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-rw-r--r--include/uapi/drm/amdgpu_drm.h27
-rw-r--r--include/uapi/drm/drm.h9
-rw-r--r--include/uapi/drm/drm_fourcc.h176
-rw-r--r--include/uapi/drm/drm_mode.h8
-rw-r--r--include/uapi/drm/vmwgfx_drm.h166
5 files changed, 347 insertions, 39 deletions
diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h
index 78b4dd89fcb4..1ceec56de015 100644
--- a/include/uapi/drm/amdgpu_drm.h
+++ b/include/uapi/drm/amdgpu_drm.h
@@ -72,6 +72,29 @@ extern "C" {
#define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle)
#define DRM_IOCTL_AMDGPU_SCHED DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched)
+/**
+ * DOC: memory domains
+ *
+ * %AMDGPU_GEM_DOMAIN_CPU System memory that is not GPU accessible.
+ * Memory in this pool could be swapped out to disk if there is pressure.
+ *
+ * %AMDGPU_GEM_DOMAIN_GTT GPU accessible system memory, mapped into the
+ * GPU's virtual address space via gart. Gart memory linearizes non-contiguous
+ * pages of system memory, allows GPU access system memory in a linezrized
+ * fashion.
+ *
+ * %AMDGPU_GEM_DOMAIN_VRAM Local video memory. For APUs, it is memory
+ * carved out by the BIOS.
+ *
+ * %AMDGPU_GEM_DOMAIN_GDS Global on-chip data storage used to share data
+ * across shader threads.
+ *
+ * %AMDGPU_GEM_DOMAIN_GWS Global wave sync, used to synchronize the
+ * execution of all the waves on a device.
+ *
+ * %AMDGPU_GEM_DOMAIN_OA Ordered append, used by 3D or Compute engines
+ * for appending data.
+ */
#define AMDGPU_GEM_DOMAIN_CPU 0x1
#define AMDGPU_GEM_DOMAIN_GTT 0x2
#define AMDGPU_GEM_DOMAIN_VRAM 0x4
@@ -483,7 +506,8 @@ struct drm_amdgpu_gem_va {
#define AMDGPU_HW_IP_UVD_ENC 5
#define AMDGPU_HW_IP_VCN_DEC 6
#define AMDGPU_HW_IP_VCN_ENC 7
-#define AMDGPU_HW_IP_NUM 8
+#define AMDGPU_HW_IP_VCN_JPEG 8
+#define AMDGPU_HW_IP_NUM 9
#define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1
@@ -492,6 +516,7 @@ struct drm_amdgpu_gem_va {
#define AMDGPU_CHUNK_ID_DEPENDENCIES 0x03
#define AMDGPU_CHUNK_ID_SYNCOBJ_IN 0x04
#define AMDGPU_CHUNK_ID_SYNCOBJ_OUT 0x05
+#define AMDGPU_CHUNK_ID_BO_HANDLES 0x06
struct drm_amdgpu_cs_chunk {
__u32 chunk_id;
diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
index 9c660e1688ab..300f336633f2 100644
--- a/include/uapi/drm/drm.h
+++ b/include/uapi/drm/drm.h
@@ -687,6 +687,15 @@ struct drm_get_cap {
*/
#define DRM_CLIENT_CAP_ASPECT_RATIO 4
+/**
+ * DRM_CLIENT_CAP_WRITEBACK_CONNECTORS
+ *
+ * If set to 1, the DRM core will expose special connectors to be used for
+ * writing back to memory the scene setup in the commit. Depends on client
+ * also supporting DRM_CLIENT_CAP_ATOMIC
+ */
+#define DRM_CLIENT_CAP_WRITEBACK_CONNECTORS 5
+
/** DRM_IOCTL_SET_CLIENT_CAP ioctl argument type */
struct drm_set_client_cap {
__u64 capability;
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index e04613d30a13..721ab7e54d96 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -183,6 +183,7 @@ extern "C" {
#define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
+#define DRM_FORMAT_MOD_VENDOR_ARM 0x08
/* add more to the end as needed */
#define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
@@ -298,6 +299,19 @@ extern "C" {
*/
#define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1)
+/*
+ * Qualcomm Compressed Format
+ *
+ * Refers to a compressed variant of the base format that is compressed.
+ * Implementation may be platform and base-format specific.
+ *
+ * Each macrotile consists of m x n (mostly 4 x 4) tiles.
+ * Pixel data pitch/stride is aligned with macrotile width.
+ * Pixel data height is aligned with macrotile height.
+ * Entire pixel data buffer is aligned with 4k(bytes).
