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authorDaniel Vetter <daniel.vetter@ffwll.ch>2016-07-19 10:27:29 +0300
committerDaniel Vetter <daniel.vetter@ffwll.ch>2016-07-19 10:27:29 +0300
commit2383050f6a3a2e00636eabfcf66445af653ddd80 (patch)
tree45e5eb04a8ac280ce36f0d1e4305c8d816ee2e70 /drivers/gpu/drm/vc4
parenta1bf09e69f8e938fef85f18c117ac390a48f7763 (diff)
parent2d635fded22b71381b01e194a59544f2e8d71ef0 (diff)
downloadlinux-2383050f6a3a2e00636eabfcf66445af653ddd80.tar.xz
Merge remote-tracking branch 'airlied/drm-next' into topic/drm-misc
Backmerge drm-next to be able to apply Chris' connector_unregister_all cleanup (need latest i915 and sun4i state for that). Also there's a trivial conflict in ttm_bo.c that git rerere fails to remember. Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Diffstat (limited to 'drivers/gpu/drm/vc4')
-rw-r--r--drivers/gpu/drm/vc4/vc4_crtc.c194
-rw-r--r--drivers/gpu/drm/vc4/vc4_dpi.c14
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c66
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h10
-rw-r--r--drivers/gpu/drm/vc4/vc4_hdmi.c13
-rw-r--r--drivers/gpu/drm/vc4/vc4_kms.c16
-rw-r--r--drivers/gpu/drm/vc4/vc4_plane.c8
-rw-r--r--drivers/gpu/drm/vc4/vc4_qpu_defines.h17
-rw-r--r--drivers/gpu/drm/vc4/vc4_regs.h26
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c13
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c449
11 files changed, 739 insertions, 87 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_crtc.c b/drivers/gpu/drm/vc4/vc4_crtc.c
index 4c0f26a644a3..8fc2b731b59a 100644
--- a/drivers/gpu/drm/vc4/vc4_crtc.c
+++ b/drivers/gpu/drm/vc4/vc4_crtc.c
@@ -46,12 +46,17 @@ struct vc4_crtc {
const struct vc4_crtc_data *data;
void __iomem *regs;
+ /* Timestamp at start of vblank irq - unaffected by lock delays. */
+ ktime_t t_vblank;
+
/* Which HVS channel we're using for our CRTC. */
int channel;
u8 lut_r[256];
u8 lut_g[256];
u8 lut_b[256];
+ /* Size in pixels of the COB memory allocated to this CRTC. */
+ u32 cob_size;
struct drm_pending_vblank_event *event;
};
@@ -146,6 +151,144 @@ int vc4_crtc_debugfs_regs(struct seq_file *m, void *unused)
}
#endif
+int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
+ unsigned int flags, int *vpos, int *hpos,
+ ktime_t *stime, ktime_t *etime,
+ const struct drm_display_mode *mode)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_crtc *vc4_crtc = vc4->crtc[crtc_id];
+ u32 val;
+ int fifo_lines;
+ int vblank_lines;
+ int ret = 0;
+
+ /*
+ * XXX Doesn't work well in interlaced mode yet, partially due
+ * to problems in vc4 kms or drm core interlaced mode handling,
+ * so disable for now in interlaced mode.
+ */
+ if (mode->flags & DRM_MODE_FLAG_INTERLACE)
+ return ret;
+
+ /* preempt_disable_rt() should go right here in PREEMPT_RT patchset. */
+
+ /* Get optional system timestamp before query. */
+ if (stime)
+ *stime = ktime_get();
+
+ /*
+ * Read vertical scanline which is currently composed for our
+ * pixelvalve by the HVS, and also the scaler status.
+ */
+ val = HVS_READ(SCALER_DISPSTATX(vc4_crtc->channel));
+
+ /* Get optional system timestamp after query. */
+ if (etime)
+ *etime = ktime_get();
+
+ /* preempt_enable_rt() should go right here in PREEMPT_RT patchset. */
+
+ /* Vertical position of hvs composed scanline. */
+ *vpos = VC4_GET_FIELD(val, SCALER_DISPSTATX_LINE);
+
+ /* No hpos info available. */
+ if (hpos)
+ *hpos = 0;
+
+ /* This is the offset we need for translating hvs -> pv scanout pos. */
+ fifo_lines = vc4_crtc->cob_size / mode->crtc_hdisplay;
+
+ if (fifo_lines > 0)
+ ret |= DRM_SCANOUTPOS_VALID;
+
+ /* HVS more than fifo_lines into frame for compositing? */
+ if (*vpos > fifo_lines) {
+ /*
+ * We are in active scanout and can get some meaningful results
+ * from HVS. The actual PV scanout can not trail behind more
+ * than fifo_lines as that is the fifo's capacity. Assume that
+ * in active scanout the HVS and PV work in lockstep wrt. HVS
+ * refilling the fifo and PV consuming from the fifo, ie.
+ * whenever the PV consumes and frees up a scanline in the
+ * fifo, the HVS will immediately refill it, therefore
+ * incrementing vpos. Therefore we choose HVS read position -
+ * fifo size in scanlines as a estimate of the real scanout
+ * position of the PV.
+ */
+ *vpos -= fifo_lines + 1;
+ if (mode->flags & DRM_MODE_FLAG_INTERLACE)
+ *vpos /= 2;
+
+ ret |= DRM_SCANOUTPOS_ACCURATE;
+ return ret;
+ }
+
+ /*
+ * Less: This happens when we are in vblank and the HVS, after getting
+ * the VSTART restart signal from the PV, just started refilling its
+ * fifo with new lines from the top-most lines of the new framebuffers.
+ * The PV does not scan out in vblank, so does not remove lines from
+ * the fifo, so the fifo will be full quickly and the HVS has to pause.
