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-rw-r--r--drivers/gpu/drm/vc4/Makefile7
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c15
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h182
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c642
-rw-r--r--drivers/gpu/drm/vc4/vc4_irq.c210
-rw-r--r--drivers/gpu/drm/vc4/vc4_packet.h399
-rw-r--r--drivers/gpu/drm/vc4/vc4_render_cl.c634
-rw-r--r--drivers/gpu/drm/vc4/vc4_trace.h63
-rw-r--r--drivers/gpu/drm/vc4/vc4_trace_points.c14
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c37
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c900
-rw-r--r--include/uapi/drm/vc4_drm.h141
12 files changed, 3243 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vc4/Makefile b/drivers/gpu/drm/vc4/Makefile
index e87a6f2f5916..4c6a99f0398c 100644
--- a/drivers/gpu/drm/vc4/Makefile
+++ b/drivers/gpu/drm/vc4/Makefile
@@ -8,12 +8,19 @@ vc4-y := \
vc4_crtc.o \
vc4_drv.o \
vc4_kms.o \
+ vc4_gem.o \
vc4_hdmi.o \
vc4_hvs.o \
+ vc4_irq.o \
vc4_plane.o \
+ vc4_render_cl.o \
+ vc4_trace_points.o \
vc4_v3d.o \
+ vc4_validate.o \
vc4_validate_shaders.o
vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
obj-$(CONFIG_DRM_VC4) += vc4.o
+
+CFLAGS_vc4_trace_points.o := -I$(src)
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index db58d74efe95..2cfee5959455 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -74,6 +74,9 @@ static const struct file_operations vc4_drm_fops = {
};
static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
+ DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
@@ -83,10 +86,16 @@ static struct drm_driver vc4_drm_driver = {
.driver_features = (DRIVER_MODESET |
DRIVER_ATOMIC |
DRIVER_GEM |
+ DRIVER_HAVE_IRQ |
DRIVER_PRIME),
.lastclose = vc4_lastclose,
.preclose = vc4_drm_preclose,
+ .irq_handler = vc4_irq,
+ .irq_preinstall = vc4_irq_preinstall,
+ .irq_postinstall = vc4_irq_postinstall,
+ .irq_uninstall = vc4_irq_uninstall,
+
.enable_vblank = vc4_enable_vblank,
.disable_vblank = vc4_disable_vblank,
.get_vblank_counter = drm_vblank_count,
@@ -181,9 +190,11 @@ static int vc4_drm_bind(struct device *dev)
if (ret)
goto unref;
+ vc4_gem_init(drm);
+
ret = component_bind_all(dev, drm);
if (ret)
- goto unref;
+ goto gem_destroy;
ret = drm_dev_register(drm, 0);
if (ret < 0)
@@ -207,6 +218,8 @@ unregister:
drm_dev_unregister(drm);
unbind_all:
component_unbind_all(dev, drm);
+gem_destroy:
+ vc4_gem_destroy(drm);
unref:
drm_dev_unref(drm);
vc4_bo_cache_destroy(drm);
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 8945463e70b6..0bc8c57196ac 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -49,6 +49,48 @@ struct vc4_dev {
/* Protects bo_cache and the BO stats. */
struct mutex bo_lock;
+
+ /* Sequence number for the last job queued in job_list.
+ * Starts at 0 (no jobs emitted).
+ */
+ uint64_t emit_seqno;
+
+ /* Sequence number for the last completed job on the GPU.
+ * Starts at 0 (no jobs completed).
+ */
+ uint64_t finished_seqno;
+
+ /* List of all struct vc4_exec_info for jobs to be executed.
+ * The first job in the list is the one currently programmed
+ * into ct0ca/ct1ca for execution.
+ */
+ struct list_head job_list;
+ /* List of the finished vc4_exec_infos waiting to be freed by
+ * job_done_work.
+ */
+ struct list_head job_done_list;
+ /* Spinlock used to synchronize the job_list and seqno
+ * accesses between the IRQ handler and GEM ioctls.
+ */
+ spinlock_t job_lock;
+ wait_queue_head_t job_wait_queue;
+ struct work_struct job_done_work;
+
+ /* The binner overflow memory that's currently set up in
+ * BPOA/BPOS registers. When overflow occurs and a new one is
+ * allocated, the previous one will be moved to
+ * vc4->current_exec's free list.
+ */
+ struct vc4_bo *overflow_mem;
+ struct work_struct overflow_mem_work;
+
+ struct {
+ uint32_t last_ct0ca, last_ct1ca;
+ struct timer_list timer;
+ struct work_struct reset_work;
+ } hangcheck;
+
+ struct semaphore async_modeset;
};
static inline struct vc4_dev *
@@ -60,6 +102,9 @@ to_vc4_dev(struct drm_device *dev)
struct vc4_bo {
struct drm_gem_cma_object base;
+ /* seqno of the last job to render to this BO. */
+ uint64_t seqno;
+
/* List entry for the BO's position in either
* vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
*/
@@ -130,6 +175,101 @@ to_vc4_encoder(struct drm_encoder *encoder)
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
+struct vc4_exec_info {
+ /* Sequence number for this bin/render job. */
+ uint64_t seqno;
+
+ /* Kernel-space copy of the ioctl arguments */
+ struct drm_vc4_submit_cl *args;
+
+ /* This is the array of BOs that were looked up at the start of exec.
+ * Command validation will use indices into this array.
+ */
+ struct drm_gem_cma_object **bo;
+ uint32_t bo_count;
+
+ /* Pointers for our position in vc4->job_list */
+ struct list_head head;
+
+ /* List of other BOs used in the job that need to be released
+ * once the job is complete.
+ */
+ struct list_head unref_list;
+
+ /* Current unvalidated indices into @bo loaded by the non-hardware
+ * VC4_PACKET_GEM_HANDLES.
+ */
+ uint32_t bo_index[2];
+
+ /* This is the BO where we store the validated command lists, shader
+ * records, and uniforms.
+ */
+ struct drm_gem_cma_object *exec_bo;
+
+ /**
+ * This tracks the per-shader-record state (packet 64) that
+ * determines the length of the shader record and the offset
+ * it's expected to be found at. It gets read in from the
+ * command lists.
+ */
+ struct vc4_shader_state {
+ uint32_t addr;
+ /* Maximum vertex index referenced by any primitive using this
+ * shader state.
+ */
+ uint32_t max_index;
+ } *shader_state;
+
+ /** How many shader states the user declared they were using. */
+ uint32_t shader_state_size;
+ /** How many shader state records the validator has seen. */
+ uint32_t shader_state_count;
+
+ bool found_tile_binning_mode_config_packet;
+ bool found_start_tile_binning_packet;
+ bool found_increment_semaphore_packet;
+ bool found_flush;
+ uint8_t bin_tiles_x, bin_tiles_y;
+ struct drm_gem_cma_object *tile_bo;
+ uint32_t tile_alloc_offset;
+
+ /**
+ * Computed addresses pointing into exec_bo where we start the
+ * bin thread (ct0) and render thread (ct1).
+ */
+ uint32_t ct0ca, ct0ea;
+ uint32_t ct1ca, ct1ea;
+
+ /* Pointer to the unvalidated bin CL (if present). */
+ void *bin_u;
+
+ /* Pointers to the shader recs. These paddr gets incremented as CL
+ * packets are relocated in validate_gl_shader_state, and the vaddrs
+ * (u and v) get incremented and size decremented as the shader recs
+ * themselves are validated.
+ */
+ void *shader_rec_u;
+ void *shader_rec_v;
+ uint32_t shader_rec_p;
+ uint32_t shader_rec_size;
+
+ /* Pointers to the uniform data. These pointers are incremented, and
+ * size decremented, as each batch of uniforms is uploaded.
+ */
+ void *uniforms_u;
+ void *uniforms_v;
+ uint32_t uniforms_p;
+ uint32_t uniforms_size;
+};
+
+static inline struct vc4_exec_info *
+vc4_first_job(struct vc4_dev *vc4)
+{
+ if (list_empty(&vc4->job_list))
+ return NULL;
+ return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
+}
+
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.
@@ -231,10 +371,31 @@ void vc4_debugfs_cleanup(struct drm_minor *minor);
/* vc4_drv.c */
void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
+/* vc4_gem.c */
+void vc4_gem_init(struct drm_device *dev);
+void vc4_gem_destroy(struct drm_device *dev);
+int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+void vc4_submit_next_job(struct drm_device *dev);
+int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
+ uint64_t timeout_ns, bool interruptible);
+void vc4_job_handle_completed(struct vc4_dev *vc4);
+
/* vc4_hdmi.c */
extern struct platform_driver vc4_hdmi_driver;
int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
+/* vc4_irq.c */
+irqreturn_t vc4_irq(int irq, void *arg);
+void vc4_irq_preinstall(struct drm_device *dev);
+int vc4_irq_postinstall(struct drm_device *dev);
+void vc4_irq_uninstall(struct drm_device *dev);
+void vc4_irq_reset(struct drm_device *dev);
+
/* vc4_hvs.c */
extern struct platform_driver vc4_hvs_driver;
void vc4_hvs_dump_state(struct drm_device *dev);
@@ -253,6 +414,27 @@ u32 vc4_plane_dlist_size(struct drm_plane_state *state);
extern struct platform_driver vc4_v3d_driver;
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
+int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
+
+/* vc4_validate.c */
+int
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec);
+
+int
+vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
+
+struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
+ uint32_t hindex);
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
+
+bool vc4_check_tex_size(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp);
/* vc4_validate_shader.c */
struct vc4_validated_shader_info *
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
new file mode 100644
index 000000000000..936dddfa890f
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -0,0 +1,642 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <linux/module.h>
+#include <linux/platform_device.h>
+#include <linux/device.h>
+#include <linux/io.h>
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+#include "vc4_trace.h"
+
+static void
+vc4_queue_hangcheck(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ mod_timer(&vc4->hangcheck.timer,
+ round_jiffies_up(jiffies + msecs_to_jiffies(100)));
+}
+
+static void
+vc4_reset(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ DRM_INFO("Resetting GPU.\n");
+ vc4_v3d_set_power(vc4, false);
+ vc4_v3d_set_power(vc4, true);
+
+ vc4_irq_reset(dev);
+
+ /* Rearm the hangcheck -- another job might have been waiting
+ * for our hung one to get kicked off, and vc4_irq_reset()
+ * would have started it.
+ */
+ vc4_queue_hangcheck(dev);
+}
+
+static void
+vc4_reset_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, hangcheck.reset_work);
+
+ vc4_reset(vc4->dev);
+}
+
+static void
+vc4_hangcheck_elapsed(unsigned long data)
+{
+ struct drm_device *dev = (struct drm_device *)data;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t ct0ca, ct1ca;
+
+ /* If idle, we can stop watching for hangs. */
+ if (list_empty(&vc4->job_list))
+ return;
+
+ ct0ca = V3D_READ(V3D_CTNCA(0));
+ ct1ca = V3D_READ(V3D_CTNCA(1));
+
+ /* If we've made any progress in execution, rearm the timer
+ * and wait.
