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authorRob Clark <robdclark@gmail.com>2013-09-14 22:01:55 +0400
committerRob Clark <robdclark@gmail.com>2013-11-01 20:39:45 +0400
commitedd4fc63a33eeeb922503b14e8040a3b028c76a5 (patch)
tree6916bd23f5af0045c7fad9e0fb73eff5990e02aa /drivers/gpu/drm/tdfx
parenta862391871004bf8dea2299bb712aa93a512334a (diff)
downloadlinux-edd4fc63a33eeeb922503b14e8040a3b028c76a5.tar.xz
drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo fence passes, like pageflip, done before retiring bo's. Without any sort of bo cache in userspace, some games can trigger hundred's of transient bo's, which can cause retire to take a long time (5-10ms). Obviously we want a bo cache.. but this cleanup will make things a bit easier for atomic as well and makes things a bit cleaner. Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: David Brown <davidb@codeaurora.org>
Diffstat (limited to 'drivers/gpu/drm/tdfx')
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