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authorDave Airlie <airlied@redhat.com>2025-04-14 08:29:49 +0300
committerDave Airlie <airlied@redhat.com>2025-04-14 08:29:49 +0300
commit683058df13c7de4cf29fb4a929d431ca12313966 (patch)
treef8f556cfe3edb870ea93c69586a4ed8998775291 /include
parent8ffd015db85fea3e15a77027fda6c02ced4d2444 (diff)
parente8bf4a1bdaeadb28d13b9a2bcfd5910fda06eede (diff)
downloadlinux-683058df13c7de4cf29fb4a929d431ca12313966.tar.xz
Merge tag 'drm-misc-next-2025-04-09' of https://gitlab.freedesktop.org/drm/misc/kernel into drm-next
drm-misc-next for v6.16-rc1: UAPI Changes: - Add ASAHI uapi header! - Add apple fourcc modifiers. - Add capset virtio definitions to UAPI. - Extend EXPORT_SYNC_FILE for timeline syncobjs. Cross-subsystem Changes: - Adjust DMA-BUF sg handling to not cache map on attach. - Update drm/ci, hlcdc, virtio, maintainers. - Update fbdev todo. - Allow setting dma-device for dma-buf import. - Export efi_mem_desc_lookup to make efidrm build as a module. Core Changes: - Update drm scheduler docs. - Use the correct resv object in TTM delayed destroy. - Fix compiler warning with panic qr code, and other small fixes. - drm/ci updates. - Add debugfs file for listing all bridges. - Small fixes to drm/client, ttm tests. - Add documentation to display/hdmi. - Add kunit tests for bridges. - Dont fail managed device probing if connector polling fails. - Create Kconfig.debug for drm core. - Add tests for the drm scheduler. - Add and use new access helpers for DPCPD. - Add generic and optimized conversions for format-helper. - Begin refcounting panel for improving lifetime handling. - Unify simpledrm and ofdrm sysfb, and add extra features. - Split hdmi audio in bridge to make DP audio work. Driver Changes: - Convert drivers to use devm_platform_ioremap_resource(). - Assorted small fixes to imx/legacy-bridg, gma500, pl111, nouveau, vc4, vmwgfx, ast, mxsfb, xlnx, accel/qaic, v3d, bridge/imx8qxp-ldb, ofdrm, bridge/fsl-ldb, udl, bridge/ti-sn65dsi86, bridge/anx7625, cirrus-qemu, bridge/cdns-dsi, panel/sharp, panel/himax, bridge/sil902x, renesas, imagination, various panels. - Allow attaching more display to vkms. - Add Powertip PH128800T004-ZZA01 panel. - Add rotation quirk for ZOTAC panel. - Convert bridge/tc358775 to atomic. - Remove deprecated panel calls from synaptics, novatek, samsung panels. - Refactor shmem helper page pinning and accel drivers using it. - Add dmabuf support to accel/amdxdna. - Use 4k page table format for panfrost/mediatek. - Add common powerup/down dp link helper and use it. - Assorted compiler warning fixes. - Support dma-buf import for renesas Signed-off-by: Dave Airlie <airlied@redhat.com> # Conflicts: # include/drm/drm_kunit_helpers.h From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Link: https://lore.kernel.org/r/e147ff95-697b-4067-9e2e-7cbd424e162a@linux.intel.com
Diffstat (limited to 'include')
-rw-r--r--include/drm/display/drm_dp_helper.h94
-rw-r--r--include/drm/drm_atomic.h3
-rw-r--r--include/drm/drm_bridge.h195
-rw-r--r--include/drm/drm_bridge_helper.h12
-rw-r--r--include/drm/drm_device.h41
-rw-r--r--include/drm/drm_edid.h2
-rw-r--r--include/drm/drm_gem.h15
-rw-r--r--include/drm/drm_gem_shmem_helper.h45
-rw-r--r--include/drm/drm_kunit_helpers.h8
-rw-r--r--include/drm/drm_mipi_dsi.h1
-rw-r--r--include/drm/drm_mode_config.h4
-rw-r--r--include/drm/drm_panel.h41
-rw-r--r--include/drm/drm_probe_helper.h2
-rw-r--r--include/drm/gpu_scheduler.h112
-rw-r--r--include/linux/dma-buf.h27
-rw-r--r--include/linux/dma-fence.h25
-rw-r--r--include/linux/screen_info.h9
-rw-r--r--include/uapi/drm/asahi_drm.h1194
-rw-r--r--include/uapi/drm/drm.h4
-rw-r--r--include/uapi/drm/drm_fourcc.h45
-rw-r--r--include/uapi/drm/virtgpu_drm.h6
-rw-r--r--include/uapi/linux/virtio_gpu.h3
-rw-r--r--include/video/pixel_format.h41
23 files changed, 1801 insertions, 128 deletions
diff --git a/include/drm/display/drm_dp_helper.h b/include/drm/display/drm_dp_helper.h
index 5ae4241959f2..d9614e2c8939 100644
--- a/include/drm/display/drm_dp_helper.h
+++ b/include/drm/display/drm_dp_helper.h
@@ -528,13 +528,72 @@ ssize_t drm_dp_dpcd_write(struct drm_dp_aux *aux, unsigned int offset,
void *buffer, size_t size);
/**
+ * drm_dp_dpcd_read_data() - read a series of bytes from the DPCD
+ * @aux: DisplayPort AUX channel (SST or MST)
+ * @offset: address of the (first) register to read
+ * @buffer: buffer to store the register values
+ * @size: number of bytes in @buffer
+ *
+ * Returns zero (0) on success, or a negative error
+ * code on failure. -EIO is returned if the request was NAKed by the sink or
+ * if the retry count was exceeded. If not all bytes were transferred, this
+ * function returns -EPROTO. Errors from the underlying AUX channel transfer
+ * function, with the exception of -EBUSY (which causes the transaction to
+ * be retried), are propagated to the caller.
+ */
+static inline int drm_dp_dpcd_read_data(struct drm_dp_aux *aux,
+ unsigned int offset,
+ void *buffer, size_t size)
+{
+ int ret;
+
+ ret = drm_dp_dpcd_read(aux, offset, buffer, size);
+ if (ret < 0)
+ return ret;
+ if (ret < size)
+ return -EPROTO;
+
+ return 0;
+}
+
+/**
+ * drm_dp_dpcd_write_data() - write a series of bytes to the DPCD
+ * @aux: DisplayPort AUX channel (SST or MST)
+ * @offset: address of the (first) register to write
+ * @buffer: buffer containing the values to write
+ * @size: number of bytes in @buffer
+ *
+ * Returns zero (0) on success, or a negative error
+ * code on failure. -EIO is returned if the request was NAKed by the sink or
+ * if the retry count was exceeded. If not all bytes were transferred, this
+ * function returns -EPROTO. Errors from the underlying AUX channel transfer
+ * function, with the exception of -EBUSY (which causes the transaction to
+ * be retried), are propagated to the caller.
+ */
+static inline int drm_dp_dpcd_write_data(struct drm_dp_aux *aux,
+ unsigned int offset,
+ void *buffer, size_t size)
+{
+ int ret;
+
+ ret = drm_dp_dpcd_write(aux, offset, buffer, size);
+ if (ret < 0)
+ return ret;
+ if (ret < size)
+ return -EPROTO;
+
+ return 0;
+}
+
+/**
* drm_dp_dpcd_readb() - read a single byte from the DPCD
* @aux: DisplayPort AUX channel
* @offset: address of the register to read
* @valuep: location where the value of the register will be stored
*
* Returns the number of bytes transferred (1) on success, or a negative
- * error code on failure.
+ * error code on failure. In most of the cases you should be using
+ * drm_dp_dpcd_read_byte() instead.
*/
static inline ssize_t drm_dp_dpcd_readb(struct drm_dp_aux *aux,
unsigned int offset, u8 *valuep)
@@ -549,7 +608,8 @@ static inline ssize_t drm_dp_dpcd_readb(struct drm_dp_aux *aux,
* @value: value to write to the register
*
* Returns the number of bytes transferred (1) on success, or a negative
- * error code on failure.
+ * error code on failure. In most of the cases you should be using
+ * drm_dp_dpcd_write_byte() instead.
*/
static inline ssize_t drm_dp_dpcd_writeb(struct drm_dp_aux *aux,
unsigned int offset, u8 value)
@@ -557,6 +617,34 @@ static inline ssize_t drm_dp_dpcd_writeb(struct drm_dp_aux *aux,
return drm_dp_dpcd_write(aux, offset, &value, 1);
}
+/**
+ * drm_dp_dpcd_read_byte() - read a single byte from the DPCD
+ * @aux: DisplayPort AUX channel
+ * @offset: address of the register to read
+ * @valuep: location where the value of the register will be stored
+ *
+ * Returns zero (0) on success, or a negative error code on failure.
+ */
+static inline int drm_dp_dpcd_read_byte(struct drm_dp_aux *aux,
+ unsigned int offset, u8 *valuep)
+{
+ return drm_dp_dpcd_read_data(aux, offset, valuep, 1);
+}
+
+/**
+ * drm_dp_dpcd_write_byte() - write a single byte to the DPCD
+ * @aux: DisplayPort AUX channel
+ * @offset: address of the register to write
+ * @value: value to write to the register
+ *
+ * Returns zero (0) on success, or a negative error code on failure.
+ */
+static inline int drm_dp_dpcd_write_byte(struct drm_dp_aux *aux,
+ unsigned int offset, u8 value)
+{
+ return drm_dp_dpcd_write_data(aux, offset, &value, 1);
+}
+
int drm_dp_read_dpcd_caps(struct drm_dp_aux *aux,
u8 dpcd[DP_RECEIVER_CAP_SIZE]);
@@ -566,6 +654,8 @@ int drm_dp_dpcd_read_link_status(struct drm_dp_aux *aux,
int drm_dp_dpcd_read_phy_link_status(struct drm_dp_aux *aux,
enum drm_dp_phy dp_phy,
u8 link_status[DP_LINK_STATUS_SIZE]);
+int drm_dp_link_power_up(struct drm_dp_aux *aux, unsigned char revision);
+int drm_dp_link_power_down(struct drm_dp_aux *aux, unsigned char revision);
int drm_dp_dpcd_write_payload(struct drm_dp_aux *aux,
int vcpid, u8 start_time_slot, u8 time_slot_count);
diff --git a/include/drm/drm_atomic.h b/include/drm/drm_atomic.h
index 4c673f0698fe..38636a593c9d 100644
--- a/include/drm/drm_atomic.h
+++ b/include/drm/drm_atomic.h
@@ -625,6 +625,9 @@ drm_atomic_get_old_connector_for_encoder(const struct drm_atomic_state *state,
struct drm_connector *
drm_atomic_get_new_connector_for_encoder(const struct drm_atomic_state *state,
struct drm_encoder *encoder);
+struct drm_connector *
+drm_atomic_get_connector_for_encoder(const struct drm_encoder *encoder,
+ struct drm_modeset_acquire_ctx *ctx);
struct drm_crtc *
drm_atomic_get_old_crtc_for_encoder(struct drm_atomic_state *state,
diff --git a/include/drm/drm_bridge.h b/include/drm/drm_bridge.h
index d4c75d59fa12..4e418a29a9ff 100644
--- a/include/drm/drm_bridge.h
+++ b/include/drm/drm_bridge.h
@@ -73,7 +73,7 @@ struct drm_bridge_funcs {
*
* Zero on success, error code on failure.
*/
- int (*attach)(struct drm_bridge *bridge,
+ int (*attach)(struct drm_bridge *bridge, struct drm_encoder *encoder,
enum drm_bridge_attach_flags flags);
/**
@@ -681,8 +681,10 @@ struct drm_bridge_funcs {
/**
* @hdmi_audio_startup:
*
- * Called when ASoC starts an audio stream setup. The
- * @hdmi_audio_startup() is optional.
+ * Called when ASoC starts an audio stream setup.
+ *
+ * This callback is optional, it can be implemented by bridges that
+ * set the @DRM_BRIDGE_OP_HDMI_AUDIO flag in their &drm_bridge->ops.
*
* Returns:
* 0 on success, a negative error code otherwise
@@ -693,8 +695,10 @@ struct drm_bridge_funcs {
/**
* @hdmi_audio_prepare:
* Configures HDMI-encoder for audio stream. Can be called multiple
- * times for each setup. Mandatory if HDMI audio is enabled in the
- * bridge's configuration.
+ * times for each setup.
+ *
+ * This callback is optional but it must be implemented by bridges that
+ * set the @DRM_BRIDGE_OP_HDMI_AUDIO flag in their &drm_bridge->ops.
*
* Returns:
* 0 on success, a negative error code otherwise
@@ -707,8 +711,10 @@ struct drm_bridge_funcs {
/**
* @hdmi_audio_shutdown:
*
- * Shut down the audio stream. Mandatory if HDMI audio is enabled in
- * the bridge's configuration.