+ * We can't get meaningful readings wrt. scanline position of the PV
+ * and need to make things up in a approximative but consistent way.
+ */
+ ret |= DRM_SCANOUTPOS_IN_VBLANK;
+ vblank_lines = mode->crtc_vtotal - mode->crtc_vdisplay;
+
+ if (flags & DRM_CALLED_FROM_VBLIRQ) {
+ /*
+ * Assume the irq handler got called close to first
+ * line of vblank, so PV has about a full vblank
+ * scanlines to go, and as a base timestamp use the
+ * one taken at entry into vblank irq handler, so it
+ * is not affected by random delays due to lock
+ * contention on event_lock or vblank_time lock in
+ * the core.
+ */
+ *vpos = -vblank_lines;
+
+ if (stime)
+ *stime = vc4_crtc->t_vblank;
+ if (etime)
+ *etime = vc4_crtc->t_vblank;
+
+ /*
+ * If the HVS fifo is not yet full then we know for certain
+ * we are at the very beginning of vblank, as the hvs just
+ * started refilling, and the stime and etime timestamps
+ * truly correspond to start of vblank.
+ */
+ if ((val & SCALER_DISPSTATX_FULL) != SCALER_DISPSTATX_FULL)
+ ret |= DRM_SCANOUTPOS_ACCURATE;
+ } else {
+ /*
+ * No clue where we are inside vblank. Return a vpos of zero,
+ * which will cause calling code to just return the etime
+ * timestamp uncorrected. At least this is no worse than the
+ * standard fallback.
+ */
+ *vpos = 0;
+ }
+
+ return ret;
+}
+
+int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
+ int *max_error, struct timeval *vblank_time,
+ unsigned flags)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_crtc *vc4_crtc = vc4->crtc[crtc_id];
+ struct drm_crtc *crtc = &vc4_crtc->base;
+ struct drm_crtc_state *state = crtc->state;
+
+ /* Helper routine in DRM core does all the work: */
+ return drm_calc_vbltimestamp_from_scanoutpos(dev, crtc_id, max_error,
+ vblank_time, flags,
+ &state->adjusted_mode);
+}
+
static void vc4_crtc_destroy(struct drm_crtc *crtc)
{
drm_crtc_cleanup(crtc);
@@ -449,14 +592,6 @@ static void vc4_crtc_atomic_flush(struct drm_crtc *crtc,
WARN_ON_ONCE(dlist_next - dlist_start != vc4_state->mm.size);
- HVS_WRITE(SCALER_DISPLISTX(vc4_crtc->channel),
- vc4_state->mm.start);
-
- if (debug_dump_regs) {
- DRM_INFO("CRTC %d HVS after:\n", drm_crtc_index(crtc));
- vc4_hvs_dump_state(dev);
- }
-
if (crtc->state->event) {
unsigned long flags;
@@ -466,8 +601,20 @@ static void vc4_crtc_atomic_flush(struct drm_crtc *crtc,
spin_lock_irqsave(&dev->event_lock, flags);
vc4_crtc->event = crtc->state->event;
- spin_unlock_irqrestore(&dev->event_lock, flags);
crtc->state->event = NULL;
+
+ HVS_WRITE(SCALER_DISPLISTX(vc4_crtc->channel),
+ vc4_state->mm.start);
+
+ spin_unlock_irqrestore(&dev->event_lock, flags);
+ } else {
+ HVS_WRITE(SCALER_DISPLISTX(vc4_crtc->channel),
+ vc4_state->mm.start);
+ }
+
+ if (debug_dump_regs) {
+ DRM_INFO("CRTC %d HVS after:\n", drm_crtc_index(crtc));
+ vc4_hvs_dump_state(dev);
}
}
@@ -493,12 +640,17 @@ static void vc4_crtc_handle_page_flip(struct vc4_crtc *vc4_crtc)
{
struct drm_crtc *crtc = &vc4_crtc->base;
struct drm_device *dev = crtc->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_crtc_state *vc4_state = to_vc4_crtc_state(crtc->state);
+ u32 chan = vc4_crtc->channel;
unsigned long flags;
spin_lock_irqsave(&dev->event_lock, flags);
- if (vc4_crtc->event) {
+ if (vc4_crtc->event &&
+ (vc4_state->mm.start == HVS_READ(SCALER_DISPLACTX(chan)))) {
drm_crtc_send_vblank_event(crtc, vc4_crtc->event);
vc4_crtc->event = NULL;
+ drm_crtc_vblank_put(crtc);
}
spin_unlock_irqrestore(&dev->event_lock, flags);
}
@@ -510,6 +662,7 @@ static irqreturn_t vc4_crtc_irq_handler(int irq, void *data)
irqreturn_t ret = IRQ_NONE;
if (stat & PV_INT_VFP_START) {
+ vc4_crtc->t_vblank = ktime_get();
CRTC_WRITE(PV_INTSTAT, PV_INT_VFP_START);
drm_crtc_handle_vblank(&vc4_crtc->base);
vc4_crtc_handle_page_flip(vc4_crtc);
@@ -549,6 +702,7 @@ vc4_async_page_flip_complete(struct vc4_seqno_cb *cb)
spin_unlock_irqrestore(&dev->event_lock, flags);
}
+ drm_crtc_vblank_put(crtc);
drm_framebuffer_unreference(flip_state->fb);
kfree(flip_state);
@@ -591,6 +745,8 @@ static int vc4_async_page_flip(struct drm_crtc *crtc,
return ret;
}
+ WARN_ON(drm_crtc_vblank_get(crtc) != 0);
+
/* Immediately update the plane's legacy fb pointer, so that later
* modeset prep sees the state that will be present when the semaphore
* is released.
