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authorDeepak Rawat <drawat.floss@gmail.com>2018-12-14 00:39:11 +0300
committerRoland Scheidegger <sroland@vmware.com>2020-03-24 00:39:34 +0300
commit0651dfabd96c35fddd1c2f455e5b638ba6c58993 (patch)
tree6855e59691705cc1de018f0462186b13346e45b2 /drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
parent878c6ecd3e24dc215a9f5e1c32b9873be35c1ff0 (diff)
downloadlinux-0651dfabd96c35fddd1c2f455e5b638ba6c58993.tar.xz
drm/vmwgfx: Sync virtual device headers for new feature
Get the latest device headers for SM5 and other features development. v2: sync to newer bits (merge later commits) v3: sync to even newer bits Co-developed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Deepak Rawat <drawat.floss@gmail.com> Signed-off-by: Neha Bhende <bhenden@vmware.com> Signed-off-by: Charmaine Lee <charmainel@vmware.com> Signed-off-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h792
1 files changed, 408 insertions, 384 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
index 2de878b5ba16..617b468c626c 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
@@ -1,6 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
- * Copyright 1998-2015 VMware, Inc.
+ * Copyright 1998-2019 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -39,6 +39,8 @@
#include "includeCheck.h"
+#include "svga3d_types.h"
+
/*
* 3D Hardware Version
*
@@ -69,386 +71,408 @@ typedef enum {
* DevCap indexes.
*/
-typedef enum {
- SVGA3D_DEVCAP_INVALID = ((uint32)-1),
- SVGA3D_DEVCAP_3D = 0,
- SVGA3D_DEVCAP_MAX_LIGHTS = 1,
-
- /*
- * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
- * fixed-function texture units available. Each of these units
- * work in both FFP and Shader modes, and they support texture
- * transforms and texture coordinates. The host may have additional
- * texture image units that are only usable with shaders.
- */
- SVGA3D_DEVCAP_MAX_TEXTURES = 2,
- SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
- SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
- SVGA3D_DEVCAP_VERTEX_SHADER = 5,
- SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
- SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
- SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
- SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
- SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
- SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
- SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12,
- SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13,
- SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14,
- SVGA3D_DEVCAP_QUERY_TYPES = 15,
- SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
- SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
- SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
- SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
- SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
- SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
- SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
- SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
- SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
- SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
- SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
- SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
- SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
- SVGA3D_DEVCAP_TEXTURE_OPS = 31,
- SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
- SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
- SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
- SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
- SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
- SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
- SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
- SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
- SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
- SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
- SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
- SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
- SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
- SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
- SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
- SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
- SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
- SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
- SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
- SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
- SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
- SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
- SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
- SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
-
- /*
- * There is a hole in our devcap definitions for
- * historical reasons.
- *
- * Define a constant just for completeness.
- */
- SVGA3D_DEVCAP_MISSING62 = 62,
-
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
-
- /*
- * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
- * render targets. This does not include the depth or stencil targets.
- */
- SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
-
- SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
- SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
- SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
- SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
- SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
-
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_DEAD4 = 70,
- SVGA3D_DEVCAP_DEAD5 = 71,
- SVGA3D_DEVCAP_DEAD7 = 72,
- SVGA3D_DEVCAP_DEAD6 = 73,
-
- SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
- SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
- SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
-
- /*
- * This is the maximum number of SVGA context IDs that the guest
- * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
- */
- SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
-
- /*
- * This is the maximum number of SVGA surface IDs that the guest
- * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
- */
- SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
-
- SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
- SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
-
- SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82,
- SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83,
-
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_DEAD1 = 84,
-
- /*
- * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
- * ored together, one for every type of video decoding supported.
- */
- SVGA3D_DEVCAP_VIDEO_DECODE = 85,
-
- /*
- * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
- * ored together, one for every type of video processing supported.
- */
- SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
-
- SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
- SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
- SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
- SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
-
- SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
-
- /*
- * Does the host support the SVGA logic ops commands?
