diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/linux/sbitmap.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h index d4e0a204c118..a1904aadbc45 100644 --- a/include/linux/sbitmap.h +++ b/include/linux/sbitmap.h @@ -176,6 +176,25 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth); int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); /** + * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, + * limiting the depth used from each word. + * @sb: Bitmap to allocate from. + * @alloc_hint: Hint for where to start searching for a free bit. + * @shallow_depth: The maximum number of bits to allocate from a single word. + * + * This rather specific operation allows for having multiple users with + * different allocation limits. E.g., there can be a high-priority class that + * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() + * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority + * class can only allocate half of the total bits in the bitmap, preventing it + * from starving out the high-priority class. + * + * Return: Non-negative allocated bit number if successful, -1 otherwise. + */ +int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, + unsigned long shallow_depth); + +/** * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. * @sb: Bitmap to check. * @@ -326,6 +345,19 @@ void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); int __sbitmap_queue_get(struct sbitmap_queue *sbq); /** + * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct + * sbitmap_queue, limiting the depth used from each word, with preemption + * already disabled. + * @sbq: Bitmap queue to allocate from. + * @shallow_depth: The maximum number of bits to allocate from a single word. + * See sbitmap_get_shallow(). + * + * Return: Non-negative allocated bit number if successful, -1 otherwise. + */ +int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, + unsigned int shallow_depth); + +/** * sbitmap_queue_get() - Try to allocate a free bit from a &struct * sbitmap_queue. * @sbq: Bitmap queue to allocate from. @@ -346,6 +378,29 @@ static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, } /** + * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct + * sbitmap_queue, limiting the depth used from each word. + * @sbq: Bitmap queue to allocate from. + * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to + * sbitmap_queue_clear()). + * @shallow_depth: The maximum number of bits to allocate from a single word. + * See sbitmap_get_shallow(). + * + * Return: Non-negative allocated bit number if successful, -1 otherwise. + */ +static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, + unsigned int *cpu, + unsigned int shallow_depth) +{ + int nr; + + *cpu = get_cpu(); + nr = __sbitmap_queue_get_shallow(sbq, shallow_depth); + put_cpu(); + return nr; +} + +/** * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a * &struct sbitmap_queue. * @sbq: Bitmap to free from. |