@@ -711,6 +867,22 @@ static void vc4_set_crtc_possible_masks(struct drm_device *drm,
}
}
+static void
+vc4_crtc_get_cob_allocation(struct vc4_crtc *vc4_crtc)
+{
+ struct drm_device *drm = vc4_crtc->base.dev;
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+ u32 dispbase = HVS_READ(SCALER_DISPBASEX(vc4_crtc->channel));
+ /* Top/base are supposed to be 4-pixel aligned, but the
+ * Raspberry Pi firmware fills the low bits (which are
+ * presumably ignored).
+ */
+ u32 top = VC4_GET_FIELD(dispbase, SCALER_DISPBASEX_TOP) & ~3;
+ u32 base = VC4_GET_FIELD(dispbase, SCALER_DISPBASEX_BASE) & ~3;
+
+ vc4_crtc->cob_size = top - base + 4;
+}
+
static int vc4_crtc_bind(struct device *dev, struct device *master, void *data)
{
struct platform_device *pdev = to_platform_device(dev);
@@ -787,6 +959,8 @@ static int vc4_crtc_bind(struct device *dev, struct device *master, void *data)
crtc->cursor = cursor_plane;
}
+ vc4_crtc_get_cob_allocation(vc4_crtc);
+
CRTC_WRITE(PV_INTEN, 0);
CRTC_WRITE(PV_INTSTAT, PV_INT_VFP_START);
ret = devm_request_irq(dev, platform_get_irq(pdev, 0),
diff --git a/drivers/gpu/drm/vc4/vc4_dpi.c b/drivers/gpu/drm/vc4/vc4_dpi.c
index dba1114297e4..275fedbdbd9e 100644
--- a/drivers/gpu/drm/vc4/vc4_dpi.c
+++ b/drivers/gpu/drm/vc4/vc4_dpi.c
@@ -227,14 +227,12 @@ static struct drm_connector *vc4_dpi_connector_init(struct drm_device *dev,
{
struct drm_connector *connector = NULL;
struct vc4_dpi_connector *dpi_connector;
- int ret = 0;
dpi_connector = devm_kzalloc(dev->dev, sizeof(*dpi_connector),
GFP_KERNEL);
- if (!dpi_connector) {
- ret = -ENOMEM;
- goto fail;
- }
+ if (!dpi_connector)
+ return ERR_PTR(-ENOMEM);
+
connector = &dpi_connector->base;
dpi_connector->encoder = dpi->encoder;
@@ -251,12 +249,6 @@ static struct drm_connector *vc4_dpi_connector_init(struct drm_device *dev,
drm_mode_connector_attach_encoder(connector, dpi->encoder);
return connector;
-
- fail:
- if (connector)
- vc4_dpi_connector_destroy(connector);
-
- return ERR_PTR(ret);
}
static const struct drm_encoder_funcs vc4_dpi_encoder_funcs = {
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 493bb580a413..8b42d31a7f0e 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -14,6 +14,7 @@
#include <linux/module.h>
#include <linux/of_platform.h>
#include <linux/platform_device.h>
+#include <linux/pm_runtime.h>
#include "drm_fb_cma_helper.h"
#include "uapi/drm/vc4_drm.h"
@@ -43,6 +44,49 @@ void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index)
return map;
}
+static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_vc4_get_param *args = data;
+ int ret;
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ switch (args->param) {
+ case DRM_VC4_PARAM_V3D_IDENT0:
+ ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ if (ret)
+ return ret;
+ args->value = V3D_READ(V3D_IDENT0);
+ pm_runtime_put(&vc4->v3d->pdev->dev);
+ break;
+ case DRM_VC4_PARAM_V3D_IDENT1:
+ ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ if (ret)
+ return ret;
+ args->value = V3D_READ(V3D_IDENT1);
+ pm_runtime_put(&vc4->v3d->pdev->dev);
+ break;
+ case DRM_VC4_PARAM_V3D_IDENT2:
+ ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ if (ret)
+ return ret;
+ args->value = V3D_READ(V3D_IDENT2);
+ pm_runtime_put(&vc4->v3d->pdev->dev);
+ break;
+ case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
+ args->value = true;
+ break;
+ default:
+ DRM_DEBUG("Unknown parameter %d\n", args->param);
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
static void vc4_lastclose(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
@@ -65,14 +109,15 @@ static const struct file_operations vc4_drm_fops = {
};
static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
- DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
- DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
DRM_ROOT_ONLY),
+ DRM_IOCTL_DEF_DRV(VC4_GET_PARAM, vc4_get_param_ioctl, DRM_RENDER_ALLOW),
};
static struct drm_driver vc4_drm_driver = {
@@ -90,7 +135,9 @@ static struct drm_driver vc4_drm_driver = {
.enable_vblank = vc4_enable_vblank,
.disable_vblank = vc4_disable_vblank,
- .get_vblank_counter = drm_vblank_count,
+ .get_vblank_counter = drm_vblank_no_hw_counter,
+ .get_scanout_position = vc4_crtc_get_scanoutpos,
+ .get_vblank_timestamp = vc4_crtc_get_vblank_timestamp,
#if defined(CONFIG_DEBUG_FS)
.debugfs_init = vc4_debugfs_init,