+ */
+#define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1)
+
/* Vivante framebuffer modifiers */
/*
@@ -385,6 +399,23 @@ extern "C" {
fourcc_mod_code(NVIDIA, 0x15)
/*
+ * Some Broadcom modifiers take parameters, for example the number of
+ * vertical lines in the image. Reserve the lower 32 bits for modifier
+ * type, and the next 24 bits for parameters. Top 8 bits are the
+ * vendor code.
+ */
+#define __fourcc_mod_broadcom_param_shift 8
+#define __fourcc_mod_broadcom_param_bits 48
+#define fourcc_mod_broadcom_code(val, params) \
+ fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
+#define fourcc_mod_broadcom_param(m) \
+ ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \
+ ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
+#define fourcc_mod_broadcom_mod(m) \
+ ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \
+ __fourcc_mod_broadcom_param_shift))
+
+/*
* Broadcom VC4 "T" format
*
* This is the primary layout that the V3D GPU can texture from (it
@@ -405,6 +436,151 @@ extern "C" {
*/
#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
+/*
+ * Broadcom SAND format
+ *
+ * This is the native format that the H.264 codec block uses. For VC4
+ * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
+ *
+ * The image can be considered to be split into columns, and the
+ * columns are placed consecutively into memory. The width of those
+ * columns can be either 32, 64, 128, or 256 pixels, but in practice
+ * only 128 pixel columns are used.
+ *
+ * The pitch between the start of each column is set to optimally
+ * switch between SDRAM banks. This is passed as the number of lines
+ * of column width in the modifier (we can't use the stride value due
+ * to various core checks that look at it , so you should set the
+ * stride to width*cpp).
+ *
+ * Note that the column height for this format modifier is the same
+ * for all of the planes, assuming that each column contains both Y
+ * and UV. Some SAND-using hardware stores UV in a separate tiled
+ * image from Y to reduce the column height, which is not supported
+ * with these modifiers.
+ */
+
+#define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(2, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(3, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(4, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(5, v)
+
+#define DRM_FORMAT_MOD_BROADCOM_SAND32 \
+ DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND64 \
+ DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND128 \
+ DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND256 \
+ DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
+
+/* Broadcom UIF format
+ *
+ * This is the common format for the current Broadcom multimedia
+ * blocks, including V3D 3.x and newer, newer video codecs, and
+ * displays.
+ *
+ * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
+ * and macroblocks (4x4 UIF blocks). Those 4x4 UIF block groups are
+ * stored in columns, with padding between the columns to ensure that
+ * moving from one column to the next doesn't hit the same SDRAM page
+ * bank.
+ *
+ * To calculate the padding, it is assumed that each hardware block
+ * and the software driving it knows the platform's SDRAM page size,
+ * number of banks, and XOR address, and that it's identical between
+ * all blocks using the format. This tiling modifier will use XOR as
+ * necessary to reduce the padding. If a hardware block can't do XOR,
+ * the assumption is that a no-XOR tiling modifier will be created.
+ */
+#define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
+
+/*
+ * Arm Framebuffer Compression (AFBC) modifiers
+ *
+ * AFBC is a proprietary lossless image compression protocol and format.
+ * It provides fine-grained random access and minimizes the amount of data
+ * transferred between IP blocks.
+ *
+ * AFBC has several features which may be supported and/or used, which are
+ * represented using bits in the modifier. Not all combinations are valid,
+ * and different devices or use-cases may support different combinations.
+ */
+#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode)
+
+/*
+ * AFBC superblock size
+ *
+ * Indicates the superblock size(s) used for the AFBC buffer. The buffer
+ * size (in pixels) must be aligned to a multiple of the superblock size.
+ * Four lowest significant bits(LSBs) are reserved for block size.
+ */
+#define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK 0xf
+#define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 (1ULL)
+#define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8 (2ULL)
+
+/*
+ * AFBC lossless colorspace transform
+ *
+ * Indicates that the buffer makes use of the AFBC lossless colorspace
+ * transform.
+ */
+#define AFBC_FORMAT_MOD_YTR (1ULL << 4)
+
+/*
+ * AFBC block-split
+ *
+ * Indicates that the payload of each superblock is split. The second
+ * half of the payload is positioned at a predefined offset from the start
+ * of the superblock payload.
+ */
+#define AFBC_FORMAT_MOD_SPLIT (1ULL << 5)
+
+/*
+ * AFBC sparse layout
+ *
+ * This flag indicates that the payload of each superblock must be stored at a
+ * predefined position relative to the other superblocks in the same AFBC
+ * buffer. This order is the same order used by the header buffer. In this mode
+ * each superblock is given the same amount of space as an uncompressed
+ * superblock of the particular format would require, rounding up to the next
+ * multiple of 128 bytes in size.
