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author | Sage Weil <sage@newdream.net> | 2009-10-06 22:31:11 +0400 |
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committer | Sage Weil <sage@newdream.net> | 2009-10-06 22:31:11 +0400 |
commit | 5ecc0a0f8128b1876e8614638deaed49cc8b174c (patch) | |
tree | 6b1511b0e3ec2a349a24faebc375548b14ee137a /fs/ceph/crush/crush.h | |
parent | f24e9980eb860d8600cbe5ef3d2fd9295320d229 (diff) | |
download | linux-5ecc0a0f8128b1876e8614638deaed49cc8b174c.tar.xz |
ceph: CRUSH mapping algorithm
CRUSH is a pseudorandom data distribution function designed to map
inputs onto a dynamic hierarchy of devices, while minimizing the
extent to which inputs are remapped when the devices are added or
removed. It includes some features that are specifically useful for
storage, most notably the ability to map each input onto a set of N
devices that are separated across administrator-defined failure
domains. CRUSH is used to distribute data across the cluster of Ceph
storage nodes.
More information about CRUSH can be found in this paper:
http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
Signed-off-by: Sage Weil <sage@newdream.net>
Diffstat (limited to 'fs/ceph/crush/crush.h')
-rw-r--r-- | fs/ceph/crush/crush.h | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/fs/ceph/crush/crush.h b/fs/ceph/crush/crush.h new file mode 100644 index 000000000000..9ac7e091126f --- /dev/null +++ b/fs/ceph/crush/crush.h @@ -0,0 +1,188 @@ +#ifndef _CRUSH_CRUSH_H +#define _CRUSH_CRUSH_H + +#include <linux/types.h> + +/* + * CRUSH is a pseudo-random data distribution algorithm that + * efficiently distributes input values (typically, data objects) + * across a heterogeneous, structured storage cluster. + * + * The algorithm was originally described in detail in this paper + * (although the algorithm has evolved somewhat since then): + * + * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf + * + * LGPL2 + */ + + +#define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ + + +#define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ +#define CRUSH_MAX_SET 10 /* max size of a mapping result */ + + +/* + * CRUSH uses user-defined "rules" to describe how inputs should be + * mapped to devices. A rule consists of sequence of steps to perform + * to generate the set of output devices. + */ +struct crush_rule_step { + __u32 op; + __s32 arg1; + __s32 arg2; +}; + +/* step op codes */ +enum { + CRUSH_RULE_NOOP = 0, + CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ + CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ + /* arg2 = type */ + CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ + CRUSH_RULE_EMIT = 4, /* no args */ + CRUSH_RULE_CHOOSE_LEAF_FIRSTN = 6, + CRUSH_RULE_CHOOSE_LEAF_INDEP = 7, +}; + +/* + * for specifying choose num (arg1) relative to the max parameter + * passed to do_rule + */ +#define CRUSH_CHOOSE_N 0 +#define CRUSH_CHOOSE_N_MINUS(x) (-(x)) + +/* + * The rule mask is used to describe what the rule is intended for. + * Given a ruleset and size of output set, we search through the + * rule list for a matching rule_mask. + */ +struct crush_rule_mask { + __u8 ruleset; + __u8 type; + __u8 min_size; + __u8 max_size; +}; + +struct crush_rule { + __u32 len; + struct crush_rule_mask mask; + struct crush_rule_step steps[0]; +}; + +#define crush_rule_size(len) (sizeof(struct crush_rule) + \ + (len)*sizeof(struct crush_rule_step)) + + + +/* + * A bucket is a named container of other items (either devices or + * other buckets). Items within a bucket are chosen using one of a + * few different algorithms. The table summarizes how the speed of + * each option measures up against mapping stability when items are + * added or removed. + * + * Bucket Alg Speed Additions Removals + * ------------------------------------------------ + * uniform O(1) poor poor + * list O(n) optimal poor + * tree O(log n) good good + * straw O(n) optimal optimal + */ +enum { + CRUSH_BUCKET_UNIFORM = 1, + CRUSH_BUCKET_LIST = 2, + CRUSH_BUCKET_TREE = 3, + CRUSH_BUCKET_STRAW = 4 +}; +static inline const char *crush_bucket_alg_name(int alg) +{ + switch (alg) { + case CRUSH_BUCKET_UNIFORM: return "uniform"; + case CRUSH_BUCKET_LIST: return "list"; + case CRUSH_BUCKET_TREE: return "tree"; + case CRUSH_BUCKET_STRAW: return "straw"; + default: return "unknown"; + } +} + +struct crush_bucket { + __s32 id; /* this'll be negative */ + __u16 type; /* non-zero; type=0 is reserved for devices */ + __u16 alg; /* one of CRUSH_BUCKET_* */ + __u32 weight; /* 16-bit fixed point */ + __u32 size; /* num items */ + __s32 *items; + + /* + * cached random permutation: used for uniform bucket and for + * the linear search fallback for the other bucket types. + */ + __u32 perm_x; /* @x for which *perm is defined */ + __u32 perm_n; /* num elements of *perm that are permuted/defined */ + __u32 *perm; +}; + +struct crush_bucket_uniform { + struct crush_bucket h; + __u32 item_weight; /* 16-bit fixed point; all items equally weighted */ +}; + +struct crush_bucket_list { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ + __u32 *sum_weights; /* 16-bit fixed point. element i is sum + of weights 0..i, inclusive */ +}; + +struct crush_bucket_tree { + struct crush_bucket h; /* note: h.size is _tree_ size, not number of + actual items */ + __u8 num_nodes; + __u32 *node_weights; +}; + +struct crush_bucket_straw { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ + __u32 *straws; /* 16-bit fixed point */ +}; + + + +/* + * CRUSH map includes all buckets, rules, etc. + */ +struct crush_map { + struct crush_bucket **buckets; + struct crush_rule **rules; + + /* + * Parent pointers to identify the parent bucket a device or + * bucket in the hierarchy. If an item appears more than + * once, this is the _last_ time it appeared (where buckets + * are processed in bucket id order, from -1 on down to + * -max_buckets. + */ + __u32 *bucket_parents; + __u32 *device_parents; + + __s32 max_buckets; + __u32 max_rules; + __s32 max_devices; +}; + + +/* crush.c */ +extern int crush_get_bucket_item_weight(struct crush_bucket *b, int pos); +extern void crush_calc_parents(struct crush_map *map); +extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); +extern void crush_destroy_bucket_list(struct crush_bucket_list *b); +extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); +extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); +extern void crush_destroy_bucket(struct crush_bucket *b); +extern void crush_destroy(struct crush_map *map); + +#endif |