@@ -194,8 +241,6 @@ static int vc4_drm_bind(struct device *dev)
vc4_bo_cache_init(drm);
drm_mode_config_init(drm);
- if (ret)
- goto unref;
vc4_gem_init(drm);
@@ -217,7 +262,6 @@ unbind_all:
component_unbind_all(dev, drm);
gem_destroy:
vc4_gem_destroy(drm);
-unref:
drm_dev_unref(drm);
vc4_bo_cache_destroy(drm);
return ret;
@@ -245,8 +289,8 @@ static const struct component_master_ops vc4_drm_ops = {
static struct platform_driver *const component_drivers[] = {
&vc4_hdmi_driver,
&vc4_dpi_driver,
- &vc4_crtc_driver,
&vc4_hvs_driver,
+ &vc4_crtc_driver,
&vc4_v3d_driver,
};
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index c799baabc008..489e3de0c050 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -355,6 +355,9 @@ struct vc4_validated_shader_info {
uint32_t uniforms_src_size;
uint32_t num_texture_samples;
struct vc4_texture_sample_info *texture_samples;
+
+ uint32_t num_uniform_addr_offsets;
+ uint32_t *uniform_addr_offsets;
};
/**
@@ -415,6 +418,13 @@ extern struct platform_driver vc4_crtc_driver;
int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
+int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
+ unsigned int flags, int *vpos, int *hpos,
+ ktime_t *stime, ktime_t *etime,
+ const struct drm_display_mode *mode);
+int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
+ int *max_error, struct timeval *vblank_time,
+ unsigned flags);
/* vc4_debugfs.c */
int vc4_debugfs_init(struct drm_minor *minor);
diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c
index 68df91c3f860..4452f3631cac 100644
--- a/drivers/gpu/drm/vc4/vc4_hdmi.c
+++ b/drivers/gpu/drm/vc4/vc4_hdmi.c
@@ -456,12 +456,6 @@ static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data)
if (IS_ERR(hdmi->hd_regs))
return PTR_ERR(hdmi->hd_regs);
- ddc_node = of_parse_phandle(dev->of_node, "ddc", 0);
- if (!ddc_node) {
- DRM_ERROR("Failed to find ddc node in device tree\n");
- return -ENODEV;
- }
-
hdmi->pixel_clock = devm_clk_get(dev, "pixel");
if (IS_ERR(hdmi->pixel_clock)) {
DRM_ERROR("Failed to get pixel clock\n");
@@ -473,7 +467,14 @@ static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data)
return PTR_ERR(hdmi->hsm_clock);
}
+ ddc_node = of_parse_phandle(dev->of_node, "ddc", 0);
+ if (!ddc_node) {
+ DRM_ERROR("Failed to find ddc node in device tree\n");
+ return -ENODEV;
+ }
+
hdmi->ddc = of_find_i2c_adapter_by_node(ddc_node);
+ of_node_put(ddc_node);
if (!hdmi->ddc) {
DRM_DEBUG("Failed to get ddc i2c adapter by node\n");
return -EPROBE_DEFER;
diff --git a/drivers/gpu/drm/vc4/vc4_kms.c b/drivers/gpu/drm/vc4/vc4_kms.c
index 0fa3c8128875..4ac894d993cd 100644
--- a/drivers/gpu/drm/vc4/vc4_kms.c
+++ b/drivers/gpu/drm/vc4/vc4_kms.c
@@ -118,10 +118,18 @@ static int vc4_atomic_commit(struct drm_device *dev,
return -ENOMEM;
/* Make sure that any outstanding modesets have finished. */
- ret = down_interruptible(&vc4->async_modeset);
- if (ret) {
- kfree(c);
- return ret;
+ if (nonblock) {
+ ret = down_trylock(&vc4->async_modeset);
+ if (ret) {
+ kfree(c);
+ return -EBUSY;
+ }
+ } else {
+ ret = down_interruptible(&vc4->async_modeset);
+ if (ret) {
+ kfree(c);
+ return ret;
+ }
}
ret = drm_atomic_helper_prepare_planes(dev, state);
diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
index 5d2c3d9fd17a..29e4b400e25e 100644
--- a/drivers/gpu/drm/vc4/vc4_plane.c
+++ b/drivers/gpu/drm/vc4/vc4_plane.c
@@ -94,6 +94,14 @@ static const struct hvs_format {
.pixel_order = HVS_PIXEL_ORDER_ABGR, .has_alpha = true,
},
{
+ .drm = DRM_FORMAT_ABGR8888, .hvs = HVS_PIXEL_FORMAT_RGBA8888,
+ .pixel_order = HVS_PIXEL_ORDER_ARGB, .has_alpha = true,
+ },
+ {
+ .drm = DRM_FORMAT_XBGR8888, .hvs = HVS_PIXEL_FORMAT_RGBA8888,
+ .pixel_order = HVS_PIXEL_ORDER_ARGB, .has_alpha = false,
+ },
+ {
.drm = DRM_FORMAT_RGB565, .hvs = HVS_PIXEL_FORMAT_RGB565,
.pixel_order = HVS_PIXEL_ORDER_XRGB, .has_alpha = false,
},
diff --git a/drivers/gpu/drm/vc4/vc4_qpu_defines.h b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
index d5c2f3c85ebb..f4e795a0d3f6 100644
--- a/drivers/gpu/drm/vc4/vc4_qpu_defines.h
+++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
@@ -70,7 +70,7 @@ enum qpu_raddr {
QPU_R_ELEM_QPU = 38,
QPU_R_NOP,
QPU_R_XY_PIXEL_COORD = 41,
- QPU_R_MS_REV_FLAGS = 41,
+ QPU_R_MS_REV_FLAGS = 42,
QPU_R_VPM = 48,
QPU_R_VPM_LD_BUSY,
QPU_R_VPM_LD_WAIT,
@@ -230,6 +230,15 @@ enum qpu_unpack_r4 {
#define QPU_COND_MUL_SHIFT 46
