diff options
Diffstat (limited to 'include/uapi/drm')
-rw-r--r-- | include/uapi/drm/amdgpu_drm.h | 27 | ||||
-rw-r--r-- | include/uapi/drm/drm.h | 9 | ||||
-rw-r--r-- | include/uapi/drm/drm_fourcc.h | 176 | ||||
-rw-r--r-- | include/uapi/drm/drm_mode.h | 8 | ||||
-rw-r--r-- | include/uapi/drm/vmwgfx_drm.h | 166 |
5 files changed, 347 insertions, 39 deletions
diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h index 78b4dd89fcb4..1ceec56de015 100644 --- a/include/uapi/drm/amdgpu_drm.h +++ b/include/uapi/drm/amdgpu_drm.h @@ -72,6 +72,29 @@ extern "C" { #define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle) #define DRM_IOCTL_AMDGPU_SCHED DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched) +/** + * DOC: memory domains + * + * %AMDGPU_GEM_DOMAIN_CPU System memory that is not GPU accessible. + * Memory in this pool could be swapped out to disk if there is pressure. + * + * %AMDGPU_GEM_DOMAIN_GTT GPU accessible system memory, mapped into the + * GPU's virtual address space via gart. Gart memory linearizes non-contiguous + * pages of system memory, allows GPU access system memory in a linezrized + * fashion. + * + * %AMDGPU_GEM_DOMAIN_VRAM Local video memory. For APUs, it is memory + * carved out by the BIOS. + * + * %AMDGPU_GEM_DOMAIN_GDS Global on-chip data storage used to share data + * across shader threads. + * + * %AMDGPU_GEM_DOMAIN_GWS Global wave sync, used to synchronize the + * execution of all the waves on a device. + * + * %AMDGPU_GEM_DOMAIN_OA Ordered append, used by 3D or Compute engines + * for appending data. + */ #define AMDGPU_GEM_DOMAIN_CPU 0x1 #define AMDGPU_GEM_DOMAIN_GTT 0x2 #define AMDGPU_GEM_DOMAIN_VRAM 0x4 @@ -483,7 +506,8 @@ struct drm_amdgpu_gem_va { #define AMDGPU_HW_IP_UVD_ENC 5 #define AMDGPU_HW_IP_VCN_DEC 6 #define AMDGPU_HW_IP_VCN_ENC 7 -#define AMDGPU_HW_IP_NUM 8 +#define AMDGPU_HW_IP_VCN_JPEG 8 +#define AMDGPU_HW_IP_NUM 9 #define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1 @@ -492,6 +516,7 @@ struct drm_amdgpu_gem_va { #define AMDGPU_CHUNK_ID_DEPENDENCIES 0x03 #define AMDGPU_CHUNK_ID_SYNCOBJ_IN 0x04 #define AMDGPU_CHUNK_ID_SYNCOBJ_OUT 0x05 +#define AMDGPU_CHUNK_ID_BO_HANDLES 0x06 struct drm_amdgpu_cs_chunk { __u32 chunk_id; diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h index 9c660e1688ab..300f336633f2 100644 --- a/include/uapi/drm/drm.h +++ b/include/uapi/drm/drm.h @@ -687,6 +687,15 @@ struct drm_get_cap { */ #define DRM_CLIENT_CAP_ASPECT_RATIO 4 +/** + * DRM_CLIENT_CAP_WRITEBACK_CONNECTORS + * + * If set to 1, the DRM core will expose special connectors to be used for + * writing back to memory the scene setup in the commit. Depends on client + * also supporting DRM_CLIENT_CAP_ATOMIC + */ +#define DRM_CLIENT_CAP_WRITEBACK_CONNECTORS 5 + /** DRM_IOCTL_SET_CLIENT_CAP ioctl argument type */ struct drm_set_client_cap { __u64 capability; diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index e04613d30a13..721ab7e54d96 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -183,6 +183,7 @@ extern "C" { #define DRM_FORMAT_MOD_VENDOR_QCOM 0x05 #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06 #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07 +#define DRM_FORMAT_MOD_VENDOR_ARM 0x08 /* add more to the end as needed */ #define DRM_FORMAT_RESERVED ((1ULL << 56) - 1) @@ -298,6 +299,19 @@ extern "C" { */ #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1) +/* + * Qualcomm Compressed Format + * + * Refers to a compressed variant of the base format that is compressed. + * Implementation may be platform and base-format specific. + * + * Each macrotile consists of m x n (mostly 4 x 4) tiles. + * Pixel data pitch/stride is aligned with macrotile width. + * Pixel data height is aligned with macrotile height. + * Entire pixel data buffer is aligned with 4k(bytes). + */ +#define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1) + /* Vivante