+ * Shut down the audio stream.
+ *
+ * This callback is optional but it must be implemented by bridges that
+ * set the @DRM_BRIDGE_OP_HDMI_AUDIO flag in their &drm_bridge->ops.
*
* Returns:
* 0 on success, a negative error code otherwise
@@ -719,8 +725,10 @@ struct drm_bridge_funcs {
/**
* @hdmi_audio_mute_stream:
*
- * Mute/unmute HDMI audio stream. The @hdmi_audio_mute_stream callback
- * is optional.
+ * Mute/unmute HDMI audio stream.
+ *
+ * This callback is optional, it can be implemented by bridges that
+ * set the @DRM_BRIDGE_OP_HDMI_AUDIO flag in their &drm_bridge->ops.
*
* Returns:
* 0 on success, a negative error code otherwise
@@ -730,6 +738,65 @@ struct drm_bridge_funcs {
bool enable, int direction);
/**
+ * @dp_audio_startup:
+ *
+ * Called when ASoC starts a DisplayPort audio stream setup.
+ *
+ * This callback is optional, it can be implemented by bridges that
+ * set the @DRM_BRIDGE_OP_DP_AUDIO flag in their &drm_bridge->ops.
+ *
+ * Returns:
+ * 0 on success, a negative error code otherwise
+ */
+ int (*dp_audio_startup)(struct drm_connector *connector,
+ struct drm_bridge *bridge);
+
+ /**
+ * @dp_audio_prepare:
+ * Configures DisplayPort audio stream. Can be called multiple
+ * times for each setup.
+ *
+ * This callback is optional but it must be implemented by bridges that
+ * set the @DRM_BRIDGE_OP_DP_AUDIO flag in their &drm_bridge->ops.
+ *
+ * Returns:
+ * 0 on success, a negative error code otherwise
+ */
+ int (*dp_audio_prepare)(struct drm_connector *connector,
+ struct drm_bridge *bridge,
+ struct hdmi_codec_daifmt *fmt,
+ struct hdmi_codec_params *hparms);
+
+ /**
+ * @dp_audio_shutdown:
+ *
+ * Shut down the DisplayPort audio stream.
+ *
+ * This callback is optional but it must be implemented by bridges that
+ * set the @DRM_BRIDGE_OP_DP_AUDIO flag in their &drm_bridge->ops.
+ *
+ * Returns:
+ * 0 on success, a negative error code otherwise
+ */
+ void (*dp_audio_shutdown)(struct drm_connector *connector,
+ struct drm_bridge *bridge);
+
+ /**
+ * @dp_audio_mute_stream:
+ *
+ * Mute/unmute DisplayPort audio stream.
+ *
+ * This callback is optional, it can be implemented by bridges that
+ * set the @DRM_BRIDGE_OP_DP_AUDIO flag in their &drm_bridge->ops.
+ *
+ * Returns:
+ * 0 on success, a negative error code otherwise
+ */
+ int (*dp_audio_mute_stream)(struct drm_connector *connector,
+ struct drm_bridge *bridge,
+ bool enable, int direction);
+
+ /**
* @debugfs_init:
*
* Allows bridges to create bridge-specific debugfs files.
@@ -814,6 +881,32 @@ enum drm_bridge_ops {
* drivers.
*/
DRM_BRIDGE_OP_HDMI = BIT(4),
+ /**
+ * @DRM_BRIDGE_OP_HDMI_AUDIO: The bridge provides HDMI audio operations.
+ * Bridges that set this flag must implement the
+ * &drm_bridge_funcs->hdmi_audio_prepare and
+ * &drm_bridge_funcs->hdmi_audio_shutdown callbacks.
+ *
+ * Note: currently there can be at most one bridge in a chain that sets
+ * this bit. This is to simplify corresponding glue code in connector
+ * drivers. Also it is not possible to have a bridge in the chain that
+ * sets @DRM_BRIDGE_OP_DP_AUDIO if there is a bridge that sets this
+ * flag.
+ */
+ DRM_BRIDGE_OP_HDMI_AUDIO = BIT(5),
+ /**
+ * @DRM_BRIDGE_OP_DP_AUDIO: The bridge provides DisplayPort audio operations.
+ * Bridges that set this flag must implement the
+ * &drm_bridge_funcs->dp_audio_prepare and
+ * &drm_bridge_funcs->dp_audio_shutdown callbacks.
+ *
+ * Note: currently there can be at most one bridge in a chain that sets
+ * this bit. This is to simplify corresponding glue code in connector
+ * drivers. Also it is not possible to have a bridge in the chain that
+ * sets @DRM_BRIDGE_OP_HDMI_AUDIO if there is a bridge that sets this
+ * flag.
+ */
+ DRM_BRIDGE_OP_DP_AUDIO = BIT(6),
};
/**
@@ -840,6 +933,18 @@ struct drm_bridge {
const struct drm_bridge_timings *timings;
/** @funcs: control functions */
const struct drm_bridge_funcs *funcs;
+
+ /**
+ * @container: Pointer to the private driver struct embedding this
+ * @struct drm_bridge.
+ */
+ void *container;
+
+ /**
+ * @refcount: reference count of users referencing this bridge.
+ */
+ struct kref refcount;
+
/** @driver_private: pointer to the bridge driver's internal context */
void *driver_private;
/** @ops: bitmask of operations supported by the bridge */
@@ -914,23 +1019,28 @@ struct drm_bridge {
unsigned int max_bpc;
/**
- * @hdmi_audio_dev: device to be used as a parent for the HDMI Codec
+ * @hdmi_audio_dev: device to be used as a parent for the HDMI Codec if
+ * either of @DRM_BRIDGE_OP_HDMI_AUDIO or @DRM_BRIDGE_OP_DP_AUDIO is set.
*/
struct device *hdmi_audio_dev;
/**
* @hdmi_audio_max_i2s_playback_channels: maximum number of playback
- * I2S channels for the HDMI codec
+ * I2S channels for the @DRM_BRIDGE_OP_HDMI_AUDIO or
+ * @DRM_BRIDGE_OP_DP_AUDIO.
*/
int hdmi_audio_max_i2s_playback_channels;
/**
- * @hdmi_audio_spdif_playback: set if HDMI codec has S/PDIF playback port
+ * @hdmi_audio_spdif_playback: set if this bridge has S/PDIF playback
+ * port for @DRM_BRIDGE_OP_HDMI_AUDIO or @DRM_BRIDGE_OP_DP_AUDIO.
*/
unsigned int hdmi_audio_spdif_playback : 1;
/**
- * @hdmi_audio_dai_port: sound DAI port, -1 if it is not enabled
+ * @hdmi_audio_dai_port: sound DAI port for either of
+ * @DRM_BRIDGE_OP_HDMI_AUDIO and @DRM_BRIDGE_OP_DP_AUDIO, -1 if it is
+ * not used.
*/
int hdmi_audio_dai_port;
};
@@ -941,6 +1051,30 @@ drm_priv_to_bridge(struct drm_private_obj *priv)
return container_of(priv, struct drm_bridge, base);
}
+struct drm_bridge *drm_bridge_get(struct drm_bridge *bridge);
+void drm_bridge_put(struct drm_bridge *bridge);
+
+void *__devm_drm_bridge_alloc(struct device *dev, size_t size, size_t offset,
+ const struct drm_bridge_funcs *funcs);
+
+/**
+ * devm_drm_bridge_alloc - Allocate and initialize a bridge
+ * @dev: struct device of the bridge device
+ * @type: the type of the struct which contains struct &drm_bridge
+ * @member: the name of the &drm_bridge within @type
+ * @funcs: callbacks for this bridge
+ *
+ * The reference count of the returned bridge is initialized to 1. This
+ * reference will be automatically dropped via devm (by calling
+ * drm_bridge_put()) when @dev is removed.
+ *
+ * Returns:
+ * Pointer to new bridge, or ERR_PTR on failure.
+ */
+#define devm_drm_bridge_alloc(dev, type, member, funcs) \
+ ((type *)__devm_drm_bridge_alloc(dev, sizeof(type), \
+ offsetof(type, member), funcs))
+
void drm_bridge_add(struct drm_bridge *bridge);
int devm_drm_bridge_add(struct device *dev, struct drm_bridge *bridge);
void drm_bridge_remove(struct drm_bridge *bridge);
@@ -958,6 +1092,38 @@ static inline struct drm_bridge *of_drm_find_bridge(struct device_node *np)
#endif
/**
+ * drm_bridge_get_current_state() - Get the current bridge state
+ * @bridge: bridge object
+ *
+ * This function must be called with the modeset lock held.
+ *
+ * RETURNS:
+ *
+ * The current bridge state, or NULL if there is none.
+ */
+static inline struct drm_bridge_state *
+drm_bridge_get_current_state(struct drm_bridge *bridge)
+{
+ if (!bridge)
+ return NULL;
+
+ /*
+ * Only atomic bridges will have bridge->base initialized by
+ * drm_atomic_private_obj_init(), so we need to make sure we're
+ * working with one before we try to use the lock.
+ */
+ if (!bridge->funcs || !bridge->funcs->atomic_reset)
+ return NULL;
+
+ drm_modeset_lock_assert_held(&bridge->base.lock);
+
+ if (!bridge->base.state)
+ return NULL;
+
+ return drm_priv_to_bridge_state(bridge->base.state);
+}
+
+/**
* drm_bridge_get_next_bridge() - Get the next bridge in the chain
* @bridge: bridge object
*
@@ -1108,4 +1274,7 @@ static inline struct drm_bridge *drmm_of_get_bridge(struct drm_device *drm,
}
#endif
+void drm_bridge_debugfs_params(struct dentry *root);
+void drm_bridge_debugfs_encoder_params(struct dentry *root, struct drm_encoder *encoder);
+
#endif
diff --git a/include/drm/drm_bridge_helper.h b/include/drm/drm_bridge_helper.h
new file mode 100644
index 000000000000..6c35b479ec2a
--- /dev/null
+++ b/include/drm/drm_bridge_helper.h
@@ -0,0 +1,12 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#ifndef __DRM_BRIDGE_HELPER_H_
+#define __DRM_BRIDGE_HELPER_H_
+
+struct drm_bridge;
+struct drm_modeset_acquire_ctx;
+
+int drm_bridge_helper_reset_crtc(struct drm_bridge *bridge,
+ struct drm_modeset_acquire_ctx *ctx);
+
+#endif // __DRM_BRIDGE_HELPER_H_
diff --git a/include/drm/drm_device.h b/include/drm/drm_device.h
index 6ea54a578cda..e2f894f1b90a 100644
--- a/include/drm/drm_device.h
+++ b/include/drm/drm_device.h
@@ -65,6 +65,28 @@ struct drm_device {
struct device *dev;
/**
+ * @dma_dev:
+ *
+ * Device for DMA operations. Only required if the device @dev
+ * cannot perform DMA by itself. Should be NULL otherwise. Call
+ * drm_dev_dma_dev() to get the DMA device instead of using this
+ * field directly. Call drm_dev_set_dma_dev() to set this field.
+ *
+ * DRM devices are sometimes bound to virtual devices that cannot
+ * perform DMA by themselves. Drivers should set this field to the
+ * respective DMA controller.
+ *
+ * Devices on USB and other peripheral busses also cannot perform
+ * DMA by themselves. The @dma_dev field should point the bus
+ * controller that does DMA on behalve of such a device. Required
+ * for importing buffers via dma-buf.
+ *
+ * If set, the DRM core automatically releases the reference on the
+ * device.
+ */
+ struct device *dma_dev;
+
+ /**
* @managed:
*
* Managed resources linked to the lifetime of this &drm_device as
@@ -327,4 +349,23 @@ struct drm_device {
struct dentry *debugfs_root;
};
+void drm_dev_set_dma_dev(struct drm_device *dev, struct device *dma_dev);
+
+/**
+ * drm_dev_dma_dev - returns the DMA device for a DRM device
+ * @dev: DRM device
+ *
+ * Returns the DMA device of the given DRM device. By default, this
+ * the DRM device's parent. See drm_dev_set_dma_dev().
+ *
+ * Returns:
+ * A DMA-capable device for the DRM device.
