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author | Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> | 2018-09-26 16:54:31 +0300 |
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committer | Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> | 2018-09-26 16:54:31 +0300 |
commit | aaccf3c97418f169afdbb5855e9cbcbda34e90fd (patch) | |
tree | 5d4207e67958bdbc23288cf30178692f5534e1a0 /drivers/gpu/drm/v3d/v3d_sched.c | |
parent | f39684524b391c5a7ed0ac44db4fec3357af1c5d (diff) | |
parent | 6bf4ca7fbc85d80446ac01c0d1d77db4d91a6d84 (diff) | |
download | linux-aaccf3c97418f169afdbb5855e9cbcbda34e90fd.tar.xz |
Merge tag 'v4.19-rc5' of https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux into fbdev-for-next
Sync with upstream (which now contains fbdev-v4.19 changes) to
prepare a base for fbdev-v4.20 changes.
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index b07bece9417d..a5501581d96b 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -14,8 +14,8 @@ * to the HW only when it has completed the last one, instead of * filling up the CT[01]Q FIFOs with jobs. Similarly, we use * v3d_job_dependency() to manage the dependency between bin and - * render, instead of having the clients submit jobs with using the - * HW's semaphores to interlock between them. + * render, instead of having the clients submit jobs using the HW's + * semaphores to interlock between them. */ #include <linux/kthread.h> @@ -114,8 +114,8 @@ static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job) v3d_invalidate_caches(v3d); fence = v3d_fence_create(v3d, q); - if (!fence) - return fence; + if (IS_ERR(fence)) + return NULL; if (job->done_fence) dma_fence_put(job->done_fence); @@ -153,7 +153,25 @@ v3d_job_timedout(struct drm_sched_job *sched_job) struct v3d_job *job = to_v3d_job(sched_job); struct v3d_exec_info *exec = job->exec; struct v3d_dev *v3d = exec->v3d; + enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER; enum v3d_queue q; + u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); + u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); + + /* If the current address or return address have changed, then + * the GPU has probably made progress and we should delay the + * reset. This could fail if the GPU got in an infinite loop + * in the CL, but that is pretty unlikely outside of an i-g-t + * testcase. + */ + if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) { + job->timedout_ctca = ctca; + job->timedout_ctra = ctra; + + schedule_delayed_work(&job->base.work_tdr, + job->base.sched->timeout); + return; + } mutex_lock(&v3d->reset_lock); |