+ */
+ if (ct0ca != vc4->hangcheck.last_ct0ca ||
+ ct1ca != vc4->hangcheck.last_ct1ca) {
+ vc4->hangcheck.last_ct0ca = ct0ca;
+ vc4->hangcheck.last_ct1ca = ct1ca;
+ vc4_queue_hangcheck(dev);
+ return;
+ }
+
+ /* We've gone too long with no progress, reset. This has to
+ * be done from a work struct, since resetting can sleep and
+ * this timer hook isn't allowed to.
+ */
+ schedule_work(&vc4->hangcheck.reset_work);
+}
+
+static void
+submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Set the current and end address of the control list.
+ * Writing the end register is what starts the job.
+ */
+ V3D_WRITE(V3D_CTNCA(thread), start);
+ V3D_WRITE(V3D_CTNEA(thread), end);
+}
+
+int
+vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
+ bool interruptible)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int ret = 0;
+ unsigned long timeout_expire;
+ DEFINE_WAIT(wait);
+
+ if (vc4->finished_seqno >= seqno)
+ return 0;
+
+ if (timeout_ns == 0)
+ return -ETIME;
+
+ timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
+
+ trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
+ for (;;) {
+ prepare_to_wait(&vc4->job_wait_queue, &wait,
+ interruptible ? TASK_INTERRUPTIBLE :
+ TASK_UNINTERRUPTIBLE);
+
+ if (interruptible && signal_pending(current)) {
+ ret = -ERESTARTSYS;
+ break;
+ }
+
+ if (vc4->finished_seqno >= seqno)
+ break;
+
+ if (timeout_ns != ~0ull) {
+ if (time_after_eq(jiffies, timeout_expire)) {
+ ret = -ETIME;
+ break;
+ }
+ schedule_timeout(timeout_expire - jiffies);
+ } else {
+ schedule();
+ }
+ }
+
+ finish_wait(&vc4->job_wait_queue, &wait);
+ trace_vc4_wait_for_seqno_end(dev, seqno);
+
+ if (ret && ret != -ERESTARTSYS) {
+ DRM_ERROR("timeout waiting for render thread idle\n");
+ return ret;
+ }
+
+ return 0;
+}
+
+static void
+vc4_flush_caches(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Flush the GPU L2 caches. These caches sit on top of system
+ * L3 (the 128kb or so shared with the CPU), and are
+ * non-allocating in the L3.
+ */
+ V3D_WRITE(V3D_L2CACTL,
+ V3D_L2CACTL_L2CCLR);
+
+ V3D_WRITE(V3D_SLCACTL,
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
+}
+
+/* Sets the registers for the next job to be actually be executed in
+ * the hardware.
+ *
+ * The job_lock should be held during this.
+ */
+void
+vc4_submit_next_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4_flush_caches(dev);
+
+ /* Disable the binner's pre-loaded overflow memory address */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ if (exec->ct0ca != exec->ct0ea)
+ submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
+ submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
+}
+
+static void
+vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
+{
+ struct vc4_bo *bo;
+ unsigned i;
+
+ for (i = 0; i < exec->bo_count; i++) {
+ bo = to_vc4_bo(&exec->bo[i]->base);
+ bo->seqno = seqno;
+ }
+
+ list_for_each_entry(bo, &exec->unref_list, unref_head) {
+ bo->seqno = seqno;
+ }
+}
+
+/* Queues a struct vc4_exec_info for execution. If no job is
+ * currently executing, then submits it.
+ *
+ * Unlike most GPUs, our hardware only handles one command list at a
+ * time. To queue multiple jobs at once, we'd need to edit the
+ * previous command list to have a jump to the new one at the end, and
+ * then bump the end address. That's a change for a later date,
+ * though.
+ */
+static void
+vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint64_t seqno;
+ unsigned long irqflags;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+
+ seqno = ++vc4->emit_seqno;
+ exec->seqno = seqno;
+ vc4_update_bo_seqnos(exec, seqno);
+
+ list_add_tail(&exec->head, &vc4->job_list);
+
+ /* If no job was executing, kick ours off. Otherwise, it'll
+ * get started when the previous job's frame done interrupt
+ * occurs.
+ */
+ if (vc4_first_job(vc4) == exec) {
+ vc4_submit_next_job(dev);
+ vc4_queue_hangcheck(dev);
+ }
+
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}
+
+/**
+ * Looks up a bunch of GEM handles for BOs and stores the array for
+ * use in the command validator that actually writes relocated
+ * addresses pointing to them.
+ */
+static int
+vc4_cl_lookup_bos(struct drm_device *dev,
+ struct drm_file *file_priv,
+ struct vc4_exec_info *exec)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ uint32_t *handles;
+ int ret = 0;
+ int i;
+
+ exec->bo_count = args->bo_handle_count;
+
+ if (!exec->bo_count) {
+ /* See comment on bo_index for why we have to check
+ * this.
+ */
+ DRM_ERROR("Rendering requires BOs to validate\n");
+ return -EINVAL;
+ }
+
+ exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
+ GFP_KERNEL);
+ if (!exec->bo) {
+ DRM_ERROR("Failed to allocate validated BO pointers\n");
+ return -ENOMEM;
+ }
+
+ handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
+ if (!handles) {
+ DRM_ERROR("Failed to allocate incoming GEM handles\n");
+ goto fail;
+ }
+
+ ret = copy_from_user(handles,
+ (void __user *)(uintptr_t)args->bo_handles,
+ exec->bo_count * sizeof(uint32_t));
+ if (ret) {
+ DRM_ERROR("Failed to copy in GEM handles\n");
+ goto fail;
+ }
+
+ spin_lock(&file_priv->table_lock);
+ for (i = 0; i < exec->bo_count; i++) {
+ struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
+ handles[i]);
+ if (!bo) {
+ DRM_ERROR("Failed to look up GEM BO %d: %d\n",
+ i, handles[i]);
+ ret = -EINVAL;
+ spin_unlock(&file_priv->table_lock);
+ goto fail;
+ }
+ drm_gem_object_reference(bo);
+ exec->bo[i] = (struct drm_gem_cma_object *)bo;
+ }
+ spin_unlock(&file_priv->table_lock);
+
+fail:
+ kfree(handles);
+ return 0;
+}
+
+static int
+vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ void *temp = NULL;
+ void *bin;
+ int ret = 0;
+ uint32_t bin_offset = 0;
+ uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
+ 16);
+ uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
+ uint32_t exec_size = uniforms_offset + args->uniforms_size;
+ uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
+ args->shader_rec_count);
+ struct vc4_bo *bo;
+
+ if (uniforms_offset < shader_rec_offset ||
+ exec_size < uniforms_offset ||
+ args->shader_rec_count >= (UINT_MAX /
+ sizeof(struct vc4_shader_state)) ||
+ temp_size < exec_size) {
+ DRM_ERROR("overflow in exec arguments\n");
+ goto fail;
+ }
+
+ /* Allocate space where we'll store the copied in user command lists
+ * and shader records.
+ *
+ * We don't just copy directly into the BOs because we need to
+ * read the contents back for validation, and I think the
+ * bo->vaddr is uncached access.
+ */
+ temp = kmalloc(temp_size, GFP_KERNEL);
+ if (!temp) {
+ DRM_ERROR("Failed to allocate storage for copying "
+ "in bin/render CLs.\n");
+ ret = -ENOMEM;
+ goto fail;
+ }
+ bin = temp + bin_offset;
+ exec->shader_rec_u = temp + shader_rec_offset;
+ exec->uniforms_u = temp + uniforms_offset;
+ exec->shader_state = temp + exec_size;
+ exec->shader_state_size = args->shader_rec_count;
+
+ ret = copy_from_user(bin,
+ (void __user *)(uintptr_t)args->bin_cl,
+ args->bin_cl_size);
+ if (ret) {
+ DRM_ERROR("Failed to copy in bin cl\n");
+ goto fail;
+ }
+
+ ret = copy_from_user(exec->shader_rec_u,
+ (void __user *)(uintptr_t)args->shader_rec,
+ args->shader_rec_size);
+ if (ret) {
+ DRM_ERROR("Failed to copy in shader recs\n");
+ goto fail;
+ }
+
+ ret = copy_from_user(exec->uniforms_u,
+ (void __user *)(uintptr_t)args->uniforms,
+ args->uniforms_size);
+ if (ret) {
+ DRM_ERROR("Failed to copy in uniforms cl\n");
+ goto fail;
+ }
+
+ bo = vc4_bo_create(dev, exec_size, true);
+ if (!bo) {
+ DRM_ERROR("Couldn't allocate BO for binning\n");
+ ret = PTR_ERR(exec->exec_bo);
+ goto fail;
+ }
+ exec->exec_bo = &bo->base;
+
+ list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
+ &exec->unref_list);
+
+ exec->ct0ca = exec->exec_bo->paddr + bin_offset;
+
+ exec->bin_u = bin;
+
+ exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
+ exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
+ exec->shader_rec_size = args->shader_rec_size;
+
+ exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
+ exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
+ exec->uniforms_size = args->uniforms_size;
+
+ ret = vc4_validate_bin_cl(dev,
+ exec->exec_bo->vaddr + bin_offset,
+ bin,
+ exec);
+ if (ret)
+ goto fail;
+
+ ret = vc4_validate_shader_recs(dev, exec);
+
+fail:
+ kfree(temp);
+ return ret;
+}
+
+static void
+vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ unsigned i;
+
+ /* Need the struct lock for drm_gem_object_unreference(). */
+ mutex_lock(&dev->struct_mutex);
+ if (exec->bo) {
+ for (i = 0; i < exec->bo_count; i++)
+ drm_gem_object_unreference(&exec->bo[i]->base);
+ kfree(exec->bo);
+ }
+
+ while (!list_empty(&exec->unref_list)) {
+ struct vc4_bo *bo = list_first_entry(&exec->unref_list,
+ struct vc4_bo, unref_head);
+ list_del(&bo->unref_head);
+ drm_gem_object_unreference(&bo->base.base);
+ }
+ mutex_unlock(&dev->struct_mutex);
+
+ kfree(exec);
+}
+
+void
+vc4_job_handle_completed(struct vc4_dev *vc4)
+{
+ unsigned long irqflags;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ while (!list_empty(&vc4->job_done_list)) {
+ struct vc4_exec_info *exec =
+ list_first_entry(&vc4->job_done_list,
+ struct vc4_exec_info, head);
+ list_del(&exec->head);
+
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ vc4_complete_exec(vc4->dev, exec);
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ }
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}
+
+/* Scheduled when any job has been completed, this walks the list of
+ * jobs that had completed and unrefs their BOs and frees their exec
+ * structs.