- */
- SVGA3D_DEVCAP_LOGICOPS = 92,
-
- /*
- * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
- */
- SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
-
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_DEAD2 = 94,
-
- /*
- * Does the device support DXContexts?
- */
- SVGA3D_DEVCAP_DXCONTEXT = 95,
-
- /*
- * What is the maximum size of a texture array?
- *
- * (Even if this cap is zero, cubemaps are still allowed.)
- */
- SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
-
- /*
- * What is the maximum number of vertex buffers or vertex input registers
- * that can be expected to work correctly with a DXContext?
- *
- * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
- * anything in excess of this cap is not guaranteed to render correctly.
- *
- * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
- * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
- * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
- * but only the registers up to this cap value are guaranteed to render
- * correctly.
- *
- * If guest-drivers are able to expose a lower-limit, it's recommended
- * that they clamp to this value. Otherwise, the host will make a
- * best-effort on case-by-case basis if guests exceed this.
- */
- SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
-
- /*
- * What is the maximum number of constant buffers that can be expected to
- * work correctly with a DX context?
- *
- * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
- * anything in excess of this cap is not guaranteed to render correctly.
- *
- * If guest-drivers are able to expose a lower-limit, it's recommended
- * that they clamp to this value. Otherwise, the host will make a
- * best-effort on case-by-case basis if guests exceed this.
- */
- SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
-
- /*
- * Does the device support provoking vertex control?
- *
- * If this cap is present, the provokingVertexLast field in the
- * rasterizer state is enabled. (Guests can then set it to FALSE,
- * meaning that the first vertex is the provoking vertex, or TRUE,
- * meaning that the last verteix is the provoking vertex.)
- *
- * If this cap is FALSE, then guests should set the provokingVertexLast
- * to FALSE, otherwise rendering behavior is undefined.
- */
- SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
-
- SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100,
- SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101,
- SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102,
- SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103,
- SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104,
- SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105,
- SVGA3D_DEVCAP_DXFMT_Z_D32 = 106,
- SVGA3D_DEVCAP_DXFMT_Z_D16 = 107,
- SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108,
- SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113,
- SVGA3D_DEVCAP_DXFMT_DXT1 = 114,
- SVGA3D_DEVCAP_DXFMT_DXT2 = 115,
- SVGA3D_DEVCAP_DXFMT_DXT3 = 116,
- SVGA3D_DEVCAP_DXFMT_DXT4 = 117,
- SVGA3D_DEVCAP_DXFMT_DXT5 = 118,
- SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
- SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
- SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
- SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122,
- SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
- SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
- SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
- SVGA3D_DEVCAP_DXFMT_V8U8 = 126,
- SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127,
- SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128,
- SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129,
- SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130,
- SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131,
- SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132,
- SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133,
- SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134,
- SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135,
- SVGA3D_DEVCAP_DXFMT_BUFFER = 136,
- SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137,
- SVGA3D_DEVCAP_DXFMT_V16U16 = 138,
- SVGA3D_DEVCAP_DXFMT_G16R16 = 139,
- SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140,
- SVGA3D_DEVCAP_DXFMT_UYVY = 141,
- SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
- SVGA3D_DEVCAP_DXFMT_NV12 = 143,
- SVGA3D_DEVCAP_DXFMT_AYUV = 144,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155,
- SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156,
- SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157,
- SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
- SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
- SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
- SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 = 161,
- SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT = 162,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
- SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170,
- SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171,
- SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172,
- SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173,
- SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174,
- SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175,
- SVGA3D_DEVCAP_DXFMT_R32_UINT = 176,
- SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
- SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
- SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
- SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 = 180,
- SVGA3D_DEVCAP_DXFMT_X24_G8_UINT = 181,
- SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
- SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
- SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
- SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185,
- SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186,
- SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187,
- SVGA3D_DEVCAP_DXFMT_R16_UINT = 188,
- SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189,
- SVGA3D_DEVCAP_DXFMT_R16_SINT = 190,
- SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191,
- SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192,
- SVGA3D_DEVCAP_DXFMT_R8_UINT = 193,
- SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194,
- SVGA3D_DEVCAP_DXFMT_R8_SINT = 195,
- SVGA3D_DEVCAP_DXFMT_P8 = 196,
- SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197,
- SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198,
- SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199,
- SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200,
- SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201,
- SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202,
- SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203,
- SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204,
- SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205,
- SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206,
- SVGA3D_DEVCAP_DXFMT_ATI1 = 207,
- SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208,
- SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209,
- SVGA3D_DEVCAP_DXFMT_ATI2 = 210,
- SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211,
- SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216,
- SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217,
- SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218,
- SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219,
- SVGA3D_DEVCAP_DXFMT_YV12 = 220,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223,
- SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226,
- SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227,
- SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228,
- SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229,
- SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230,
- SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231,
- SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232,
- SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233,
- SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234,
- SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235,
- SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236,
- SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237,
- SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238,
- SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
- SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
- SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
-
- /*
- * Advertises shaderModel 4.1 support, independent blend-states,
- * cube-map arrays, and a higher vertex input registers limit.
- *
- * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
- */
- SVGA3D_DEVCAP_SM41 = 244,
-
- SVGA3D_DEVCAP_MULTISAMPLE_2X = 245,
- SVGA3D_DEVCAP_MULTISAMPLE_4X = 246,
-
- SVGA3D_DEVCAP_MAX /* This must be the last index. */
-} SVGA3dDevCapIndex;
+typedef uint32 SVGA3dDevCapIndex;
+
+#define SVGA3D_DEVCAP_INVALID ((uint32)-1)
+#define SVGA3D_DEVCAP_3D 0
+#define SVGA3D_DEVCAP_MAX_LIGHTS 1
+
+/*
+ * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
+ * fixed-function texture units available. Each of these units
+ * work in both FFP and Shader modes, and they support texture
+ * transforms and texture coordinates. The host may have additional
+ * texture image units that are only usable with shaders.
+ */
+#define SVGA3D_DEVCAP_MAX_TEXTURES 2
+#define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3
+#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4
+#define SVGA3D_DEVCAP_VERTEX_SHADER 5
+#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6
+#define SVGA3D_DEVCAP_FRAGMENT_SHADER 7
+#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8
+#define SVGA3D_DEVCAP_S23E8_TEXTURES 9
+#define SVGA3D_DEVCAP_S10E5_TEXTURES 10
+#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11
+#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12
+#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13
+#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14
+#define SVGA3D_DEVCAP_QUERY_TYPES 15
+#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16
+#define SVGA3D_DEVCAP_MAX_POINT_SIZE 17
+#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18
+#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19
+#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20
+#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21
+#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22
+#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23
+#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24
+#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25
+#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27
+#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29
+#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30
+#define SVGA3D_DEVCAP_TEXTURE_OPS 31
+#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32
+#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33
+#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34
+#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35
+#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36
+#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37
+#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40
+#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50
+#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51
+#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52
+#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53
+#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54
+#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55
+#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56
+#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57
+#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58
+#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59
+#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60
+#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61
+
+/*
+ * There is a hole in our devcap definitions for
+ * historical reasons.
+ *
+ * Define a constant just for completeness.
+ */
+#define SVGA3D_DEVCAP_MISSING62 62
+
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63
+
+/*
+ * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
+ * render targets. This does not include the depth or stencil targets.