+ */
+static inline struct device *drm_dev_dma_dev(struct drm_device *dev)
+{
+ if (dev->dma_dev)
+ return dev->dma_dev;
+ return dev->dev;
+}
+
#endif
diff --git a/include/drm/drm_edid.h b/include/drm/drm_edid.h
index eaac5e665892..b38409670868 100644
--- a/include/drm/drm_edid.h
+++ b/include/drm/drm_edid.h
@@ -437,7 +437,7 @@ bool drm_detect_monitor_audio(const struct edid *edid);
enum hdmi_quantization_range
drm_default_rgb_quant_range(const struct drm_display_mode *mode);
int drm_add_modes_noedid(struct drm_connector *connector,
- int hdisplay, int vdisplay);
+ unsigned int hdisplay, unsigned int vdisplay);
int drm_edid_header_is_valid(const void *edid);
bool drm_edid_is_valid(struct edid *edid);
diff --git a/include/drm/drm_gem.h b/include/drm/drm_gem.h
index 2bf893eabb4b..9b71f7a9f3f8 100644
--- a/include/drm/drm_gem.h
+++ b/include/drm/drm_gem.h
@@ -159,7 +159,8 @@ struct drm_gem_object_funcs {
* @vmap:
*
* Returns a virtual address for the buffer. Used by the
- * drm_gem_dmabuf_vmap() helper.
+ * drm_gem_dmabuf_vmap() helper. Called with a held GEM reservation
+ * lock.
*
* This callback is optional.
*/
@@ -169,7 +170,8 @@ struct drm_gem_object_funcs {
* @vunmap:
*
* Releases the address previously returned by @vmap. Used by the
- * drm_gem_dmabuf_vunmap() helper.
+ * drm_gem_dmabuf_vunmap() helper. Called with a held GEM reservation
+ * lock.
*
* This callback is optional.
*/
@@ -192,7 +194,8 @@ struct drm_gem_object_funcs {
* @evict:
*
* Evicts gem object out from memory. Used by the drm_gem_object_evict()
- * helper. Returns 0 on success, -errno otherwise.
+ * helper. Returns 0 on success, -errno otherwise. Called with a held
+ * GEM reservation lock.
*
* This callback is optional.
*/
@@ -537,8 +540,8 @@ void drm_gem_put_pages(struct drm_gem_object *obj, struct page **pages,
void drm_gem_lock(struct drm_gem_object *obj);
void drm_gem_unlock(struct drm_gem_object *obj);
-int drm_gem_vmap_unlocked(struct drm_gem_object *obj, struct iosys_map *map);
-void drm_gem_vunmap_unlocked(struct drm_gem_object *obj, struct iosys_map *map);
+int drm_gem_vmap(struct drm_gem_object *obj, struct iosys_map *map);
+void drm_gem_vunmap(struct drm_gem_object *obj, struct iosys_map *map);
int drm_gem_objects_lookup(struct drm_file *filp, void __user *bo_handles,
int count, struct drm_gem_object ***objs_out);
@@ -561,7 +564,7 @@ unsigned long drm_gem_lru_scan(struct drm_gem_lru *lru,
unsigned long *remaining,
bool (*shrink)(struct drm_gem_object *obj));
-int drm_gem_evict(struct drm_gem_object *obj);
+int drm_gem_evict_locked(struct drm_gem_object *obj);
/**
* drm_gem_object_is_shared_for_memory_stats - helper for shared memory stats
diff --git a/include/drm/drm_gem_shmem_helper.h b/include/drm/drm_gem_shmem_helper.h
index cef5a6b5a4d6..b4f993da3cae 100644
--- a/include/drm/drm_gem_shmem_helper.h
+++ b/include/drm/drm_gem_shmem_helper.h
@@ -37,7 +37,18 @@ struct drm_gem_shmem_object {
* Reference count on the pages table.
* The pages are put when the count reaches zero.
*/
- unsigned int pages_use_count;
+ refcount_t pages_use_count;
+
+ /**
+ * @pages_pin_count:
+ *
+ * Reference count on the pinned pages table.
+ *
+ * Pages are hard-pinned and reside in memory if count
+ * greater than zero. Otherwise, when count is zero, the pages are
+ * allowed to be evicted and purged by memory shrinker.
+ */
+ refcount_t pages_pin_count;
/**
* @madv: State for madvise
@@ -71,7 +82,7 @@ struct drm_gem_shmem_object {
* Reference count on the virtual address.
* The address are un-mapped when the count reaches zero.
*/
- unsigned int vmap_use_count;
+ refcount_t vmap_use_count;
/**
* @pages_mark_dirty_on_put:
@@ -102,28 +113,28 @@ struct drm_gem_shmem_object *drm_gem_shmem_create_with_mnt(struct drm_device *de
struct vfsmount *gemfs);
void drm_gem_shmem_free(struct drm_gem_shmem_object *shmem);
-void drm_gem_shmem_put_pages(struct drm_gem_shmem_object *shmem);
+void drm_gem_shmem_put_pages_locked(struct drm_gem_shmem_object *shmem);
int drm_gem_shmem_pin(struct drm_gem_shmem_object *shmem);
void drm_gem_shmem_unpin(struct drm_gem_shmem_object *shmem);
-int drm_gem_shmem_vmap(struct drm_gem_shmem_object *shmem,
- struct iosys_map *map);
-void drm_gem_shmem_vunmap(struct drm_gem_shmem_object *shmem,
- struct iosys_map *map);
+int drm_gem_shmem_vmap_locked(struct drm_gem_shmem_object *shmem,
+ struct iosys_map *map);
+void drm_gem_shmem_vunmap_locked(struct drm_gem_shmem_object *shmem,
+ struct iosys_map *map);
int drm_gem_shmem_mmap(struct drm_gem_shmem_object *shmem, struct vm_area_struct *vma);
int drm_gem_shmem_pin_locked(struct drm_gem_shmem_object *shmem);
void drm_gem_shmem_unpin_locked(struct drm_gem_shmem_object *shmem);
-int drm_gem_shmem_madvise(struct drm_gem_shmem_object *shmem, int madv);
+int drm_gem_shmem_madvise_locked(struct drm_gem_shmem_object *shmem, int madv);
static inline bool drm_gem_shmem_is_purgeable(struct drm_gem_shmem_object *shmem)
{
return (shmem->madv > 0) &&
- !shmem->vmap_use_count && shmem->sgt &&
+ !refcount_read(&shmem->pages_pin_count) && shmem->sgt &&
!shmem->base.dma_buf && !drm_gem_is_imported(&shmem->base);
}
-void drm_gem_shmem_purge(struct drm_gem_shmem_object *shmem);
+void drm_gem_shmem_purge_locked(struct drm_gem_shmem_object *shmem);
struct sg_table *drm_gem_shmem_get_sg_table(struct drm_gem_shmem_object *shmem);
struct sg_table *drm_gem_shmem_get_pages_sgt(struct drm_gem_shmem_object *shmem);
@@ -214,12 +225,12 @@ static inline struct sg_table *drm_gem_shmem_object_get_sg_table(struct drm_gem_
}
/*
- * drm_gem_shmem_object_vmap - GEM object function for drm_gem_shmem_vmap()
+ * drm_gem_shmem_object_vmap - GEM object function for drm_gem_shmem_vmap_locked()
* @obj: GEM object
* @map: Returns the kernel virtual address of the SHMEM GEM object's backing store.
*
- * This function wraps drm_gem_shmem_vmap(). Drivers that employ the shmem helpers should
- * use it as their &drm_gem_object_funcs.vmap handler.
+ * This function wraps drm_gem_shmem_vmap_locked(). Drivers that employ the shmem
+ * helpers should use it as their &drm_gem_object_funcs.vmap handler.
*
* Returns:
* 0 on success or a negative error code on failure.
@@ -229,7 +240,7 @@ static inline int drm_gem_shmem_object_vmap(struct drm_gem_object *obj,
{
struct drm_gem_shmem_object *shmem = to_drm_gem_shmem_obj(obj);
- return drm_gem_shmem_vmap(shmem, map);
+ return drm_gem_shmem_vmap_locked(shmem, map);
}
/*
@@ -237,15 +248,15 @@ static inline int drm_gem_shmem_object_vmap(struct drm_gem_object *obj,
* @obj: GEM object
* @map: Kernel virtual address where the SHMEM GEM object was mapped
*
- * This function wraps drm_gem_shmem_vunmap(). Drivers that employ the shmem helpers should
- * use it as their &drm_gem_object_funcs.vunmap handler.
+ * This function wraps drm_gem_shmem_vunmap_locked(). Drivers that employ the shmem
+ * helpers should use it as their &drm_gem_object_funcs.vunmap handler.
*/
static inline void drm_gem_shmem_object_vunmap(struct drm_gem_object *obj,
struct iosys_map *map)
{
struct drm_gem_shmem_object *shmem = to_drm_gem_shmem_obj(obj);
- drm_gem_shmem_vunmap(shmem, map);
+ drm_gem_shmem_vunmap_locked(shmem, map);
}
/**
diff --git a/include/drm/drm_kunit_helpers.h b/include/drm/drm_kunit_helpers.h
index 1c62d1d4458c..4948379237e9 100644
--- a/include/drm/drm_kunit_helpers.h
+++ b/include/drm/drm_kunit_helpers.h
@@ -9,6 +9,7 @@
#include <kunit/test.h>
+struct drm_connector;
struct drm_crtc_funcs;
struct drm_crtc_helper_funcs;
struct drm_device;
@@ -118,6 +119,13 @@ drm_kunit_helper_create_crtc(struct kunit *test,
const struct drm_crtc_funcs *funcs,
const struct drm_crtc_helper_funcs *helper_funcs);
+int drm_kunit_helper_enable_crtc_connector(struct kunit *test,
+ struct drm_device *drm,
+ struct drm_crtc *crtc,
+ struct drm_connector *connector,
+ const struct drm_display_mode *mode,
+ struct drm_modeset_acquire_ctx *ctx);
+
int drm_kunit_add_mode_destroy_action(struct kunit *test,
struct drm_display_mode *mode);
diff --git a/include/drm/drm_mipi_dsi.h b/include/drm/drm_mipi_dsi.h
index bd40a443385c..d6796ce9f5ff 100644
--- a/include/drm/drm_mipi_dsi.h
+++ b/include/drm/drm_mipi_dsi.h
@@ -293,6 +293,7 @@ void mipi_dsi_generic_write_multi(struct mipi_dsi_multi_context *ctx,
const void *payload, size_t size);
ssize_t mipi_dsi_generic_read(struct mipi_dsi_device *dsi, const void *params,
size_t num_params, void *data, size_t size);
+u32 drm_mipi_dsi_get_input_bus_fmt(enum mipi_dsi_pixel_format dsi_format);
#define mipi_dsi_msleep(ctx, delay) \
do { \
diff --git a/include/drm/drm_mode_config.h b/include/drm/drm_mode_config.h
index 271765e2e9f2..4b8f0370b79b 100644
--- a/include/drm/drm_mode_config.h
+++ b/include/drm/drm_mode_config.h
@@ -532,8 +532,8 @@ struct drm_mode_config {
*/
struct list_head privobj_list;
- int min_width, min_height;
- int max_width, max_height;
+ unsigned int min_width, min_height;
+ unsigned int max_width, max_height;
const struct drm_mode_config_funcs *funcs;
/* output poll support */
diff --git a/include/drm/drm_panel.h b/include/drm/drm_panel.h
index a9c042c8dea1..31d84f901c51 100644
--- a/include/drm/drm_panel.h
+++ b/include/drm/drm_panel.h
@@ -28,6 +28,7 @@
#include <linux/errno.h>
#include <linux/list.h>
#include <linux/mutex.h>
+#include <linux/kref.h>
struct backlight_device;
struct dentry;
@@ -266,12 +267,52 @@ struct drm_panel {
* If true then the panel has been enabled.
*/
bool enabled;
+
+ /**
+ * @container: Pointer to the private driver struct embedding this
+ * @struct drm_panel.
+ */
+ void *container;
+
+ /**
+ * @refcount: reference count of users referencing this panel.
+ */
+ struct kref refcount;
};
+void *__devm_drm_panel_alloc(struct device *dev, size_t size, size_t offset,
+ const struct drm_panel_funcs *funcs,
+ int connector_type);
+
+/**
+ * devm_drm_panel_alloc - Allocate and initialize a refcounted panel.
+ *
+ * @dev: struct device of the panel device
+ * @type: the type of the struct which contains struct &drm_panel
+ * @member: the name of the &drm_panel within @type
+ * @funcs: callbacks for this panel
+ * @connector_type: the connector type (DRM_MODE_CONNECTOR_*) corresponding to
+ * the panel interface
+ *
+ * The reference count of the returned panel is initialized to 1. This
+ * reference will be automatically dropped via devm (by calling
+ * drm_panel_put()) when @dev is removed.
+ *
+ * Returns:
+ * Pointer to container structure embedding the panel, ERR_PTR on failure.