+ */
+static void
+vc4_job_done_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, job_done_work);
+
+ vc4_job_handle_completed(vc4);
+}
+
+static int
+vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
+ uint64_t seqno,
+ uint64_t *timeout_ns)
+{
+ unsigned long start = jiffies;
+ int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
+
+ if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
+ uint64_t delta = jiffies_to_nsecs(jiffies - start);
+
+ if (*timeout_ns >= delta)
+ *timeout_ns -= delta;
+ }
+
+ return ret;
+}
+
+int
+vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_wait_seqno *args = data;
+
+ return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
+ &args->timeout_ns);
+}
+
+int
+vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ int ret;
+ struct drm_vc4_wait_bo *args = data;
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+
+ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
+ return -EINVAL;
+ }
+ bo = to_vc4_bo(gem_obj);
+
+ ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
+ &args->timeout_ns);
+
+ drm_gem_object_unreference_unlocked(gem_obj);
+ return ret;
+}
+
+/**
+ * Submits a command list to the VC4.
+ *
+ * This is what is called batchbuffer emitting on other hardware.
+ */
+int
+vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_vc4_submit_cl *args = data;
+ struct vc4_exec_info *exec;
+ int ret;
+
+ if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
+ DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
+ return -EINVAL;
+ }
+
+ exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
+ if (!exec) {
+ DRM_ERROR("malloc failure on exec struct\n");
+ return -ENOMEM;
+ }
+
+ exec->args = args;
+ INIT_LIST_HEAD(&exec->unref_list);
+
+ ret = vc4_cl_lookup_bos(dev, file_priv, exec);
+ if (ret)
+ goto fail;
+
+ if (exec->args->bin_cl_size != 0) {
+ ret = vc4_get_bcl(dev, exec);
+ if (ret)
+ goto fail;
+ } else {
+ exec->ct0ca = 0;
+ exec->ct0ea = 0;
+ }
+
+ ret = vc4_get_rcl(dev, exec);
+ if (ret)
+ goto fail;
+
+ /* Clear this out of the struct we'll be putting in the queue,
+ * since it's part of our stack.
+ */
+ exec->args = NULL;
+
+ vc4_queue_submit(dev, exec);
+
+ /* Return the seqno for our job. */
+ args->seqno = vc4->emit_seqno;
+
+ return 0;
+
+fail:
+ vc4_complete_exec(vc4->dev, exec);
+
+ return ret;
+}
+
+void
+vc4_gem_init(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ INIT_LIST_HEAD(&vc4->job_list);
+ INIT_LIST_HEAD(&vc4->job_done_list);
+ spin_lock_init(&vc4->job_lock);
+
+ INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
+ setup_timer(&vc4->hangcheck.timer,
+ vc4_hangcheck_elapsed,
+ (unsigned long)dev);
+
+ INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
+}
+
+void
+vc4_gem_destroy(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Waiting for exec to finish would need to be done before
+ * unregistering V3D.
+ */
+ WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
+
+ /* V3D should already have disabled its interrupt and cleared
+ * the overflow allocation registers. Now free the object.
+ */
+ if (vc4->overflow_mem) {
+ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
+ vc4->overflow_mem = NULL;
+ }
+
+ vc4_bo_cache_destroy(dev);
+}
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
new file mode 100644
index 000000000000..b68060e758db
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -0,0 +1,210 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** DOC: Interrupt management for the V3D engine.
+ *
+ * We have an interrupt status register (V3D_INTCTL) which reports
+ * interrupts, and where writing 1 bits clears those interrupts.
+ * There are also a pair of interrupt registers
+ * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
+ * disables that specific interrupt, and 0s written are ignored
+ * (reading either one returns the set of enabled interrupts).
+ *
+ * When we take a render frame interrupt, we need to wake the
+ * processes waiting for some frame to be done, and get the next frame
+ * submitted ASAP (so the hardware doesn't sit idle when there's work
+ * to do).
+ *
+ * When we take the binner out of memory interrupt, we need to
+ * allocate some new memory and pass it to the binner so that the
+ * current job can make progress.
+ */
+
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
+ V3D_INT_FRDONE)
+
+DECLARE_WAIT_QUEUE_HEAD(render_wait);
+
+static void
+vc4_overflow_mem_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, overflow_mem_work);
+ struct drm_device *dev = vc4->dev;
+ struct vc4_bo *bo;
+
+ bo = vc4_bo_create(dev, 256 * 1024, true);
+ if (!bo) {
+ DRM_ERROR("Couldn't allocate binner overflow mem\n");
+ return;
+ }
+
+ /* If there's a job executing currently, then our previous
+ * overflow allocation is getting used in that job and we need
+ * to queue it to be released when the job is done. But if no
+ * job is executing at all, then we can free the old overflow
+ * object direcctly.
+ *
+ * No lock necessary for this pointer since we're the only
+ * ones that update the pointer, and our workqueue won't
+ * reenter.
+ */
+ if (vc4->overflow_mem) {
+ struct vc4_exec_info *current_exec;
+ unsigned long irqflags;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ current_exec = vc4_first_job(vc4);
+ if (current_exec) {
+ vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
+ list_add_tail(&vc4->overflow_mem->unref_head,
+ &current_exec->unref_list);
+ vc4->overflow_mem = NULL;
+ }
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ }
+
+ if (vc4->overflow_mem)
+ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
+ vc4->overflow_mem = bo;
+
+ V3D_WRITE(V3D_BPOA, bo->base.paddr);
+ V3D_WRITE(V3D_BPOS, bo->base.base.size);
+ V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
+ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+}
+
+static void
+vc4_irq_finish_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4->finished_seqno++;
+ list_move_tail(&exec->head, &vc4->job_done_list);
+ vc4_submit_next_job(dev);
+
+ wake_up_all(&vc4->job_wait_queue);
+ schedule_work(&vc4->job_done_work);
+}
+
+irqreturn_t
+vc4_irq(int irq, void *arg)
+{
+ struct drm_device *dev = arg;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t intctl;
+ irqreturn_t status = IRQ_NONE;
+
+ barrier();
+ intctl = V3D_READ(V3D_INTCTL);
+
+ /* Acknowledge the interrupts we're handling here. The render
+ * frame done interrupt will be cleared, while OUTOMEM will
+ * stay high until the underlying cause is cleared.
+ */
+ V3D_WRITE(V3D_INTCTL, intctl);
+
+ if (intctl & V3D_INT_OUTOMEM) {
+ /* Disable OUTOMEM until the work is done. */
+ V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
+ schedule_work(&vc4->overflow_mem_work);
+ status = IRQ_HANDLED;
+ }
+
+ if (intctl & V3D_INT_FRDONE) {
+ spin_lock(&vc4->job_lock);
+ vc4_irq_finish_job(dev);
+ spin_unlock(&vc4->job_lock);
+ status = IRQ_HANDLED;
+ }
+
+ return status;
+}
+
+void
+vc4_irq_preinstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ init_waitqueue_head(&vc4->job_wait_queue);
+ INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
+
+ /* Clear any pending interrupts someone might have left around
+ * for us.
+ */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+}
+
+int
+vc4_irq_postinstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Enable both the render done and out of memory interrupts. */
+ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+
+ return 0;
+}
+
+void
+vc4_irq_uninstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Disable sending interrupts for our driver's IRQs. */
+ V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
+
+ /* Clear any pending interrupts we might have left. */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+
+ cancel_work_sync(&vc4->overflow_mem_work);
+}
+
+/** Reinitializes interrupt registers when a GPU reset is performed. */
+void vc4_irq_reset(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long irqflags;
+
+ /* Acknowledge any stale IRQs. */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+
+ /*
+ * Turn all our interrupts on. Binner out of memory is the
+ * only one we expect to trigger at this point, since we've
+ * just come from poweron and haven't supplied any overflow
+ * memory yet.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ vc4_irq_finish_job(dev);
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}
diff --git a/drivers/gpu/drm/vc4/vc4_packet.h b/drivers/gpu/drm/vc4/vc4_packet.h
new file mode 100644
index 000000000000..0f31cc06500f
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_packet.h
@@ -0,0 +1,399 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_PACKET_H
+#define VC4_PACKET_H
+
+#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
+
+enum vc4_packet {
+ VC4_PACKET_HALT = 0,
+ VC4_PACKET_NOP = 1,
+
+ VC4_PACKET_FLUSH = 4,
+ VC4_PACKET_FLUSH_ALL = 5,
+ VC4_PACKET_START_TILE_BINNING = 6,
+ VC4_PACKET_INCREMENT_SEMAPHORE = 7,
+ VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
+
+ VC4_PACKET_BRANCH = 16,
+ VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
+
+ VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
+ VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
+ VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
+ VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
+ VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
+
+ VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
+ VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
+
+ VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
+ VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
+
+ VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
+
+ VC4_PACKET_GL_SHADER_STATE = 64,
+ VC4_PACKET_NV_SHADER_STATE = 65,
+ VC4_PACKET_VG_SHADER_STATE = 66,
+
+ VC4_PACKET_CONFIGURATION_BITS = 96,
+ VC4_PACKET_FLAT_SHADE_FLAGS = 97,
+ VC4_PACKET_POINT_SIZE = 98,
+ VC4_PACKET_LINE_WIDTH = 99,
+ VC4_PACKET_RHT_X_BOUNDARY = 100,
+ VC4_PACKET_DEPTH_OFFSET = 101,
+ VC4_PACKET_CLIP_WINDOW = 102,
+ VC4_PACKET_VIEWPORT_OFFSET = 103,
+ VC4_PACKET_Z_CLIPPING = 104,
+ VC4_PACKET_CLIPPER_XY_SCALING = 105,
+ VC4_PACKET_CLIPPER_Z_SCALING = 106,
+
+ VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
+ VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
+ VC4_PACKET_CLEAR_COLORS = 114,
+ VC4_PACKET_TILE_COORDINATES = 115,
+
+ /* Not an actual hardware packet -- this is what we use to put
+ * references to GEM bos in the command stream, since we need the u32
+ * int the actual address packet in order to store the offset from the
+ * start of the BO.