framebuffer modifiers */ /* @@ -385,6 +399,23 @@ extern "C" { fourcc_mod_code(NVIDIA, 0x15) /* + * Some Broadcom modifiers take parameters, for example the number of + * vertical lines in the image. Reserve the lower 32 bits for modifier + * type, and the next 24 bits for parameters. Top 8 bits are the + * vendor code. + */ +#define __fourcc_mod_broadcom_param_shift 8 +#define __fourcc_mod_broadcom_param_bits 48 +#define fourcc_mod_broadcom_code(val, params) \ + fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val)) +#define fourcc_mod_broadcom_param(m) \ + ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \ + ((1ULL << __fourcc_mod_broadcom_param_bits) - 1))) +#define fourcc_mod_broadcom_mod(m) \ + ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \ + __fourcc_mod_broadcom_param_shift)) + +/* * Broadcom VC4 "T" format * * This is the primary layout that the V3D GPU can texture from (it @@ -405,6 +436,151 @@ extern "C" { */ #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1) +/* + * Broadcom SAND format + * + * This is the native format that the H.264 codec block uses. For VC4 + * HVS, it is only valid for H.264 (NV12/21) and RGBA modes. + * + * The image can be considered to be split into columns, and the + * columns are placed consecutively into memory. The width of those + * columns can be either 32, 64, 128, or 256 pixels, but in practice + * only 128 pixel columns are used. + * + * The pitch between the start of each column is set to optimally + * switch between SDRAM banks. This is passed as the number of lines + * of column width in the modifier (we can't use the stride value due + * to various core checks that look at it , so you should set the + * stride to width*cpp). + * + * Note that the column height for this format modifier is the same + * for all of the planes, assuming that each column contains both Y + * and UV. Some SAND-using hardware stores UV in a separate tiled + * image from Y to reduce the column height, which is not supported + * with these modifiers. + */ + +#define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(2, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(3, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(4, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(5, v) + +#define DRM_FORMAT_MOD_BROADCOM_SAND32 \ + DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND64 \ + DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND128 \ + DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND256 \ + DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0) + +/* Broadcom UIF format + * + * This is the common format for the current Broadcom multimedia + * blocks, including V3D 3.x and newer, newer video codecs, and + * displays. + * + * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles), + * and macroblocks (4x4 UIF blocks). Those 4x4 UIF block groups are + * stored in columns, with padding between the columns to ensure that + * moving from one column to the next doesn't hit the same SDRAM page + * bank. + * + * To calculate the padding, it is assumed that each hardware block + * and the software driving it knows the platform's SDRAM page size, + * number of banks, and XOR address, and that it's identical between + * all blocks using the format. This tiling modifier will use XOR as + * necessary to reduce the padding. If a hardware block can't do XOR, + * the assumption is that a no-XOR tiling modifier will be created. + */ +#define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6) + +/* + * Arm Framebuffer Compression (AFBC) modifiers + * + * AFBC is a proprietary lossless image compression protocol and format. + * It provides fine-grained random access and minimizes the amount of data + * transferred between IP blocks. + * + * AFBC has several features which may be supported and/or used, which are + * represented using bits in the modifier. Not all combinations are valid, + * and different devices or use-cases may support different combinations. + */ +#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode) + +/* + * AFBC superblock size + * + * Indicates the superblock size(s) used for the AFBC buffer. The buffer + * size (in pixels) must be aligned to a multiple of the superblock size. + * Four lowest significant bits(LSBs) are reserved for block size. + */ +#define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK 0xf +#define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 (1ULL) +#define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8 (2ULL) + +/* + * AFBC lossless colorspace transform + * + * Indicates that the buffer makes use of the AFBC lossless colorspace + * transform. + */ +#define AFBC_FORMAT_MOD_YTR (1ULL << 4) + +/* + * AFBC block-split + * + * Indicates that the payload of each superblock is split. The second + * half of the payload is positioned at a predefined offset from the start + * of the superblock payload. + */ +#define AFBC_FORMAT_MOD_SPLIT (1ULL << 5) + +/* + * AFBC sparse layout + * + * This flag indicates that the payload of each superblock must be stored at a + * predefined position relative to the other superblocks in the same AFBC + * buffer. This order is the same order used by the header buffer. In this mode + * each superblock is given the same amount of space as an uncompressed + * superblock of the particular format would require, rounding up to the next + * multiple of 128 bytes in size. + */ +#define AFBC_FORMAT_MOD_SPARSE (1ULL << 6) + +/* + * AFBC copy-block restrict + * + * Buffers with this flag must obey the copy-block restriction. The restriction + * is such that there are no copy-blocks referring across the border of 8x8 + * blocks. For the subsampled data the 8x8 limitation is also subsampled. + */ +#define AFBC_FORMAT_MOD_CBR (1ULL << 7) + +/* + * AFBC tiled layout + * + * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all + * superblocks inside a tile are stored together in memory. 8x8 tiles are used + * for pixel formats up to and including 32 bpp while 4x4 tiles are used for + * larger bpp formats. The order between the tiles is scan line. + * When the tiled layout is used, the buffer size (in pixels) must be aligned + * to the tile size. + */ +#define AFBC_FORMAT_MOD_TILED (1ULL << 8) + +/* + * AFBC solid color blocks + * + * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth + * can be reduced if a whole superblock is a single color. + */ +#define AFBC_FORMAT_MOD_SC (1ULL << 9) + #if defined(__cplusplus) } #endif diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h index 4b3a1bb58e68..8d67243952f4 100644 --- a/include/uapi/drm/drm_mode.h +++ b/include/uapi/drm/drm_mode.h @@ -96,6 +96,13 @@ extern "C" { #define DRM_MODE_PICTURE_ASPECT_64_27 3 #define DRM_MODE_PICTURE_ASPECT_256_135 4 +/* Content type options */ +#define DRM_MODE_CONTENT_TYPE_NO_DATA 0 +#define DRM_MODE_CONTENT_TYPE_GRAPHICS 1 +#define DRM_MODE_CONTENT_TYPE_PHOTO 2 +#define DRM_MODE_CONTENT_TYPE_CINEMA 3 +#define DRM_MODE_CONTENT_TYPE_GAME 4 + /* Aspect ratio flag bitmask (4 bits 22:19) */ #define DRM_MODE_FLAG_PIC_AR_MASK (0x0F<<19) #define DRM_MODE_FLAG_PIC_AR_NONE \ @@ -344,6 +351,7 @@ enum drm_mode_subconnector { #define DRM_MODE_CONNECTOR_VIRTUAL 15 #define DRM_MODE_CONNECTOR_DSI 16 #define DRM_MODE_CONNECTOR_DPI 17 +#define DRM_MODE_CONNECTOR_WRITEBACK 18 struct drm_mode_get_connector { diff --git a/include/uapi/drm/vmwgfx_drm.h b/include/uapi/drm/vmwgfx_drm.h index 0bc784f5e0db..399f58317cff 100644 --- a/include/uapi/drm/vmwgfx_drm.h +++ b/include/uapi/drm/vmwgfx_drm.h @@ -40,6 +40,7 @@ extern "C" { #define DRM_VMW_GET_PARAM 0 #define DRM_VMW_ALLOC_DMABUF 1 +#define DRM_VMW_ALLOC_BO 1 #define DRM_VMW_UNREF_DMABUF 2 #define DRM_VMW_HANDLE_CLOSE 