+ */
+#define devm_drm_panel_alloc(dev, type, member, funcs, connector_type) \
+ ((type *)__devm_drm_panel_alloc(dev, sizeof(type), \
+ offsetof(type, member), funcs, \
+ connector_type))
+
void drm_panel_init(struct drm_panel *panel, struct device *dev,
const struct drm_panel_funcs *funcs,
int connector_type);
+struct drm_panel *drm_panel_get(struct drm_panel *panel);
+void drm_panel_put(struct drm_panel *panel);
+
void drm_panel_add(struct drm_panel *panel);
void drm_panel_remove(struct drm_panel *panel);
diff --git a/include/drm/drm_probe_helper.h b/include/drm/drm_probe_helper.h
index d6ce7b218b77..840ae5f798c2 100644
--- a/include/drm/drm_probe_helper.h
+++ b/include/drm/drm_probe_helper.h
@@ -17,7 +17,7 @@ int drm_helper_probe_detect(struct drm_connector *connector,
struct drm_modeset_acquire_ctx *ctx,
bool force);
-int drmm_kms_helper_poll_init(struct drm_device *dev);
+void drmm_kms_helper_poll_init(struct drm_device *dev);
void drm_kms_helper_poll_init(struct drm_device *dev);
void drm_kms_helper_poll_fini(struct drm_device *dev);
bool drm_helper_hpd_irq_event(struct drm_device *dev);
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 50928a7ae98e..1a7e377d4cbb 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -383,8 +383,15 @@ struct drm_sched_job {
struct xarray dependencies;
};
+/**
+ * enum drm_gpu_sched_stat - the scheduler's status
+ *
+ * @DRM_GPU_SCHED_STAT_NONE: Reserved. Do not use.
+ * @DRM_GPU_SCHED_STAT_NOMINAL: Operation succeeded.
+ * @DRM_GPU_SCHED_STAT_ENODEV: Error: Device is not available anymore.
+ */
enum drm_gpu_sched_stat {
- DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
+ DRM_GPU_SCHED_STAT_NONE,
DRM_GPU_SCHED_STAT_NOMINAL,
DRM_GPU_SCHED_STAT_ENODEV,
};
@@ -410,10 +417,36 @@ struct drm_sched_backend_ops {
struct drm_sched_entity *s_entity);
/**
- * @run_job: Called to execute the job once all of the dependencies
- * have been resolved. This may be called multiple times, if
- * timedout_job() has happened and drm_sched_job_recovery()
- * decides to try it again.
+ * @run_job: Called to execute the job once all of the dependencies
+ * have been resolved.
+ *
+ * @sched_job: the job to run
+ *
+ * The deprecated drm_sched_resubmit_jobs() (called by &struct
+ * drm_sched_backend_ops.timedout_job) can invoke this again with the
+ * same parameters. Using this is discouraged because it violates
+ * dma_fence rules, notably dma_fence_init() has to be called on
+ * already initialized fences for a second time. Moreover, this is
+ * dangerous because attempts to allocate memory might deadlock with
+ * memory management code waiting for the reset to complete.
+ *
+ * TODO: Document what drivers should do / use instead.
+ *
+ * This method is called in a workqueue context - either from the
+ * submit_wq the driver passed through drm_sched_init(), or, if the
+ * driver passed NULL, a separate, ordered workqueue the scheduler
+ * allocated.
+ *
+ * Note that the scheduler expects to 'inherit' its own reference to
+ * this fence from the callback. It does not invoke an extra
+ * dma_fence_get() on it. Consequently, this callback must take a
+ * reference for the scheduler, and additional ones for the driver's
+ * respective needs.
+ *
+ * Return:
+ * * On success: dma_fence the driver must signal once the hardware has
+ * completed the job ("hardware fence").
+ * * On failure: NULL or an ERR_PTR.
*/
struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
@@ -421,43 +454,52 @@ struct drm_sched_backend_ops {
* @timedout_job: Called when a job has taken too long to execute,
* to trigger GPU recovery.
*
- * This method is called in a workqueue context.
+ * @sched_job: The job that has timed out
+ *
+ * Drivers typically issue a reset to recover from GPU hangs.
+ * This procedure looks very different depending on whether a firmware
+ * or a hardware scheduler is being used.
+ *
+ * For a FIRMWARE SCHEDULER, each ring has one scheduler, and each
+ * scheduler has one entity. Hence, the steps taken typically look as
+ * follows:
*
- * Drivers typically issue a reset to recover from GPU hangs, and this
- * procedure usually follows the following workflow:
+ * 1. Stop the scheduler using drm_sched_stop(). This will pause the
+ * scheduler workqueues and cancel the timeout work, guaranteeing
+ * that nothing is queued while the ring is being removed.
+ * 2. Remove the ring. The firmware will make sure that the
+ * corresponding parts of the hardware are resetted, and that other
+ * rings are not impacted.
+ * 3. Kill the entity and the associated scheduler.
*
- * 1. Stop the scheduler using drm_sched_stop(). This will park the
- * scheduler thread and cancel the timeout work, guaranteeing that
- * nothing is queued while we reset the hardware queue
- * 2. Try to gracefully stop non-faulty jobs (optional)
- * 3. Issue a GPU reset (driver-specific)
- * 4. Re-submit jobs using drm_sched_resubmit_jobs()
- * 5. Restart the scheduler using drm_sched_start(). At that point, new
- * jobs can be queued, and the scheduler thread is unblocked
+ *
+ * For a HARDWARE SCHEDULER, a scheduler instance schedules jobs from
+ * one or more entities to one ring. This implies that all entities
+ * associated with the affected scheduler cannot be torn down, because
+ * this would effectively also affect innocent userspace processes which
+ * did not submit faulty jobs (for example).
+ *
+ * Consequently, the procedure to recover with a hardware scheduler
+ * should look like this:
+ *
+ * 1. Stop all schedulers impacted by the reset using drm_sched_stop().
+ * 2. Kill the entity the faulty job stems from.
+ * 3. Issue a GPU reset on all faulty rings (driver-specific).
+ * 4. Re-submit jobs on all schedulers impacted by re-submitting them to
+ * the entities which are still alive.
+ * 5. Restart all schedulers that were stopped in step #1 using
+ * drm_sched_start().
*
* Note that some GPUs have distinct hardware queues but need to reset
* the GPU globally, which requires extra synchronization between the
- * timeout handler of the different &drm_gpu_scheduler. One way to
- * achieve this synchronization is to create an ordered workqueue
- * (using alloc_ordered_workqueue()) at the driver level, and pass this
- * queue to drm_sched_init(), to guarantee that timeout handlers are
- * executed sequentially. The above workflow needs to be slightly
- * adjusted in that case:
- *
- * 1. Stop all schedulers impacted by the reset using drm_sched_stop()
- * 2. Try to gracefully stop non-faulty jobs on all queues impacted by
- * the reset (optional)
- * 3. Issue a GPU reset on all faulty queues (driver-specific)
- * 4. Re-submit jobs on all schedulers impacted by the reset using
- * drm_sched_resubmit_jobs()
- * 5. Restart all schedulers that were stopped in step #1 using
- * drm_sched_start()
+ * timeout handlers of different schedulers. One way to achieve this
+ * synchronization is to create an ordered workqueue (using
+ * alloc_ordered_workqueue()) at the driver level, and pass this queue
+ * as drm_sched_init()'s @timeout_wq parameter. This will guarantee
+ * that timeout handlers are executed sequentially.
*
- * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
- * and the underlying driver has started or completed recovery.
+ * Return: The scheduler's status, defined by &enum drm_gpu_sched_stat
*
- * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
- * available, i.e. has been unplugged.
*/
enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
diff --git a/include/linux/dma-buf.h b/include/linux/dma-buf.h
index 36216d28d8bd..544f8f8c3f44 100644
--- a/include/linux/dma-buf.h
+++ b/include/linux/dma-buf.h
@@ -35,15 +35,6 @@ struct dma_buf_attachment;
*/
struct dma_buf_ops {
/**
- * @cache_sgt_mapping:
- *
- * If true the framework will cache the first mapping made for each
- * attachment. This avoids creating mappings for attachments multiple
- * times.
- */
- bool cache_sgt_mapping;
-
- /**
* @attach:
*
* This is called from dma_buf_attach() to make sure that a given
@@ -493,8 +484,6 @@ struct dma_buf_attach_ops {
* @dmabuf: buffer for this attachment.
* @dev: device attached to the buffer.
* @node: list of dma_buf_attachment, protected by dma_resv lock of the dmabuf.
- * @sgt: cached mapping.
- * @dir: direction of cached mapping.
* @peer2peer: true if the importer can handle peer resources without pages.
* @priv: exporter specific attachment data.
* @importer_ops: importer operations for this attachment, if provided
@@ -514,8 +503,6 @@ struct dma_buf_attachment {
struct dma_buf *dmabuf;
struct device *dev;
struct list_head node;
- struct sg_table *sgt;
- enum dma_data_direction dir;
bool peer2peer;
const struct dma_buf_attach_ops *importer_ops;
void *importer_priv;
@@ -583,20 +570,6 @@ static inline bool dma_buf_is_dynamic(struct dma_buf *dmabuf)
return !!dmabuf->ops->pin;
}
-/**
- * dma_buf_attachment_is_dynamic - check if a DMA-buf attachment uses dynamic
- * mappings
- * @attach: the DMA-buf attachment to check
- *
- * Returns true if a DMA-buf importer wants to call the map/unmap functions with
- * the dma_resv lock held.
- */
-static inline bool
-dma_buf_attachment_is_dynamic(struct dma_buf_attachment *attach)
-{
- return !!attach->importer_ops;
-}
-
struct dma_buf_attachment *dma_buf_attach(struct dma_buf *dmabuf,
struct device *dev);
struct dma_buf_attachment *
diff --git a/include/linux/dma-fence.h b/include/linux/dma-fence.h
index e7ad819962e3..b12776883d14 100644
--- a/include/linux/dma-fence.h
+++ b/include/linux/dma-fence.h
@@ -169,8 +169,8 @@ struct dma_fence_ops {
* implementation know that there is another driver waiting on the
* signal (ie. hw->sw case).
*
- * This function can be called from atomic context, but not
- * from irq context, so normal spinlocks can be used.
+ * This is called with irq's disabled, so only spinlocks which disable
+ * IRQ's can be used in the code outside of this callback.
*
* A return value of false indicates the fence already passed,
* or some failure occurred that made it impossible to enable
@@ -239,27 +239,6 @@ struct dma_fence_ops {
void (*release)(struct dma_fence *fence);
/**
- * @fence_value_str:
- *
- * Callback to fill in free-form debug info specific to this fence, like
- * the sequence number.
- *
- * This callback is optional.
- */
- void (*fence_value_str)(struct dma_fence *fence, char *str, int size);
-
- /**
- * @timeline_value_str:
- *
- * Fills in the current value of the timeline as a string, like the
- * sequence number. Note that the specific fence passed to this function
- * should not matter, drivers should only use it to look up the
- * corresponding timeline structures.
- */
- void (*timeline_value_str)(struct dma_fence *fence,
- char *str, int size);
-
- /**
* @set_deadline:
*
* Callback to allow a fence waiter to inform the fence signaler of
diff --git a/include/linux/screen_info.h b/include/linux/screen_info.h
index 6a4a3cec4638..923d68e07679 100644
--- a/include/linux/screen_info.h
+++ b/include/linux/screen_info.h
@@ -126,8 +126,17 @@ static inline unsigned int screen_info_video_type(const struct screen_info *si)
return VIDEO_TYPE_CGA;
}
+static inline u32 __screen_info_vesapm_info_base(const struct screen_info *si)
+{
+ if (si->vesapm_seg < 0xc000)
+ return 0;
+ return (si->vesapm_seg << 4) + si->vesapm_off;
+}
+
ssize_t screen_info_resources(const struct screen_info *si, struct resource *r, size_t num);
+u32 __screen_info_lfb_bits_per_pixel(const struct screen_info *si);
+
#if defined(CONFIG_PCI)
void screen_info_apply_fixups(void);
struct pci_dev *screen_info_pci_dev(const struct screen_info *si);
diff --git a/include/uapi/drm/asahi_drm.h b/include/uapi/drm/asahi_drm.h
new file mode 100644
index 000000000000..de67f1c603af
--- /dev/null
+++ b/include/uapi/drm/asahi_drm.h
@@ -0,0 +1,1194 @@
+/* SPDX-License-Identifier: MIT */
+/*
+ * Copyright (C) The Asahi Linux Contributors
+ * Copyright (C) 2018-2023 Collabora Ltd.
+ * Copyright (C) 2014-2018 Broadcom
+ */
+#ifndef _ASAHI_DRM_H_
+#define _ASAHI_DRM_H_
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+/**
+ * DOC: Introduction to the Asahi UAPI
+ *
+ * This documentation describes the Asahi IOCTLs.
+ *
+ * Just a few generic rules about the data passed to the Asahi IOCTLs (cribbed
+ * from Panthor):
+ *
+ * - Structures must be aligned on 64-bit/8-byte. If the object is not
+ * naturally aligned, a padding field must be added.
