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authorMaíra Canal <mcanal@igalia.com>2023-09-06 00:06:35 +0300
committerMaíra Canal <mcanal@igalia.com>2023-11-06 16:09:29 +0300
commit509433d8146c64ca9e0bcc370ec910821fffe80c (patch)
tree9a3e6880c111b48d78a87255198a1ff68e6700fc /drivers/gpu/drm/v3d/v3d_irq.c
parent09a93cc4f7d1893777f6b788bffe60d64e4d5df7 (diff)
downloadlinux-509433d8146c64ca9e0bcc370ec910821fffe80c.tar.xz
drm/v3d: Expose the total GPU usage stats on sysfs
The previous patch exposed the accumulated amount of active time per client for each V3D queue. But this doesn't provide a global notion of the GPU usage. Therefore, provide the accumulated amount of active time for each V3D queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs submitted to the queue, independent of the client. This data is exposed through the sysfs interface, so that if the interface is queried at two different points of time the usage percentage of each of the queues can be calculated. Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_irq.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c28
1 files changed, 28 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index ba390b782103..afc76390a197 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -103,10 +103,17 @@ v3d_irq(int irq, void *arg)
struct v3d_fence *fence =
to_v3d_fence(v3d->bin_job->base.irq_fence);
struct v3d_file_priv *file = v3d->bin_job->base.file->driver_priv;
+ u64 runtime = local_clock() - file->start_ns[V3D_BIN];
file->enabled_ns[V3D_BIN] += local_clock() - file->start_ns[V3D_BIN];
file->jobs_sent[V3D_BIN]++;
+ v3d->queue[V3D_BIN].jobs_sent++;
+
file->start_ns[V3D_BIN] = 0;
+ v3d->queue[V3D_BIN].start_ns = 0;
+
+ file->enabled_ns[V3D_BIN] += runtime;
+ v3d->queue[V3D_BIN].enabled_ns += runtime;
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -117,10 +124,17 @@ v3d_irq(int irq, void *arg)
struct v3d_fence *fence =
to_v3d_fence(v3d->render_job->base.irq_fence);
struct v3d_file_priv *file = v3d->render_job->base.file->driver_priv;
+ u64 runtime = local_clock() - file->start_ns[V3D_RENDER];
file->enabled_ns[V3D_RENDER] += local_clock() - file->start_ns[V3D_RENDER];
file->jobs_sent[V3D_RENDER]++;
+ v3d->queue[V3D_RENDER].jobs_sent++;
+
file->start_ns[V3D_RENDER] = 0;
+ v3d->queue[V3D_RENDER].start_ns = 0;
+
+ file->enabled_ns[V3D_RENDER] += runtime;
+ v3d->queue[V3D_RENDER].enabled_ns += runtime;
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -131,10 +145,17 @@ v3d_irq(int irq, void *arg)
struct v3d_fence *fence =
to_v3d_fence(v3d->csd_job->base.irq_fence);
struct v3d_file_priv *file = v3d->csd_job->base.file->driver_priv;
+ u64 runtime = local_clock() - file->start_ns[V3D_CSD];
file->enabled_ns[V3D_CSD] += local_clock() - file->start_ns[V3D_CSD];
file->jobs_sent[V3D_CSD]++;
+ v3d->queue[V3D_CSD].jobs_sent++;
+
file->start_ns[V3D_CSD] = 0;
+ v3d->queue[V3D_CSD].start_ns = 0;
+
+ file->enabled_ns[V3D_CSD] += runtime;
+ v3d->queue[V3D_CSD].enabled_ns += runtime;
trace_v3d_csd_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -172,10 +193,17 @@ v3d_hub_irq(int irq, void *arg)
struct v3d_fence *fence =
to_v3d_fence(v3d->tfu_job->base.irq_fence);
struct v3d_file_priv *file = v3d->tfu_job->base.file->driver_priv;
+ u64 runtime = local_clock() - file->start_ns[V3D_TFU];
file->enabled_ns[V3D_TFU] += local_clock() - file->start_ns[V3D_TFU];
file->jobs_sent[V3D_TFU]++;
+ v3d->queue[V3D_TFU].jobs_sent++;
+
file->start_ns[V3D_TFU] = 0;
+ v3d->queue[V3D_TFU].start_ns = 0;
+
+ file->enabled_ns[V3D_TFU] += runtime;
+ v3d->queue[V3D_TFU].enabled_ns += runtime;
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);