+ */
+#define AFBC_FORMAT_MOD_SPARSE (1ULL << 6)
+
+/*
+ * AFBC copy-block restrict
+ *
+ * Buffers with this flag must obey the copy-block restriction. The restriction
+ * is such that there are no copy-blocks referring across the border of 8x8
+ * blocks. For the subsampled data the 8x8 limitation is also subsampled.
+ */
+#define AFBC_FORMAT_MOD_CBR (1ULL << 7)
+
+/*
+ * AFBC tiled layout
+ *
+ * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
+ * superblocks inside a tile are stored together in memory. 8x8 tiles are used
+ * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
+ * larger bpp formats. The order between the tiles is scan line.
+ * When the tiled layout is used, the buffer size (in pixels) must be aligned
+ * to the tile size.
+ */
+#define AFBC_FORMAT_MOD_TILED (1ULL << 8)
+
+/*
+ * AFBC solid color blocks
+ *
+ * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
+ * can be reduced if a whole superblock is a single color.
+ */
+#define AFBC_FORMAT_MOD_SC (1ULL << 9)
+
#if defined(__cplusplus)
}
#endif
diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
index 4b3a1bb58e68..8d67243952f4 100644
--- a/include/uapi/drm/drm_mode.h
+++ b/include/uapi/drm/drm_mode.h
@@ -96,6 +96,13 @@ extern "C" {
#define DRM_MODE_PICTURE_ASPECT_64_27 3
#define DRM_MODE_PICTURE_ASPECT_256_135 4
+/* Content type options */
+#define DRM_MODE_CONTENT_TYPE_NO_DATA 0
+#define DRM_MODE_CONTENT_TYPE_GRAPHICS 1
+#define DRM_MODE_CONTENT_TYPE_PHOTO 2
+#define DRM_MODE_CONTENT_TYPE_CINEMA 3
+#define DRM_MODE_CONTENT_TYPE_GAME 4
+
/* Aspect ratio flag bitmask (4 bits 22:19) */
#define DRM_MODE_FLAG_PIC_AR_MASK (0x0F<<19)
#define DRM_MODE_FLAG_PIC_AR_NONE \
@@ -344,6 +351,7 @@ enum drm_mode_subconnector {
#define DRM_MODE_CONNECTOR_VIRTUAL 15
#define DRM_MODE_CONNECTOR_DSI 16
#define DRM_MODE_CONNECTOR_DPI 17
+#define DRM_MODE_CONNECTOR_WRITEBACK 18
struct drm_mode_get_connector {
diff --git a/include/uapi/drm/vmwgfx_drm.h b/include/uapi/drm/vmwgfx_drm.h
index 0bc784f5e0db..399f58317cff 100644
--- a/include/uapi/drm/vmwgfx_drm.h
+++ b/include/uapi/drm/vmwgfx_drm.h
@@ -40,6 +40,7 @@ extern "C" {
#define DRM_VMW_GET_PARAM 0
#define DRM_VMW_ALLOC_DMABUF 1
+#define DRM_VMW_ALLOC_BO 1
#define DRM_VMW_UNREF_DMABUF 2
#define DRM_VMW_HANDLE_CLOSE 2
#define DRM_VMW_CURSOR_BYPASS 3
@@ -68,6 +69,8 @@ extern "C" {
#define DRM_VMW_GB_SURFACE_REF 24
#define DRM_VMW_SYNCCPU 25
#define DRM_VMW_CREATE_EXTENDED_CONTEXT 26
+#define DRM_VMW_GB_SURFACE_CREATE_EXT 27
+#define DRM_VMW_GB_SURFACE_REF_EXT 28
/*************************************************************************/
/**
@@ -79,6 +82,9 @@ extern "C" {
*
* DRM_VMW_PARAM_OVERLAY_IOCTL:
* Does the driver support the overlay ioctl.
+ *
+ * DRM_VMW_PARAM_SM4_1
+ * SM4_1 support is enabled.
*/
#define DRM_VMW_PARAM_NUM_STREAMS 0
@@ -94,6 +100,8 @@ extern "C" {
#define DRM_VMW_PARAM_MAX_MOB_SIZE 10
#define DRM_VMW_PARAM_SCREEN_TARGET 11
#define DRM_VMW_PARAM_DX 12
+#define DRM_VMW_PARAM_HW_CAPS2 13
+#define DRM_VMW_PARAM_SM4_1 14
/**
* enum drm_vmw_handle_type - handle type for ref ioctls
@@ -356,9 +364,9 @@ struct drm_vmw_fence_rep {
/*************************************************************************/
/**
- * DRM_VMW_ALLOC_DMABUF
+ * DRM_VMW_ALLOC_BO
*
- * Allocate a DMA buffer that is visible also to the host.
+ * Allocate a buffer object that is visible also to the host.
* NOTE: The buffer is
* identified by a handle and an offset, which are private to the guest, but
* useable in the command stream. The guest kernel may translate these
@@ -366,27 +374,28 @@ struct drm_vmw_fence_rep {
* be zero at all times, or it may disappear from the interface before it is
* fixed.