+ * - Fields must be explicitly aligned to their natural type alignment with
+ * pad[0..N] fields.
+ * - All padding fields will be checked by the driver to make sure they are
+ * zeroed.
+ * - Flags can be added, but not removed/replaced.
+ * - New fields can be added to the main structures (the structures
+ * directly passed to the ioctl). Those fields can be added at the end of
+ * the structure, or replace existing padding fields. Any new field being
+ * added must preserve the behavior that existed before those fields were
+ * added when a value of zero is passed.
+ * - New fields can be added to indirect objects (objects pointed by the
+ * main structure), iff those objects are passed a size to reflect the
+ * size known by the userspace driver (see
+ * drm_asahi_cmd_header::size).
+ * - If the kernel driver is too old to know some fields, those will be
+ * ignored if zero, and otherwise rejected (and so will be zero on output).
+ * - If userspace is too old to know some fields, those will be zeroed
+ * (input) before the structure is parsed by the kernel driver.
+ * - Each new flag/field addition must come with a driver version update so
+ * the userspace driver doesn't have to guess which flags are supported.
+ * - Structures should not contain unions, as this would defeat the
+ * extensibility of such structures.
+ * - IOCTLs can't be removed or replaced. New IOCTL IDs should be placed
+ * at the end of the drm_asahi_ioctl_id enum.
+ */
+
+/**
+ * enum drm_asahi_ioctl_id - IOCTL IDs
+ *
+ * Place new ioctls at the end, don't re-order, don't replace or remove entries.
+ *
+ * These IDs are not meant to be used directly. Use the DRM_IOCTL_ASAHI_xxx
+ * definitions instead.
+ */
+enum drm_asahi_ioctl_id {
+ /** @DRM_ASAHI_GET_PARAMS: Query device properties. */
+ DRM_ASAHI_GET_PARAMS = 0,
+
+ /** @DRM_ASAHI_GET_TIME: Query device time. */
+ DRM_ASAHI_GET_TIME,
+
+ /** @DRM_ASAHI_VM_CREATE: Create a GPU VM address space. */
+ DRM_ASAHI_VM_CREATE,
+
+ /** @DRM_ASAHI_VM_DESTROY: Destroy a VM. */
+ DRM_ASAHI_VM_DESTROY,
+
+ /** @DRM_ASAHI_VM_BIND: Bind/unbind memory to a VM. */
+ DRM_ASAHI_VM_BIND,
+
+ /** @DRM_ASAHI_GEM_CREATE: Create a buffer object. */
+ DRM_ASAHI_GEM_CREATE,
+
+ /**
+ * @DRM_ASAHI_GEM_MMAP_OFFSET: Get offset to pass to mmap() to map a
+ * given GEM handle.
+ */
+ DRM_ASAHI_GEM_MMAP_OFFSET,
+
+ /** @DRM_ASAHI_GEM_BIND_OBJECT: Bind memory as a special object */
+ DRM_ASAHI_GEM_BIND_OBJECT,
+
+ /** @DRM_ASAHI_QUEUE_CREATE: Create a scheduling queue. */
+ DRM_ASAHI_QUEUE_CREATE,
+
+ /** @DRM_ASAHI_QUEUE_DESTROY: Destroy a scheduling queue. */
+ DRM_ASAHI_QUEUE_DESTROY,
+
+ /** @DRM_ASAHI_SUBMIT: Submit commands to a queue. */
+ DRM_ASAHI_SUBMIT,
+};
+
+#define DRM_ASAHI_MAX_CLUSTERS 64
+
+/**
+ * struct drm_asahi_params_global - Global parameters.
+ *
+ * This struct may be queried by drm_asahi_get_params.
+ */
+struct drm_asahi_params_global {
+ /** @features: Feature bits from drm_asahi_feature */
+ __u64 features;
+
+ /** @gpu_generation: GPU generation, e.g. 13 for G13G */
+ __u32 gpu_generation;
+
+ /** @gpu_variant: GPU variant as a character, e.g. 'C' for G13C */
+ __u32 gpu_variant;
+
+ /**
+ * @gpu_revision: GPU revision in BCD, e.g. 0x00 for 'A0' or
+ * 0x21 for 'C1'
+ */
+ __u32 gpu_revision;
+
+ /** @chip_id: Chip ID in BCD, e.g. 0x8103 for T8103 */
+ __u32 chip_id;
+
+ /** @num_dies: Number of dies in the SoC */
+ __u32 num_dies;
+
+ /** @num_clusters_total: Number of GPU clusters (across all dies) */
+ __u32 num_clusters_total;
+
+ /**
+ * @num_cores_per_cluster: Number of logical cores per cluster
+ * (including inactive/nonexistent)
+ */
+ __u32 num_cores_per_cluster;
+
+ /** @max_frequency_khz: Maximum GPU core clock frequency */
+ __u32 max_frequency_khz;
+
+ /** @core_masks: Bitmask of present/enabled cores per cluster */
+ __u64 core_masks[DRM_ASAHI_MAX_CLUSTERS];
+
+ /**
+ * @vm_start: VM range start VMA. Together with @vm_end, this defines
+ * the window of valid GPU VAs. Userspace is expected to subdivide VAs
+ * out of this window.
+ *
+ * This window contains all virtual addresses that userspace needs to
+ * know about. There may be kernel-internal GPU VAs outside this range,
+ * but that detail is not relevant here.
+ */
+ __u64 vm_start;
+
+ /** @vm_end: VM range end VMA */
+ __u64 vm_end;
+
+ /**
+ * @vm_kernel_min_size: Minimum kernel VMA window size.
+ *
+ * When creating a VM, userspace is required to carve out a section of
+ * virtual addresses (within the range given by @vm_start and
+ * @vm_end). The kernel will allocate various internal structures
+ * within the specified VA range.
+ *
+ * Allowing userspace to choose the VA range for the kernel, rather than
+ * the kernel reserving VAs and requiring userspace to cope, can assist
+ * in implementing SVM.
+ */
+ __u64 vm_kernel_min_size;
+
+ /**
+ * @max_commands_per_submission: Maximum number of supported commands
+ * per submission. This mirrors firmware limits. Userspace must split up
+ * larger command buffers, which may require inserting additional
+ * synchronization.
+ */
+ __u32 max_commands_per_submission;
+
+ /**
+ * @max_attachments: Maximum number of drm_asahi_attachment's per
+ * command
+ */
+ __u32 max_attachments;
+
+ /**
+ * @command_timestamp_frequency_hz: Timebase frequency for timestamps
+ * written during command execution, specified via drm_asahi_timestamp
+ * structures. As this rate is controlled by the firmware, it is a
+ * queryable parameter.
+ *
+ * Userspace must divide by this frequency to convert timestamps to
+ * seconds, rather than hardcoding a particular firmware's rate.
+ */
+ __u64 command_timestamp_frequency_hz;
+};
+
+/**
+ * enum drm_asahi_feature - Feature bits
+ *
+ * This covers only features that userspace cannot infer from the architecture
+ * version. Most features don't need to be here.
+ */
+enum drm_asahi_feature {
+ /**
+ * @DRM_ASAHI_FEATURE_SOFT_FAULTS: GPU has "soft fault" enabled. Shader
+ * loads of unmapped memory will return zero. Shader stores to unmapped
+ * memory will be silently discarded. Note that only shader load/store
+ * is affected. Other hardware units are not affected, notably including
+ * texture sampling.
+ *
+ * Soft fault is set when initializing the GPU and cannot be runtime
+ * toggled. Therefore, it is exposed as a feature bit and not a
+ * userspace-settable flag on the VM. When soft fault is enabled,
+ * userspace can speculate memory accesses more aggressively.
+ */
+ DRM_ASAHI_FEATURE_SOFT_FAULTS = (1UL) << 0,
+};
+
+/**
+ * struct drm_asahi_get_params - Arguments passed to DRM_IOCTL_ASAHI_GET_PARAMS
+ */
+struct drm_asahi_get_params {
+ /** @param_group: Parameter group to fetch (MBZ) */
+ __u32 param_group;
+
+ /** @pad: MBZ */
+ __u32 pad;
+
+ /** @pointer: User pointer to write parameter struct */
+ __u64 pointer;
+
+ /**
+ * @size: Size of the user buffer. In case of older userspace, this may
+ * be less than sizeof(struct drm_asahi_params_global). The kernel will
+ * not write past the length specified here, allowing extensibility.
+ */
+ __u64 size;
+};
+
+/**
+ * struct drm_asahi_vm_create - Arguments passed to DRM_IOCTL_ASAHI_VM_CREATE
+ */
+struct drm_asahi_vm_create {
+ /**
+ * @kernel_start: Start of the kernel-reserved address range. See
+ * drm_asahi_params_global::vm_kernel_min_size.
+ *
+ * Both @kernel_start and @kernel_end must be within the range of
+ * valid VAs given by drm_asahi_params_global::vm_start and
+ * drm_asahi_params_global::vm_end. The size of the kernel range
+ * (@kernel_end - @kernel_start) must be at least
+ * drm_asahi_params_global::vm_kernel_min_size.
+ *
+ * Userspace must not bind any memory on this VM into this reserved
+ * range, it is for kernel use only.
+ */
+ __u64 kernel_start;
+
+ /**
+ * @kernel_end: End of the kernel-reserved address range. See
+ * @kernel_start.
+ */
+ __u64 kernel_end;
+
+ /** @vm_id: Returned VM ID */
+ __u32 vm_id;
+
+ /** @pad: MBZ */
+ __u32 pad;
+};
+
+/**
+ * struct drm_asahi_vm_destroy - Arguments passed to DRM_IOCTL_ASAHI_VM_DESTROY
+ */
+struct drm_asahi_vm_destroy {
+ /** @vm_id: VM ID to be destroyed */
+ __u32 vm_id;
+
+ /** @pad: MBZ */
+ __u32 pad;
+};
+
+/**
+ * enum drm_asahi_gem_flags - Flags for GEM creation
+ */
+enum drm_asahi_gem_flags {
+ /**
+ * @DRM_ASAHI_GEM_WRITEBACK: BO should be CPU-mapped as writeback.
+ *
+ * Map as writeback instead of write-combine. This optimizes for CPU
+ * reads.
+ */
+ DRM_ASAHI_GEM_WRITEBACK = (1L << 0),
+
+ /**
+ * @DRM_ASAHI_GEM_VM_PRIVATE: BO is private to this GPU VM (no exports).
+ */
+ DRM_ASAHI_GEM_VM_PRIVATE = (1L << 1),
+};
+
+/**
+ * struct drm_asahi_gem_create - Arguments passed to DRM_IOCTL_ASAHI_GEM_CREATE
+ */
+struct drm_asahi_gem_create {
+ /** @size: Size of the BO */
+ __u64 size;
+
+ /** @flags: Combination of drm_asahi_gem_flags flags. */
+ __u32 flags;
+
+ /**
+ * @vm_id: VM ID to assign to the BO, if DRM_ASAHI_GEM_VM_PRIVATE is set
+ */
+ __u32 vm_id;
+
+ /** @handle: Returned GEM handle for the BO */
+ __u32 handle;
+
+ /** @pad: MBZ */
+ __u32 pad;
+};
+
+/**
+ * struct drm_asahi_gem_mmap_offset - Arguments passed to
+ * DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET
+ */
+struct drm_asahi_gem_mmap_offset {
+ /** @handle: Handle for the object being mapped. */
+ __u32 handle;
+
+ /** @flags: Must be zero */
+ __u32 flags;
+
+ /** @offset: The fake offset to use for subsequent mmap call */
+ __u64 offset;
+};
+
+/**
+ * enum drm_asahi_bind_flags - Flags for GEM binding
+ */
+enum drm_asahi_bind_flags {
+ /**
+ * @DRM_ASAHI_BIND_UNBIND: Instead of binding a GEM object to the range,
+ * simply unbind the GPU VMA range.
+ */
+ DRM_ASAHI_BIND_UNBIND = (1L << 0),
+
+ /** @DRM_ASAHI_BIND_READ: Map BO with GPU read permission */
+ DRM_ASAHI_BIND_READ = (1L << 1),
+
+ /** @DRM_ASAHI_BIND_WRITE: Map BO with GPU write permission */
+ DRM_ASAHI_BIND_WRITE = (1L << 2),
+
+ /**
+ * @DRM_ASAHI_BIND_SINGLE_PAGE: Map a single page of the BO repeatedly
+ * across the VA range.
+ *
+ * This is useful to fill a VA range with scratch pages or zero pages.
+ * It is intended as a mechanism to accelerate sparse.
+ */
+ DRM_ASAHI_BIND_SINGLE_PAGE = (1L << 3),
+};
+
+/**
+ * struct drm_asahi_gem_bind_op - Description of a single GEM bind operation.
+ */
+struct drm_asahi_gem_bind_op {
+ /** @flags: Combination of drm_asahi_bind_flags flags. */
+ __u32 flags;
+
+ /** @handle: GEM object to bind (except for UNBIND) */
+ __u32 handle;
+
+ /**
+ * @offset: Offset into the object (except for UNBIND).
+ *
+ * For a regular bind, this is the beginning of the region of the GEM
+ * object to bind.
+ *
+ * For a single-page bind, this is the offset to the single page that
+ * will be repeatedly bound.
+ *
+ * Must be page-size aligned.
+ */
+ __u64 offset;
+
+ /**
+ * @range: Number of bytes to bind/unbind to @addr.
+ *
+ * Must be page-size aligned.
+ */
+ __u64 range;
+
+ /**
+ * @addr: Address to bind to.
+ *
+ * Must be page-size aligned.
+ */
+ __u64 addr;
+};
+
+/**
+ * struct drm_asahi_vm_bind - Arguments passed to
+ * DRM_IOCTL_ASAHI_VM_BIND
+ */
+struct drm_asahi_vm_bind {
+ /** @vm_id: The ID of the VM to bind to */
+ __u32 vm_id;
+
+ /** @num_binds: number of binds in this IOCTL. */
+ __u32 num_binds;
+
+ /**
+ * @stride: Stride in bytes between consecutive binds. This allows
+ * extensibility of drm_asahi_gem_bind_op.
+ */
+ __u32 stride;
+
+ /** @pad: MBZ */
+ __u32 pad;
+
+ /**
+ * @userptr: User pointer to an array of @num_binds structures of type
+ * @drm_asahi_gem_bind_op and size @stride bytes.
+ */
+ __u64 userptr;
+};
+
+/**
+ * enum drm_asahi_bind_object_op - Special object bind operation
+ */
+enum drm_asahi_bind_object_op {
+ /** @DRM_ASAHI_BIND_OBJECT_OP_BIND: Bind a BO as a special GPU object */
+ DRM_ASAHI_BIND_OBJECT_OP_BIND = 0,
+
+ /** @DRM_ASAHI_BIND_OBJECT_OP_UNBIND: Unbind a special GPU object */
+ DRM_ASAHI_BIND_OBJECT_OP_UNBIND = 1,
+};
+
+/**
+ * enum drm_asahi_bind_object_flags - Special object bind flags
+ */
+enum drm_asahi_bind_object_flags {
+ /**
+ * @DRM_ASAHI_BIND_OBJECT_USAGE_TIMESTAMPS: Map a BO as a timestamp
+ * buffer.
+ */
+ DRM_ASAHI_BIND_OBJECT_USAGE_TIMESTAMPS = (1L << 0),
+};
+
+/**
+ * struct drm_asahi_gem_bind_object - Arguments passed to
+ * DRM_IOCTL_ASAHI_GEM_BIND_OBJECT
+ */
+struct drm_asahi_gem_bind_object {
+ /** @op: Bind operation (enum drm_asahi_bind_object_op) */
+ __u32 op;
+
+ /** @flags: Combination of drm_asahi_bind_object_flags flags. */
+ __u32 flags;
+
+ /** @handle: GEM object to bind/unbind (BIND) */
+ __u32 handle;
+
+ /** @vm_id: The ID of the VM to operate on (MBZ currently) */
+ __u32 vm_id;
+
+ /** @offset: Offset into the object (BIND only) */
+ __u64 offset;
+
+ /** @range: Number of bytes to bind/unbind (BIND only) */
+ __u64 range;
+
+ /** @object_handle: Object handle (out for BIND, in for UNBIND) */
+ __u32 object_handle;
+
+ /** @pad: MBZ */
+ __u32 pad;
+};
+
+/**
+ * enum drm_asahi_cmd_type - Command type
+ */
+enum drm_asahi_cmd_type {
+ /**
+ * @DRM_ASAHI_CMD_RENDER: Render command, executing on the render
+ * subqueue. Combined vertex and fragment operation.
+ *
+ * Followed by a @drm_asahi_cmd_render payload.
+ */
+ DRM_ASAHI_CMD_RENDER = 0,
+
+ /**
+ * @DRM_ASAHI_CMD_COMPUTE: Compute command on the compute subqueue.
+ *
+ * Followed by a @drm_asahi_cmd_compute payload.
+ */
+ DRM_ASAHI_CMD_COMPUTE = 1,
+
+ /**
+ * @DRM_ASAHI_SET_VERTEX_ATTACHMENTS: Software command to set
+ * attachments for subsequent vertex shaders in the same submit.
+ *
+ * Followed by (possibly multiple) @drm_asahi_attachment payloads.
+ */
+ DRM_ASAHI_SET_VERTEX_ATTACHMENTS = 2,
+
+ /**
+ * @DRM_ASAHI_SET_FRAGMENT_ATTACHMENTS: Software command to set
+ * attachments for subsequent fragment shaders in the same submit.
+ *
+ * Followed by (possibly multiple) @drm_asahi_attachment payloads.
+ */
+ DRM_ASAHI_SET_FRAGMENT_ATTACHMENTS = 3,
+
+ /**
+ * @DRM_ASAHI_SET_COMPUTE_ATTACHMENTS: Software command to set
+ * attachments for subsequent compute shaders in the same submit.
+ *
+ * Followed by (possibly multiple) @drm_asahi_attachment payloads.
+ */
+ DRM_ASAHI_SET_COMPUTE_ATTACHMENTS = 4,
+};
+
+/**
+ * enum drm_asahi_priority - Scheduling queue priority.
+ *
+ * These priorities are forwarded to the firmware to influence firmware
+ * scheduling. The exact policy is ultimately decided by firmware, but
+ * these enums allow userspace to communicate the intentions.
+ */
+enum drm_asahi_priority {
+ /** @DRM_ASAHI_PRIORITY_LOW: Low priority queue. */
+ DRM_ASAHI_PRIORITY_LOW = 0,
+
+ /** @DRM_ASAHI_PRIORITY_MEDIUM: Medium priority queue. */
+ DRM_ASAHI_PRIORITY_MEDIUM = 1,
+
+ /**
+ * @DRM_ASAHI_PRIORITY_HIGH: High priority queue.
+ *
+ * Reserved for future extension.
+ */
+ DRM_ASAHI_PRIORITY_HIGH = 2,
+
+ /**
+ * @DRM_ASAHI_PRIORITY_REALTIME: Real-time priority queue.
+ *
+ * Reserved for future extension.
+ */
+ DRM_ASAHI_PRIORITY_REALTIME = 3,
+};
+
+/**
+ * struct drm_asahi_queue_create - Arguments passed to
+ * DRM_IOCTL_ASAHI_QUEUE_CREATE
+ */
+struct drm_asahi_queue_create {
+ /** @flags: MBZ */
+ __u32 flags;
+
+ /** @vm_id: The ID of the VM this queue is bound to */
+ __u32 vm_id;
+
+ /** @priority: One of drm_asahi_priority */
+ __u32 priority;
+
+ /** @queue_id: The returned queue ID */
+ __u32 queue_id;
+
+ /**
+ * @usc_exec_base: GPU base address for all USC binaries (shaders) on
+ * this queue. USC addresses are 32-bit relative to this 64-bit base.
+ *
+ * This sets the following registers on all queue commands:
+ *
+ * USC_EXEC_BASE_TA (vertex)
+ * USC_EXEC_BASE_ISP (fragment)
+ * USC_EXEC_BASE_CP (compute)
+ *
+ * While the hardware lets us configure these independently per command,
+ * we do not have a use case for this. Instead, we expect userspace to
+ * fix a 4GiB VA carveout for USC memory and pass its base address here.
+ */
+ __u64 usc_exec_base;
+};
+
+/**
+ * struct drm_asahi_queue_destroy - Arguments passed to
+ * DRM_IOCTL_ASAHI_QUEUE_DESTROY
+ */
+struct drm_asahi_queue_destroy {
+ /** @queue_id: The queue ID to be destroyed */
+ __u32 queue_id;
+
+ /** @pad: MBZ */
+ __u32 pad;
+};
+
+/**
+ * enum drm_asahi_sync_type - Sync item type
+ */
+enum drm_asahi_sync_type {
+ /** @DRM_ASAHI_SYNC_SYNCOBJ: Binary sync object */
+ DRM_ASAHI_SYNC_SYNCOBJ = 0,
+
+ /** @DRM_ASAHI_SYNC_TIMELINE_SYNCOBJ: Timeline sync object */
+ DRM_ASAHI_SYNC_TIMELINE_SYNCOBJ = 1,
+};
+
+/**
+ * struct drm_asahi_sync - Sync item
+ */
+struct drm_asahi_sync {
+ /** @sync_type: One of drm_asahi_sync_type */
+ __u32 sync_type;
+
+ /** @handle: The sync object handle */
+ __u32 handle;
+
+ /** @timeline_value: Timeline value for timeline sync objects */
+ __u64 timeline_value;
+};
+
+/**
+ * define DRM_ASAHI_BARRIER_NONE - Command index for no barrier
+ *
+ * This special value may be passed in to drm_asahi_command::vdm_barrier or
+ * drm_asahi_command::cdm_barrier to indicate that the respective subqueue
+ * should not wait on any previous work.
+ */
+#define DRM_ASAHI_BARRIER_NONE (0xFFFFu)
+
+/**
+ * struct drm_asahi_cmd_header - Top level command structure
+ *
+ * This struct is core to the command buffer definition and therefore is not
+ * extensible.
+ */
+struct drm_asahi_cmd_header {
+ /** @cmd_type: One of drm_asahi_cmd_type */
+ __u16 cmd_type;
+
+ /**
+ * @size: Size of this command, not including this header.
+ *
+ * For hardware commands, this enables extensibility of commands without
+ * requiring extra command types. Passing a command that is shorter
+ * than expected is explicitly allowed for backwards-compatibility.
+ * Truncated fields will be zeroed.
+ *
+ * For the synthetic attachment setting commands, this implicitly
+ * encodes the number of attachments. These commands take multiple
+ * fixed-size @drm_asahi_attachment structures as their payload, so size
+ * equals number of attachments * sizeof(struct drm_asahi_attachment).
+ */
+ __u16 size;
+
+ /**
+ * @vdm_barrier: VDM (render) command index to wait on.
+ *
+ * Barriers are indices relative to the beginning of a given submit. A
+ * barrier of 0 waits on commands submitted to the respective subqueue
+ * in previous submit ioctls. A barrier of N waits on N previous
+ * commands on the subqueue within the current submit ioctl. As a
+ * special case, passing @DRM_ASAHI_BARRIER_NONE avoids waiting on any
+ * commands in the subqueue.
+ *
+ * Examples:
+ *
+ * 0: This waits on all previous work.
+ *
+ * NONE: This does not wait for anything on this subqueue.
+ *
+ * 1: This waits on the first render command in the submit.
+ * This is valid only if there are multiple render commands in the
+ * same submit.
+ *
+ * Barriers are valid only for hardware commands. Synthetic software
+ * commands to set attachments must pass NONE here.
+ */
+ __u16 vdm_barrier;
+
+ /**
+ * @cdm_barrier: CDM (compute) command index to wait on.
+ *
+ * See @vdm_barrier, and replace VDM/render with CDM/compute.
+ */
+ __u16 cdm_barrier;
+};
+
+/**
+ * struct drm_asahi_submit - Arguments passed to DRM_IOCTL_ASAHI_SUBMIT
+ */
+struct drm_asahi_submit {
+ /**
+ * @syncs: An optional pointer to an array of drm_asahi_sync. The first
+ * @in_sync_count elements are in-syncs, then the remaining
+ * @out_sync_count elements are out-syncs. Using a single array with
+ * explicit partitioning simplifies handling.
+ */
+ __u64 syncs;
+
+ /**
+ * @cmdbuf: Pointer to the command buffer to submit.
+ *
+ * This is a flat command buffer. By design, it contains no CPU
+ * pointers, which makes it suitable for a virtgpu wire protocol without
+ * requiring any serializing/deserializing step.
+ *
+ * It consists of a series of commands. Each command begins with a
+ * fixed-size @drm_asahi_cmd_header header and is followed by a
+ * variable-length payload according to the type and size in the header.
+ *
+ * The combined count of "real" hardware commands must be nonzero and at
+ * most drm_asahi_params_global::max_commands_per_submission.
+ */
+ __u64 cmdbuf;
+
+ /** @flags: Flags for command submission (MBZ) */
+ __u32 flags;
+
+ /** @queue_id: The queue ID to be submitted to */
+ __u32 queue_id;
+
+ /**
+ * @in_sync_count: Number of sync objects to wait on before starting
+ * this job.
+ */
+ __u32 in_sync_count;
+
+ /**
+ * @out_sync_count: Number of sync objects to signal upon completion of
+ * this job.
