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authorYevgeny Kliteynik <kliteyn@nvidia.com>2022-08-30 01:21:05 +0300
committerSaeed Mahameed <saeedm@nvidia.com>2023-04-15 01:06:20 +0300
commit2533e726f4725b00a43b2d087480c7f2f414b56d (patch)
tree203770ccd4ea645bf5f0a1acec128f73a97a0994 /tools/perf/scripts/python/export-to-sqlite.py
parentda5d0027d666697f28af65fd0d975e9c7e2327c6 (diff)
downloadlinux-2533e726f4725b00a43b2d087480c7f2f414b56d.tar.xz
net/mlx5: DR, Split chunk allocation to HW-dependent ways
This way we are able to allocate chunk for modify_headers from 2 types: STEv0 that is allocated from the action area, and STEv1 that is allocating the chunks from the special area for patterns. Signed-off-by: Muhammad Sammar <muhammads@nvidia.com> Signed-off-by: Yevgeny Kliteynik <kliteyn@nvidia.com> Reviewed-by: Alex Vesker <valex@nvidia.com> Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
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