+ */
+#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64
+
+#define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65
+#define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66
+#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67
+#define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68
+#define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD4 70
+#define SVGA3D_DEVCAP_DEAD5 71
+#define SVGA3D_DEVCAP_DEAD7 72
+#define SVGA3D_DEVCAP_DEAD6 73
+
+#define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74
+#define SVGA3D_DEVCAP_SURFACEFMT_NV12 75
+#define SVGA3D_DEVCAP_DEAD10 76
+
+/*
+ * This is the maximum number of SVGA context IDs that the guest
+ * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
+ */
+#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77
+
+/*
+ * This is the maximum number of SVGA surface IDs that the guest
+ * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
+ */
+#define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78
+
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81
+
+#define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82
+#define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD1 84
+#define SVGA3D_DEVCAP_DEAD8 85
+#define SVGA3D_DEVCAP_DEAD9 86
+
+#define SVGA3D_DEVCAP_LINE_AA 87 /* boolean */
+#define SVGA3D_DEVCAP_LINE_STIPPLE 88 /* boolean */
+#define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89 /* float */
+#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90 /* float */
+
+#define SVGA3D_DEVCAP_SURFACEFMT_YV12 91
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD3 92
+
+/*
+ * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
+ */
+#define SVGA3D_DEVCAP_TS_COLOR_KEY 93 /* boolean */
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD2 94
+
+/*
+ * Does the device support DXContexts?
+ */
+#define SVGA3D_DEVCAP_DXCONTEXT 95
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD11 96
+
+/*
+ * What is the maximum number of vertex buffers or vertex input registers
+ * that can be expected to work correctly with a DXContext?
+ *
+ * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
+ * anything in excess of this cap is not guaranteed to render correctly.
+ *
+ * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
+ * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
+ * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
+ * but only the registers up to this cap value are guaranteed to render
+ * correctly.
+ *
+ * If guest-drivers are able to expose a lower-limit, it's recommended
+ * that they clamp to this value. Otherwise, the host will make a
+ * best-effort on case-by-case basis if guests exceed this.
+ */
+#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97
+
+/*
+ * What is the maximum number of constant buffers that can be expected to
+ * work correctly with a DX context?
+ *
+ * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
+ * anything in excess of this cap is not guaranteed to render correctly.
+ *
+ * If guest-drivers are able to expose a lower-limit, it's recommended
+ * that they clamp to this value. Otherwise, the host will make a
+ * best-effort on case-by-case basis if guests exceed this.
+ */
+#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98
+
+/*
+ * Does the device support provoking vertex control?
+ *
+ * If this cap is present, the provokingVertexLast field in the
+ * rasterizer state is enabled. (Guests can then set it to FALSE,
+ * meaning that the first vertex is the provoking vertex, or TRUE,
+ * meaning that the last verteix is the provoking vertex.)
+ *
+ * If this cap is FALSE, then guests should set the provokingVertexLast
+ * to FALSE, otherwise rendering behavior is undefined.
+ */
+#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99
+
+#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100
+#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101
+#define SVGA3D_DEVCAP_DXFMT_R5G6B5 102
+#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103
+#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104
+#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105
+#define SVGA3D_DEVCAP_DXFMT_Z_D32 106
+#define SVGA3D_DEVCAP_DXFMT_Z_D16 107
+#define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108
+#define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113
+#define SVGA3D_DEVCAP_DXFMT_DXT1 114
+#define SVGA3D_DEVCAP_DXFMT_DXT2 115
+#define SVGA3D_DEVCAP_DXFMT_DXT3 116
+#define SVGA3D_DEVCAP_DXFMT_DXT4 117
+#define SVGA3D_DEVCAP_DXFMT_DXT5 118
+#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119
+#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120
+#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121
+#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122
+#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123
+#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124
+#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125
+#define SVGA3D_DEVCAP_DXFMT_V8U8 126
+#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127
+#define SVGA3D_DEVCAP_DXFMT_CxV8U8 128
+#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129
+#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130
+#define SVGA3D_DEVCAP_DXFMT_ALPHA8 131
+#define SVGA3D_DEVCAP_DXFMT_R_S10E5 132
+#define SVGA3D_DEVCAP_DXFMT_R_S23E8 133
+#define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134
+#define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135
+#define SVGA3D_DEVCAP_DXFMT_BUFFER 136
+#define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137
+#define SVGA3D_DEVCAP_DXFMT_V16U16 138
+#define SVGA3D_DEVCAP_DXFMT_G16R16 139
+#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140
+#define SVGA3D_DEVCAP_DXFMT_UYVY 141
+#define SVGA3D_DEVCAP_DXFMT_YUY2 142
