diff options
author | Daniel J Blueman <daniel@quora.org> | 2018-04-02 10:10:35 +0300 |
---|---|---|
committer | Greg Kroah-Hartman <gregkh@linuxfoundation.org> | 2018-04-29 12:31:55 +0300 |
commit | 5ddab9f7be78b36ded2a7a93d45642dff46fd409 (patch) | |
tree | 6b1a30e37a5af53166df5dde7cda3d1f1fa962cb | |
parent | 01eabcde1be5b9d0d88e98d67a97589b275a8ba6 (diff) | |
download | linux-5ddab9f7be78b36ded2a7a93d45642dff46fd409.tar.xz |
drm/vc4: Fix memory leak during BO teardown
commit c0db1b677e1d584fab5d7ac76a32e1c0157542e0 upstream.
During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.
Cc: stable@vger.kernel.org
Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: Daniel J Blueman <daniel@quora.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_bo.c | 2 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index ec9023bd935b..d53e805d392f 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -80,6 +80,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo) struct vc4_dev *vc4 = to_vc4_dev(obj->dev); if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; @@ -328,6 +329,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo) } if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 917321ce832f..19a5bde8e490 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -874,6 +874,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) fail: kfree(validation_state.branch_targets); if (validated_shader) { + kfree(validated_shader->uniform_addr_offsets); kfree(validated_shader->texture_samples); kfree(validated_shader); } |