#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
+#define QPU_BRANCH_COND_SHIFT 52
+#define QPU_BRANCH_COND_MASK QPU_MASK(55, 52)
+
+#define QPU_BRANCH_REL ((uint64_t)1 << 51)
+#define QPU_BRANCH_REG ((uint64_t)1 << 50)
+
+#define QPU_BRANCH_RADDR_A_SHIFT 45
+#define QPU_BRANCH_RADDR_A_MASK QPU_MASK(49, 45)
+
#define QPU_SF ((uint64_t)1 << 45)
#define QPU_WADDR_ADD_SHIFT 38
@@ -261,4 +270,10 @@ enum qpu_unpack_r4 {
#define QPU_OP_ADD_SHIFT 24
#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
+#define QPU_LOAD_IMM_SHIFT 0
+#define QPU_LOAD_IMM_MASK QPU_MASK(31, 0)
+
+#define QPU_BRANCH_TARGET_SHIFT 0
+#define QPU_BRANCH_TARGET_MASK QPU_MASK(31, 0)
+
#endif /* VC4_QPU_DEFINES_H */
diff --git a/drivers/gpu/drm/vc4/vc4_regs.h b/drivers/gpu/drm/vc4/vc4_regs.h
index 6163b95c5411..160942a9180e 100644
--- a/drivers/gpu/drm/vc4/vc4_regs.h
+++ b/drivers/gpu/drm/vc4/vc4_regs.h
@@ -341,6 +341,10 @@
#define SCALER_DISPLACT0 0x00000030
#define SCALER_DISPLACT1 0x00000034
#define SCALER_DISPLACT2 0x00000038
+#define SCALER_DISPLACTX(x) (SCALER_DISPLACT0 + \
+ (x) * (SCALER_DISPLACT1 - \
+ SCALER_DISPLACT0))
+
#define SCALER_DISPCTRL0 0x00000040
# define SCALER_DISPCTRLX_ENABLE BIT(31)
# define SCALER_DISPCTRLX_RESET BIT(30)
@@ -362,7 +366,6 @@
# define SCALER_DISPBKGND_FILL BIT(24)
#define SCALER_DISPSTAT0 0x00000048
-#define SCALER_DISPBASE0 0x0000004c
# define SCALER_DISPSTATX_MODE_MASK VC4_MASK(31, 30)
# define SCALER_DISPSTATX_MODE_SHIFT 30
# define SCALER_DISPSTATX_MODE_DISABLED 0
@@ -371,6 +374,24 @@
# define SCALER_DISPSTATX_MODE_EOF 3
# define SCALER_DISPSTATX_FULL BIT(29)
# define SCALER_DISPSTATX_EMPTY BIT(28)
+# define SCALER_DISPSTATX_FRAME_COUNT_MASK VC4_MASK(17, 12)
+# define SCALER_DISPSTATX_FRAME_COUNT_SHIFT 12
+# define SCALER_DISPSTATX_LINE_MASK VC4_MASK(11, 0)
+# define SCALER_DISPSTATX_LINE_SHIFT 0
+
+#define SCALER_DISPBASE0 0x0000004c
+/* Last pixel in the COB (display FIFO memory) allocated to this HVS
+ * channel. Must be 4-pixel aligned (and thus 4 pixels less than the
+ * next COB base).
+ */
+# define SCALER_DISPBASEX_TOP_MASK VC4_MASK(31, 16)
+# define SCALER_DISPBASEX_TOP_SHIFT 16
+/* First pixel in the COB (display FIFO memory) allocated to this HVS
+ * channel. Must be 4-pixel aligned.
+ */
+# define SCALER_DISPBASEX_BASE_MASK VC4_MASK(15, 0)
+# define SCALER_DISPBASEX_BASE_SHIFT 0
+
#define SCALER_DISPCTRL1 0x00000050
#define SCALER_DISPBKGND1 0x00000054
#define SCALER_DISPBKGNDX(x) (SCALER_DISPBKGND0 + \
@@ -381,6 +402,9 @@
(x) * (SCALER_DISPSTAT1 - \
SCALER_DISPSTAT0))
#define SCALER_DISPBASE1 0x0000005c
+#define SCALER_DISPBASEX(x) (SCALER_DISPBASE0 + \
+ (x) * (SCALER_DISPBASE1 - \
+ SCALER_DISPBASE0))
#define SCALER_DISPCTRL2 0x00000060
#define SCALER_DISPCTRLX(x) (SCALER_DISPCTRL0 + \
(x) * (SCALER_DISPCTRL1 - \
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 24c2c746e8f3..9ce1d0adf882 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -802,7 +802,7 @@ validate_gl_shader_rec(struct drm_device *dev,
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
uint32_t *texture_handles_u;
void *uniform_data_u;
- uint32_t tex;
+ uint32_t tex, uni;
*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
@@ -840,6 +840,17 @@ validate_gl_shader_rec(struct drm_device *dev,
}
}
+ /* Fill in the uniform slots that need this shader's
+ * start-of-uniforms address (used for resetting the uniform
+ * stream in the presence of control flow).
+ */
+ for (uni = 0;
+ uni < validated_shader->num_uniform_addr_offsets;
+ uni++) {
+ uint32_t o = validated_shader->uniform_addr_offsets[uni];
+ ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
+ }
+
*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
exec->uniforms_u += validated_shader->uniforms_src_size;
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index f67124b4c534..46527e989ce3 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -39,7 +39,17 @@
#include "vc4_drv.h"
#include "vc4_qpu_defines.h"
+#define LIVE_REG_COUNT (32 + 32 + 4)
+
struct vc4_shader_validation_state {
+ /* Current IP being validated. */
+ uint32_t ip;
+
+ /* IP at the end of the BO, do not read shader[max_ip] */
+ uint32_t max_ip;
+
+ uint64_t *shader;
+
struct vc4_texture_sample_info tmu_setup[2];
int tmu_write_count[2];
@@ -49,8 +59,30 @@ struct vc4_shader_validation_state {
*
* This is used for the validation of direct address memory reads.
