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authorMark Brown <broonie@kernel.org>2025-03-31 20:49:28 +0300
committerMark Brown <broonie@kernel.org>2025-03-31 20:49:28 +0300
commitcc80b44b69fde7806f01739e47b965a149c13492 (patch)
treec8ebc3d8fc0e133c3084a8c30b5ac8e086758009 /lib/string_helpers.c
parent1ebd4944266e86a7ce274f197847f5a6399651e8 (diff)
parenta93dad6f4e6a04a5943f6ee5686585f24abf7063 (diff)
downloadlinux-cc80b44b69fde7806f01739e47b965a149c13492.tar.xz
ASoC: q6apm: fix under runs and fragment sizes
Merge series from srinivas.kandagatla@linaro.org: On Qualcomm Audioreach setup, some of the audio artifacts are seen in both recording and playback. These patches fix issues by 1. Adjusting the fragment size that dsp can service. 2. schedule available playback buffers in time for dsp to not hit under runs 3. remove some of the manual calculations done to get hardware pointer. With these patches, am able to see significant Audio quality improvements. I have few more patches to optimize the dsp drivers, but for now am keeping this series simple to address the underruns and overruns issues noticed in pipewire setup. Any testing would be appreciated. Please note that on pipewire min-latency has to be set to 512 which reflects the DSP latency requirements of 10ms. You might see audio artifacts like glitches if you try to play audio below 256 latency.
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