diff options
author | Alex Deucher <alexander.deucher@amd.com> | 2024-10-18 19:35:51 +0300 |
---|---|---|
committer | Alex Deucher <alexander.deucher@amd.com> | 2024-10-23 01:21:51 +0300 |
commit | 7c210ca5a2d72868e5a052fc533d5dcb7e070f89 (patch) | |
tree | 05f6fcf447184b08cbf2087fe9b37fe9e08c5772 | |
parent | ba1959f71117b27f3099ee789e0815360b4081dd (diff) | |
download | linux-7c210ca5a2d72868e5a052fc533d5dcb7e070f89.tar.xz |
drm/amdgpu: handle default profile on on devices without fullscreen 3D
Some devices do not support fullscreen 3D.
v2: Make the check generic.
Fixes: ec1aab7816b0 ("drm/amdgpu/swsmu: default to fullscreen 3D profile for dGPUs")
Reviewed-by: Lijo Lazar <lijo.lazar@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: Kenneth Feng <kenneth.feng@amd.com>
Cc: Lijo Lazar <lijo.lazar@amd.com>
(cherry picked from commit 1cdd67510e54e3832f14a885dbf5858584558650)
-rw-r--r-- | drivers/gpu/drm/amd/pm/swsmu/amdgpu_smu.c | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/drivers/gpu/drm/amd/pm/swsmu/amdgpu_smu.c b/drivers/gpu/drm/amd/pm/swsmu/amdgpu_smu.c index 9ad9cf7a9c98..80e60ea2d11e 100644 --- a/drivers/gpu/drm/amd/pm/swsmu/amdgpu_smu.c +++ b/drivers/gpu/drm/amd/pm/swsmu/amdgpu_smu.c @@ -1234,6 +1234,14 @@ static void smu_init_xgmi_plpd_mode(struct smu_context *smu) } } +static bool smu_is_workload_profile_available(struct smu_context *smu, + u32 profile) +{ + if (profile >= PP_SMC_POWER_PROFILE_COUNT) + return false; + return smu->workload_map && smu->workload_map[profile].valid_mapping; +} + static int smu_sw_init(void *handle) { struct amdgpu_device *adev = (struct amdgpu_device *)handle; @@ -1265,7 +1273,8 @@ static int smu_sw_init(void *handle) smu->workload_prority[PP_SMC_POWER_PROFILE_COMPUTE] = 5; smu->workload_prority[PP_SMC_POWER_PROFILE_CUSTOM] = 6; - if (smu->is_apu) + if (smu->is_apu || + !smu_is_workload_profile_available(smu, PP_SMC_POWER_PROFILE_FULLSCREEN3D)) smu->workload_mask = 1 << smu->workload_prority[PP_SMC_POWER_PROFILE_BOOTUP_DEFAULT]; else smu->workload_mask = 1 << smu->workload_prority[PP_SMC_POWER_PROFILE_FULLSCREEN3D]; |