diff options
author | Rob Clark <robdclark@chromium.org> | 2021-07-26 17:43:57 +0300 |
---|---|---|
committer | Rob Clark <robdclark@chromium.org> | 2021-07-28 03:53:51 +0300 |
commit | da3d378dec86348d21c02f311da87fa0742e36f6 (patch) | |
tree | eb7898ecefdf670af9c5c020c503dee5104c2b61 /drivers/gpu/drm/msm/msm_fence.h | |
parent | ff1176468d368232b684f75e82563369208bc371 (diff) | |
download | linux-da3d378dec86348d21c02f311da87fa0742e36f6.tar.xz |
drm/msm: Let fences read directly from memptrs
Let dma_fence::signaled, etc, read directly from the address that the hw
is writing with updated completed fence seqno, so we can potentially
notice that the fence is signaled sooner.
Plus add some docs.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Link: https://lore.kernel.org/r/20210726144359.2179302-2-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_fence.h')
-rw-r--r-- | drivers/gpu/drm/msm/msm_fence.h | 41 |
1 files changed, 37 insertions, 4 deletions
diff --git a/drivers/gpu/drm/msm/msm_fence.h b/drivers/gpu/drm/msm/msm_fence.h index 2d9af66dcca5..6ab97062ff1a 100644 --- a/drivers/gpu/drm/msm/msm_fence.h +++ b/drivers/gpu/drm/msm/msm_fence.h @@ -9,19 +9,52 @@ #include "msm_drv.h" +/** + * struct msm_fence_context - fence context for gpu + * + * Each ringbuffer has a single fence context, with the GPU writing an + * incrementing fence seqno at the end of each submit + */ struct msm_fence_context { struct drm_device *dev; + /** name: human readable name for fence timeline */ char name[32]; + /** context: see dma_fence_context_alloc() */ unsigned context; - /* last_fence == completed_fence --> no pending work */ - uint32_t last_fence; /* last assigned fence */ - uint32_t completed_fence; /* last completed fence */ + + /** + * last_fence: + * + * Last assigned fence, incremented each time a fence is created + * on this fence context. If last_fence == completed_fence, + * there is no remaining pending work + */ + uint32_t last_fence; + + /** + * completed_fence: + * + * The last completed fence, updated from the CPU after interrupt + * from GPU + */ + uint32_t completed_fence; + + /** + * fenceptr: + * + * The address that the GPU directly writes with completed fence + * seqno. This can be ahead of completed_fence. We can peek at + * this to see if a fence has already signaled but the CPU hasn't + * gotten around to handling the irq and updating completed_fence + */ + volatile uint32_t *fenceptr; + wait_queue_head_t event; spinlock_t spinlock; }; struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev, - const char *name); + volatile uint32_t *fenceptr, const char *name); void msm_fence_context_free(struct msm_fence_context *fctx); int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence, |