+ */
+ __u32 out_sync_count;
+
+ /** @cmdbuf_size: Command buffer size in bytes */
+ __u32 cmdbuf_size;
+
+ /** @pad: MBZ */
+ __u32 pad;
+};
+
+/**
+ * struct drm_asahi_attachment - Describe an "attachment".
+ *
+ * Attachments are any memory written by shaders, notably including render
+ * target attachments written by the end-of-tile program. This is purely a hint
+ * about the accessed memory regions. It is optional to specify, which is
+ * fortunate as it cannot be specified precisely with bindless access anyway.
+ * But where possible, it's probably a good idea for userspace to include these
+ * hints, forwarded to the firmware.
+ *
+ * This struct is implicitly sized and therefore is not extensible.
+ */
+struct drm_asahi_attachment {
+ /** @pointer: Base address of the attachment */
+ __u64 pointer;
+
+ /** @size: Size of the attachment in bytes */
+ __u64 size;
+
+ /** @pad: MBZ */
+ __u32 pad;
+
+ /** @flags: MBZ */
+ __u32 flags;
+};
+
+enum drm_asahi_render_flags {
+ /**
+ * @DRM_ASAHI_RENDER_VERTEX_SCRATCH: A vertex stage shader uses scratch
+ * memory.
+ */
+ DRM_ASAHI_RENDER_VERTEX_SCRATCH = (1U << 0),
+
+ /**
+ * @DRM_ASAHI_RENDER_PROCESS_EMPTY_TILES: Process even empty tiles.
+ * This must be set when clearing render targets.
+ */
+ DRM_ASAHI_RENDER_PROCESS_EMPTY_TILES = (1U << 1),
+
+ /**
+ * @DRM_ASAHI_RENDER_NO_VERTEX_CLUSTERING: Run vertex stage on a single
+ * cluster (on multi-cluster GPUs)
+ *
+ * This harms performance but can workaround certain sync/coherency
+ * bugs, and therefore is useful for debugging.
+ */
+ DRM_ASAHI_RENDER_NO_VERTEX_CLUSTERING = (1U << 2),
+
+ /**
+ * @DRM_ASAHI_RENDER_DBIAS_IS_INT: Use integer depth bias formula.
+ *
+ * Graphics specifications contain two alternate formulas for depth
+ * bias, a float formula used with floating-point depth buffers and an
+ * integer formula using with unorm depth buffers. This flag specifies
+ * that the integer formula should be used. If omitted, the float
+ * formula is used instead.
+ *
+ * This corresponds to bit 18 of the relevant hardware control register,
+ * so we match that here for efficiency.
+ */
+ DRM_ASAHI_RENDER_DBIAS_IS_INT = (1U << 18),
+};
+
+/**
+ * struct drm_asahi_zls_buffer - Describe a depth or stencil buffer.
+ *
+ * These fields correspond to hardware registers in the ZLS (Z Load/Store) unit.
+ * There are three hardware registers for each field respectively for loads,
+ * stores, and partial renders. In practice, it makes sense to set all to the
+ * same values, except in exceptional cases not yet implemented in userspace, so
+ * we do not duplicate here for simplicity/efficiency.
+ *
+ * This struct is embedded in other structs and therefore is not extensible.
+ */
+struct drm_asahi_zls_buffer {
+ /** @base: Base address of the buffer */
+ __u64 base;
+
+ /**
+ * @comp_base: If the load buffer is compressed, address of the
+ * compression metadata section.
+ */
+ __u64 comp_base;
+
+ /**
+ * @stride: If layered rendering is enabled, the number of bytes
+ * between each layer of the buffer.
+ */
+ __u32 stride;
+
+ /**
+ * @comp_stride: If layered rendering is enabled, the number of bytes
+ * between each layer of the compression metadata.
+ */
+ __u32 comp_stride;
+};
+
+/**
+ * struct drm_asahi_timestamp - Describe a timestamp write.
+ *
+ * The firmware can optionally write the GPU timestamp at render pass
+ * granularities, but it needs to be mapped specially via
+ * DRM_IOCTL_ASAHI_GEM_BIND_OBJECT. This structure therefore describes where to
+ * write as a handle-offset pair, rather than a GPU address like normal.
+ *
+ * This struct is embedded in other structs and therefore is not extensible.
+ */
+struct drm_asahi_timestamp {
+ /**
+ * @handle: Handle of the timestamp buffer, or 0 to skip this
+ * timestamp. If nonzero, this must equal the value returned in
+ * drm_asahi_gem_bind_object::object_handle.
+ */
+ __u32 handle;
+
+ /** @offset: Offset to write into the timestamp buffer */
+ __u32 offset;
+};
+
+/**
+ * struct drm_asahi_timestamps - Describe timestamp writes.
+ *
+ * Each operation that can be timestamped, can be timestamped at the start and
+ * end. Therefore, drm_asahi_timestamp structs always come in pairs, bundled
+ * together into drm_asahi_timestamps.
+ *
+ * This struct is embedded in other structs and therefore is not extensible.
+ */
+struct drm_asahi_timestamps {
+ /** @start: Timestamp recorded at the start of the operation */
+ struct drm_asahi_timestamp start;
+
+ /** @end: Timestamp recorded at the end of the operation */
+ struct drm_asahi_timestamp end;
+};
+
+/**
+ * struct drm_asahi_helper_program - Describe helper program configuration.
+ *
+ * The helper program is a compute-like kernel required for various hardware
+ * functionality. Its most important role is dynamically allocating
+ * scratch/stack memory for individual subgroups, by partitioning a static
+ * allocation shared for the whole device. It is supplied by userspace via
+ * drm_asahi_helper_program and internally dispatched by the hardware as needed.
+ *
+ * This struct is embedded in other structs and therefore is not extensible.
+ */
+struct drm_asahi_helper_program {
+ /**
+ * @binary: USC address to the helper program binary. This is a tagged
+ * pointer with configuration in the bottom bits.
+ */
+ __u32 binary;
+
+ /** @cfg: Additional configuration bits for the helper program. */
+ __u32 cfg;
+
+ /**
+ * @data: Data passed to the helper program. This value is not
+ * interpreted by the kernel, firmware, or hardware in any way. It is
+ * simply a sideband for userspace, set with the submit ioctl and read
+ * via special registers inside the helper program.
+ *
+ * In practice, userspace will pass a 64-bit GPU VA here pointing to the
+ * actual arguments, which presumably don't fit in 64-bits.
+ */
+ __u64 data;
+};
+
+/**
+ * struct drm_asahi_bg_eot - Describe a background or end-of-tile program.
+ *
+ * The background and end-of-tile programs are dispatched by the hardware at the
+ * beginning and end of rendering. As the hardware "tilebuffer" is simply local
+ * memory, these programs are necessary to implement API-level render targets.
+ * The fragment-like background program is responsible for loading either the
+ * clear colour or the existing render target contents, while the compute-like
+ * end-of-tile program stores the tilebuffer contents to memory.
+ *
+ * This struct is embedded in other structs and therefore is not extensible.
+ */
+struct drm_asahi_bg_eot {
+ /**
+ * @usc: USC address of the hardware USC words binding resources
+ * (including images and uniforms) and the program itself. Note this is
+ * an additional layer of indirection compared to the helper program,
+ * avoiding the need for a sideband for data. This is a tagged pointer
+ * with additional configuration in the bottom bits.
+ */
+ __u32 usc;
+
+ /**
+ * @rsrc_spec: Resource specifier for the program. This is a packed
+ * hardware data structure describing the required number of registers,
+ * uniforms, bound textures, and bound samplers.
+ */
+ __u32 rsrc_spec;
+};
+
+/**
+ * struct drm_asahi_cmd_render - Command to submit 3D
+ *
+ * This command submits a single render pass. The hardware control stream may
+ * include many draws and subpasses, but within the command, the framebuffer
+ * dimensions and attachments are fixed.
+ *
+ * The hardware requires the firmware to set a large number of Control Registers
+ * setting up state at render pass granularity before each command rendering 3D.
+ * The firmware bundles this state into data structures. Unfortunately, we
+ * cannot expose either any of that directly to userspace, because the
+ * kernel-firmware ABI is not stable. Although we can guarantee the firmware
+ * updates in tandem with the kernel, we cannot break old userspace when
+ * upgrading the firmware and kernel. Therefore, we need to abstract well the
+ * data structures to avoid tying our hands with future firmwares.
+ *
+ * The bulk of drm_asahi_cmd_render therefore consists of values of hardware
+ * control registers, marshalled via the firmware interface.
+ *
+ * The framebuffer/tilebuffer dimensions are also specified here. In addition to
+ * being passed to the firmware/hardware, the kernel requires these dimensions
+ * to calculate various essential tiling-related data structures. It is
+ * unfortunate that our submits are heavier than on vendors with saner
+ * hardware-software interfaces. The upshot is all of this information is
+ * readily available to userspace with all current APIs.
+ *
+ * It looks odd - but it's not overly burdensome and it ensures we can remain
+ * compatible with old userspace.
+ */
+struct drm_asahi_cmd_render {
+ /** @flags: Combination of drm_asahi_render_flags flags. */
+ __u32 flags;
+
+ /**
+ * @isp_zls_pixels: ISP_ZLS_PIXELS register value. This contains the
+ * depth/stencil width/height, which may differ from the framebuffer
+ * width/height.
+ */
+ __u32 isp_zls_pixels;
+
+ /**
+ * @vdm_ctrl_stream_base: VDM_CTRL_STREAM_BASE register value. GPU
+ * address to the beginning of the VDM control stream.
+ */
+ __u64 vdm_ctrl_stream_base;
+
+ /** @vertex_helper: Helper program used for the vertex shader */
+ struct drm_asahi_helper_program vertex_helper;
+
+ /** @fragment_helper: Helper program used for the fragment shader */
+ struct drm_asahi_helper_program fragment_helper;
+
+ /**
+ * @isp_scissor_base: ISP_SCISSOR_BASE register value. GPU address of an
+ * array of scissor descriptors indexed in the render pass.
+ */
+ __u64 isp_scissor_base;
+
+ /**
+ * @isp_dbias_base: ISP_DBIAS_BASE register value. GPU address of an
+ * array of depth bias values indexed in the render pass.
+ */
+ __u64 isp_dbias_base;
+
+ /**
+ * @isp_oclqry_base: ISP_OCLQRY_BASE register value. GPU address of an
+ * array of occlusion query results written by the render pass.
+ */
+ __u64 isp_oclqry_base;
+
+ /** @depth: Depth buffer */
+ struct drm_asahi_zls_buffer depth;
+
+ /** @stencil: Stencil buffer */
+ struct drm_asahi_zls_buffer stencil;
+
+ /** @zls_ctrl: ZLS_CTRL register value */
+ __u64 zls_ctrl;
+
+ /** @ppp_multisamplectl: PPP_MULTISAMPLECTL register value */
+ __u64 ppp_multisamplectl;
+
+ /**
+ * @sampler_heap: Base address of the sampler heap. This heap is used
+ * for both vertex shaders and fragment shaders. The registers are
+ * per-stage, but there is no known use case for separate heaps.
+ */
+ __u64 sampler_heap;
+
+ /** @ppp_ctrl: PPP_CTRL register value */
+ __u32 ppp_ctrl;
+
+ /** @width_px: Framebuffer width in pixels */
+ __u16 width_px;
+
+ /** @height_px: Framebuffer height in pixels */
+ __u16 height_px;
+
+ /** @layers: Number of layers in the framebuffer */
+ __u16 layers;
+
+ /** @sampler_count: Number of samplers in the sampler heap. */
+ __u16 sampler_count;
+
+ /** @utile_width_px: Width of a logical tilebuffer tile in pixels */
+ __u8 utile_width_px;
+
+ /** @utile_height_px: Height of a logical tilebuffer tile in pixels */
+ __u8 utile_height_px;
+
+ /** @samples: # of samples in the framebuffer. Must be 1, 2, or 4. */
+ __u8 samples;
+
+ /** @sample_size_B: # of bytes in the tilebuffer required per sample. */
+ __u8 sample_size_B;
+
+ /**
+ * @isp_merge_upper_x: 32-bit float used in the hardware triangle
+ * merging. Calculate as: tan(60 deg) * width.
+ *
+ * Making these values UAPI avoids requiring floating-point calculations
+ * in the kernel in the hot path.
+ */
+ __u32 isp_merge_upper_x;
+
+ /**
+ * @isp_merge_upper_y: 32-bit float. Calculate as: tan(60 deg) * height.
+ * See @isp_merge_upper_x.
+ */
+ __u32 isp_merge_upper_y;
+
+ /** @bg: Background program run for each tile at the start */
+ struct drm_asahi_bg_eot bg;
+
+ /** @eot: End-of-tile program ran for each tile at the end */
+ struct drm_asahi_bg_eot eot;
+
+ /**
+ * @partial_bg: Background program ran at the start of each tile when
+ * resuming the render pass during a partial render.
