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author | Trigger Huang <trigger.huang@amd.com> | 2017-04-17 15:50:18 +0300 |
---|---|---|
committer | Alex Deucher <alexander.deucher@amd.com> | 2017-04-29 00:32:46 +0300 |
commit | e3c5e9826d60630236de105c05e7a58f12c45ab5 (patch) | |
tree | 4744dcbe1056d3eff2483644183dc3de4d06af74 /drivers/gpu/drm/amd/amdgpu/psp_v3_1.c | |
parent | e0b2f8cff15b2d20a427c381247a8ff6bb28d21e (diff) | |
download | linux-e3c5e9826d60630236de105c05e7a58f12c45ab5.tar.xz |
drm/amdgpu: Destroy psp ring in hw_fini
Fix issue that PSP initialization will fail if reload amdgpu module.
That's because the PSP ring must be destroyed to be ready for the
next time PSP initialization.
Changes in v2:
- Move psp_ring_destroy before all BOs free (suggested by
Ray Huang).
Changes in v3:
- Check firmware load type, if it is not PSP, we should do
nothing in fw_fini(), and of course will not destroy
PSP ring too (suggested by Ray Huang).
Signed-off-by: Trigger Huang <trigger.huang@amd.com>
Reviewed-by: Xiangliang Yu <Xiangliang.Yu@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/psp_v3_1.c')
-rw-r--r-- | drivers/gpu/drm/amd/amdgpu/psp_v3_1.c | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/psp_v3_1.c b/drivers/gpu/drm/amd/amdgpu/psp_v3_1.c index d351583785e5..60a6407ba267 100644 --- a/drivers/gpu/drm/amd/amdgpu/psp_v3_1.c +++ b/drivers/gpu/drm/amd/amdgpu/psp_v3_1.c @@ -321,6 +321,33 @@ int psp_v3_1_ring_create(struct psp_context *psp, enum psp_ring_type ring_type) return ret; } +int psp_v3_1_ring_destroy(struct psp_context *psp, enum psp_ring_type ring_type) +{ + int ret = 0; + struct psp_ring *ring; + unsigned int psp_ring_reg = 0; + struct amdgpu_device *adev = psp->adev; + + ring = &psp->km_ring; + + /* Write the ring destroy command to C2PMSG_64 */ + psp_ring_reg = 3 << 16; + WREG32(SOC15_REG_OFFSET(MP0, 0, mmMP0_SMN_C2PMSG_64), psp_ring_reg); + + /* there might be handshake issue with hardware which needs delay */ + mdelay(20); + + /* Wait for response flag (bit 31) in C2PMSG_64 */ + ret = psp_wait_for(psp, SOC15_REG_OFFSET(MP0, 0, mmMP0_SMN_C2PMSG_64), + 0x80000000, 0x80000000, false); + + if (ring->ring_mem) + amdgpu_bo_free_kernel(&adev->firmware.rbuf, + &ring->ring_mem_mc_addr, + (void **)&ring->ring_mem); + return ret; +} + int psp_v3_1_cmd_submit(struct psp_context *psp, struct amdgpu_firmware_info *ucode, uint64_t cmd_buf_mc_addr, uint64_t fence_mc_addr, |