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authorTom Rix <trix@redhat.com>2022-04-08 00:46:59 +0300
committerAlex Deucher <alexander.deucher@amd.com>2022-04-11 20:50:35 +0300
commit024106930ce7d8192f97f0341f233e8d34db7e5c (patch)
treee4f9ec51b4d8bbf5bd2f412fa20a1a0a30e8722c /drivers/gpu/drm/radeon/cayman_blit_shaders.h
parentdc2947b35f519efbcdd67815ec965b8c9056d274 (diff)
downloadlinux-024106930ce7d8192f97f0341f233e8d34db7e5c.tar.xz
drm/radeon: change cayman_default_state table from global to static
cayman_default_state and cayman_default_size are only used in ni.c. Single file symbols should be static. So move their definitions to cayman_blit_shaders.h and change their storage-class-specifier to static. Remove unneeded cayman_blit_shader.c cayman_ps/vs definitions were removed with commit 4f8629675800 ("drm/radeon/kms: remove r6xx+ blit copy routines") So their declarations in cayman_blit_shader.h are not needed, so remove them. Signed-off-by: Tom Rix <trix@redhat.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/radeon/cayman_blit_shaders.h')
-rw-r--r--drivers/gpu/drm/radeon/cayman_blit_shaders.h294
1 files changed, 289 insertions, 5 deletions
diff --git a/drivers/gpu/drm/radeon/cayman_blit_shaders.h b/drivers/gpu/drm/radeon/cayman_blit_shaders.h
index f5d0e9a60267..1dca73d9e005 100644
--- a/drivers/gpu/drm/radeon/cayman_blit_shaders.h
+++ b/drivers/gpu/drm/radeon/cayman_blit_shaders.h
@@ -20,16 +20,300 @@
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
+ * Authors:
+ * Alex Deucher <alexander.deucher@amd.com>
*/
#ifndef CAYMAN_BLIT_SHADERS_H
#define CAYMAN_BLIT_SHADERS_H
-extern const u32 cayman_ps[];
-extern const u32 cayman_vs[];
-extern const u32 cayman_default_state[];
+/*
+ * evergreen cards need to use the 3D engine to blit data which requires
+ * quite a bit of hw state setup. Rather than pull the whole 3D driver
+ * (which normally generates the 3D state) into the DRM, we opt to use
+ * statically generated state tables. The register state and shaders
+ * were hand generated to support blitting functionality. See the 3D
+ * driver or documentation for descriptions of the registers and
+ * shader instructions.
+ */
+static const u32 cayman_default_state[] = {
+ 0xc0066900,
+ 0x00000000,
+ 0x00000060, /* DB_RENDER_CONTROL */
+ 0x00000000, /* DB_COUNT_CONTROL */
+ 0x00000000, /* DB_DEPTH_VIEW */
+ 0x0000002a, /* DB_RENDER_OVERRIDE */
+ 0x00000000, /* DB_RENDER_OVERRIDE2 */
+ 0x00000000, /* DB_HTILE_DATA_BASE */
+
+ 0xc0026900,
+ 0x0000000a,
+ 0x00000000, /* DB_STENCIL_CLEAR */
+ 0x00000000, /* DB_DEPTH_CLEAR */
+
+ 0xc0036900,
+ 0x0000000f,
+ 0x00000000, /* DB_DEPTH_INFO */
+ 0x00000000, /* DB_Z_INFO */
+ 0x00000000, /* DB_STENCIL_INFO */
+
+ 0xc0016900,
+ 0x00000080,
+ 0x00000000, /* PA_SC_WINDOW_OFFSET */
+
+ 0xc00d6900,
+ 0x00000083,
+ 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
+ 0x00000000, /* PA_SC_CLIPRECT_0_TL */
+ 0x20002000, /* PA_SC_CLIPRECT_0_BR */
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0xaaaaaaaa, /* PA_SC_EDGERULE */
+ 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
+ 0x0000000f, /* CB_TARGET_MASK */
+ 0x0000000f, /* CB_SHADER_MASK */
+
+ 0xc0226900,
+ 0x00000094,
+ 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
+ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
+ 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
+
+ 0xc0016900,
+ 0x000000d4,
+ 0x00000000, /* SX_MISC */
+
+ 0xc0026900,
+ 0x000000d9,
+ 0x00000000, /* CP_RINGID */
+ 0x00000000, /* CP_VMID */
+
+ 0xc0096900,
+ 0x00000100,
+ 0x00ffffff, /* VGT_MAX_VTX_INDX */
+ 0x00000000, /* VGT_MIN_VTX_INDX */
+ 0x00000000, /* VGT_INDX_OFFSET */
+ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
+ 0x00000000, /* SX_ALPHA_TEST_CONTROL */
+ 0x00000000, /* CB_BLEND_RED */
+ 0x00000000, /* CB_BLEND_GREEN */
+ 0x00000000, /* CB_BLEND_BLUE */
+ 0x00000000, /* CB_BLEND_ALPHA */
+
+ 0xc0016900,
+ 0x00000187,
+ 0x00000100, /* SPI_VS_OUT_ID_0 */
+
+ 0xc0026900,
+ 0x00000191,
+ 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
+ 0x00000101, /* SPI_PS_INPUT_CNTL_1 */
+
+ 0xc0016900,
+ 0x000001b1,
+ 0x00000000, /* SPI_VS_OUT_CONFIG */
+
+ 0xc0106900,
+ 0x000001b3,
+ 0x20000001, /* SPI_PS_IN_CONTROL_0 */
+ 0x00000000, /* SPI_PS_IN_CONTROL_1 */
+ 0x00000000, /* SPI_INTERP_CONTROL_0 */
+ 0x00000000, /* SPI_INPUT_Z */
+ 0x00000000, /* SPI_FOG_CNTL */
+ 0x00100000, /* SPI_BARYC_CNTL */
+ 0x00000000, /* SPI_PS_IN_CONTROL_2 */
+ 0x00000000, /* SPI_COMPUTE_INPUT_CNTL */
+ 0x00000000, /* SPI_COMPUTE_NUM_THREAD_X */
+ 0x00000000, /* SPI_COMPUTE_NUM_THREAD_Y */
+ 0x00000000, /* SPI_COMPUTE_NUM_THREAD_Z */
+ 0x00000000, /* SPI_GPR_MGMT */
+ 0x00000000, /* SPI_LDS_MGMT */
+ 0x00000000, /* SPI_STACK_MGMT */
+ 0x00000000, /* SPI_WAVE_MGMT_1 */
+ 0x00000000, /* SPI_WAVE_MGMT_2 */
+
+ 0xc0016900,
+ 0x000001e0,
+ 0x00000000, /* CB_BLEND0_CONTROL */
+
+ 0xc00e6900,
+ 0x00000200,
+ 0x00000000, /* DB_DEPTH_CONTROL */
+ 0x00000000, /* DB_EQAA */
+ 0x00cc0010, /* CB_COLOR_CONTROL */
+ 0x00000210, /* DB_SHADER_CONTROL */
+ 0x00010000, /* PA_CL_CLIP_CNTL */
+ 0x00000004, /* PA_SU_SC_MODE_CNTL */
+ 0x00000100, /* PA_CL_VTE_CNTL */
+ 0x00000000, /* PA_CL_VS_OUT_CNTL */
+ 0x00000000, /* PA_CL_NANINF_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
+ 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+
+ 0xc0026900,
+ 0x00000229,
+ 0x00000000, /* SQ_PGM_START_FS */
+ 0x00000000,
+
+ 0xc0016900,
+ 0x0000023b,
+ 0x00000000, /* SQ_LDS_ALLOC_PS */
+
+ 0xc0066900,
+ 0x00000240,
+ 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0046900,
+ 0x00000247,
+ 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0116900,
+ 0x00000280,
+ 0x00000000, /* PA_SU_POINT_SIZE */
+ 0x00000000, /* PA_SU_POINT_MINMAX */
+ 0x00000008, /* PA_SU_LINE_CNTL */
+ 0x00000000, /* PA_SC_LINE_STIPPLE */
+ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
+ 0x00000000, /* VGT_HOS_CNTL */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000, /* VGT_GS_MODE */
+
+ 0xc0026900,
+ 0x00000292,
+ 0x00000000, /* PA_SC_MODE_CNTL_0 */
+ 0x00000000, /* PA_SC_MODE_CNTL_1 */
+
+ 0xc0016900,
+ 0x000002a1,
+ 0x00000000, /* VGT_PRIMITIVEID_EN */
+
+ 0xc0016900,
+ 0x000002a5,
+ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
+
+ 0xc0026900,
+ 0x000002a8,
+ 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
+ 0x00000000,
+
+ 0xc0026900,
+ 0x000002ad,
+ 0x00000000, /* VGT_REUSE_OFF */
+ 0x00000000,
+
+ 0xc0016900,
+ 0x000002d5,
+ 0x00000000, /* VGT_SHADER_STAGES_EN */
+
+ 0xc0016900,
+ 0x000002dc,
+ 0x0000aa00, /* DB_ALPHA_TO_MASK */
+
+ 0xc0066900,
+ 0x000002de,
+ 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0026900,
+ 0x000002e5,
+ 0x00000000, /* VGT_STRMOUT_CONFIG */
+ 0x00000000,
+
+ 0xc01b6900,
+ 0x000002f5,
+ 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
+ 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
+ 0x00000000, /* PA_SC_LINE_CNTL */
+ 0x00000000, /* PA_SC_AA_CONFIG */
+ 0x00000005, /* PA_SU_VTX_CNTL */
+ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
+ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
+ 0xffffffff,
+
+ 0xc0026900,
+ 0x00000316,
+ 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
+ 0x00000010, /* */
+};
-extern const u32 cayman_ps_size, cayman_vs_size;
-extern const u32 cayman_default_size;
+static const u32 cayman_default_size = ARRAY_SIZE(cayman_default_state);
#endif