+ */
+ struct drm_asahi_bg_eot partial_bg;
+
+ /**
+ * @partial_eot: End-of-tile program ran at the end of each tile when
+ * pausing the render pass during a partial render.
+ */
+ struct drm_asahi_bg_eot partial_eot;
+
+ /**
+ * @isp_bgobjdepth: ISP_BGOBJDEPTH register value. This is the depth
+ * buffer clear value, encoded in the depth buffer's format: either a
+ * 32-bit float or a 16-bit unorm (with upper bits zeroed).
+ */
+ __u32 isp_bgobjdepth;
+
+ /**
+ * @isp_bgobjvals: ISP_BGOBJVALS register value. The bottom 8-bits
+ * contain the stencil buffer clear value.
+ */
+ __u32 isp_bgobjvals;
+
+ /** @ts_vtx: Timestamps for the vertex portion of the render */
+ struct drm_asahi_timestamps ts_vtx;
+
+ /** @ts_frag: Timestamps for the fragment portion of the render */
+ struct drm_asahi_timestamps ts_frag;
+};
+
+/**
+ * struct drm_asahi_cmd_compute - Command to submit compute
+ *
+ * This command submits a control stream consisting of compute dispatches. There
+ * is essentially no limit on how many compute dispatches may be included in a
+ * single compute command, although timestamps are at command granularity.
+ */
+struct drm_asahi_cmd_compute {
+ /** @flags: MBZ */
+ __u32 flags;
+
+ /** @sampler_count: Number of samplers in the sampler heap. */
+ __u32 sampler_count;
+
+ /**
+ * @cdm_ctrl_stream_base: CDM_CTRL_STREAM_BASE register value. GPU
+ * address to the beginning of the CDM control stream.
+ */
+ __u64 cdm_ctrl_stream_base;
+
+ /**
+ * @cdm_ctrl_stream_end: GPU base address to the end of the hardware
+ * control stream. Note this only considers the first contiguous segment
+ * of the control stream, as the stream might jump elsewhere.
+ */
+ __u64 cdm_ctrl_stream_end;
+
+ /** @sampler_heap: Base address of the sampler heap. */
+ __u64 sampler_heap;
+
+ /** @helper: Helper program used for this compute command */
+ struct drm_asahi_helper_program helper;
+
+ /** @ts: Timestamps for the compute command */
+ struct drm_asahi_timestamps ts;
+};
+
+/**
+ * struct drm_asahi_get_time - Arguments passed to DRM_IOCTL_ASAHI_GET_TIME
+ */
+struct drm_asahi_get_time {
+ /** @flags: MBZ. */
+ __u64 flags;
+
+ /** @gpu_timestamp: On return, the GPU timestamp in nanoseconds. */
+ __u64 gpu_timestamp;
+};
+
+/**
+ * DRM_IOCTL_ASAHI() - Build an Asahi IOCTL number
+ * @__access: Access type. Must be R, W or RW.
+ * @__id: One of the DRM_ASAHI_xxx id.
+ * @__type: Suffix of the type being passed to the IOCTL.
+ *
+ * Don't use this macro directly, use the DRM_IOCTL_ASAHI_xxx
+ * values instead.
+ *
+ * Return: An IOCTL number to be passed to ioctl() from userspace.
+ */
+#define DRM_IOCTL_ASAHI(__access, __id, __type) \
+ DRM_IO ## __access(DRM_COMMAND_BASE + DRM_ASAHI_ ## __id, \
+ struct drm_asahi_ ## __type)
+
+/* Note: this is an enum so that it can be resolved by Rust bindgen. */
+enum {
+ DRM_IOCTL_ASAHI_GET_PARAMS = DRM_IOCTL_ASAHI(W, GET_PARAMS, get_params),
+ DRM_IOCTL_ASAHI_GET_TIME = DRM_IOCTL_ASAHI(WR, GET_TIME, get_time),
+ DRM_IOCTL_ASAHI_VM_CREATE = DRM_IOCTL_ASAHI(WR, VM_CREATE, vm_create),
+ DRM_IOCTL_ASAHI_VM_DESTROY = DRM_IOCTL_ASAHI(W, VM_DESTROY, vm_destroy),
+ DRM_IOCTL_ASAHI_VM_BIND = DRM_IOCTL_ASAHI(W, VM_BIND, vm_bind),
+ DRM_IOCTL_ASAHI_GEM_CREATE = DRM_IOCTL_ASAHI(WR, GEM_CREATE, gem_create),
+ DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET = DRM_IOCTL_ASAHI(WR, GEM_MMAP_OFFSET, gem_mmap_offset),
+ DRM_IOCTL_ASAHI_GEM_BIND_OBJECT = DRM_IOCTL_ASAHI(WR, GEM_BIND_OBJECT, gem_bind_object),
+ DRM_IOCTL_ASAHI_QUEUE_CREATE = DRM_IOCTL_ASAHI(WR, QUEUE_CREATE, queue_create),
+ DRM_IOCTL_ASAHI_QUEUE_DESTROY = DRM_IOCTL_ASAHI(W, QUEUE_DESTROY, queue_destroy),
+ DRM_IOCTL_ASAHI_SUBMIT = DRM_IOCTL_ASAHI(W, SUBMIT, submit),
+};
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* _ASAHI_DRM_H_ */
diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
index 7fba37b94401..e63a71d3c607 100644
--- a/include/uapi/drm/drm.h
+++ b/include/uapi/drm/drm.h
@@ -905,13 +905,17 @@ struct drm_syncobj_destroy {
};
#define DRM_SYNCOBJ_FD_TO_HANDLE_FLAGS_IMPORT_SYNC_FILE (1 << 0)
+#define DRM_SYNCOBJ_FD_TO_HANDLE_FLAGS_TIMELINE (1 << 1)
#define DRM_SYNCOBJ_HANDLE_TO_FD_FLAGS_EXPORT_SYNC_FILE (1 << 0)
+#define DRM_SYNCOBJ_HANDLE_TO_FD_FLAGS_TIMELINE (1 << 1)
struct drm_syncobj_handle {
__u32 handle;
__u32 flags;
__s32 fd;
__u32 pad;
+
+ __u64 point;
};
struct drm_syncobj_transfer {
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index e41a3cec6a9e..81202a50dc9e 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -422,6 +422,7 @@ extern "C" {
#define DRM_FORMAT_MOD_VENDOR_ALLWINNER 0x09
#define DRM_FORMAT_MOD_VENDOR_AMLOGIC 0x0a
#define DRM_FORMAT_MOD_VENDOR_MTK 0x0b
+#define DRM_FORMAT_MOD_VENDOR_APPLE 0x0c
/* add more to the end as needed */
@@ -1495,6 +1496,50 @@ drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)
#define DRM_FORMAT_MOD_MTK_16L_32S_TILE DRM_FORMAT_MOD_MTK(MTK_FMT_MOD_TILE_16L32S)
/*
+ * Apple GPU-tiled layouts.
+ *
+ * Apple GPUs support nonlinear tilings with optional lossless compression.
+ *
+ * GPU-tiled images are divided into 16KiB tiles:
+ *
+ * Bytes per pixel Tile size
+ * --------------- ---------
+ * 1 128x128
+ * 2 128x64
+ * 4 64x64
+ * 8 64x32
+ * 16 32x32
+ *
+ * Tiles are raster-order. Pixels within a tile are interleaved (Morton order).
+ *
+ * Compressed images pad the body to 128-bytes and are immediately followed by a
+ * metadata section. The metadata section rounds the image dimensions to
+ * powers-of-two and contains 8 bytes for each 16x16 compression subtile.
+ * Subtiles are interleaved (Morton order).
+ *
+ * All images are 128-byte aligned.
+ *
+ * These layouts fundamentally do not have meaningful strides. No matter how we
+ * specify strides for these layouts, userspace unaware of Apple image layouts
+ * will be unable to use correctly the specified stride for any purpose.
+ * Userspace aware of the image layouts do not use strides. The most "correct"
+ * convention would be setting the image stride to 0. Unfortunately, some
+ * software assumes the stride is at least (width * bytes per pixel). We
+ * therefore require that stride equals (width * bytes per pixel). Since the
+ * stride is arbitrary here, we pick the simplest convention.
+ *
+ * Although containing two sections, compressed image layouts are treated in
+ * software as a single plane. This is modelled after AFBC, a similar
+ * scheme. Attempting to separate the sections to be "explicit" in DRM would
+ * only generate more confusion, as software does not treat the image this way.
+ *
+ * For detailed information on the hardware image layouts, see
+ * https://docs.mesa3d.org/drivers/asahi.html#image-layouts
+ */
+#define DRM_FORMAT_MOD_APPLE_GPU_TILED fourcc_mod_code(APPLE, 1)
+#define DRM_FORMAT_MOD_APPLE_GPU_TILED_COMPRESSED fourcc_mod_code(APPLE, 2)
+
+/*
* AMD modifiers
*
* Memory layout:
diff --git a/include/uapi/drm/virtgpu_drm.h b/include/uapi/drm/virtgpu_drm.h
index c2ce71987e9b..9debb320c34b 100644
--- a/include/uapi/drm/virtgpu_drm.h
+++ b/include/uapi/drm/virtgpu_drm.h
@@ -163,6 +163,12 @@ struct drm_virtgpu_3d_wait {
__u32 flags;
};
+#define VIRTGPU_DRM_CAPSET_VIRGL 1
+#define VIRTGPU_DRM_CAPSET_VIRGL2 2
+#define VIRTGPU_DRM_CAPSET_GFXSTREAM_VULKAN 3
+#define VIRTGPU_DRM_CAPSET_VENUS 4
+#define VIRTGPU_DRM_CAPSET_CROSS_DOMAIN 5
+#define VIRTGPU_DRM_CAPSET_DRM 6
struct drm_virtgpu_get_caps {
__u32 cap_set_id;
__u32 cap_set_ver;
diff --git a/include/uapi/linux/virtio_gpu.h b/include/uapi/linux/virtio_gpu.h
index bf2c9cabd207..be109777d10d 100644
--- a/include/uapi/linux/virtio_gpu.h
+++ b/include/uapi/linux/virtio_gpu.h
@@ -309,8 +309,9 @@ struct virtio_gpu_cmd_submit {
#define VIRTIO_GPU_CAPSET_VIRGL 1
#define VIRTIO_GPU_CAPSET_VIRGL2 2
-/* 3 is reserved for gfxstream */
+#define VIRTIO_GPU_CAPSET_GFXSTREAM_VULKAN 3
#define VIRTIO_GPU_CAPSET_VENUS 4
+#define VIRTIO_GPU_CAPSET_CROSS_DOMAIN 5
#define VIRTIO_GPU_CAPSET_DRM 6
/* VIRTIO_GPU_CMD_GET_CAPSET_INFO */
diff --git a/include/video/pixel_format.h b/include/video/pixel_format.h
new file mode 100644
index 000000000000..b5104b2a3a13
--- /dev/null
+++ b/include/video/pixel_format.h
@@ -0,0 +1,41 @@
+/* SPDX-License-Identifier: GPL-2.0 */
+
+#ifndef VIDEO_PIXEL_FORMAT_H
+#define VIDEO_PIXEL_FORMAT_H
+
+struct pixel_format {
+ unsigned char bits_per_pixel;
+ bool indexed;
+ union {
+ struct {
+ struct {
+ unsigned char offset;
+ unsigned char length;
+ } alpha, red, green, blue;
+ };
+ struct {
+ unsigned char offset;
+ unsigned char length;
+ } index;
+ };
+};
+
+#define PIXEL_FORMAT_XRGB1555 \
+ { 16, false, { .alpha = {0, 0}, .red = {10, 5}, .green = {5, 5}, .blue = {0, 5} } }
+
+#define PIXEL_FORMAT_RGB565 \
+ { 16, false, { .alpha = {0, 0}, .red = {11, 5}, .green = {5, 6}, .blue = {0, 5} } }
+
+#define PIXEL_FORMAT_RGB888 \
+ { 24, false, { .alpha = {0, 0}, .red = {16, 8}, .green = {8, 8}, .blue = {0, 8} } }
+
+#define PIXEL_FORMAT_XRGB8888 \
+ { 32, false, { .alpha = {0, 0}, .red = {16, 8}, .green = {8, 8}, .blue = {0, 8} } }
+
+#define PIXEL_FORMAT_XBGR8888 \
+ { 32, false, { .alpha = {0, 0}, .red = {0, 8}, .green = {8, 8}, .blue = {16, 8} } }
+
+#define PIXEL_FORMAT_XRGB2101010 \
+ { 32, false, { .alpha = {0, 0}, .red = {20, 10}, .green = {10, 10}, .blue = {0, 10} } }
+
+#endif