2 #define DRM_VMW_CURSOR_BYPASS 3 @@ -68,6 +69,8 @@ extern "C" { #define DRM_VMW_GB_SURFACE_REF 24 #define DRM_VMW_SYNCCPU 25 #define DRM_VMW_CREATE_EXTENDED_CONTEXT 26 +#define DRM_VMW_GB_SURFACE_CREATE_EXT 27 +#define DRM_VMW_GB_SURFACE_REF_EXT 28 /*************************************************************************/ /** @@ -79,6 +82,9 @@ extern "C" { * * DRM_VMW_PARAM_OVERLAY_IOCTL: * Does the driver support the overlay ioctl. + * + * DRM_VMW_PARAM_SM4_1 + * SM4_1 support is enabled. */ #define DRM_VMW_PARAM_NUM_STREAMS 0 @@ -94,6 +100,8 @@ extern "C" { #define DRM_VMW_PARAM_MAX_MOB_SIZE 10 #define DRM_VMW_PARAM_SCREEN_TARGET 11 #define DRM_VMW_PARAM_DX 12 +#define DRM_VMW_PARAM_HW_CAPS2 13 +#define DRM_VMW_PARAM_SM4_1 14 /** * enum drm_vmw_handle_type - handle type for ref ioctls @@ -356,9 +364,9 @@ struct drm_vmw_fence_rep { /*************************************************************************/ /** - * DRM_VMW_ALLOC_DMABUF + * DRM_VMW_ALLOC_BO * - * Allocate a DMA buffer that is visible also to the host. + * Allocate a buffer object that is visible also to the host. * NOTE: The buffer is * identified by a handle and an offset, which are private to the guest, but * useable in the command stream. The guest kernel may translate these @@ -366,27 +374,28 @@ struct drm_vmw_fence_rep { * be zero at all times, or it may disappear from the interface before it is * fixed. * - * The DMA buffer may stay user-space mapped in the guest at all times, + * The buffer object may stay user-space mapped in the guest at all times, * and is thus suitable for sub-allocation. * - * DMA buffers are mapped using the mmap() syscall on the drm device. + * Buffer objects are mapped using the mmap() syscall on the drm device. */ /** - * struct drm_vmw_alloc_dmabuf_req + * struct drm_vmw_alloc_bo_req * * @size: Required minimum size of the buffer. * - * Input data to the DRM_VMW_ALLOC_DMABUF Ioctl. + * Input data to the DRM_VMW_ALLOC_BO Ioctl. */ -struct drm_vmw_alloc_dmabuf_req { +struct drm_vmw_alloc_bo_req { __u32 size; __u32 pad64; }; +#define drm_vmw_alloc_dmabuf_req drm_vmw_alloc_bo_req /** - * struct drm_vmw_dmabuf_rep + * struct drm_vmw_bo_rep * * @map_handle: Offset to use in the mmap() call used to map the buffer. * @handle: Handle unique to this buffer. Used for unreferencing. @@ -395,50 +404,32 @@ struct drm_vmw_alloc_dmabuf_req { * @cur_gmr_offset: Offset to use in the command stream when this buffer is * referenced. See note above. * - * Output data from the DRM_VMW_ALLOC_DMABUF Ioctl. + * Output data from the DRM_VMW_ALLOC_BO Ioctl. */ -struct drm_vmw_dmabuf_rep { +struct drm_vmw_bo_rep { __u64 map_handle; __u32 handle; __u32 cur_gmr_id; __u32 cur_gmr_offset; __u32 pad64; }; +#define drm_vmw_dmabuf_rep drm_vmw_bo_rep /** - * union drm_vmw_dmabuf_arg + * union drm_vmw_alloc_bo_arg * * @req: Input data as described above. * @rep: Output data as described above. * - * Argument to the DRM_VMW_ALLOC_DMABUF Ioctl. + * Argument to the DRM_VMW_ALLOC_BO Ioctl. */ -union drm_vmw_alloc_dmabuf_arg { - struct drm_vmw_alloc_dmabuf_req req; - struct drm_vmw_dmabuf_rep rep; -}; - -/*************************************************************************/ -/** - * DRM_VMW_UNREF_DMABUF - Free a DMA buffer. - * - */ - -/** - * struct drm_vmw_unref_dmabuf_arg - * - * @handle: Handle indicating what buffer to free. Obtained from the - * DRM_VMW_ALLOC_DMABUF Ioctl. - * - * Argument to the DRM_VMW_UNREF_DMABUF Ioctl. - */ - -struct drm_vmw_unref_dmabuf_arg { - __u32 handle; - __u32 pad64; +union drm_vmw_alloc_bo_arg { + struct drm_vmw_alloc_bo_req req; + struct drm_vmw_bo_rep rep; }; +#define drm_vmw_alloc_dmabuf_arg drm_vmw_alloc_bo_arg /*************************************************************************/ /** @@ -1103,9 +1094,8 @@ union drm_vmw_extended_context_arg { * DRM_VMW_HANDLE_CLOSE - Close a