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authorDave Airlie <airlied@redhat.com>2025-04-18 01:38:26 +0300
committerDave Airlie <airlied@redhat.com>2025-04-18 01:38:29 +0300
commit9bca5bcdeb0d157084a3de6ab1b17424eb875d10 (patch)
tree11f5c8532acdead36fceb64c0d52713fda855055 /drivers/gpu/drm/v3d/v3d_sched.c
parent9025588cbf6e12eac33007d045c46b280bc14b73 (diff)
parent76c332d119f9048c6e16b52359f401510f18b2ff (diff)
downloadlinux-9bca5bcdeb0d157084a3de6ab1b17424eb875d10.tar.xz
Merge tag 'drm-misc-fixes-2025-04-17' of https://gitlab.freedesktop.org/drm/misc/kernel into drm-fixes
Short summary of fixes pull: dma-buf: - Correctly decrement refcounter on errors gem: - Fix test for imported buffers ivpu: - Fix debugging - Fixes to frequency - Support firmware API 3.28.3 - Flush jobs upon reset mgag200: - Set vblank start to correct values v3d: - Fix Indirect Dispatch Signed-off-by: Dave Airlie <airlied@redhat.com> From: Thomas Zimmermann <tzimmermann@suse.de> Link: https://lore.kernel.org/r/20250417084043.GA365738@linux.fritz.box
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c16
1 files changed, 13 insertions, 3 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 34c42d6e12cd..4a7701a33cf8 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -428,7 +428,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
- u32 *wg_counts;
+ struct v3d_dev *v3d = job->base.v3d;
+ u32 num_batches, *wg_counts;
v3d_get_bo_vaddr(bo);
v3d_get_bo_vaddr(indirect);
@@ -441,8 +442,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
- args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
- (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
+
+ num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
+ (wg_counts[0] * wg_counts[1] * wg_counts[2]);
+
+ /* V3D 7.1.6 and later don't subtract 1 from the number of batches */
+ if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
+ args->cfg[4] = num_batches - 1;
+ else
+ args->cfg[4] = num_batches;
+
+ WARN_ON(args->cfg[4] == ~0);
for (int i = 0; i < 3; i++) {
/* 0xffffffff indicates that the uniform rewrite is not needed */