*/
- uint32_t live_min_clamp_offsets[32 + 32 + 4];
- bool live_max_clamp_regs[32 + 32 + 4];
+ uint32_t live_min_clamp_offsets[LIVE_REG_COUNT];
+ bool live_max_clamp_regs[LIVE_REG_COUNT];
+ uint32_t live_immediates[LIVE_REG_COUNT];
+
+ /* Bitfield of which IPs are used as branch targets.
+ *
+ * Used for validation that the uniform stream is updated at the right
+ * points and clearing the texturing/clamping state.
+ */
+ unsigned long *branch_targets;
+
+ /* Set when entering a basic block, and cleared when the uniform
+ * address update is found. This is used to make sure that we don't
+ * read uniforms when the address is undefined.
+ */
+ bool needs_uniform_address_update;
+
+ /* Set when we find a backwards branch. If the branch is backwards,
+ * the taraget is probably doing an address reset to read uniforms,
+ * and so we need to be sure that a uniforms address is present in the
+ * stream, even if the shader didn't need to read uniforms in later
+ * basic blocks.
+ */
+ bool needs_uniform_address_for_loop;
};
static uint32_t
@@ -129,11 +161,11 @@ record_texture_sample(struct vc4_validated_shader_info *validated_shader,
}
static bool
-check_tmu_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+check_tmu_write(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
@@ -162,7 +194,7 @@ check_tmu_write(uint64_t inst,
return false;
}
- /* We assert that the the clamped address is the first
+ /* We assert that the clamped address is the first
* argument, and the UBO base address is the second argument.
* This is arbitrary, but simpler than supporting flipping the
* two either way.
@@ -212,8 +244,14 @@ check_tmu_write(uint64_t inst,
/* Since direct uses a RADDR uniform reference, it will get counted in
* check_instruction_reads()
*/
- if (!is_direct)
+ if (!is_direct) {
+ if (validation_state->needs_uniform_address_update) {
+ DRM_ERROR("Texturing with undefined uniform address\n");
+ return false;
+ }
+
validated_shader->uniforms_size += 4;
+ }
if (submit) {
if (!record_texture_sample(validated_shader,
@@ -227,23 +265,138 @@ check_tmu_write(uint64_t inst,
return true;
}
+static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader)
+{
+ uint32_t o = validated_shader->num_uniform_addr_offsets;
+ uint32_t num_uniforms = validated_shader->uniforms_size / 4;
+
+ validated_shader->uniform_addr_offsets =
+ krealloc(validated_shader->uniform_addr_offsets,
+ (o + 1) *
+ sizeof(*validated_shader->uniform_addr_offsets),
+ GFP_KERNEL);
+ if (!validated_shader->uniform_addr_offsets)
+ return false;
+
+ validated_shader->uniform_addr_offsets[o] = num_uniforms;
+ validated_shader->num_uniform_addr_offsets++;
+
+ return true;
+}
+
static bool
-check_reg_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+validate_uniform_address_write(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+{
+ uint64_t inst = validation_state->shader[validation_state->ip];
+ u32 add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
+ u32 raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ u32 raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ u32 add_lri = raddr_add_a_to_live_reg_index(inst);
+ /* We want our reset to be pointing at whatever uniform follows the
+ * uniforms base address.
+ */
+ u32 expected_offset = validated_shader->uniforms_size + 4;
+
+ /* We only support absolute uniform address changes, and we
+ * require that they be in the current basic block before any
+ * of its uniform reads.
+ *
+ * One could potentially emit more efficient QPU code, by
+ * noticing that (say) an if statement does uniform control
+ * flow for all threads and that the if reads the same number
+ * of uniforms on each side. However, this scheme is easy to
+ * validate so it's all we allow for now.
+ */
+
+ if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
+ DRM_ERROR("uniforms address change must be "
+ "normal math\n");
+ return false;
+ }
+
+ if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
+ DRM_ERROR("Uniform address reset must be an ADD.\n");
+ return false;
+ }
+
+ if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) {
+ DRM_ERROR("Uniform address reset must be unconditional.\n");
+ return false;
+ }
+
+ if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP &&
+ !(inst & QPU_PM)) {
+ DRM_ERROR("No packing allowed on uniforms reset\n");
+ return false;
+ }
+
+ if (add_lri == -1) {
+ DRM_ERROR("First argument of uniform address write must be "
+ "an immediate value.\n");
+ return false;
+ }
+
+ if (validation_state->live_immediates[add_lri] != expected_offset) {
+ DRM_ERROR("Resetting uniforms with offset %db instead of %db\n",
+ validation_state->live_immediates[add_lri],
+ expected_offset);
+ return false;
+ }
+
+ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
+ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
+ DRM_ERROR("Second argument of uniform address write must be "
+ "a uniform.\n");
+ return false;
+ }
+
+ validation_state->needs_uniform_address_update = false;
+ validation_state->needs_uniform_address_for_loop = false;
+ return require_uniform_address_uniform(validated_shader);
+}
+
+static bool
+check_reg_write(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ bool ws = inst & QPU_WS;
+ bool is_b = is_mul ^ ws;
+ u32 lri = waddr_to_live_reg_index(waddr, is_b);
+
+ if (lri != -1) {
+ uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
+ uint32_t cond_mul = QPU_GET_FIELD(inst, QPU_COND_MUL);
+
+ if (sig == QPU_SIG_LOAD_IMM &&
+ QPU_GET_FIELD(inst, QPU_PACK) == QPU_PACK_A_NOP &&
+ ((is_mul && cond_mul == QPU_COND_ALWAYS) ||
+ (!is_mul && cond_add == QPU_COND_ALWAYS))) {
+ validation_state->live_immediates[lri] =
+ QPU_GET_FIELD(inst, QPU_LOAD_IMM);
+ } else {
+ validation_state->live_immediates[lri] = ~0;
+ }
+ }
switch (waddr) {
case QPU_W_UNIFORMS_ADDRESS:
- /* XXX: We'll probably need to support this for reladdr, but
- * it's definitely a security-related one.
