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-rw-r--r--include/uapi/drm/drm.h1
-rw-r--r--include/uapi/drm/drm_mode.h23
-rw-r--r--include/uapi/drm/v3d_drm.h28
3 files changed, 52 insertions, 0 deletions
diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
index 661d73f9a919..8a5b2f8f8eb9 100644
--- a/include/uapi/drm/drm.h
+++ b/include/uapi/drm/drm.h
@@ -50,6 +50,7 @@ typedef unsigned int drm_handle_t;
#else /* One of the BSDs */
+#include <stdint.h>
#include <sys/ioccom.h>
#include <sys/types.h>
typedef int8_t __s8;
diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
index 83cd1636b9be..997a7e05c0c6 100644
--- a/include/uapi/drm/drm_mode.h
+++ b/include/uapi/drm/drm_mode.h
@@ -630,6 +630,29 @@ struct drm_color_lut {
__u16 reserved;
};
+/* HDR Metadata Infoframe as per 861.G spec */
+struct hdr_metadata_infoframe {
+ __u8 eotf;
+ __u8 metadata_type;
+ struct {
+ __u16 x, y;
+ } display_primaries[3];
+ struct {
+ __u16 x, y;
+ } white_point;
+ __u16 max_display_mastering_luminance;
+ __u16 min_display_mastering_luminance;
+ __u16 max_cll;
+ __u16 max_fall;
+};
+
+struct hdr_output_metadata {
+ __u32 metadata_type;
+ union {
+ struct hdr_metadata_infoframe hdmi_metadata_type1;
+ };
+};
+
#define DRM_MODE_PAGE_FLIP_EVENT 0x01
#define DRM_MODE_PAGE_FLIP_ASYNC 0x02
#define DRM_MODE_PAGE_FLIP_TARGET_ABSOLUTE 0x4
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index ea70669d2138..58fbe48c91e9 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -37,6 +37,7 @@ extern "C" {
#define DRM_V3D_GET_PARAM 0x04
#define DRM_V3D_GET_BO_OFFSET 0x05
#define DRM_V3D_SUBMIT_TFU 0x06
+#define DRM_V3D_SUBMIT_CSD 0x07
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
@@ -45,6 +46,7 @@ extern "C" {
#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
+#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
/**
* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
@@ -190,6 +192,7 @@ enum drm_v3d_param {
DRM_V3D_PARAM_V3D_CORE0_IDENT1,
DRM_V3D_PARAM_V3D_CORE0_IDENT2,
DRM_V3D_PARAM_SUPPORTS_TFU,
+ DRM_V3D_PARAM_SUPPORTS_CSD,
};
struct drm_v3d_get_param {
@@ -230,6 +233,31 @@ struct drm_v3d_submit_tfu {
__u32 out_sync;
};
+/* Submits a compute shader for dispatch. This job will block on any
+ * previous compute shaders submitted on this fd, and any other
+ * synchronization must be performed with in_sync/out_sync.
+ */
+struct drm_v3d_submit_csd {
+ __u32 cfg[7];
+ __u32 coef[4];
+
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ */
+ __u64 bo_handles;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ /* sync object to block on before running the CSD job. Each
+ * CSD job will execute in the order submitted to its FD.
+ * Synchronization against rendering/TFU jobs or CSD from
+ * other fds requires using sync objects.
+ */
+ __u32 in_sync;
+ /* Sync object to signal when the CSD job is done. */
+ __u32 out_sync;
+};
+
#if defined(__cplusplus)
}
#endif