diff options
author | Thomas Hellstrom <thellstrom@vmware.com> | 2018-06-19 16:02:16 +0300 |
---|---|---|
committer | Thomas Hellstrom <thellstrom@vmware.com> | 2018-07-03 21:33:30 +0300 |
commit | f1d34bfd70b1b4543a139ea28bad4c001c5f413d (patch) | |
tree | 0d3fb3ee166a2d81f4f7e7e2338dd3c625929554 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | |
parent | 07c13bb78c8b8a9cb6ee169659528945038d5e85 (diff) | |
download | linux-f1d34bfd70b1b4543a139ea28bad4c001c5f413d.tar.xz |
drm/vmwgfx: Replace vmw_dma_buffer with vmw_buffer_object
Initially vmware buffer objects were only used as DMA buffers, so the name
DMA buffer was a natural one. However, currently they are used also as
dumb buffers and MOBs backing guest backed objects so renaming them to
buffer objects is logical. Particularly since there is a dmabuf subsystem
in the kernel where a dma buffer means something completely different.
This also renames user-space api structures and IOCTL names
correspondingly, but the old names remain defined for now and the ABI
hasn't changed.
There are a couple of minor style changes to make checkpatch happy.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index 73b8e9a16368..f6c939f3ff5e 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -159,7 +159,7 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv, SVGA3dShaderType type, uint8_t num_input_sig, uint8_t num_output_sig, - struct vmw_dma_buffer *byte_code, + struct vmw_buffer_object *byte_code, void (*res_free) (struct vmw_resource *res)) { struct vmw_shader *shader = vmw_res_to_shader(res); @@ -178,7 +178,7 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv, res->backup_size = size; if (byte_code) { - res->backup = vmw_dmabuf_reference(byte_code); + res->backup = vmw_bo_reference(byte_code); res->backup_offset = offset; } shader->size = size; @@ -723,7 +723,7 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, } static int vmw_user_shader_alloc(struct vmw_private *dev_priv, - struct vmw_dma_buffer *buffer, + struct vmw_buffer_object *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type, @@ -801,7 +801,7 @@ out: static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, - struct vmw_dma_buffer *buffer, + struct vmw_buffer_object *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type) @@ -862,12 +862,12 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, { struct vmw_private *dev_priv = vmw_priv(dev); struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; - struct vmw_dma_buffer *buffer = NULL; + struct vmw_buffer_object *buffer = NULL; SVGA3dShaderType shader_type; int ret; if (buffer_handle != SVGA3D_INVALID_ID) { - ret = vmw_user_dmabuf_lookup(tfile, buffer_handle, + ret = vmw_user_bo_lookup(tfile, buffer_handle, &buffer, NULL); if (unlikely(ret != 0)) { DRM_ERROR("Could not find buffer for shader " @@ -906,7 +906,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, ttm_read_unlock(&dev_priv->reservation_sem); out_bad_arg: - vmw_dmabuf_unreference(&buffer); + vmw_bo_unreference(&buffer); return ret; } @@ -983,7 +983,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv, struct list_head *list) { struct ttm_operation_ctx ctx = { false, true }; - struct vmw_dma_buffer *buf; + struct vmw_buffer_object *buf; struct ttm_bo_kmap_obj map; bool is_iomem; int ret; @@ -997,8 +997,8 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv, if (unlikely(!buf)) return -ENOMEM; - ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement, - true, vmw_dmabuf_bo_free); + ret = vmw_bo_init(dev_priv, buf, size, &vmw_sys_ne_placement, + true, vmw_bo_bo_free); if (unlikely(ret != 0)) goto out; @@ -1031,7 +1031,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv, res, list); vmw_resource_unreference(&res); no_reserve: - vmw_dmabuf_unreference(&buf); + vmw_bo_unreference(&buf); out: return ret; } |