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-rw-r--r--Documentation/input/devices/edt-ft5x06.rst21
-rw-r--r--Documentation/input/gamepad.rst19
2 files changed, 35 insertions, 5 deletions
diff --git a/Documentation/input/devices/edt-ft5x06.rst b/Documentation/input/devices/edt-ft5x06.rst
index 1ccc94b192b7..e410d73d4841 100644
--- a/Documentation/input/devices/edt-ft5x06.rst
+++ b/Documentation/input/devices/edt-ft5x06.rst
@@ -29,8 +29,25 @@ The driver allows configuration of the touch screen via a set of sysfs files:
For debugging purposes the driver provides a few files in the debug
-filesystem (if available in the kernel). In /sys/kernel/debug/edt_ft5x06
-you'll find the following files:
+filesystem (if available in the kernel). They are located in:
+
+ /sys/kernel/debug/i2c/<i2c-bus>/<i2c-device>/
+
+If you don't know the bus and device numbers, you can look them up with this
+command:
+
+ $ ls -l /sys/bus/i2c/drivers/edt_ft5x06
+
+The dereference of the symlink will contain the needed information. You will
+need the last two elements of its path:
+
+ 0-0038 -> ../../../../devices/platform/soc/fcfee800.i2c/i2c-0/0-0038
+
+So in this case, the location for the debug files is:
+
+ /sys/kernel/debug/i2c/i2c-0/0-0038/
+
+There, you'll find the following files:
num_x, num_y:
(readonly) contains the number of sensor fields in X- and
diff --git a/Documentation/input/gamepad.rst b/Documentation/input/gamepad.rst
index eca17a7f5258..0c918b6f288b 100644
--- a/Documentation/input/gamepad.rst
+++ b/Documentation/input/gamepad.rst
@@ -190,8 +190,21 @@ Gamepads report the following events:
Rumble is advertised as FF_RUMBLE.
+- Grip buttons:
+
+ Many pads include buttons on the rear, usually referred to as either grip or
+ rear buttons, or paddles. These are often reprogrammable by the firmware to
+ appear as "normal" buttons, but are sometimes exposed to software too. Some
+ notable examples of this are the Steam Deck, which has R4, R5, L4, and L5 on
+ the back; the Xbox Elite pads, which have P1-P4; and the Switch 2 Pro
+ Controller, which has GL and GR.
+
+ For these controllers, BTN_GRIPR and BTN_GRIPR2 should be used for the top
+ and bottom (if present) right grip button(s), and BTN_GRIPL and BTN_GRIPL2
+ should be used for the top and bottom (if present) left grip button(s).
+
- Profile:
- Some pads provide a multi-value profile selection switch. An example is the
- XBox Adaptive and the XBox Elite 2 controllers. When the active profile is
- switched, its newly selected value is emitted as an ABS_PROFILE event.
+ Some pads provide a multi-value profile selection switch. Examples include
+ the Xbox Adaptive and the Xbox Elite 2 controllers. When the active profile
+ is switched, its newly selected value is emitted as an ABS_PROFILE event.