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authorDave Airlie <airlied@redhat.com>2016-11-17 02:43:56 +0300
committerDave Airlie <airlied@redhat.com>2016-11-17 02:43:56 +0300
commitb7c0e47d98249c2ddf21ea197b651093c6aaee00 (patch)
tree2209b84a346d987d65332016738a488ef1501b82 /drivers/gpu/drm/vc4/vc4_drv.c
parent25bfe018c1c57955e763ebfa2c1fa54283e426e9 (diff)
parentc778cc5df944291dcdb1ca7a6bb781fbc22550c5 (diff)
downloadlinux-b7c0e47d98249c2ddf21ea197b651093c6aaee00.tar.xz
Merge tag 'drm-vc4-next-2016-11-16' of https://github.com/anholt/linux into drm-next
This pull request brings in fragment shader threading and ETC1 support for vc4.
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_drv.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index eaf26d9b5f11..1dab9e5b3689 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -61,23 +61,28 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT0);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_V3D_IDENT1:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT1);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_V3D_IDENT2:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT2);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
+ case DRM_VC4_PARAM_SUPPORTS_ETC1:
+ case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
args->value = true;
break;
default: