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| author | Matthew Schwartz <matthew.schwartz@linux.dev> | 2025-10-21 02:09:34 +0300 |
|---|---|---|
| committer | Alex Deucher <alexander.deucher@amd.com> | 2025-10-28 16:47:53 +0300 |
| commit | 13ff4f63fcddfc84ec8632f1443936b00aa26725 (patch) | |
| tree | ad5ea66aef39568525a1092496f7964a9c85fc66 /include/linux/netdev_features.h | |
| parent | 214eb7e83d222ed542d41e23f3296ee71eedf31b (diff) | |
| download | linux-13ff4f63fcddfc84ec8632f1443936b00aa26725.tar.xz | |
drm/amd/display: Don't program BLNDGAM_MEM_PWR_FORCE when CM low-power is disabled on DCN30
Before commit 33056a97ae5e ("drm/amd/display: Remove double checks for
`debug.enable_mem_low_power.bits.cm`"), dpp3_program_blnd_lut(NULL)
checked the low-power debug flag before calling
dpp3_power_on_blnd_lut(false).
After commit 33056a97ae5e ("drm/amd/display: Remove double checks for
`debug.enable_mem_low_power.bits.cm`"), dpp3_program_blnd_lut(NULL)
unconditionally calls dpp3_power_on_blnd_lut(false). The BLNDGAM power
helper writes BLNDGAM_MEM_PWR_FORCE when CM low-power is disabled, causing
immediate SRAM power toggles instead of deferring at vupdate. This can
disrupt atomic color/LUT sequencing during transitions between
direct scanout and composition within gamescope's DRM backend on
Steam Deck OLED.
To fix this, leave the BLNDGAM power state unchanged when low-power is
disabled, matching dpp3_power_on_hdr3dlut and dpp3_power_on_shaper.
Fixes: 33056a97ae5e ("drm/amd/display: Remove double checks for `debug.enable_mem_low_power.bits.cm`")
Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev>
Reviewed-by: Harry Wentland <harry.wentland@amd.com>
Reviewed-by: Mario Limonciello <mario.limonciello@amd.com>
Signed-off-by: Mario Limonciello <mario.limonciello@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'include/linux/netdev_features.h')
0 files changed, 0 insertions, 0 deletions
