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path: root/drivers/gpu/drm/vc4/vc4_validate_shaders.c
AgeCommit message (Expand)AuthorFilesLines
2018-04-09drm/vc4: Fix memory leak during BO teardownDaniel J Blueman1-0/+1
2017-08-08drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.Eric Anholt1-36/+36
2017-02-28drm/vc4: Extend and edit documentation for output from the RSTEric Anholt1-8/+13
2016-11-17drm/vc4: Add fragment shader threading supportJonas Pfeil1-0/+63
2016-11-04drm/vc4: Fix termination of the initial scan for branch targets.Eric Anholt1-11/+8
2016-08-31drm/vc4: Allow some more signals to be packed with uniform resets.Eric Anholt1-2/+8
2016-07-16drm/vc4: Fix a "the the" typo in a comment.Eric Anholt1-1/+1
2016-07-16drm/vc4: Add support for branching in shader validation.Eric Anholt1-16/+265
2016-07-16drm/vc4: Add a bitmap of branch targets during shader validation.Eric Anholt1-2/+112
2016-07-14drm/vc4: Move validation's current/max ip into the validation struct.Eric Anholt1-24/+30
2015-12-08drm/vc4: Add an API for creating GPU shaders in GEM BOs.Eric Anholt1-0/+513