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authorAl Viro <viro@zeniv.linux.org.uk>2008-08-18 05:05:42 +0400
committerH. Peter Anvin <hpa@zytor.com>2008-10-23 09:55:20 +0400
commitbb8985586b7a906e116db835c64773b7a7d51663 (patch)
treede93ae58e88cc563d95cc124a73f3930594c6100 /include/asm-x86/string_32.h
parent8ede0bdb63305d3353efd97e9af6210afb05734e (diff)
downloadlinux-bb8985586b7a906e116db835c64773b7a7d51663.tar.xz
x86, um: ... and asm-x86 move
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk> Signed-off-by: H. Peter Anvin <hpa@zytor.com>
Diffstat (limited to 'include/asm-x86/string_32.h')
-rw-r--r--include/asm-x86/string_32.h326
1 files changed, 0 insertions, 326 deletions
diff --git a/include/asm-x86/string_32.h b/include/asm-x86/string_32.h
deleted file mode 100644
index 487843ed245a..000000000000
--- a/include/asm-x86/string_32.h
+++ /dev/null
@@ -1,326 +0,0 @@
-#ifndef ASM_X86__STRING_32_H
-#define ASM_X86__STRING_32_H
-
-#ifdef __KERNEL__
-
-/* Let gcc decide whether to inline or use the out of line functions */
-
-#define __HAVE_ARCH_STRCPY
-extern char *strcpy(char *dest, const char *src);
-
-#define __HAVE_ARCH_STRNCPY
-extern char *strncpy(char *dest, const char *src, size_t count);
-
-#define __HAVE_ARCH_STRCAT
-extern char *strcat(char *dest, const char *src);
-
-#define __HAVE_ARCH_STRNCAT
-extern char *strncat(char *dest, const char *src, size_t count);
-
-#define __HAVE_ARCH_STRCMP
-extern int strcmp(const char *cs, const char *ct);
-
-#define __HAVE_ARCH_STRNCMP
-extern int strncmp(const char *cs, const char *ct, size_t count);
-
-#define __HAVE_ARCH_STRCHR
-extern char *strchr(const char *s, int c);
-
-#define __HAVE_ARCH_STRLEN
-extern size_t strlen(const char *s);
-
-static __always_inline void *__memcpy(void *to, const void *from, size_t n)
-{
- int d0, d1, d2;
- asm volatile("rep ; movsl\n\t"
- "movl %4,%%ecx\n\t"
- "andl $3,%%ecx\n\t"
- "jz 1f\n\t"
- "rep ; movsb\n\t"
- "1:"
- : "=&c" (d0), "=&D" (d1), "=&S" (d2)
- : "0" (n / 4), "g" (n), "1" ((long)to), "2" ((long)from)
- : "memory");
- return to;
-}
-
-/*
- * This looks ugly, but the compiler can optimize it totally,
- * as the count is constant.
- */
-static __always_inline void *__constant_memcpy(void *to, const void *from,
- size_t n)
-{
- long esi, edi;
- if (!n)
- return to;
-
- switch (n) {
- case 1:
- *(char *)to = *(char *)from;
- return to;
- case 2:
- *(short *)to = *(short *)from;
- return to;
- case 4:
- *(int *)to = *(int *)from;
- return to;
-
- case 3:
- *(short *)to = *(short *)from;
- *((char *)to + 2) = *((char *)from + 2);
- return to;
- case 5:
- *(int *)to = *(int *)from;
- *((char *)to + 4) = *((char *)from + 4);
- return to;
- case 6:
- *(int *)to = *(int *)from;
- *((short *)to + 2) = *((short *)from + 2);
- return to;
- case 8:
- *(int *)to = *(int *)from;
- *((int *)to + 1) = *((int *)from + 1);
- return to;
- }
-
- esi = (long)from;
- edi = (long)to;
- if (n >= 5 * 4) {
- /* large block: use rep prefix */
- int ecx;
- asm volatile("rep ; movsl"
- : "=&c" (ecx), "=&D" (edi), "=&S" (esi)
- : "0" (n / 4), "1" (edi), "2" (esi)
- : "memory"
- );
- } else {
- /* small block: don't clobber ecx + smaller code */
- if (n >= 4 * 4)
- asm volatile("movsl"
- : "=&D"(edi), "=&S"(esi)
- : "0"(edi), "1"(esi)
- : "memory");
- if (n >= 3 * 4)
- asm volatile("movsl"
- : "=&D"(edi), "=&S"(esi)
- : "0"(edi), "1"(esi)
- : "memory");
- if (n >= 2 * 4)
- asm volatile("movsl"
- : "=&D"(edi), "=&S"(esi)
- : "0"(edi), "1"(esi)
- : "memory");
- if (n >= 1 * 4)
- asm volatile("movsl"
- : "=&D"(edi), "=&S"(esi)
- : "0"(edi), "1"(esi)
- : "memory");
- }
- switch (n % 4) {
- /* tail */
- case 0:
- return to;
- case 1:
- asm volatile("movsb"
- : "=&D"(edi), "=&S"(esi)
- : "0"(edi), "1"(esi)
- : "memory");
- return to;
- case 2:
- asm volatile("movsw"
- : "=&D"(edi), "=&S"(esi)
- : "0"(edi), "1"(esi)
- : "memory");
- return to;
- default:
- asm volatile("movsw\n\tmovsb"
- : "=&D"(edi), "=&S"(esi)
- : "0"(edi), "1"(esi)
- : "memory");
- return to;
- }
-}
-
-#define __HAVE_ARCH_MEMCPY
-
-#ifdef CONFIG_X86_USE_3DNOW
-
-#include <asm/mmx.h>
-
-/*
- * This CPU favours 3DNow strongly (eg AMD Athlon)
- */
-
-static inline void *__constant_memcpy3d(void *to, const void *from, size_t len)
-{
- if (len < 512)
- return __constant_memcpy(to, from, len);
- return _mmx_memcpy(to, from, len);
-}
-
-static inline void *__memcpy3d(void *to, const void *from, size_t len)
-{
- if (len < 512)
- return __memcpy(to, from, len);
- return _mmx_memcpy(to, from, len);
-}
-
-#define memcpy(t, f, n) \
- (__builtin_constant_p((n)) \
- ? __constant_memcpy3d((t), (f), (n)) \
- : __memcpy3d((t), (f), (n)))
-
-#else
-
-/*
- * No 3D Now!