user-space handle and release its * underlying resource. * - * Note that this ioctl is overlaid on the DRM_VMW_UNREF_DMABUF Ioctl. - * The ioctl arguments therefore need to be identical in layout. - * + * Note that this ioctl is overlaid on the deprecated DRM_VMW_UNREF_DMABUF + * Ioctl. */ /** @@ -1119,7 +1109,107 @@ struct drm_vmw_handle_close_arg { __u32 handle; __u32 pad64; }; +#define drm_vmw_unref_dmabuf_arg drm_vmw_handle_close_arg + +/*************************************************************************/ +/** + * DRM_VMW_GB_SURFACE_CREATE_EXT - Create a host guest-backed surface. + * + * Allocates a surface handle and queues a create surface command + * for the host on the first use of the surface. The surface ID can + * be used as the surface ID in commands referencing the surface. + * + * This new command extends DRM_VMW_GB_SURFACE_CREATE by adding version + * parameter and 64 bit svga flag. + */ + +/** + * enum drm_vmw_surface_version + * + * @drm_vmw_surface_gb_v1: Corresponds to current gb surface format with + * svga3d surface flags split into 2, upper half and lower half. + */ +enum drm_vmw_surface_version { + drm_vmw_gb_surface_v1 +}; + +/** + * struct drm_vmw_gb_surface_create_ext_req + * + * @base: Surface create parameters. + * @version: Version of surface create ioctl. + * @svga3d_flags_upper_32_bits: Upper 32 bits of svga3d flags. + * @multisample_pattern: Multisampling pattern when msaa is supported. + * @quality_level: Precision settings for each sample. + * @must_be_zero: Reserved for future usage. + * + * Input argument to the DRM_VMW_GB_SURFACE_CREATE_EXT Ioctl. + * Part of output argument for the DRM_VMW_GB_SURFACE_REF_EXT Ioctl. + */ +struct drm_vmw_gb_surface_create_ext_req { + struct drm_vmw_gb_surface_create_req base; + enum drm_vmw_surface_version version; + uint32_t svga3d_flags_upper_32_bits; + SVGA3dMSPattern multisample_pattern; + SVGA3dMSQualityLevel quality_level; + uint64_t must_be_zero; +}; + +/** + * union drm_vmw_gb_surface_create_ext_arg + * + * @req: Input argument as described above. + * @rep: Output argument as described above. + * + * Argument to the DRM_VMW_GB_SURFACE_CREATE_EXT ioctl. + */ +union drm_vmw_gb_surface_create_ext_arg { + struct drm_vmw_gb_surface_create_rep rep; + struct drm_vmw_gb_surface_create_ext_req req; +}; + +/*************************************************************************/ +/** + * DRM_VMW_GB_SURFACE_REF_EXT - Reference a host surface. + * + * Puts a reference on a host surface with a given handle, as previously + * returned by the DRM_VMW_GB_SURFACE_CREATE_EXT ioctl. + * A reference will make sure the surface isn't destroyed while we hold + * it and will allow the calling client to use the surface handle in + * the command stream. + * + * On successful return, the Ioctl returns the surface information given + * to and returned from the DRM_VMW_GB_SURFACE_CREATE_EXT ioctl. + */ +/** + * struct drm_vmw_gb_surface_ref_ext_rep + * + * @creq: The data used as input when the surface was created, as described + * above at "struct drm_vmw_gb_surface_create_ext_req" + * @crep: Additional data output when the surface was created, as described + * above at "struct drm_vmw_gb_surface_create_rep" + * + * Output Argument to the DRM_VMW_GB_SURFACE_REF_EXT ioctl. + */ +struct drm_vmw_gb_surface_ref_ext_rep { + struct drm_vmw_gb_surface_create_ext_req creq; + struct drm_vmw_gb_surface_create_rep crep; +}; + +/** + * union drm_vmw_gb_surface_reference_ext_arg + * + * @req: Input data as described above at "struct drm_vmw_surface_arg" + * @rep: Output data as described above at + * "struct drm_vmw_gb_surface_ref_ext_rep" + * + * Argument to the DRM_VMW_GB_SURFACE_REF Ioctl. + */ +union drm_vmw_gb_surface_reference_ext_arg { + struct drm_vmw_gb_surface_ref_ext_rep rep; + struct drm_vmw_surface_arg req; +}; #if defined(__cplusplus) } |