diff options
author | Tom Rix <trix@redhat.com> | 2022-04-08 00:46:59 +0300 |
---|---|---|
committer | Alex Deucher <alexander.deucher@amd.com> | 2022-04-11 20:50:35 +0300 |
commit | 024106930ce7d8192f97f0341f233e8d34db7e5c (patch) | |
tree | e4f9ec51b4d8bbf5bd2f412fa20a1a0a30e8722c /drivers/gpu/drm/radeon/cayman_blit_shaders.h | |
parent | dc2947b35f519efbcdd67815ec965b8c9056d274 (diff) | |
download | linux-024106930ce7d8192f97f0341f233e8d34db7e5c.tar.xz |
drm/radeon: change cayman_default_state table from global to static
cayman_default_state and cayman_default_size are only
used in ni.c. Single file symbols should be static.
So move their definitions to cayman_blit_shaders.h
and change their storage-class-specifier to static.
Remove unneeded cayman_blit_shader.c
cayman_ps/vs definitions were removed with
commit 4f8629675800 ("drm/radeon/kms: remove r6xx+ blit copy routines")
So their declarations in cayman_blit_shader.h
are not needed, so remove them.
Signed-off-by: Tom Rix <trix@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/radeon/cayman_blit_shaders.h')
-rw-r--r-- | drivers/gpu/drm/radeon/cayman_blit_shaders.h | 294 |
1 files changed, 289 insertions, 5 deletions
diff --git a/drivers/gpu/drm/radeon/cayman_blit_shaders.h b/drivers/gpu/drm/radeon/cayman_blit_shaders.h index f5d0e9a60267..1dca73d9e005 100644 --- a/drivers/gpu/drm/radeon/cayman_blit_shaders.h +++ b/drivers/gpu/drm/radeon/cayman_blit_shaders.h @@ -20,16 +20,300 @@ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * + * Authors: + * Alex Deucher <alexander.deucher@amd.com> */ #ifndef CAYMAN_BLIT_SHADERS_H #define CAYMAN_BLIT_SHADERS_H -extern const u32 cayman_ps[]; -extern const u32 cayman_vs[]; -extern const u32 cayman_default_state[]; +/* + * evergreen cards need to use the 3D engine to blit data which requires + * quite a bit of hw state setup. Rather than pull the whole 3D driver + * (which normally generates the 3D state) into the DRM, we opt to use + * statically generated state tables. The register state and shaders + * were hand generated to support blitting functionality. See the 3D + * driver or documentation for descriptions of the registers and + * shader instructions. + */ +static const u32 cayman_default_state[] = { + 0xc0066900, + 0x00000000, + 0x00000060, /* DB_RENDER_CONTROL */ + 0x00000000, /* DB_COUNT_CONTROL */ + 0x00000000, /* DB_DEPTH_VIEW */ + 0x0000002a, /* DB_RENDER_OVERRIDE */ + 0x00000000, /* DB_RENDER_OVERRIDE2 */ + 0x00000000, /* DB_HTILE_DATA_BASE */ + + 0xc0026900, + 0x0000000a, + 0x00000000, /* DB_STENCIL_CLEAR */ + 0x00000000, /* DB_DEPTH_CLEAR */ + + 0xc0036900, + 0x0000000f, + 0x00000000, /* DB_DEPTH_INFO */ + 0x00000000, /* DB_Z_INFO */ + 0x00000000, /* DB_STENCIL_INFO */ + + 0xc0016900, + 0x00000080, + 0x00000000, /* PA_SC_WINDOW_OFFSET */ + + 0xc00d6900, + 0x00000083, + 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ + 0x00000000, /* PA_SC_CLIPRECT_0_TL */ + 0x20002000, /* PA_SC_CLIPRECT_0_BR */ + 0x00000000, + 0x20002000, + 0x00000000, + 0x20002000, + 0x00000000, + 0x20002000, + 0xaaaaaaaa, /* PA_SC_EDGERULE */ + 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ + 0x0000000f, /* CB_TARGET_MASK */ + 0x0000000f, /* CB_SHADER_MASK */ + + 0xc0226900, + 0x00000094, + 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ + 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x80000000, + 0x20002000, + 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ + 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ + + 0xc0016900, + 0x000000d4, + 0x00000000, /* SX_MISC */ + + 0xc0026900, + 0x000000d9, + 0x00000000, /* CP_RINGID */ + 0x00000000, /* CP_VMID */ + + 0xc0096900, + 0x00000100, + 0x00ffffff, /* VGT_MAX_VTX_INDX */ + 0x00000000, /* VGT_MIN_VTX_INDX */ + 0x00000000, /* VGT_INDX_OFFSET */ + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */ + 0x00000000, /* SX_ALPHA_TEST_CONTROL */ + 0x00000000, /* CB_BLEND_RED */ + 