summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/vc4/vc4_irq.c
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_irq.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_irq.c65
1 files changed, 32 insertions, 33 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index cdc6e6760705..7d7af3a93d94 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -59,50 +59,45 @@ vc4_overflow_mem_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, overflow_mem_work);
- struct drm_device *dev = vc4->dev;
- struct vc4_bo *bo;
+ struct vc4_bo *bo = vc4->bin_bo;
+ int bin_bo_slot;
+ struct vc4_exec_info *exec;
+ unsigned long irqflags;
- bo = vc4_bo_create(dev, 256 * 1024, true);
- if (IS_ERR(bo)) {
+ bin_bo_slot = vc4_v3d_get_bin_slot(vc4);
+ if (bin_bo_slot < 0) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
return;
}
- /* If there's a job executing currently, then our previous
- * overflow allocation is getting used in that job and we need
- * to queue it to be released when the job is done. But if no
- * job is executing at all, then we can free the old overflow
- * object direcctly.
- *
- * No lock necessary for this pointer since we're the only
- * ones that update the pointer, and our workqueue won't
- * reenter.
- */
- if (vc4->overflow_mem) {
- struct vc4_exec_info *current_exec;
- unsigned long irqflags;
-
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- current_exec = vc4_first_bin_job(vc4);
- if (!current_exec)
- current_exec = vc4_last_render_job(vc4);
- if (current_exec) {
- vc4->overflow_mem->seqno = current_exec->seqno;
- list_add_tail(&vc4->overflow_mem->unref_head,
- &current_exec->unref_list);
- vc4->overflow_mem = NULL;
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+
+ if (vc4->bin_alloc_overflow) {
+ /* If we had overflow memory allocated previously,
+ * then that chunk will free when the current bin job
+ * is done. If we don't have a bin job running, then
+ * the chunk will be done whenever the list of render
+ * jobs has drained.
+ */
+ exec = vc4_first_bin_job(vc4);
+ if (!exec)
+ exec = vc4_last_render_job(vc4);
+ if (exec) {
+ exec->bin_slots |= vc4->bin_alloc_overflow;
+ } else {
+ /* There's nothing queued in the hardware, so
+ * the old slot is free immediately.
+ */
+ vc4->bin_alloc_used &= ~vc4->bin_alloc_overflow;
}
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
+ vc4->bin_alloc_overflow = BIT(bin_bo_slot);
- if (vc4->overflow_mem)
- drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
- vc4->overflow_mem = bo;
-
- V3D_WRITE(V3D_BPOA, bo->base.paddr);
+ V3D_WRITE(V3D_BPOA, bo->base.paddr + bin_bo_slot * vc4->bin_alloc_size);
V3D_WRITE(V3D_BPOS, bo->base.base.size);
V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}
static void
@@ -142,6 +137,10 @@ vc4_irq_finish_render_job(struct drm_device *dev)
vc4->finished_seqno++;
list_move_tail(&exec->head, &vc4->job_done_list);
+ if (exec->fence) {
+ dma_fence_signal_locked(exec->fence);
+ exec->fence = NULL;
+ }
vc4_submit_next_render_job(dev);
wake_up_all(&vc4->job_wait_queue);