diff options
-rw-r--r-- | drivers/gpu/drm/etnaviv/etnaviv_gpu.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gpu.c b/drivers/gpu/drm/etnaviv/etnaviv_gpu.c index 573f5c83b318..4102bcea3341 100644 --- a/drivers/gpu/drm/etnaviv/etnaviv_gpu.c +++ b/drivers/gpu/drm/etnaviv/etnaviv_gpu.c @@ -27,10 +27,6 @@ #include "state_hi.xml.h" #include "cmdstream.xml.h" -#ifndef PHYS_OFFSET -#define PHYS_OFFSET 0 -#endif - static const struct platform_device_id gpu_ids[] = { { .name = "etnaviv-gpu,2d" }, { }, @@ -736,6 +732,7 @@ static void etnaviv_gpu_hw_init(struct etnaviv_gpu *gpu) int etnaviv_gpu_init(struct etnaviv_gpu *gpu) { struct etnaviv_drm_private *priv = gpu->drm->dev_private; + dma_addr_t cmdbuf_paddr; int ret, i; ret = pm_runtime_get_sync(gpu->dev); @@ -779,28 +776,6 @@ int etnaviv_gpu_init(struct etnaviv_gpu *gpu) goto fail; /* - * Set the GPU linear window to be at the end of the DMA window, where - * the CMA area is likely to reside. This ensures that we are able to - * map the command buffers while having the linear window overlap as - * much RAM as possible, so we can optimize mappings for other buffers. - * - * For 3D cores only do this if MC2.0 is present, as with MC1.0 it leads - * to different views of the memory on the individual engines. - */ - if (!(gpu->identity.features & chipFeatures_PIPE_3D) || - (gpu->identity.minor_features0 & chipMinorFeatures0_MC20)) { - u32 dma_mask = (u32)dma_get_required_mask(gpu->dev); - if (dma_mask < PHYS_OFFSET + SZ_2G) - priv->mmu_global->memory_base = PHYS_OFFSET; - else - priv->mmu_global->memory_base = dma_mask - SZ_2G + 1; - } else if (PHYS_OFFSET >= SZ_2G) { - dev_info(gpu->dev, "Need to move linear window on MC1.0, disabling TS\n"); - priv->mmu_global->memory_base = PHYS_OFFSET; - gpu->identity.features &= ~chipFeatures_FAST_CLEAR; - } - - /* * If the GPU is part of a system with DMA addressing limitations, * request pages for our SHM backend buffers from the DMA32 zone to * hopefully avoid performance killing SWIOTLB bounce buffering. @@ -816,6 +791,31 @@ int etnaviv_gpu_init(struct etnaviv_gpu *gpu) goto fail; } + /* + * Set the GPU linear window to cover the cmdbuf region, as the GPU + * won't be able to start execution otherwise. The alignment to 128M is + * chosen arbitrarily but helps in debugging, as the MMU offset + * calculations are much more straight forward this way. + * + * On MC1.0 cores the linear window offset is ignored by the TS engine, + * leading to inconsistent memory views. Avoid using the offset on those + * cores if possible, otherwise disable the TS feature. + */ + cmdbuf_paddr = ALIGN_DOWN(etnaviv_cmdbuf_get_pa(&gpu->buffer), SZ_128M); + + if (!(gpu->identity.features & chipFeatures_PIPE_3D) || + (gpu->identity.minor_features0 & chipMinorFeatures0_MC20)) { + if (cmdbuf_paddr >= SZ_2G) + priv->mmu_global->memory_base = SZ_2G; + else + priv->mmu_global->memory_base = cmdbuf_paddr; + } else if (cmdbuf_paddr + SZ_128M >= SZ_2G) { + dev_info(gpu->dev, + "Need to move linear window on MC1.0, disabling TS\n"); + gpu->identity.features &= ~chipFeatures_FAST_CLEAR; + priv->mmu_global->memory_base = SZ_2G; + } + /* Setup event management */ spin_lock_init(&gpu->event_spinlock); init_completion(&gpu->event_free); |