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authorVille Syrjälä <ville.syrjala@linux.intel.com>2017-03-23 22:27:12 +0300
committerVille Syrjälä <ville.syrjala@linux.intel.com>2017-03-27 15:58:33 +0300
commitf9407ae1533111cd43161734582932b13397ab7e (patch)
tree58d7e88da75ee0cf760d0b7c9461848fb9333a5a /tools/perf/scripts/python
parent3ba35e53cfbad79ba288a514b01b41a46fc8dc7f (diff)
downloadlinux-f9407ae1533111cd43161734582932b13397ab7e.tar.xz
drm/i915: Use i9xx_check_plane_surface() for sprite planes as well
All the pre-SKL sprite planes compute the x/y/tile offsets in a similar way. There are a couple of minor differences but the primary planes have those as well. Thus i9xx_check_plane_surface() already does what we need, so let's use it. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170323192712.30682-7-ville.syrjala@linux.intel.com Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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