+ */
+ VC4_PACKET_GEM_HANDLES = 254,
+} __attribute__ ((__packed__));
+
+#define VC4_PACKET_HALT_SIZE 1
+#define VC4_PACKET_NOP_SIZE 1
+#define VC4_PACKET_FLUSH_SIZE 1
+#define VC4_PACKET_FLUSH_ALL_SIZE 1
+#define VC4_PACKET_START_TILE_BINNING_SIZE 1
+#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
+#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
+#define VC4_PACKET_BRANCH_SIZE 5
+#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
+#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
+#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
+#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
+#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
+#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
+#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
+#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
+#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
+#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
+#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
+#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
+#define VC4_PACKET_GL_SHADER_STATE_SIZE 5
+#define VC4_PACKET_NV_SHADER_STATE_SIZE 5
+#define VC4_PACKET_VG_SHADER_STATE_SIZE 5
+#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
+#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
+#define VC4_PACKET_POINT_SIZE_SIZE 5
+#define VC4_PACKET_LINE_WIDTH_SIZE 5
+#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
+#define VC4_PACKET_DEPTH_OFFSET_SIZE 5
+#define VC4_PACKET_CLIP_WINDOW_SIZE 9
+#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
+#define VC4_PACKET_Z_CLIPPING_SIZE 9
+#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
+#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
+#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
+#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
+#define VC4_PACKET_CLEAR_COLORS_SIZE 14
+#define VC4_PACKET_TILE_COORDINATES_SIZE 3
+#define VC4_PACKET_GEM_HANDLES_SIZE 9
+
+/* Number of multisamples supported. */
+#define VC4_MAX_SAMPLES 4
+/* Size of a full resolution color or Z tile buffer load/store. */
+#define VC4_TILE_BUFFER_SIZE (64 * 64 * 4)
+
+/** @{
+ * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
+*/
+#define VC4_TILING_FORMAT_LINEAR 0
+#define VC4_TILING_FORMAT_T 1
+#define VC4_TILING_FORMAT_LT 2
+/** @} */
+
+/** @{
+ *
+ * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
+ * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
+ */
+#define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
+
+/** @{
+ *
+ * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
+ * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
+ */
+#define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
+
+/** @{
+ *
+ * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
+ */
+
+#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
+
+/** @} */
+
+/** @{
+ *
+ * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
+ */
+#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
+#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
+#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
+#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
+
+#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
+#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
+#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
+#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
+#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
+/** @} */
+
+/** @{
+ *
+ * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
+ */
+#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
+#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
+#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
+#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
+#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
+
+/** The values of the field are VC4_TILING_FORMAT_* */
+#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
+#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
+
+#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
+#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
+#define VC4_LOADSTORE_TILE_BUFFER_NONE 0
+#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
+#define VC4_LOADSTORE_TILE_BUFFER_ZS 2
+#define VC4_LOADSTORE_TILE_BUFFER_Z 3
+#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
+#define VC4_LOADSTORE_TILE_BUFFER_FULL 5
+/** @} */
+
+#define VC4_INDEX_BUFFER_U8 (0 << 4)
+#define VC4_INDEX_BUFFER_U16 (1 << 4)
+
+/* This flag is only present in NV shader state. */
+#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
+#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
+#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
+#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
+
+/** @{ byte 2 of config bits. */
+#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
+#define VC4_CONFIG_BITS_EARLY_Z BIT(0)
+/** @} */
+
+/** @{ byte 1 of config bits. */
+#define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
+/** same values in this 3-bit field as PIPE_FUNC_* */
+#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
+#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
+
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
+
+#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
+/** @} */
+
+/** @{ byte 0 of config bits. */
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
+
+#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
+#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
+#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
+/** @} */
+
+/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
+#define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
+
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
+
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
+
+#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
+#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
+#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
+/** @} */
+
+/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
+#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
+#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
+#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
+#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
+#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
+
+/** The values of the field are VC4_TILING_FORMAT_* */
+#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
+#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
+
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
+
+#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
+#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
+#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
+#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
+#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
+
+#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
+#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
+
+#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
+#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
+
+enum vc4_texture_data_type {
+ VC4_TEXTURE_TYPE_RGBA8888 = 0,
+ VC4_TEXTURE_TYPE_RGBX8888 = 1,
+ VC4_TEXTURE_TYPE_RGBA4444 = 2,
+ VC4_TEXTURE_TYPE_RGBA5551 = 3,
+ VC4_TEXTURE_TYPE_RGB565 = 4,
+ VC4_TEXTURE_TYPE_LUMINANCE = 5,
+ VC4_TEXTURE_TYPE_ALPHA = 6,
+ VC4_TEXTURE_TYPE_LUMALPHA = 7,
+ VC4_TEXTURE_TYPE_ETC1 = 8,
+ VC4_TEXTURE_TYPE_S16F = 9,
+ VC4_TEXTURE_TYPE_S8 = 10,
+ VC4_TEXTURE_TYPE_S16 = 11,
+ VC4_TEXTURE_TYPE_BW1 = 12,
+ VC4_TEXTURE_TYPE_A4 = 13,
+ VC4_TEXTURE_TYPE_A1 = 14,
+ VC4_TEXTURE_TYPE_RGBA64 = 15,
+ VC4_TEXTURE_TYPE_RGBA32R = 16,
+ VC4_TEXTURE_TYPE_YUV422R = 17,
+};
+
+#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
+#define VC4_TEX_P0_OFFSET_SHIFT 12
+#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
+#define VC4_TEX_P0_CSWIZ_SHIFT 10
+#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
+#define VC4_TEX_P0_CMMODE_SHIFT 9
+#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
+#define VC4_TEX_P0_FLIPY_SHIFT 8
+#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
+#define VC4_TEX_P0_TYPE_SHIFT 4
+#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
+#define VC4_TEX_P0_MIPLVLS_SHIFT 0
+
+#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
+#define VC4_TEX_P1_TYPE4_SHIFT 31
+#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
+#define VC4_TEX_P1_HEIGHT_SHIFT 20
+#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
+#define VC4_TEX_P1_ETCFLIP_SHIFT 19
+#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
+#define VC4_TEX_P1_WIDTH_SHIFT 8
+
+#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
+#define VC4_TEX_P1_MAGFILT_SHIFT 7
+# define VC4_TEX_P1_MAGFILT_LINEAR 0
+# define VC4_TEX_P1_MAGFILT_NEAREST 1
+
+#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
+#define VC4_TEX_P1_MINFILT_SHIFT 4
+# define VC4_TEX_P1_MINFILT_LINEAR 0
+# define VC4_TEX_P1_MINFILT_NEAREST 1
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
+# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
+# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
+
+#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
+#define VC4_TEX_P1_WRAP_T_SHIFT 2
+#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
+#define VC4_TEX_P1_WRAP_S_SHIFT 0
+# define VC4_TEX_P1_WRAP_REPEAT 0
+# define VC4_TEX_P1_WRAP_CLAMP 1
+# define VC4_TEX_P1_WRAP_MIRROR 2
+# define VC4_TEX_P1_WRAP_BORDER 3
+
+#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
+#define VC4_TEX_P2_PTYPE_SHIFT 30
+# define VC4_TEX_P2_PTYPE_IGNORED 0
+# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
+
+/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
+#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
+#define VC4_TEX_P2_CMST_SHIFT 12
+#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
+#define VC4_TEX_P2_BSLOD_SHIFT 0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
+#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
+#define VC4_TEX_P2_CHEIGHT_SHIFT 12
+#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
+#define VC4_TEX_P2_CWIDTH_SHIFT 0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
+#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
+#define VC4_TEX_P2_CYOFF_SHIFT 12
+#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
+#define VC4_TEX_P2_CXOFF_SHIFT 0
+
+#endif /* VC4_PACKET_H */
diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c
new file mode 100644
index 000000000000..8a2a312e2c1b
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -0,0 +1,634 @@
+/*
+ * Copyright © 2014-2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * DOC: Render command list generation
+ *
+ * In the VC4 driver, render command list generation is performed by the
+ * kernel instead of userspace. We do this because validating a
+ * user-submitted command list is hard to get right and has high CPU overhead,
+ * while the number of valid configurations for render command lists is
+ * actually fairly low.
+ */
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_packet.h"
+
+struct vc4_rcl_setup {
+ struct drm_gem_cma_object *color_read;
+ struct drm_gem_cma_object *color_write;
+ struct drm_gem_cma_object *zs_read;
+ struct drm_gem_cma_object *zs_write;
+ struct drm_gem_cma_object *msaa_color_write;
+ struct drm_gem_cma_object *msaa_zs_write;
+
+ struct drm_gem_cma_object *rcl;
+ u32 next_offset;
+};
+
+static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
+{
+ *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 1;
+}
+
+static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
+{
+ *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 2;
+}
+
+static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
+{
+ *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 4;
+}
+
+/*
+ * Emits a no-op STORE_TILE_BUFFER_GENERAL.
+ *
+ * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
+ * some sort before another load is triggered.
+ */
+static void vc4_store_before_load(struct vc4_rcl_setup *setup)
+{
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup,
+ VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
+ VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
+ VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
+ VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
+ rcl_u32(setup, 0); /* no address, since we're in None mode */
+}
+
+/*
+ * Calculates the physical address of the start of a tile in a RCL surface.
+ *
+ * Unlike the other load/store packets,
+ * VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER don't look at the tile
+ * coordinates packet, and instead just store to the address given.
+ */
+static uint32_t vc4_full_res_offset(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *bo,
+ struct drm_vc4_submit_rcl_surface *surf,
+ uint8_t x, uint8_t y)
+{
+ return bo->paddr + surf->offset + VC4_TILE_BUFFER_SIZE *
+ (DIV_ROUND_UP(exec->args->width, 32) * y + x);
+}
+
+/*
+ * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
+ *
+ * The tile coordinates packet triggers a pending load if there is one, are
+ * used for clipping during rendering, and determine where loads/stores happen
+ * relative to their base address.
+ */
+static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
+ uint32_t x, uint32_t y)
+{
+ rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
+ rcl_u8(setup, x);
+ rcl_u8(setup, y);
+}
+
+static void emit_tile(struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup,
+ uint8_t x, uint8_t y, bool first, bool last)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+
+ /* Note that the load doesn't actually occur until the
+ * tile coords packet is processed, and only one load
+ * may be outstanding at a time.
+ */
+ if (setup->color_read) {
+ if (args->color_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
+ rcl_u32(setup,
+ vc4_full_res_offset(exec, setup->color_read,
+ &args->color_read, x, y) |
+ VC4_LOADSTORE_FULL_RES_DISABLE_ZS);
+ } else {
+ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->color_read.bits);
+ rcl_u32(setup, setup->color_read->paddr +
+ args->color_read.offset);
+ }
+ }
+
+ if (setup->zs_read) {
+ if (args->zs_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
+ rcl_u32(setup,
+ vc4_full_res_offset(exec, setup->zs_read,
+ &args->zs_read, x, y) |
+ VC4_LOADSTORE_FULL_RES_DISABLE_COLOR);
+ } else {
+ if (setup->color_read) {
+ /* Exec previous load. */
+ vc4_tile_coordinates(setup, x, y);
+ vc4_store_before_load(setup);
+ }
+
+ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->zs_read.bits);
+ rcl_u32(setup, setup->zs_read->paddr +
+ args->zs_read.offset);
+ }
+ }
+
+ /* Clipping depends on tile coordinates having been
+ * emitted, so we always need one here.
+ */
+ vc4_tile_coordinates(setup, x, y);
+
+ /* Wait for the binner before jumping to the first
+ * tile's lists.
