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author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2016-05-18 19:47:12 +0300 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2016-05-20 10:53:52 +0300 |
commit | 1c80c25fb622973dd135878e98d172be20859049 (patch) | |
tree | 88b49062c79b168670a3c898e625d91dea51da33 /drivers/gpu/drm/i915/intel_psr.c | |
parent | 50db139018f9c94376d5f4db94a3bae65fdfac14 (diff) | |
download | linux-1c80c25fb622973dd135878e98d172be20859049.tar.xz |
drm/i915/psr: Make idle_frames sensible again
This reverts
commit dfaf37baa07513d2c37afff79978807d2d10221a
Author: Rodrigo Vivi <rodrigo.vivi@intel.com>
Date: Mon Dec 7 14:45:20 2015 -0800
drm/i915: Fix idle_frames counter.
and
commit 97173eaf5f33b1e85efdb06d593d333480b60bf3
Author: Rodrigo Vivi <rodrigo.vivi@intel.com>
Date: Tue Jul 7 16:28:55 2015 -0700
drm/i915: PSR: Increase idle_frames
and implements
commit d44b4dcbd1b44737462b77971d216d21a9413341
Author: Rodrigo Vivi <rodrigo.vivi@intel.com>
Date: Fri Nov 14 08:52:31 2014 -0800
drm/i915: HSW/BDW PSR Set idle_frames = VBT + 1
without the hack to use 2 idle frames when VBT says 1. We keep the + 1
just for safety, although I haven't really figured out why that one
exists.
It's nonsense. idle_frames = number of frames where the screen is
entirely idle before we think about entering PSR.
idle_patter = part of link training, and we probably totally butchered
link training because we told the hw to entirely skip it. No wonder
PSR occasionally just fell over.
I suspect the reason we've increased idle frames is that it makes PSR
entry slightly less likely, and more likely to happen in a quite
system, which probably increased the changes the panel came back up
without link training. The proper fix is to implement link training
for PSR.
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Sonika Jindal <sonika.jindal@intel.com>
Cc: Durgadoss R <durgadoss.r@intel.com>
Cc: "Pandiyan, Dhinakaran" <dhinakaran.pandiyan@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Tested-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1463590036-17824-3-git-send-email-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers/gpu/drm/i915/intel_psr.c')
-rw-r--r-- | drivers/gpu/drm/i915/intel_psr.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/drivers/gpu/drm/i915/intel_psr.c b/drivers/gpu/drm/i915/intel_psr.c index a788d1e9589b..0295d8dd483f 100644 --- a/drivers/gpu/drm/i915/intel_psr.c +++ b/drivers/gpu/drm/i915/intel_psr.c @@ -272,14 +272,14 @@ static void hsw_psr_enable_source(struct intel_dp *intel_dp) struct drm_i915_private *dev_priv = dev->dev_private; uint32_t max_sleep_time = 0x1f; - /* - * Let's respect VBT in case VBT asks a higher idle_frame value. - * Let's use 6 as the minimum to cover all known cases including - * the off-by-one issue that HW has in some cases. Also there are - * cases where sink should be able to train - * with the 5 or 6 idle patterns. + /* Lately it was identified that depending on panel idle frame count + * calculated at HW can be off by 1. So let's use what came + * from VBT + 1. + * There are also other cases where panel demands at least 4 + * but VBT is not being set. To cover these 2 cases lets use + * at least 5 when VBT isn't set to be on the safest side. */ - uint32_t idle_frames = max(6, dev_priv->vbt.psr.idle_frames); + uint32_t idle_frames = dev_priv->vbt.psr.idle_frames + 1; uint32_t val = EDP_PSR_ENABLE; val |= max_sleep_time << EDP_PSR_MAX_SLEEP_TIME_SHIFT; |