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author | Sam Ravnborg <sam@ravnborg.org> | 2020-04-06 22:47:44 +0300 |
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committer | Sam Ravnborg <sam@ravnborg.org> | 2020-04-07 19:32:42 +0300 |
commit | 56b165feaf9bf0e3111d814bad0e4a2e11231a9e (patch) | |
tree | ea8de6d79587877709d471a9719a0aca839b9455 /drivers/gpu/drm | |
parent | e2d7fc20b3e26a738dc5161adb4279e0096d9575 (diff) | |
download | linux-56b165feaf9bf0e3111d814bad0e4a2e11231a9e.tar.xz |
drm/vblank: Add intro to documentation
Lyude Paul wrote a very good intro to vblank here:
https://lore.kernel.org/dri-devel/faf63d8a9ed23c16af69762f59d0dca6b2bf085f.camel@redhat.com/T/#mce6480be738160e9d07c5d023e88fd78d7a06d27
Add this to the intro chapter in drm_vblank.c so others
can benefit from it too.
v2:
- Reworded to improve readability (Thomas)
v3:
- Added nice ascii drawing from Lyude (Lyude)
- Added referende to high-precision timestamp (Daniel)
- Improved grammar (Thomas)
- Combined it all and made kernel-doc happy
- Dropped any a-b, r-b do to the amount of changes
v4:
- Add intro to vblank interrupt (Liviu)
- Add historical reference for blanking (Alex)
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Co-developed-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Liviu Dudau <liviu.dudau@arm.com>
Cc: Lyude Paul <lyude@redhat.com>
Cc: Thomas Zimmermann <tzimmermann@suse.de>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Maxime Ripard <mripard@kernel.org>
Cc: David Airlie <airlied@linux.ie>
Link: https://patchwork.freedesktop.org/patch/msgid/20200406194746.26433-2-sam@ravnborg.org
Diffstat (limited to 'drivers/gpu/drm')
-rw-r--r-- | drivers/gpu/drm/drm_vblank.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/drivers/gpu/drm/drm_vblank.c b/drivers/gpu/drm/drm_vblank.c index bcf346b3e486..758bf74e1cab 100644 --- a/drivers/gpu/drm/drm_vblank.c +++ b/drivers/gpu/drm/drm_vblank.c @@ -41,6 +41,69 @@ /** * DOC: vblank handling * + * From the computer's perspective, every time the monitor displays + * a new frame the scanout engine has "scanned out" the display image + * from top to bottom, one row of pixels at a time. The current row + * of pixels is referred to as the current scanline. + * + * In addition to the display's visible area, there's usually a couple of + * extra scanlines which aren't actually displayed on the screen. + * These extra scanlines don't contain image data and are occasionally used + * for features like audio and infoframes. The region made up of these + * scanlines is referred to as the vertical blanking region, or vblank for + * short. + * + * For historical reference, the vertical blanking period was designed to + * give the electron gun (on CRTs) enough time to move back to the top of + * the screen to start scanning out the next frame. Similar for horizontal + * blanking periods. They were designed to give the electron gun enough + * time to move back to the other side of the screen to start scanning the + * next scanline. + * + * :: + * + * + * physical → ⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽ + * top of | | + * display | | + * | New frame | + * | | + * |↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓| + * |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| ← Scanline, + * |↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓| updates the + * | | frame as it + * | | travels down + * | | ("sacn out") + * | Old frame | + * | | + * | | + * | | + * | | physical + * | | bottom of + * vertical |⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽| ← display + * blanking ┆xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx┆ + * region → ┆xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx┆ + * ┆xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx┆ + * start of → ⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽⎽ + * new frame + * + * "Physical top of display" is the reference point for the high-precision/ + * corrected timestamp. + * + * On a lot of display hardware, programming needs to take effect during the + * vertical blanking period so that settings like gamma, the image buffer + * buffer to be scanned out, etc. can safely be changed without showing + * any visual artifacts on the screen. In some unforgiving hardware, some of + * this programming has to both start and end in the same vblank. To help + * with the timing of the hardware programming, an interrupt is usually + * available to notify the driver when it can start the updating of registers. + * The interrupt is in this context named the vblank interrupt. + * + * The vblank interrupt may be fired at different points depending on the + * hardware. Some hardware implementations will fire the interrupt when the + * new frame start, other implementations will fire the interrupt at different + * points in time. + * * Vertical blanking plays a major role in graphics rendering. To achieve * tear-free display, users must synchronize page flips and/or rendering to * vertical blanking. The DRM API offers ioctls to perform page flips |