+ */
+ if (first && has_bin)
+ rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
+
+ if (has_bin) {
+ rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
+ rcl_u32(setup, (exec->tile_bo->paddr +
+ exec->tile_alloc_offset +
+ (y * exec->bin_tiles_x + x) * 32));
+ }
+
+ if (setup->msaa_color_write) {
+ bool last_tile_write = (!setup->msaa_zs_write &&
+ !setup->zs_write &&
+ !setup->color_write);
+ uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_ZS;
+
+ if (!last_tile_write)
+ bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
+ else if (last)
+ bits |= VC4_LOADSTORE_FULL_RES_EOF;
+ rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
+ rcl_u32(setup,
+ vc4_full_res_offset(exec, setup->msaa_color_write,
+ &args->msaa_color_write, x, y) |
+ bits);
+ }
+
+ if (setup->msaa_zs_write) {
+ bool last_tile_write = (!setup->zs_write &&
+ !setup->color_write);
+ uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_COLOR;
+
+ if (setup->msaa_color_write)
+ vc4_tile_coordinates(setup, x, y);
+ if (!last_tile_write)
+ bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
+ else if (last)
+ bits |= VC4_LOADSTORE_FULL_RES_EOF;
+ rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
+ rcl_u32(setup,
+ vc4_full_res_offset(exec, setup->msaa_zs_write,
+ &args->msaa_zs_write, x, y) |
+ bits);
+ }
+
+ if (setup->zs_write) {
+ bool last_tile_write = !setup->color_write;
+
+ if (setup->msaa_color_write || setup->msaa_zs_write)
+ vc4_tile_coordinates(setup, x, y);
+
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->zs_write.bits |
+ (last_tile_write ?
+ 0 : VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR));
+ rcl_u32(setup,
+ (setup->zs_write->paddr + args->zs_write.offset) |
+ ((last && last_tile_write) ?
+ VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
+ }
+
+ if (setup->color_write) {
+ if (setup->msaa_color_write || setup->msaa_zs_write ||
+ setup->zs_write) {
+ vc4_tile_coordinates(setup, x, y);
+ }
+
+ if (last)
+ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
+ else
+ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
+ }
+}
+
+static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+ uint8_t min_x_tile = args->min_x_tile;
+ uint8_t min_y_tile = args->min_y_tile;
+ uint8_t max_x_tile = args->max_x_tile;
+ uint8_t max_y_tile = args->max_y_tile;
+ uint8_t xtiles = max_x_tile - min_x_tile + 1;
+ uint8_t ytiles = max_y_tile - min_y_tile + 1;
+ uint8_t x, y;
+ uint32_t size, loop_body_size;
+
+ size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
+ loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
+
+ if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
+ size += VC4_PACKET_CLEAR_COLORS_SIZE +
+ VC4_PACKET_TILE_COORDINATES_SIZE +
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ }
+
+ if (setup->color_read) {
+ if (args->color_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
+ } else {
+ loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
+ }
+ }
+ if (setup->zs_read) {
+ if (args->zs_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
+ } else {
+ if (setup->color_read &&
+ !(args->color_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES)) {
+ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
+ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ }
+ loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
+ }
+ }
+
+ if (has_bin) {
+ size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
+ loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
+ }
+
+ if (setup->msaa_color_write)
+ loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
+ if (setup->msaa_zs_write)
+ loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
+
+ if (setup->zs_write)
+ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ if (setup->color_write)
+ loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
+
+ /* We need a VC4_PACKET_TILE_COORDINATES in between each store. */
+ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE *
+ ((setup->msaa_color_write != NULL) +
+ (setup->msaa_zs_write != NULL) +
+ (setup->color_write != NULL) +
+ (setup->zs_write != NULL) - 1);
+
+ size += xtiles * ytiles * loop_body_size;
+
+ setup->rcl = &vc4_bo_create(dev, size, true)->base;
+ if (!setup->rcl)
+ return -ENOMEM;
+ list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
+ &exec->unref_list);
+
+ rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
+ rcl_u32(setup,
+ (setup->color_write ? (setup->color_write->paddr +
+ args->color_write.offset) :
+ 0));
+ rcl_u16(setup, args->width);
+ rcl_u16(setup, args->height);
+ rcl_u16(setup, args->color_write.bits);
+
+ /* The tile buffer gets cleared when the previous tile is stored. If
+ * the clear values changed between frames, then the tile buffer has
+ * stale clear values in it, so we have to do a store in None mode (no
+ * writes) so that we trigger the tile buffer clear.
+ */
+ if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
+ rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
+ rcl_u32(setup, args->clear_color[0]);
+ rcl_u32(setup, args->clear_color[1]);
+ rcl_u32(setup, args->clear_z);
+ rcl_u8(setup, args->clear_s);
+
+ vc4_tile_coordinates(setup, 0, 0);
+
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
+ rcl_u32(setup, 0); /* no address, since we're in None mode */
+ }
+
+ for (y = min_y_tile; y <= max_y_tile; y++) {
+ for (x = min_x_tile; x <= max_x_tile; x++) {
+ bool first = (x == min_x_tile && y == min_y_tile);
+ bool last = (x == max_x_tile && y == max_y_tile);
+
+ emit_tile(exec, setup, x, y, first, last);
+ }
+ }
+
+ BUG_ON(setup->next_offset != size);
+ exec->ct1ca = setup->rcl->paddr;
+ exec->ct1ea = setup->rcl->paddr + setup->next_offset;
+
+ return 0;
+}
+
+static int vc4_full_res_bounds_check(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32);
+
+ if (surf->offset > obj->base.size) {
+ DRM_ERROR("surface offset %d > BO size %zd\n",
+ surf->offset, obj->base.size);
+ return -EINVAL;
+ }
+
+ if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE <
+ render_tiles_stride * args->max_y_tile + args->max_x_tile) {
+ DRM_ERROR("MSAA tile %d, %d out of bounds "
+ "(bo size %zd, offset %d).\n",
+ args->max_x_tile, args->max_y_tile,
+ obj->base.size,
+ surf->offset);
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ if (surf->flags != 0 || surf->bits != 0) {
+ DRM_ERROR("MSAA surface had nonzero flags/bits\n");
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ *obj = vc4_use_bo(exec, surf->hindex);
+ if (!*obj)
+ return -EINVAL;
+
+ if (surf->offset & 0xf) {
+ DRM_ERROR("MSAA write must be 16b aligned.\n");
+ return -EINVAL;
+ }
+
+ return vc4_full_res_bounds_check(exec, *obj, surf);
+}
+
+static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ uint8_t tiling = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_TILING);
+ uint8_t buffer = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER);
+ uint8_t format = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT);
+ int cpp;
+ int ret;
+
+ if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ DRM_ERROR("Extra flags set\n");
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ *obj = vc4_use_bo(exec, surf->hindex);
+ if (!*obj)
+ return -EINVAL;
+
+ if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ if (surf == &exec->args->zs_write) {
+ DRM_ERROR("general zs write may not be a full-res.\n");
+ return -EINVAL;
+ }
+
+ if (surf->bits != 0) {
+ DRM_ERROR("load/store general bits set with "
+ "full res load/store.\n");
+ return -EINVAL;
+ }
+
+ ret = vc4_full_res_bounds_check(exec, *obj, surf);
+ if (!ret)
+ return ret;
+
+ return 0;
+ }
+
+ if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
+ DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
+ surf->bits);
+ return -EINVAL;
+ }
+
+ if (tiling > VC4_TILING_FORMAT_LT) {
+ DRM_ERROR("Bad tiling format\n");
+ return -EINVAL;
+ }
+
+ if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
+ if (format != 0) {
+ DRM_ERROR("No color format should be set for ZS\n");
+ return -EINVAL;
+ }
+ cpp = 4;
+ } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
+ switch (format) {
+ case VC4_LOADSTORE_TILE_BUFFER_BGR565:
+ case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
+ cpp = 2;
+ break;
+ case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
+ cpp = 4;
+ break;
+ default:
+ DRM_ERROR("Bad tile buffer format\n");
+ return -EINVAL;
+ }
+ } else {
+ DRM_ERROR("Bad load/store buffer %d.\n", buffer);
+ return -EINVAL;
+ }
+
+ if (surf->offset & 0xf) {
+ DRM_ERROR("load/store buffer must be 16b aligned.\n");
+ return -EINVAL;
+ }
+
+ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
+ exec->args->width, exec->args->height, cpp)) {
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int
+vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ uint8_t tiling = VC4_GET_FIELD(surf->bits,
+ VC4_RENDER_CONFIG_MEMORY_FORMAT);
+ uint8_t format = VC4_GET_FIELD(surf->bits,
+ VC4_RENDER_CONFIG_FORMAT);
+ int cpp;
+
+ if (surf->flags != 0) {
+ DRM_ERROR("No flags supported on render config.\n");
+ return -EINVAL;
+ }
+
+ if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
+ VC4_RENDER_CONFIG_FORMAT_MASK |
+ VC4_RENDER_CONFIG_MS_MODE_4X |
+ VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) {
+ DRM_ERROR("Unknown bits in render config: 0x%04x\n",
+ surf->bits);
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ *obj = vc4_use_bo(exec, surf->hindex);
+ if (!*obj)
+ return -EINVAL;
+
+ if (tiling > VC4_TILING_FORMAT_LT) {
+ DRM_ERROR("Bad tiling format\n");
+ return -EINVAL;
+ }
+
+ switch (format) {
+ case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
+ case VC4_RENDER_CONFIG_FORMAT_BGR565:
+ cpp = 2;
+ break;
+ case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
+ cpp = 4;
+ break;
+ default:
+ DRM_ERROR("Bad tile buffer format\n");
+ return -EINVAL;
+ }
+
+ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
+ exec->args->width, exec->args->height, cpp)) {
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct vc4_rcl_setup setup = {0};
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+ int ret;
+
+ if (args->min_x_tile > args->max_x_tile ||
+ args->min_y_tile > args->max_y_tile) {
+ DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
+ args->min_x_tile, args->min_y_tile,
+ args->max_x_tile, args->max_y_tile);
+ return -EINVAL;
+ }
+
+ if (has_bin &&
+ (args->max_x_tile > exec->bin_tiles_x ||
+ args->max_y_tile > exec->bin_tiles_y)) {
+ DRM_ERROR("Render tiles (%d,%d) outside of bin config "
+ "(%d,%d)\n",
+ args->max_x_tile, args->max_y_tile,
+ exec->bin_tiles_x, exec->bin_tiles_y);
+ return -EINVAL;
+ }
+
+ ret = vc4_rcl_render_config_surface_setup(exec, &setup,
+ &setup.color_write,
+ &args->color_write);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_color_write,
+ &args->msaa_color_write);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_zs_write,
+ &args->msaa_zs_write);
+ if (ret)
+ return ret;
+
+ /* We shouldn't even have the job submitted to us if there's no
+ * surface to write out.
