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authorDamien Lespiau <damien.lespiau@intel.com>2012-10-26 21:20:12 +0400
committerDaniel Vetter <daniel.vetter@ffwll.ch>2012-11-12 02:51:02 +0400
commit5a35e99e8162d6820013a56ad15ea8bf937af5a6 (patch)
tree54d022a9c9e7ae53e22b644e4d228f2b2ed7200b /tools/perf/scripts/python
parentc54173a85d4931b8cf5cefdf0821a4745c7a9241 (diff)
downloadlinux-5a35e99e8162d6820013a56ad15ea8bf937af5a6.tar.xz
drm/i915: adjust sprite base address
Just like in: commit c2c75131244507c93f812862fdbd4f3a37139401 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Thu Jul 5 12:17:30 2012 +0200 drm/i915: adjust framebuffer base address on gen4+ but this time, for the sprite planes. This ensures that the sprite offset are always inside the supported hardware limits since it becomes the offset into a page and we adjust the base address to a page boundary. Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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