- */
- DRM_ERROR("uniforms address load unsupported\n");
- return false;
+ if (is_b) {
+ DRM_ERROR("relative uniforms address change "
+ "unsupported\n");
+ return false;
+ }
+
+ return validate_uniform_address_write(validated_shader,
+ validation_state,
+ is_mul);
case QPU_W_TLB_COLOR_MS:
case QPU_W_TLB_COLOR_ALL:
@@ -261,7 +414,7 @@ check_reg_write(uint64_t inst,
case QPU_W_TMU1_T:
case QPU_W_TMU1_R:
case QPU_W_TMU1_B:
- return check_tmu_write(inst, validated_shader, validation_state,
+ return check_tmu_write(validated_shader, validation_state,
is_mul);
case QPU_W_HOST_INT:
@@ -294,10 +447,10 @@ check_reg_write(uint64_t inst,
}
static void
-track_live_clamps(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+track_live_clamps(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
@@ -369,10 +522,10 @@ track_live_clamps(uint64_t inst,
}
static bool
-check_instruction_writes(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+check_instruction_writes(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
bool ok;
@@ -382,20 +535,44 @@ check_instruction_writes(uint64_t inst,
return false;
}
- ok = (check_reg_write(inst, validated_shader, validation_state,
- false) &&
- check_reg_write(inst, validated_shader, validation_state,
- true));
+ ok = (check_reg_write(validated_shader, validation_state, false) &&
+ check_reg_write(validated_shader, validation_state, true));
- track_live_clamps(inst, validated_shader, validation_state);
+ track_live_clamps(validated_shader, validation_state);
return ok;
}
static bool
-check_instruction_reads(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader)
+check_branch(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ int ip)
+{
+ int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+
+ if ((int)branch_imm < 0)
+ validation_state->needs_uniform_address_for_loop = true;
+
+ /* We don't want to have to worry about validation of this, and
+ * there's no need for it.
+ */
+ if (waddr_add != QPU_W_NOP || waddr_mul != QPU_W_NOP) {
+ DRM_ERROR("branch instruction at %d wrote a register.\n",
+ validation_state->ip);
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+check_instruction_reads(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
@@ -407,40 +584,204 @@ check_instruction_reads(uint64_t inst,
* already be OOM.
*/
validated_shader->uniforms_size += 4;
+
+ if (validation_state->needs_uniform_address_update) {
+ DRM_ERROR("Uniform read with undefined uniform "
+ "address\n");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/* Make sure that all branches are absolute and point within the shader, and
+ * note their targets for later.
+ */
+static bool
+vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t max_branch_target = 0;
+ bool found_shader_end = false;
+ int ip;
+ int shader_end_ip = 0;
+ int last_branch = -2;
+
+ for (ip = 0; ip < validation_state->max_ip; ip++) {
+ uint64_t inst = validation_state->shader[ip];
+ int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ uint32_t after_delay_ip = ip + 4;
+ uint32_t branch_target_ip;
+
+ if (sig == QPU_SIG_PROG_END) {
+ shader_end_ip = ip;
+ found_shader_end = true;
+ continue;
+ }
+
+ if (sig != QPU_SIG_BRANCH)
+ continue;
+
+ if (ip - last_branch < 4) {
+ DRM_ERROR("Branch at %d during delay slots\n", ip);
+ return false;
+ }
+ last_branch = ip;
+
+ if (inst & QPU_BRANCH_REG) {
+ DRM_ERROR("branching from register relative "
+ "not supported\n");
+ return false;
+ }
+
+ if (!(inst & QPU_BRANCH_REL)) {
+ DRM_ERROR("relative branching required\n");
+ return false;
+ }
+
+ /* The actual branch target is the instruction after the delay
+ * slots, plus whatever byte offset is in the low 32 bits of
+ * the instruction. Make sure we're not branching beyond the
+ * end of the shader object.
+ */
+ if (branch_imm % sizeof(inst) != 0) {
+ DRM_ERROR("branch target not aligned\n");
+ return false;
+ }
+
+ branch_target_ip = after_delay_ip + (branch_imm >> 3);
+ if (branch_target_ip >= validation_state->max_ip) {
+ DRM_ERROR("Branch at %d outside of shader (ip %d/%d)\n",
+ ip, branch_target_ip,
+ validation_state->max_ip);
+ return false;
+ }
+ set_bit(branch_target_ip, validation_state->branch_targets);
+
+ /* Make sure that the non-branching path is also not outside
+ * the shader.
+ */
+ if (after_delay_ip >= validation_state->max_ip) {
+ DRM_ERROR("Branch at %d continues past shader end "
+ "(%d/%d)\n",
+ ip, after_delay_ip, validation_state->max_ip);
+ return false;
+ }
+ set_bit(after_delay_ip, validation_state->branch_targets);
+ max_branch_target = max(max_branch_target, after_delay_ip);
+
+ /* There are two delay slots after program end is signaled
+ * that are still executed, then we're finished.
+ */
+ if (found_shader_end && ip == shader_end_ip + 2)
+ break;
+ }
+
+ if (max_branch_target > shader_end_ip) {
+ DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
+ return false;
}
return true;
}
+/* Resets any known state for the shader, used when we may be branched to from
+ * multiple locations in the program (or at shader start).