+ */
+ if (!setup.color_write && !setup.zs_write &&
+ !setup.msaa_color_write && !setup.msaa_zs_write) {
+ DRM_ERROR("RCL requires color or Z/S write\n");
+ return -EINVAL;
+ }
+
+ return vc4_create_rcl_bo(dev, exec, &setup);
+}
diff --git a/drivers/gpu/drm/vc4/vc4_trace.h b/drivers/gpu/drm/vc4/vc4_trace.h
new file mode 100644
index 000000000000..ad7b1ea720c2
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_trace.h
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2015 Broadcom
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ */
+
+#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
+#define _VC4_TRACE_H_
+
+#include <linux/stringify.h>
+#include <linux/types.h>
+#include <linux/tracepoint.h>
+
+#undef TRACE_SYSTEM
+#define TRACE_SYSTEM vc4
+#define TRACE_INCLUDE_FILE vc4_trace
+
+TRACE_EVENT(vc4_wait_for_seqno_begin,
+ TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
+ TP_ARGS(dev, seqno, timeout),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ __field(u64, timeout)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ __entry->timeout = timeout;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu, timeout=%llu",
+ __entry->dev, __entry->seqno, __entry->timeout)
+);
+
+TRACE_EVENT(vc4_wait_for_seqno_end,
+ TP_PROTO(struct drm_device *dev, uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev, __entry->seqno)
+);
+
+#endif /* _VC4_TRACE_H_ */
+
+/* This part must be outside protection */
+#undef TRACE_INCLUDE_PATH
+#define TRACE_INCLUDE_PATH .
+#include <trace/define_trace.h>
diff --git a/drivers/gpu/drm/vc4/vc4_trace_points.c b/drivers/gpu/drm/vc4/vc4_trace_points.c
new file mode 100644
index 000000000000..e6278f25716b
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_trace_points.c
@@ -0,0 +1,14 @@
+/*
+ * Copyright (C) 2015 Broadcom
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ */
+
+#include "vc4_drv.h"
+
+#ifndef __CHECKER__
+#define CREATE_TRACE_POINTS
+#include "vc4_trace.h"
+#endif
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index 040ad0d8b8a1..424d515ffcda 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -144,6 +144,21 @@ int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
}
#endif /* CONFIG_DEBUG_FS */
+/*
+ * Asks the firmware to turn on power to the V3D engine.
+ *
+ * This may be doable with just the clocks interface, though this
+ * packet does some other register setup from the firmware, too.
+ */
+int
+vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
+{
+ if (on)
+ return pm_generic_poweroff(&vc4->v3d->pdev->dev);
+ else
+ return pm_generic_resume(&vc4->v3d->pdev->dev);
+}
+
static void vc4_v3d_init_hw(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
@@ -161,6 +176,7 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
struct vc4_v3d *v3d = NULL;
+ int ret;
v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
if (!v3d)
@@ -180,8 +196,20 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
return -EINVAL;
}
+ /* Reset the binner overflow address/size at setup, to be sure
+ * we don't reuse an old one.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
vc4_v3d_init_hw(drm);
+ ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
+ if (ret) {
+ DRM_ERROR("Failed to install IRQ handler\n");
+ return ret;
+ }
+
return 0;
}
@@ -191,6 +219,15 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master,
struct drm_device *drm = dev_get_drvdata(master);
struct vc4_dev *vc4 = to_vc4_dev(drm);
+ drm_irq_uninstall(drm);
+
+ /* Disable the binner's overflow memory address, so the next
+ * driver probe (if any) doesn't try to reuse our old
+ * allocation.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
vc4->v3d = NULL;
}
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
new file mode 100644
index 000000000000..0fb5b994b9dd
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -0,0 +1,900 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Command list validator for VC4.
+ *
+ * The VC4 has no IOMMU between it and system memory. So, a user with
+ * access to execute command lists could escalate privilege by
+ * overwriting system memory (drawing to it as a framebuffer) or
+ * reading system memory it shouldn't (reading it as a texture, or
+ * uniform data, or vertex data).
+ *
+ * This validates command lists to ensure that all accesses are within
+ * the bounds of the GEM objects referenced. It explicitly whitelists
+ * packets, and looks at the offsets in any address fields to make
+ * sure they're constrained within the BOs they reference.
+ *
+ * Note that because of the validation that's happening anyway, this
+ * is where GEM relocation processing happens.
+ */
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_packet.h"
+
+#define VALIDATE_ARGS \
+ struct vc4_exec_info *exec, \
+ void *validated, \
+ void *untrusted
+
+/** Return the width in pixels of a 64-byte microtile. */
+static uint32_t
+utile_width(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ case 2:
+ return 8;
+ case 4:
+ return 4;
+ case 8:
+ return 2;
+ default:
+ DRM_ERROR("unknown cpp: %d\n", cpp);
+ return 1;
+ }
+}
+
+/** Return the height in pixels of a 64-byte microtile. */
+static uint32_t
+utile_height(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ return 8;
+ case 2:
+ case 4:
+ case 8:
+ return 4;
+ default:
+ DRM_ERROR("unknown cpp: %d\n", cpp);
+ return 1;
+ }
+}
+
+/**
+ * The texture unit decides what tiling format a particular miplevel is using
+ * this function, so we lay out our miptrees accordingly.
+ */
+static bool
+size_is_lt(uint32_t width, uint32_t height, int cpp)
+{
+ return (width <= 4 * utile_width(cpp) ||
+ height <= 4 * utile_height(cpp));
+}
+
+struct drm_gem_cma_object *
+vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
+{
+ struct drm_gem_cma_object *obj;
+ struct vc4_bo *bo;
+
+ if (hindex >= exec->bo_count) {
+ DRM_ERROR("BO index %d greater than BO count %d\n",
+ hindex, exec->bo_count);
+ return NULL;
+ }
+ obj = exec->bo[hindex];
+ bo = to_vc4_bo(&obj->base);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("Trying to use shader BO as something other than "
+ "a shader\n");
+ return NULL;
+ }
+
+ return obj;
+}
+
+static struct drm_gem_cma_object *
+vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
+{
+ return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
+}
+
+static bool
+validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
+{
+ /* Note that the untrusted pointer passed to these functions is
+ * incremented past the packet byte.
+ */
+ return (untrusted - 1 == exec->bin_u + pos);
+}
+
+static uint32_t
+gl_shader_rec_size(uint32_t pointer_bits)
+{
+ uint32_t attribute_count = pointer_bits & 7;
+ bool extended = pointer_bits & 8;
+
+ if (attribute_count == 0)
+ attribute_count = 8;
+
+ if (extended)
+ return 100 + attribute_count * 4;
+ else
+ return 36 + attribute_count * 8;
+}
+
+bool
+vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp)
+{
+ uint32_t aligned_width, aligned_height, stride, size;
+ uint32_t utile_w = utile_width(cpp);
+ uint32_t utile_h = utile_height(cpp);
+
+ /* The shaded vertex format stores signed 12.4 fixed point
+ * (-2048,2047) offsets from the viewport center, so we should
+ * never have a render target larger than 4096. The texture
+ * unit can only sample from 2048x2048, so it's even more
+ * restricted. This lets us avoid worrying about overflow in
+ * our math.
+ */
+ if (width > 4096 || height > 4096) {
+ DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
+ return false;
+ }
+
+ switch (tiling_format) {
+ case VC4_TILING_FORMAT_LINEAR:
+ aligned_width = round_up(width, utile_w);
+ aligned_height = height;
+ break;
+ case VC4_TILING_FORMAT_T:
+ aligned_width = round_up(width, utile_w * 8);
+ aligned_height = round_up(height, utile_h * 8);
+ break;
+ case VC4_TILING_FORMAT_LT:
+ aligned_width = round_up(width, utile_w);
+ aligned_height = round_up(height, utile_h);
+ break;
+ default:
+ DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
+ return false;
+ }
+
+ stride = aligned_width * cpp;
+ size = stride * aligned_height;
+
+ if (size + offset < size ||
+ size + offset > fbo->base.size) {
+ DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
+ width, height,
+ aligned_width, aligned_height,
+ size, offset, fbo->base.size);
+ return false;
+ }
+
+ return true;
+}
+
+static int
+validate_flush(VALIDATE_ARGS)
+{
+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
+ DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
+ return -EINVAL;
+ }
+ exec->found_flush = true;
+
+ return 0;
+}
+
+static int
+validate_start_tile_binning(VALIDATE_ARGS)
+{
+ if (exec->found_start_tile_binning_packet) {
+ DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
+ return -EINVAL;
+ }
+ exec->found_start_tile_binning_packet = true;
+
+ if (!exec->found_tile_binning_mode_config_packet) {
+ DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int
+validate_increment_semaphore(VALIDATE_ARGS)
+{
+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
+ DRM_ERROR("Bin CL must end with "
+ "VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ return -EINVAL;
+ }
+ exec->found_increment_semaphore_packet = true;
+
+ return 0;
+}
+
+static int
+validate_indexed_prim_list(VALIDATE_ARGS)
+{
+ struct drm_gem_cma_object *ib;
+ uint32_t length = *(uint32_t *)(untrusted + 1);
+ uint32_t offset = *(uint32_t *)(untrusted + 5);
+ uint32_t max_index = *(uint32_t *)(untrusted + 9);
+ uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
+ struct vc4_shader_state *shader_state;
+
+ /* Check overflow condition */
+ if (exec->shader_state_count == 0) {
+ DRM_ERROR("shader state must precede primitives\n");
+ return -EINVAL;
+ }
+ shader_state = &exec->shader_state[exec->shader_state_count - 1];
+
+ if (max_index > shader_state->max_index)
+ shader_state->max_index = max_index;
+
+ ib = vc4_use_handle(exec, 0);
+ if (!ib)
+ return -EINVAL;
+
+ if (offset > ib->base.size ||
+ (ib->base.size - offset) / index_size < length) {
+ DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
+ offset, length, index_size, ib->base.size);
+ return -EINVAL;
+ }
+
+ *(uint32_t *)(validated + 5) = ib->paddr + offset;
+
+ return 0;
+}
+
+static int
+validate_gl_array_primitive(VALIDATE_ARGS)
+{
+ uint32_t length = *(uint32_t *)(untrusted + 1);
+ uint32_t base_index = *(uint32_t *)(untrusted + 5);
+ uint32_t max_index;
+ struct vc4_shader_state *shader_state;
+
+ /* Check overflow condition */
+ if (exec->shader_state_count == 0) {
+ DRM_ERROR("shader state must precede primitives\n");
+ return -EINVAL;
+ }
+ shader_state = &exec->shader_state[exec->shader_state_count - 1];
+
+ if (length + base_index < length) {
+ DRM_ERROR("primitive vertex count overflow\n");
+ return -EINVAL;
+ }
+ max_index = length + base_index - 1;
+
+ if (max_index > shader_state->max_index)
+ shader_state->max_index = max_index;
+
+ return 0;
+}
+
+static int
+validate_gl_shader_state(VALIDATE_ARGS)
+{
+ uint32_t i = exec->shader_state_count++;
+
+ if (i >= exec->shader_state_size) {
+ DRM_ERROR("More requests for shader states than declared\n");
+ return -EINVAL;
+ }
+
+ exec->shader_state[i].addr = *(uint32_t *)untrusted;
+ exec->shader_state[i].max_index = 0;
+
+ if (exec->shader_state[i].addr & ~0xf) {
+ DRM_ERROR("high bits set in GL shader rec reference\n");
+ return -EINVAL;
+ }
+
+ *(uint32_t *)validated = (exec->shader_rec_p +
+ exec->shader_state[i].addr);
+
+ exec->shader_rec_p +=
+ roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
+
+ return 0;
+}
+
+static int
+validate_tile_binning_config(VALIDATE_ARGS)
+{
+ struct drm_device *dev = exec->exec_bo->base.dev;
+ struct vc4_bo *tile_bo;
+ uint8_t flags;
+ uint32_t tile_state_size, tile_alloc_size;
+ uint32_t tile_count;
+
+ if (exec->found_tile_binning_mode_config_packet) {
+ DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
+ return -EINVAL;
+ }
+ exec->found_tile_binning_mode_config_packet = true;
+
+ exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
+ exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
+ tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
+ flags = *(uint8_t *)(untrusted + 14);
+
+ if (exec->bin_tiles_x == 0 ||
+ exec->bin_tiles_y == 0) {
+ DRM_ERROR("Tile binning config of %dx%d too small\n",
+ exec->bin_tiles_x, exec->bin_tiles_y);
+ return -EINVAL;
+ }
+
+ if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
+ VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
+ DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
+ return -EINVAL;
+ }
+
+ /* The tile state data array is 48 bytes per tile, and we put it at
+ * the start of a BO containing both it and the tile alloc.
