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| author | Nicolas Pitre <npitre@baylibre.com> | 2025-04-10 04:13:55 +0300 |
|---|---|---|
| committer | Greg Kroah-Hartman <gregkh@linuxfoundation.org> | 2025-04-11 17:55:54 +0300 |
| commit | e88391f730e46d208b7fb37b02611d24137af1ef (patch) | |
| tree | 873cad7808c4891a8d793e533663e887a0ad01cc /include/linux/debugobjects.h | |
| parent | 2acaf27cd7f4f32bfe8bf7335690618e2417e744 (diff) | |
| download | linux-e88391f730e46d208b7fb37b02611d24137af1ef.tar.xz | |
vt: properly support zero-width Unicode code points
Zero-width Unicode code points are causing misalignment in vertically
aligned content, disrupting the visual layout. Let's handle zero-width
code points more intelligently.
Double-width code points are stored in the screen grid followed by a white
space code point to create the expected screen layout. When a double-width
code point is followed by a zero-width code point in the console incoming
bytestream (e.g., an emoji with a presentation selector) then we may
replace the white space padding by that zero-width code point instead of
dropping it. This maximize screen content information while preserving
proper layout.
If a zero-width code point is preceded by a single-width code point then
the above trick is not possible and such zero-width code point must
be dropped.
VS16 (Variation Selector 16, U+FE0F) is special as it doubles the width
of the preceding single-width code point. We handle that case by giving
VS16 a width of 1 when that happens.
Signed-off-by: Nicolas Pitre <npitre@baylibre.com>
Link: https://lore.kernel.org/r/20250410011839.64418-4-nico@fluxnic.net
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'include/linux/debugobjects.h')
0 files changed, 0 insertions, 0 deletions
