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authorLorenzo Pieralisi <lorenzo.pieralisi@arm.com>2013-05-16 13:34:30 +0400
committerLorenzo Pieralisi <lorenzo.pieralisi@arm.com>2013-06-20 14:24:11 +0400
commit7604537bbb5720376e8c9e6bc74a8e6305e3094d (patch)
treed832833f3217e04eac90b0be1c9359ace9763d7a /arch/arm/kernel/asm-offsets.c
parent8cf72172d739639f2699131821a3ebc291287cf2 (diff)
downloadlinux-7604537bbb5720376e8c9e6bc74a8e6305e3094d.tar.xz
ARM: kernel: implement stack pointer save array through MPIDR hashing
Current implementation of cpu_{suspend}/cpu_{resume} relies on the MPIDR to index the array of pointers where the context is saved and restored. The current approach works as long as the MPIDR can be considered a linear index, so that the pointers array can simply be dereferenced by using the MPIDR[7:0] value. On ARM multi-cluster systems, where the MPIDR may not be a linear index, to properly dereference the stack pointer array, a mapping function should be applied to it so that it can be used for arrays look-ups. This patch adds code in the cpu_{suspend}/cpu_{resume} implementation that relies on shifting and ORing hashing method to map a MPIDR value to a set of buckets precomputed at boot to have a collision free mapping from MPIDR to context pointers. The hashing algorithm must be simple, fast, and implementable with few instructions since in the cpu_resume path the mapping is carried out with the MMU off and the I-cache off, hence code and data are fetched from DRAM with no-caching available. Simplicity is counterbalanced with a little increase of memory (allocated dynamically) for stack pointers buckets, that should be anyway fairly limited on most systems. Memory for context pointers is allocated in a early_initcall with size precomputed and stashed previously in kernel data structures. Memory for context pointers is allocated through kmalloc; this guarantees contiguous physical addresses for the allocated memory which is fundamental to the correct functioning of the resume mechanism that relies on the context pointer array to be a chunk of contiguous physical memory. Virtual to physical address conversion for the context pointer array base is carried out at boot to avoid fiddling with virt_to_phys conversions in the cpu_resume path which is quite fragile and should be optimized to execute as few instructions as possible. Virtual and physical context pointer base array addresses are stashed in a struct that is accessible from assembly using values generated through the asm-offsets.c mechanism. Cc: Will Deacon <will.deacon@arm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Russell King <linux@arm.linux.org.uk> Cc: Colin Cross <ccross@android.com> Cc: Santosh Shilimkar <santosh.shilimkar@ti.com> Cc: Daniel Lezcano <daniel.lezcano@linaro.org> Cc: Amit Kucheria <amit.kucheria@linaro.org> Signed-off-by: Lorenzo Pieralisi <lorenzo.pieralisi@arm.com> Reviewed-by: Dave Martin <Dave.Martin@arm.com> Reviewed-by: Nicolas Pitre <nico@linaro.org> Tested-by: Shawn Guo <shawn.guo@linaro.org> Tested-by: Kevin Hilman <khilman@linaro.org> Tested-by: Stephen Warren <swarren@wwwdotorg.org>
Diffstat (limited to 'arch/arm/kernel/asm-offsets.c')
-rw-r--r--arch/arm/kernel/asm-offsets.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/arch/arm/kernel/asm-offsets.c b/arch/arm/kernel/asm-offsets.c
index ee68cce6b48e..ded041711beb 100644
--- a/arch/arm/kernel/asm-offsets.c
+++ b/arch/arm/kernel/asm-offsets.c
@@ -23,6 +23,7 @@
#include <asm/thread_info.h>
#include <asm/memory.h>
#include <asm/procinfo.h>
+#include <asm/suspend.h>
#include <asm/hardware/cache-l2x0.h>
#include <linux/kbuild.h>
@@ -145,6 +146,11 @@ int main(void)
#ifdef MULTI_CACHE
DEFINE(CACHE_FLUSH_KERN_ALL, offsetof(struct cpu_cache_fns, flush_kern_all));
#endif
+#ifdef CONFIG_ARM_CPU_SUSPEND
+ DEFINE(SLEEP_SAVE_SP_SZ, sizeof(struct sleep_save_sp));
+ DEFINE(SLEEP_SAVE_SP_PHYS, offsetof(struct sleep_save_sp, save_ptr_stash_phys));
+ DEFINE(SLEEP_SAVE_SP_VIRT, offsetof(struct sleep_save_sp, save_ptr_stash));
+#endif
BLANK();
DEFINE(DMA_BIDIRECTIONAL, DMA_BIDIRECTIONAL);
DEFINE(DMA_TO_DEVICE, DMA_TO_DEVICE);