+ */
+ tile_state_size = 48 * tile_count;
+
+ /* Since the tile alloc array will follow us, align. */
+ exec->tile_alloc_offset = roundup(tile_state_size, 4096);
+
+ *(uint8_t *)(validated + 14) =
+ ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
+ VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
+ VC4_BIN_CONFIG_AUTO_INIT_TSDA |
+ VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
+ VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
+ VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
+ VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
+
+ /* Initial block size. */
+ tile_alloc_size = 32 * tile_count;
+
+ /*
+ * The initial allocation gets rounded to the next 256 bytes before
+ * the hardware starts fulfilling further allocations.
+ */
+ tile_alloc_size = roundup(tile_alloc_size, 256);
+
+ /* Add space for the extra allocations. This is what gets used first,
+ * before overflow memory. It must have at least 4096 bytes, but we
+ * want to avoid overflow memory usage if possible.
+ */
+ tile_alloc_size += 1024 * 1024;
+
+ tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
+ true);
+ exec->tile_bo = &tile_bo->base;
+ if (!exec->tile_bo)
+ return -ENOMEM;
+ list_add_tail(&tile_bo->unref_head, &exec->unref_list);
+
+ /* tile alloc address. */
+ *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
+ exec->tile_alloc_offset);
+ /* tile alloc size. */
+ *(uint32_t *)(validated + 4) = tile_alloc_size;
+ /* tile state address. */
+ *(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
+
+ return 0;
+}
+
+static int
+validate_gem_handles(VALIDATE_ARGS)
+{
+ memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
+ return 0;
+}
+
+#define VC4_DEFINE_PACKET(packet, func) \
+ [packet] = { packet ## _SIZE, #packet, func }
+
+static const struct cmd_info {
+ uint16_t len;
+ const char *name;
+ int (*func)(struct vc4_exec_info *exec, void *validated,
+ void *untrusted);
+} cmd_info[] = {
+ VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
+ validate_start_tile_binning),
+ VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
+ validate_increment_semaphore),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
+ validate_indexed_prim_list),
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
+ validate_gl_array_primitive),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
+ /* Note: The docs say this was also 105, but it was 106 in the
+ * initial userland code drop.
+ */
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
+ validate_tile_binning_config),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
+};
+
+int
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec)
+{
+ uint32_t len = exec->args->bin_cl_size;
+ uint32_t dst_offset = 0;
+ uint32_t src_offset = 0;
+
+ while (src_offset < len) {
+ void *dst_pkt = validated + dst_offset;
+ void *src_pkt = unvalidated + src_offset;
+ u8 cmd = *(uint8_t *)src_pkt;
+ const struct cmd_info *info;
+
+ if (cmd >= ARRAY_SIZE(cmd_info)) {
+ DRM_ERROR("0x%08x: packet %d out of bounds\n",
+ src_offset, cmd);
+ return -EINVAL;
+ }
+
+ info = &cmd_info[cmd];
+ if (!info->name) {
+ DRM_ERROR("0x%08x: packet %d invalid\n",
+ src_offset, cmd);
+ return -EINVAL;
+ }
+
+ if (src_offset + info->len > len) {
+ DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
+ "exceeds bounds (0x%08x)\n",
+ src_offset, cmd, info->name, info->len,
+ src_offset + len);
+ return -EINVAL;
+ }
+
+ if (cmd != VC4_PACKET_GEM_HANDLES)
+ memcpy(dst_pkt, src_pkt, info->len);
+
+ if (info->func && info->func(exec,
+ dst_pkt + 1,
+ src_pkt + 1)) {
+ DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
+ src_offset, cmd, info->name);
+ return -EINVAL;
+ }
+
+ src_offset += info->len;
+ /* GEM handle loading doesn't produce HW packets. */
+ if (cmd != VC4_PACKET_GEM_HANDLES)
+ dst_offset += info->len;
+
+ /* When the CL hits halt, it'll stop reading anything else. */
+ if (cmd == VC4_PACKET_HALT)
+ break;
+ }
+
+ exec->ct0ea = exec->ct0ca + dst_offset;
+
+ if (!exec->found_start_tile_binning_packet) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
+ return -EINVAL;
+ }
+
+ /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
+ * semaphore is used to trigger the render CL to start up, and the
+ * FLUSH is what caps the bin lists with
+ * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
+ * render CL when they get called to) and actually triggers the queued
+ * semaphore increment.
+ */
+ if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
+ "VC4_PACKET_FLUSH\n");
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static bool
+reloc_tex(struct vc4_exec_info *exec,
+ void *uniform_data_u,
+ struct vc4_texture_sample_info *sample,
+ uint32_t texture_handle_index)
+
+{
+ struct drm_gem_cma_object *tex;
+ uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
+ uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
+ uint32_t p2 = (sample->p_offset[2] != ~0 ?
+ *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
+ uint32_t p3 = (sample->p_offset[3] != ~0 ?
+ *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
+ uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
+ uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
+ uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
+ uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
+ uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
+ uint32_t cpp, tiling_format, utile_w, utile_h;
+ uint32_t i;
+ uint32_t cube_map_stride = 0;
+ enum vc4_texture_data_type type;
+
+ tex = vc4_use_bo(exec, texture_handle_index);
+ if (!tex)
+ return false;
+
+ if (sample->is_direct) {
+ uint32_t remaining_size = tex->base.size - p0;
+
+ if (p0 > tex->base.size - 4) {
+ DRM_ERROR("UBO offset greater than UBO size\n");
+ goto fail;
+ }
+ if (p1 > remaining_size - 4) {
+ DRM_ERROR("UBO clamp would allow reads "
+ "outside of UBO\n");
+ goto fail;
+ }
+ *validated_p0 = tex->paddr + p0;
+ return true;
+ }
+
+ if (width == 0)
+ width = 2048;
+ if (height == 0)
+ height = 2048;
+
+ if (p0 & VC4_TEX_P0_CMMODE_MASK) {
+ if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
+ VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
+ cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
+ if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
+ VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
+ if (cube_map_stride) {
+ DRM_ERROR("Cube map stride set twice\n");
+ goto fail;
+ }
+
+ cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
+ }
+ if (!cube_map_stride) {
+ DRM_ERROR("Cube map stride not set\n");
+ goto fail;
+ }
+ }
+
+ type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
+ (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
+
+ switch (type) {
+ case VC4_TEXTURE_TYPE_RGBA8888:
+ case VC4_TEXTURE_TYPE_RGBX8888:
+ case VC4_TEXTURE_TYPE_RGBA32R:
+ cpp = 4;
+ break;
+ case VC4_TEXTURE_TYPE_RGBA4444:
+ case VC4_TEXTURE_TYPE_RGBA5551:
+ case VC4_TEXTURE_TYPE_RGB565:
+ case VC4_TEXTURE_TYPE_LUMALPHA:
+ case VC4_TEXTURE_TYPE_S16F:
+ case VC4_TEXTURE_TYPE_S16:
+ cpp = 2;
+ break;
+ case VC4_TEXTURE_TYPE_LUMINANCE:
+ case VC4_TEXTURE_TYPE_ALPHA:
+ case VC4_TEXTURE_TYPE_S8:
+ cpp = 1;
+ break;
+ case VC4_TEXTURE_TYPE_ETC1:
+ case VC4_TEXTURE_TYPE_BW1:
+ case VC4_TEXTURE_TYPE_A4:
+ case VC4_TEXTURE_TYPE_A1:
+ case VC4_TEXTURE_TYPE_RGBA64:
+ case VC4_TEXTURE_TYPE_YUV422R:
+ default:
+ DRM_ERROR("Texture format %d unsupported\n", type);
+ goto fail;
+ }
+ utile_w = utile_width(cpp);
+ utile_h = utile_height(cpp);
+
+ if (type == VC4_TEXTURE_TYPE_RGBA32R) {
+ tiling_format = VC4_TILING_FORMAT_LINEAR;
+ } else {
+ if (size_is_lt(width, height, cpp))
+ tiling_format = VC4_TILING_FORMAT_LT;
+ else
+ tiling_format = VC4_TILING_FORMAT_T;
+ }
+
+ if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
+ tiling_format, width, height, cpp)) {
+ goto fail;
+ }
+
+ /* The mipmap levels are stored before the base of the texture. Make
+ * sure there is actually space in the BO.