0x00000000, /* CB_BLEND_GREEN */ + 0x00000000, /* CB_BLEND_BLUE */ + 0x00000000, /* CB_BLEND_ALPHA */ + + 0xc0016900, + 0x00000187, + 0x00000100, /* SPI_VS_OUT_ID_0 */ + + 0xc0026900, + 0x00000191, + 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ + 0x00000101, /* SPI_PS_INPUT_CNTL_1 */ + + 0xc0016900, + 0x000001b1, + 0x00000000, /* SPI_VS_OUT_CONFIG */ + + 0xc0106900, + 0x000001b3, + 0x20000001, /* SPI_PS_IN_CONTROL_0 */ + 0x00000000, /* SPI_PS_IN_CONTROL_1 */ + 0x00000000, /* SPI_INTERP_CONTROL_0 */ + 0x00000000, /* SPI_INPUT_Z */ + 0x00000000, /* SPI_FOG_CNTL */ + 0x00100000, /* SPI_BARYC_CNTL */ + 0x00000000, /* SPI_PS_IN_CONTROL_2 */ + 0x00000000, /* SPI_COMPUTE_INPUT_CNTL */ + 0x00000000, /* SPI_COMPUTE_NUM_THREAD_X */ + 0x00000000, /* SPI_COMPUTE_NUM_THREAD_Y */ + 0x00000000, /* SPI_COMPUTE_NUM_THREAD_Z */ + 0x00000000, /* SPI_GPR_MGMT */ + 0x00000000, /* SPI_LDS_MGMT */ + 0x00000000, /* SPI_STACK_MGMT */ + 0x00000000, /* SPI_WAVE_MGMT_1 */ + 0x00000000, /* SPI_WAVE_MGMT_2 */ + + 0xc0016900, + 0x000001e0, + 0x00000000, /* CB_BLEND0_CONTROL */ + + 0xc00e6900, + 0x00000200, + 0x00000000, /* DB_DEPTH_CONTROL */ + 0x00000000, /* DB_EQAA */ + 0x00cc0010, /* CB_COLOR_CONTROL */ + 0x00000210, /* DB_SHADER_CONTROL */ + 0x00010000, /* PA_CL_CLIP_CNTL */ + 0x00000004, /* PA_SU_SC_MODE_CNTL */ + 0x00000100, /* PA_CL_VTE_CNTL */ + 0x00000000, /* PA_CL_VS_OUT_CNTL */ + 0x00000000, /* PA_CL_NANINF_CNTL */ + 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ + 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ + 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ + 0x00000000, /* */ + 0x00000000, /* */ + + 0xc0026900, + 0x00000229, + 0x00000000, /* SQ_PGM_START_FS */ + 0x00000000, + + 0xc0016900, + 0x0000023b, + 0x00000000, /* SQ_LDS_ALLOC_PS */ + + 0xc0066900, + 0x00000240, + 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + + 0xc0046900, + 0x00000247, + 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ + 0x00000000, + 0x00000000, + 0x00000000, + + 0xc0116900, + 0x00000280, + 0x00000000, /* PA_SU_POINT_SIZE */ + 0x00000000, /* PA_SU_POINT_MINMAX */ + 0x00000008, /* PA_SU_LINE_CNTL */ + 0x00000000, /* PA_SC_LINE_STIPPLE */ + 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ + 0x00000000, /* VGT_HOS_CNTL */ + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, /* VGT_GS_MODE */ + + 0xc0026900, + 0x00000292, + 0x00000000, /* PA_SC_MODE_CNTL_0 */ + 0x00000000, /* PA_SC_MODE_CNTL_1 */ + + 0xc0016900, + 0x000002a1, + 0x00000000, /* VGT_PRIMITIVEID_EN */ + + 0xc0016900, + 0x000002a5, + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ + + 0xc0026900, + 0x000002a8, + 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ + 0x00000000, + + 0xc0026900, + 0x000002ad, + 0x00000000, /* VGT_REUSE_OFF */ + 0x00000000, + + 0xc0016900, + 0x000002d5, + 0x00000000, /* VGT_SHADER_STAGES_EN */ + + 0xc0016900, + 0x000002dc, + 0x0000aa00, /* DB_ALPHA_TO_MASK */ + + 0xc0066900, + 0x000002de, + 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + + 0xc0026900, + 0x000002e5, + 0x00000000, /* VGT_STRMOUT_CONFIG */ + 0x00000000, + + 0xc01b6900, + 0x000002f5, + 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */ + 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */ + 0x00000000, /* PA_SC_LINE_CNTL */ + 0x00000000, /* PA_SC_AA_CONFIG */ + 0x00000005, /* PA_SU_VTX_CNTL */ + 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ + 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ + 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ + 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */ + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */ + 0xffffffff, + + 0xc0026900, + 0x00000316, + 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ + 0x00000010, /* */ +}; -extern const u32 cayman_ps_size, cayman_vs_size; -extern const u32 cayman_default_size; +static const u32 cayman_default_size = ARRAY_SIZE(cayman_default_state); #endif |