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authorAndrey Grodzovsky <andrey.grodzovsky@amd.com>2021-05-12 17:26:45 +0300
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2021-07-19 11:00:47 +0300
commit61982a4b017581f2da000a02810db04841b53aad (patch)
tree393028539709dca0a0b888cc80413327a3baf434
parent14610283f288b7cb95a01adf4f8a1e1362b5fe5b (diff)
downloadlinux-61982a4b017581f2da000a02810db04841b53aad.tar.xz
drm/scheduler: Fix hang when sched_entity released
[ Upstream commit c61cdbdbffc169dc7f1e6fe94dfffaf574fe672a ] Problem: If scheduler is already stopped by the time sched_entity is released and entity's job_queue not empty I encountred a hang in drm_sched_entity_flush. This is because drm_sched_entity_is_idle never becomes false. Fix: In drm_sched_fini detach all sched_entities from the scheduler's run queues. This will satisfy drm_sched_entity_is_idle. Also wakeup all those processes stuck in sched_entity flushing as the scheduler main thread which wakes them up is stopped by now. v2: Reverse order of drm_sched_rq_remove_entity and marking s_entity as stopped to prevent reinserion back to rq due to race. v3: Drop drm_sched_rq_remove_entity, only modify entity->stopped and check for it in drm_sched_entity_is_idle Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210512142648.666476-14-andrey.grodzovsky@amd.com Signed-off-by: Sasha Levin <sashal@kernel.org>
-rw-r--r--drivers/gpu/drm/scheduler/sched_entity.c3
-rw-r--r--drivers/gpu/drm/scheduler/sched_main.c24
2 files changed, 26 insertions, 1 deletions
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index c1ac3e4003c6..72c39608236b 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -116,7 +116,8 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
rmb(); /* for list_empty to work without lock */
if (list_empty(&entity->list) ||
- spsc_queue_count(&entity->job_queue) == 0)
+ spsc_queue_count(&entity->job_queue) == 0 ||
+ entity->stopped)
return true;
return false;
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 92637b70c9bf..16244e9669b9 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -896,9 +896,33 @@ EXPORT_SYMBOL(drm_sched_init);
*/
void drm_sched_fini(struct drm_gpu_scheduler *sched)
{
+ struct drm_sched_entity *s_entity;
+ int i;
+
if (sched->thread)
kthread_stop(sched->thread);
+ for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
+ struct drm_sched_rq *rq = &sched->sched_rq[i];
+
+ if (!rq)
+ continue;
+
+ spin_lock(&rq->lock);
+ list_for_each_entry(s_entity, &rq->entities, list)
+ /*
+ * Prevents reinsertion and marks job_queue as idle,
+ * it will removed from rq in drm_sched_entity_fini
+ * eventually
+ */
+ s_entity->stopped = true;
+ spin_unlock(&rq->lock);
+
+ }
+
+ /* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */
+ wake_up_all(&sched->job_scheduled);
+
/* Confirm no work left behind accessing device structures */
cancel_delayed_work_sync(&sched->work_tdr);