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-rw-r--r--include/linux/sbitmap.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index d4e0a204c118..a1904aadbc45 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -176,6 +176,25 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
/**
+ * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
+ * limiting the depth used from each word.
+ * @sb: Bitmap to allocate from.
+ * @alloc_hint: Hint for where to start searching for a free bit.
+ * @shallow_depth: The maximum number of bits to allocate from a single word.
+ *
+ * This rather specific operation allows for having multiple users with
+ * different allocation limits. E.g., there can be a high-priority class that
+ * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
+ * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
+ * class can only allocate half of the total bits in the bitmap, preventing it
+ * from starving out the high-priority class.
+ *
+ * Return: Non-negative allocated bit number if successful, -1 otherwise.
+ */
+int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
+ unsigned long shallow_depth);
+
+/**
* sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
* @sb: Bitmap to check.
*
@@ -326,6 +345,19 @@ void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
int __sbitmap_queue_get(struct sbitmap_queue *sbq);
/**
+ * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
+ * sbitmap_queue, limiting the depth used from each word, with preemption
+ * already disabled.
+ * @sbq: Bitmap queue to allocate from.
+ * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * See sbitmap_get_shallow().
+ *
+ * Return: Non-negative allocated bit number if successful, -1 otherwise.
+ */
+int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth);
+
+/**
* sbitmap_queue_get() - Try to allocate a free bit from a &struct
* sbitmap_queue.
* @sbq: Bitmap queue to allocate from.
@@ -346,6 +378,29 @@ static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
}
/**
+ * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
+ * sbitmap_queue, limiting the depth used from each word.
+ * @sbq: Bitmap queue to allocate from.
+ * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
+ * sbitmap_queue_clear()).
+ * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * See sbitmap_get_shallow().
+ *
+ * Return: Non-negative allocated bit number if successful, -1 otherwise.
+ */
+static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int *cpu,
+ unsigned int shallow_depth)
+{
+ int nr;
+
+ *cpu = get_cpu();
+ nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
+ put_cpu();
+ return nr;
+}
+
+/**
* sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
* &struct sbitmap_queue.
* @sbq: Bitmap to free from.