+#define SVGA3D_DEVCAP_DXFMT_NV12 143
+#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155
+#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156
+#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157
+#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158
+#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159
+#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160
+#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161
+#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164
+#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170
+#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171
+#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172
+#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173
+#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174
+#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175
+#define SVGA3D_DEVCAP_DXFMT_R32_UINT 176
+#define SVGA3D_DEVCAP_DXFMT_R32_SINT 177
+#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178
+#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179
+#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180
+#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181
+#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182
+#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183
+#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184
+#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185
+#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186
+#define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187
+#define SVGA3D_DEVCAP_DXFMT_R16_UINT 188
+#define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189
+#define SVGA3D_DEVCAP_DXFMT_R16_SINT 190
+#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191
+#define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192
+#define SVGA3D_DEVCAP_DXFMT_R8_UINT 193
+#define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194
+#define SVGA3D_DEVCAP_DXFMT_R8_SINT 195
+#define SVGA3D_DEVCAP_DXFMT_P8 196
+#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197
+#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198
+#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199
+#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200
+#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201
+#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202
+#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203
+#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204
+#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205
+#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206
+#define SVGA3D_DEVCAP_DXFMT_ATI1 207
+#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208
+#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209
+#define SVGA3D_DEVCAP_DXFMT_ATI2 210
+#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216
+#define SVGA3D_DEVCAP_DXFMT_Z_DF16 217
+#define SVGA3D_DEVCAP_DXFMT_Z_DF24 218
+#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219
+#define SVGA3D_DEVCAP_DXFMT_YV12 220
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223
+#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226
+#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227
+#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228
+#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229
+#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230
+#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231
+#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232
+#define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233
+#define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234
+#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235
+#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236
+#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237
+#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238
+#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241
+#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242
+#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243
+
+/*
+ * Advertises shaderModel 4.1 support, independent blend-states,
+ * cube-map arrays, and a higher vertex input registers limit.
+ *
+ * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
+ */
+#define SVGA3D_DEVCAP_SM41 244
+#define SVGA3D_DEVCAP_MULTISAMPLE_2X 245
+#define SVGA3D_DEVCAP_MULTISAMPLE_4X 246
+
+/*
+ * Indicates that the device has rendering support for
+ * the full multisample quality. If this cap is not present,
+ * the host may or may not support full quality rendering.
+ *
+ * See also SVGA_REG_MS_HINT_RESOLVED.
+ */
+#define SVGA3D_DEVCAP_MS_FULL_QUALITY 247
+
+/*
+ * Advertises support for the SVGA3D LogicOps commands.
+ */
+#define SVGA3D_DEVCAP_LOGICOPS 248
+
+/*
+ * Advertises support for using logicOps in the DXBlendStates.
+ */
+#define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249
+
+/*
+* Note DXFMT range is now non-contiguous.
+*/
+#define SVGA3D_DEVCAP_RESERVED_1 250
+#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251
+#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252
+#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253
+#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254
+#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255
+#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256
+#define SVGA3D_DEVCAP_RESERVED_2 257
+
+#define SVGA3D_DEVCAP_SM5 258
+#define SVGA3D_DEVCAP_MULTISAMPLE_8X 259
+
+/* This must be the last index. */
+#define SVGA3D_DEVCAP_MAX 260
/*
* Bit definitions for DXFMT devcaps
@@ -477,10 +501,10 @@ typedef enum {
#define SVGA3D_DXFMT_MAX (1 << 10)
typedef union {
- Bool b;
+ SVGA3dBool b;
uint32 u;
- int32 i;
- float f;
+ int32 i;
+ float f;
} SVGA3dDevCapResult;
#endif /* _SVGA3D_DEVCAPS_H_ */