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authorDmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com>2025-10-29 00:00:06 +0300
committerBjorn Andersson <andersson@kernel.org>2025-10-30 21:43:10 +0300
commit2377626fd216ebdf17294ac0cabc27614fff07d1 (patch)
tree2ca21d690e402a98f6a6722fe64b1263b2e959ed /tools/lib/python
parentd994ae0427a83087bedcfbb8afabe620529ef594 (diff)
downloadlinux-2377626fd216ebdf17294ac0cabc27614fff07d1.tar.xz
arm64: dts: qcom: add gpu_zap_shader label
Patching existing DT nodes based on full path is error prone and generally not recommended. Follow the pattern introduced in the last platforms, add gpu_zap_shader label to the ZAP node and use it in the board files. Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com> Reviewed-by: Konrad Dybcio <konrad.dybcio@oss.qualcomm.com> Reviewed-by: David Heidelberg <david@ixit.cz> Link: https://lore.kernel.org/r/20251028-dt-zap-shader-v1-7-7eccb823b986@oss.qualcomm.com Signed-off-by: Bjorn Andersson <andersson@kernel.org>
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