+ */
+static void
+reset_validation_state(struct vc4_shader_validation_state *validation_state)
+{
+ int i;
+
+ for (i = 0; i < 8; i++)
+ validation_state->tmu_setup[i / 4].p_offset[i % 4] = ~0;
+
+ for (i = 0; i < LIVE_REG_COUNT; i++) {
+ validation_state->live_min_clamp_offsets[i] = ~0;
+ validation_state->live_max_clamp_regs[i] = false;
+ validation_state->live_immediates[i] = ~0;
+ }
+}
+
+static bool
+texturing_in_progress(struct vc4_shader_validation_state *validation_state)
+{
+ return (validation_state->tmu_write_count[0] != 0 ||
+ validation_state->tmu_write_count[1] != 0);
+}
+
+static bool
+vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t ip = validation_state->ip;
+
+ if (!test_bit(ip, validation_state->branch_targets))
+ return true;
+
+ if (texturing_in_progress(validation_state)) {
+ DRM_ERROR("Branch target landed during TMU setup\n");
+ return false;
+ }
+
+ /* Reset our live values tracking, since this instruction may have
+ * multiple predecessors.
+ *
+ * One could potentially do analysis to determine that, for
+ * example, all predecessors have a live max clamp in the same
+ * register, but we don't bother with that.
+ */
+ reset_validation_state(validation_state);
+
+ /* Since we've entered a basic block from potentially multiple
+ * predecessors, we need the uniforms address to be updated before any
+ * unforms are read. We require that after any branch point, the next
+ * uniform to be loaded is a uniform address offset. That uniform's
+ * offset will be marked by the uniform address register write
+ * validation, or a one-off the end-of-program check.
+ */
+ validation_state->needs_uniform_address_update = true;
+
+ return true;
+}
+
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
{
bool found_shader_end = false;
int shader_end_ip = 0;
- uint32_t ip, max_ip;
- uint64_t *shader;
- struct vc4_validated_shader_info *validated_shader;
+ uint32_t ip;
+ struct vc4_validated_shader_info *validated_shader = NULL;
struct vc4_shader_validation_state validation_state;
- int i;
memset(&validation_state, 0, sizeof(validation_state));
+ validation_state.shader = shader_obj->vaddr;
+ validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t);
- for (i = 0; i < 8; i++)
- validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
- for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
- validation_state.live_min_clamp_offsets[i] = ~0;
+ reset_validation_state(&validation_state);
- shader = shader_obj->vaddr;
- max_ip = shader_obj->base.size / sizeof(uint64_t);
+ validation_state.branch_targets =
+ kcalloc(BITS_TO_LONGS(validation_state.max_ip),
+ sizeof(unsigned long), GFP_KERNEL);
+ if (!validation_state.branch_targets)
+ goto fail;
validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
if (!validated_shader)
- return NULL;
+ goto fail;
+
+ if (!vc4_validate_branches(&validation_state))
+ goto fail;
- for (ip = 0; ip < max_ip; ip++) {
- uint64_t inst = shader[ip];
+ for (ip = 0; ip < validation_state.max_ip; ip++) {
+ uint64_t inst = validation_state.shader[ip];
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ validation_state.ip = ip;
+
+ if (!vc4_handle_branch_target(&validation_state))
+ goto fail;
+
switch (sig) {
case QPU_SIG_NONE:
case QPU_SIG_WAIT_FOR_SCOREBOARD:
@@ -450,13 +791,14 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
case QPU_SIG_LOAD_TMU1:
case QPU_SIG_PROG_END:
case QPU_SIG_SMALL_IMM:
- if (!check_instruction_writes(inst, validated_shader,
+ if (!check_instruction_writes(validated_shader,
&validation_state)) {
DRM_ERROR("Bad write at ip %d\n", ip);
goto fail;
}
- if (!check_instruction_reads(inst, validated_shader))
+ if (!check_instruction_reads(validated_shader,
+ &validation_state))
goto fail;
if (sig == QPU_SIG_PROG_END) {
@@ -467,13 +809,18 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
break;
case QPU_SIG_LOAD_IMM:
- if (!check_instruction_writes(inst, validated_shader,
+ if (!check_instruction_writes(validated_shader,
&validation_state)) {
DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
goto fail;
}
break;
+ case QPU_SIG_BRANCH:
+ if (!check_branch(inst, validated_shader,
+ &validation_state, ip))
+ goto fail;
+ break;
default:
DRM_ERROR("Unsupported QPU signal %d at "
"instruction %d\n", sig, ip);
@@ -487,13 +834,28 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
break;
}
- if (ip == max_ip) {
+ if (ip == validation_state.max_ip) {
DRM_ERROR("shader failed to terminate before "
"shader BO end at %zd\n",
shader_obj->base.size);
goto fail;
}
+ /* If we did a backwards branch and we haven't emitted a uniforms
+ * reset since then, we still need the uniforms stream to have the
+ * uniforms address available so that the backwards branch can do its
+ * uniforms reset.
+ *
+ * We could potentially prove that the backwards branch doesn't
+ * contain any uses of uniforms until program exit, but that doesn't
+ * seem to be worth the trouble.
+ */
+ if (validation_state.needs_uniform_address_for_loop) {
+ if (!require_uniform_address_uniform(validated_shader))
+ goto fail;
+ validated_shader->uniforms_size += 4;
+ }
+
/* Again, no chance of integer overflow here because the worst case
* scenario is 8 bytes of uniforms plus handles per 8-byte
* instruction.
@@ -502,9 +864,12 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
(validated_shader->uniforms_size +
4 * validated_shader->num_texture_samples);
+ kfree(validation_state.branch_targets);
+
return validated_shader;
fail:
+ kfree(validation_state.branch_targets);
if (validated_shader) {
kfree(validated_shader->texture_samples);
kfree(validated_shader);