+ */
+ for (i = 1; i <= miplevels; i++) {
+ uint32_t level_width = max(width >> i, 1u);
+ uint32_t level_height = max(height >> i, 1u);
+ uint32_t aligned_width, aligned_height;
+ uint32_t level_size;
+
+ /* Once the levels get small enough, they drop from T to LT. */
+ if (tiling_format == VC4_TILING_FORMAT_T &&
+ size_is_lt(level_width, level_height, cpp)) {
+ tiling_format = VC4_TILING_FORMAT_LT;
+ }
+
+ switch (tiling_format) {
+ case VC4_TILING_FORMAT_T:
+ aligned_width = round_up(level_width, utile_w * 8);
+ aligned_height = round_up(level_height, utile_h * 8);
+ break;
+ case VC4_TILING_FORMAT_LT:
+ aligned_width = round_up(level_width, utile_w);
+ aligned_height = round_up(level_height, utile_h);
+ break;
+ default:
+ aligned_width = round_up(level_width, utile_w);
+ aligned_height = level_height;
+ break;
+ }
+
+ level_size = aligned_width * cpp * aligned_height;
+
+ if (offset < level_size) {
+ DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
+ "overflowed buffer bounds (offset %d)\n",
+ i, level_width, level_height,
+ aligned_width, aligned_height,
+ level_size, offset);
+ goto fail;
+ }
+
+ offset -= level_size;
+ }
+
+ *validated_p0 = tex->paddr + p0;
+
+ return true;
+ fail:
+ DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
+ DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
+ DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
+ DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
+ return false;
+}
+
+static int
+validate_gl_shader_rec(struct drm_device *dev,
+ struct vc4_exec_info *exec,
+ struct vc4_shader_state *state)
+{
+ uint32_t *src_handles;
+ void *pkt_u, *pkt_v;
+ static const uint32_t shader_reloc_offsets[] = {
+ 4, /* fs */
+ 16, /* vs */
+ 28, /* cs */
+ };
+ uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
+ struct drm_gem_cma_object *bo[shader_reloc_count + 8];
+ uint32_t nr_attributes, nr_relocs, packet_size;
+ int i;
+
+ nr_attributes = state->addr & 0x7;
+ if (nr_attributes == 0)
+ nr_attributes = 8;
+ packet_size = gl_shader_rec_size(state->addr);
+
+ nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
+ if (nr_relocs * 4 > exec->shader_rec_size) {
+ DRM_ERROR("overflowed shader recs reading %d handles "
+ "from %d bytes left\n",
+ nr_relocs, exec->shader_rec_size);
+ return -EINVAL;
+ }
+ src_handles = exec->shader_rec_u;
+ exec->shader_rec_u += nr_relocs * 4;
+ exec->shader_rec_size -= nr_relocs * 4;
+
+ if (packet_size > exec->shader_rec_size) {
+ DRM_ERROR("overflowed shader recs copying %db packet "
+ "from %d bytes left\n",
+ packet_size, exec->shader_rec_size);
+ return -EINVAL;
+ }
+ pkt_u = exec->shader_rec_u;
+ pkt_v = exec->shader_rec_v;
+ memcpy(pkt_v, pkt_u, packet_size);
+ exec->shader_rec_u += packet_size;
+ /* Shader recs have to be aligned to 16 bytes (due to the attribute
+ * flags being in the low bytes), so round the next validated shader
+ * rec address up. This should be safe, since we've got so many
+ * relocations in a shader rec packet.
+ */
+ BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
+ exec->shader_rec_v += roundup(packet_size, 16);
+ exec->shader_rec_size -= packet_size;
+
+ if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
+ DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
+ return -EINVAL;
+ }
+
+ for (i = 0; i < shader_reloc_count; i++) {
+ if (src_handles[i] > exec->bo_count) {
+ DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
+ return -EINVAL;
+ }
+
+ bo[i] = exec->bo[src_handles[i]];
+ if (!bo[i])
+ return -EINVAL;
+ }
+ for (i = shader_reloc_count; i < nr_relocs; i++) {
+ bo[i] = vc4_use_bo(exec, src_handles[i]);
+ if (!bo[i])
+ return -EINVAL;
+ }
+
+ for (i = 0; i < shader_reloc_count; i++) {
+ struct vc4_validated_shader_info *validated_shader;
+ uint32_t o = shader_reloc_offsets[i];
+ uint32_t src_offset = *(uint32_t *)(pkt_u + o);
+ uint32_t *texture_handles_u;
+ void *uniform_data_u;
+ uint32_t tex;
+
+ *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
+
+ if (src_offset != 0) {
+ DRM_ERROR("Shaders must be at offset 0 of "
+ "the BO.\n");
+ return -EINVAL;
+ }
+
+ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
+ if (!validated_shader)
+ return -EINVAL;
+
+ if (validated_shader->uniforms_src_size >
+ exec->uniforms_size) {
+ DRM_ERROR("Uniforms src buffer overflow\n");
+ return -EINVAL;
+ }
+
+ texture_handles_u = exec->uniforms_u;
+ uniform_data_u = (texture_handles_u +
+ validated_shader->num_texture_samples);
+
+ memcpy(exec->uniforms_v, uniform_data_u,
+ validated_shader->uniforms_size);
+
+ for (tex = 0;
+ tex < validated_shader->num_texture_samples;
+ tex++) {
+ if (!reloc_tex(exec,
+ uniform_data_u,
+ &validated_shader->texture_samples[tex],
+ texture_handles_u[tex])) {
+ return -EINVAL;
+ }
+ }
+
+ *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
+
+ exec->uniforms_u += validated_shader->uniforms_src_size;
+ exec->uniforms_v += validated_shader->uniforms_size;
+ exec->uniforms_p += validated_shader->uniforms_size;
+ }
+
+ for (i = 0; i < nr_attributes; i++) {
+ struct drm_gem_cma_object *vbo =
+ bo[ARRAY_SIZE(shader_reloc_offsets) + i];
+ uint32_t o = 36 + i * 8;
+ uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
+ uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
+ uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
+ uint32_t max_index;
+
+ if (state->addr & 0x8)
+ stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
+
+ if (vbo->base.size < offset ||
+ vbo->base.size - offset < attr_size) {
+ DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
+ offset, attr_size, vbo->base.size);
+ return -EINVAL;
+ }
+
+ if (stride != 0) {
+ max_index = ((vbo->base.size - offset - attr_size) /
+ stride);
+ if (state->max_index > max_index) {
+ DRM_ERROR("primitives use index %d out of "
+ "supplied %d\n",
+ state->max_index, max_index);
+ return -EINVAL;
+ }
+ }
+
+ *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
+ }
+
+ return 0;
+}
+
+int
+vc4_validate_shader_recs(struct drm_device *dev,
+ struct vc4_exec_info *exec)
+{
+ uint32_t i;
+ int ret = 0;
+
+ for (i = 0; i < exec->shader_state_count; i++) {
+ ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
+ if (ret)
+ return ret;
+ }
+
+ return ret;
+}
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index 74de18416be9..fe4161bc93ae 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -26,14 +26,155 @@
#include "drm.h"
+#define DRM_VC4_SUBMIT_CL 0x00
+#define DRM_VC4_WAIT_SEQNO 0x01
+#define DRM_VC4_WAIT_BO 0x02
#define DRM_VC4_CREATE_BO 0x03
#define DRM_VC4_MMAP_BO 0x04
#define DRM_VC4_CREATE_SHADER_BO 0x05
+#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
+#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
+#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
+struct drm_vc4_submit_rcl_surface {
+ __u32 hindex; /* Handle index, or ~0 if not present. */
+ __u32 offset; /* Offset to start of buffer. */
+ /*
+ * Bits for either render config (color_write) or load/store packet.
+ * Bits should all be 0 for MSAA load/stores.
+ */
+ __u16 bits;
+
+#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
+ __u16 flags;
+};
+
+/**
+ * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
+ * engine.
+ *
+ * Drivers typically use GPU BOs to store batchbuffers / command lists and
+ * their associated state. However, because the VC4 lacks an MMU, we have to
+ * do validation of memory accesses by the GPU commands. If we were to store
+ * our commands in BOs, we'd need to do uncached readback from them to do the
+ * validation process, which is too expensive. Instead, userspace accumulates
+ * commands and associated state in plain memory, then the kernel copies the
+ * data to its own address space, and then validates and stores it in a GPU
+ * BO.
+ */
+struct drm_vc4_submit_cl {
+ /* Pointer to the binner command list.
+ *
+ * This is the first set of commands executed, which runs the
+ * coordinate shader to determine where primitives land on the screen,
+ * then writes out the state updates and draw calls necessary per tile
+ * to the tile allocation BO.
+ */
+ __u64 bin_cl;
+
+ /* Pointer to the shader records.
+ *
+ * Shader records are the structures read by the hardware that contain
+ * pointers to uniforms, shaders, and vertex attributes. The
+ * reference to the shader record has enough information to determine
+ * how many pointers are necessary (fixed number for shaders/uniforms,
+ * and an attribute count), so those BO indices into bo_handles are
+ * just stored as __u32s before each shader record passed in.
+ */
+ __u64 shader_rec;
+
+ /* Pointer to uniform data and texture handles for the textures
+ * referenced by the shader.
+ *
+ * For each shader state record, there is a set of uniform data in the
+ * order referenced by the record (FS, VS, then CS). Each set of
+ * uniform data has a __u32 index into bo_handles per texture
+ * sample operation, in the order the QPU_W_TMUn_S writes appear in
+ * the program. Following the texture BO handle indices is the actual
+ * uniform data.
+ *
+ * The individual uniform state blocks don't have sizes passed in,
+ * because the kernel has to determine the sizes anyway during shader
+ * code validation.
+ */
+ __u64 uniforms;
+ __u64 bo_handles;
+
+ /* Size in bytes of the binner command list. */
+ __u32 bin_cl_size;
+ /* Size in bytes of the set of shader records. */
+ __u32 shader_rec_size;
+ /* Number of shader records.
+ *
+ * This could just be computed from the contents of shader_records and
+ * the address bits of references to them from the bin CL, but it
+ * keeps the kernel from having to resize some allocations it makes.
+ */
+ __u32 shader_rec_count;
+ /* Size in bytes of the uniform state. */
+ __u32 uniforms_size;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ /* RCL setup: */
+ __u16 width;
+ __u16 height;
+ __u8 min_x_tile;
+ __u8 min_y_tile;
+ __u8 max_x_tile;
+ __u8 max_y_tile;
+ struct drm_vc4_submit_rcl_surface color_read;
+ struct drm_vc4_submit_rcl_surface color_write;
+ struct drm_vc4_submit_rcl_surface zs_read;
+ struct drm_vc4_submit_rcl_surface zs_write;
+ struct drm_vc4_submit_rcl_surface msaa_color_write;
+ struct drm_vc4_submit_rcl_surface msaa_zs_write;
+ __u32 clear_color[2];
+ __u32 clear_z;
+ __u8 clear_s;
+
+ __u32 pad:24;
+
+#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
+ __u32 flags;
+
+ /* Returned value of the seqno of this render job (for the
+ * wait ioctl).
+ */
+ __u64 seqno;
+};
+
+/**
+ * struct drm_vc4_wait_seqno - ioctl argument for waiting for
+ * DRM_VC4_SUBMIT_CL completion using its returned seqno.
+ *
+ * timeout_ns is the timeout in nanoseconds, where "0" means "don't
+ * block, just return the status."
+ */
+struct drm_vc4_wait_seqno {
+ __u64 seqno;
+ __u64 timeout_ns;
+};
+
+/**
+ * struct drm_vc4_wait_bo - ioctl argument for waiting for
+ * completion of the last DRM_VC4_SUBMIT_CL on a BO.
+ *
+ * This is useful for cases where multiple processes might be
+ * rendering to a BO and you want to wait for all rendering to be
+ * completed.
+ */
+struct drm_vc4_wait_bo {
+ __u32 handle;
+ __u32 pad;
+ __u64 timeout_ns;
+};
+
/**
* struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
*