- */
-
-#define memcpy(t, f, n) \
- (__builtin_constant_p((n)) \
- ? __constant_memcpy((t), (f), (n)) \
- : __memcpy((t), (f), (n)))
-
-#endif
-
-#define __HAVE_ARCH_MEMMOVE
-void *memmove(void *dest, const void *src, size_t n);
-
-#define memcmp __builtin_memcmp
-
-#define __HAVE_ARCH_MEMCHR
-extern void *memchr(const void *cs, int c, size_t count);
-
-static inline void *__memset_generic(void *s, char c, size_t count)
-{
- int d0, d1;
- asm volatile("rep\n\t"
- "stosb"
- : "=&c" (d0), "=&D" (d1)
- : "a" (c), "1" (s), "0" (count)
- : "memory");
- return s;
-}
-
-/* we might want to write optimized versions of these later */
-#define __constant_count_memset(s, c, count) __memset_generic((s), (c), (count))
-
-/*
- * memset(x, 0, y) is a reasonably common thing to do, so we want to fill
- * things 32 bits at a time even when we don't know the size of the
- * area at compile-time..
- */
-static __always_inline
-void *__constant_c_memset(void *s, unsigned long c, size_t count)
-{
- int d0, d1;
- asm volatile("rep ; stosl\n\t"
- "testb $2,%b3\n\t"
- "je 1f\n\t"
- "stosw\n"
- "1:\ttestb $1,%b3\n\t"
- "je 2f\n\t"
- "stosb\n"
- "2:"
- : "=&c" (d0), "=&D" (d1)
- : "a" (c), "q" (count), "0" (count/4), "1" ((long)s)
- : "memory");
- return s;
-}
-
-/* Added by Gertjan van Wingerde to make minix and sysv module work */
-#define __HAVE_ARCH_STRNLEN
-extern size_t strnlen(const char *s, size_t count);
-/* end of additional stuff */
-
-#define __HAVE_ARCH_STRSTR
-extern char *strstr(const char *cs, const char *ct);
-
-/*
- * This looks horribly ugly, but the compiler can optimize it totally,
- * as we by now know that both pattern and count is constant..
- */
-static __always_inline
-void *__constant_c_and_count_memset(void *s, unsigned long pattern,
- size_t count)
-{
- switch (count) {
- case 0:
- return s;
- case 1:
- *(unsigned char *)s = pattern & 0xff;
- return s;
- case 2:
- *(unsigned short *)s = pattern & 0xffff;
- return s;
- case 3:
- *(unsigned short *)s = pattern & 0xffff;
- *((unsigned char *)s + 2) = pattern & 0xff;
- return s;
- case 4:
- *(unsigned long *)s = pattern;
- return s;
- }
-
-#define COMMON(x) \
- asm volatile("rep ; stosl" \
- x \
- : "=&c" (d0), "=&D" (d1) \
- : "a" (eax), "0" (count/4), "1" ((long)s) \
- : "memory")
-
- {
- int d0, d1;
-#if __GNUC__ == 4 && __GNUC_MINOR__ == 0
- /* Workaround for broken gcc 4.0 */
- register unsigned long eax asm("%eax") = pattern;
-#else
- unsigned long eax = pattern;
-#endif
-
- switch (count % 4) {
- case 0:
- COMMON("");
- return s;
- case 1:
- COMMON("\n\tstosb");
- return s;
- case 2:
- COMMON("\n\tstosw");
- return s;
- default:
- COMMON("\n\tstosw\n\tstosb");
- return s;
- }
- }
-
-#undef COMMON
-}
-
-#define __constant_c_x_memset(s, c, count) \
- (__builtin_constant_p(count) \
- ? __constant_c_and_count_memset((s), (c), (count)) \
- : __constant_c_memset((s), (c), (count)))
-
-#define __memset(s, c, count) \
- (__builtin_constant_p(count) \
- ? __constant_count_memset((s), (c), (count)) \
- : __memset_generic((s), (c), (count)))
-
-#define __HAVE_ARCH_MEMSET
-#define memset(s, c, count) \
- (__builtin_constant_p(c) \
- ? __constant_c_x_memset((s), (0x01010101UL * (unsigned char)(c)), \
- (count)) \
- : __memset((s), (c), (count)))
-
-/*
- * find the first occurrence of byte 'c', or 1 past the area if none
- */
-#define __HAVE_ARCH_MEMSCAN
-extern void *memscan(void *addr, int c, size_t size);
-
-#endif /* __KERNEL__ */
-
-#endif /* ASM_X86__STRING_32_H */