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authorVitaly Prosyak <vitaly.prosyak@amd.com>2019-04-18 17:51:12 +0300
committerAlex Deucher <alexander.deucher@amd.com>2019-05-24 20:21:00 +0300
commitf62b09b1345eec45392f725efb756aaf21d5fa5c (patch)
treef29fb72c031acdcd91010eeea189695a5ca33afc /tools/perf/scripts/python/syscall-counts-by-pid.py
parentbe4b289f10ca7ef4272fa0339b167827ba5fd2cd (diff)
downloadlinux-f62b09b1345eec45392f725efb756aaf21d5fa5c.tar.xz
drm/amd/display: Reuse MPC OGRAM for 1D blender
[Why & How] Reuse existent code path and in order to do that apply de gamma in 1D blender LUT and re use MPC OGAM. Follow up is required. Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Reviewed-by: Aric Cyr <Aric.Cyr@amd.com> Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com> Acked-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com> Acked-by: Vitaly Prosyak <Vitaly.Prosyak@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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