*
- * The DMA buffer may stay user-space mapped in the guest at all times,
+ * The buffer object may stay user-space mapped in the guest at all times,
* and is thus suitable for sub-allocation.
*
- * DMA buffers are mapped using the mmap() syscall on the drm device.
+ * Buffer objects are mapped using the mmap() syscall on the drm device.
*/
/**
- * struct drm_vmw_alloc_dmabuf_req
+ * struct drm_vmw_alloc_bo_req
*
* @size: Required minimum size of the buffer.
*
- * Input data to the DRM_VMW_ALLOC_DMABUF Ioctl.
+ * Input data to the DRM_VMW_ALLOC_BO Ioctl.
*/
-struct drm_vmw_alloc_dmabuf_req {
+struct drm_vmw_alloc_bo_req {
__u32 size;
__u32 pad64;
};
+#define drm_vmw_alloc_dmabuf_req drm_vmw_alloc_bo_req
/**
- * struct drm_vmw_dmabuf_rep
+ * struct drm_vmw_bo_rep
*
* @map_handle: Offset to use in the mmap() call used to map the buffer.
* @handle: Handle unique to this buffer. Used for unreferencing.
@@ -395,50 +404,32 @@ struct drm_vmw_alloc_dmabuf_req {
* @cur_gmr_offset: Offset to use in the command stream when this buffer is
* referenced. See note above.
*
- * Output data from the DRM_VMW_ALLOC_DMABUF Ioctl.
+ * Output data from the DRM_VMW_ALLOC_BO Ioctl.
*/
-struct drm_vmw_dmabuf_rep {
+struct drm_vmw_bo_rep {
__u64 map_handle;
__u32 handle;
__u32 cur_gmr_id;
__u32 cur_gmr_offset;
__u32 pad64;
};
+#define drm_vmw_dmabuf_rep drm_vmw_bo_rep
/**
- * union drm_vmw_dmabuf_arg
+ * union drm_vmw_alloc_bo_arg
*
* @req: Input data as described above.
* @rep: Output data as described above.
*
- * Argument to the DRM_VMW_ALLOC_DMABUF Ioctl.
+ * Argument to the DRM_VMW_ALLOC_BO Ioctl.
*/
-union drm_vmw_alloc_dmabuf_arg {
- struct drm_vmw_alloc_dmabuf_req req;
- struct drm_vmw_dmabuf_rep rep;
-};
-
-/*************************************************************************/
-/**
- * DRM_VMW_UNREF_DMABUF - Free a DMA buffer.
- *
- */
-
-/**
- * struct drm_vmw_unref_dmabuf_arg
- *
- * @handle: Handle indicating what buffer to free. Obtained from the
- * DRM_VMW_ALLOC_DMABUF Ioctl.
- *
- * Argument to the DRM_VMW_UNREF_DMABUF Ioctl.
- */
-
-struct drm_vmw_unref_dmabuf_arg {
- __u32 handle;
- __u32 pad64;
+union drm_vmw_alloc_bo_arg {
+ struct drm_vmw_alloc_bo_req req;
+ struct drm_vmw_bo_rep rep;
};
+#define drm_vmw_alloc_dmabuf_arg drm_vmw_alloc_bo_arg
/*************************************************************************/
/**
@@ -1103,9 +1094,8 @@ union drm_vmw_extended_context_arg {
* DRM_VMW_HANDLE_CLOSE - Close a user-space handle and release its
* underlying resource.
*
- * Note that this ioctl is overlaid on the DRM_VMW_UNREF_DMABUF Ioctl.
- * The ioctl arguments therefore need to be identical in layout.
- *
+ * Note that this ioctl is overlaid on the deprecated DRM_VMW_UNREF_DMABUF
+ * Ioctl.
*/
/**
@@ -1119,7 +1109,107 @@ struct drm_vmw_handle_close_arg {
__u32 handle;
__u32 pad64;
};
+#define drm_vmw_unref_dmabuf_arg drm_vmw_handle_close_arg
+
+/*************************************************************************/
+/**
+ * DRM_VMW_GB_SURFACE_CREATE_EXT - Create a host guest-backed surface.
+ *
+ * Allocates a surface handle and queues a create surface command
+ * for the host on the first use of the surface. The surface ID can
+ * be used as the surface ID in commands referencing the surface.
+ *
+ * This new command extends DRM_VMW_GB_SURFACE_CREATE by adding version
+ * parameter and 64 bit svga flag.
+ */
+
+/**
+ * enum drm_vmw_surface_version
+ *
+ * @drm_vmw_surface_gb_v1: Corresponds to current gb surface format with
+ * svga3d surface flags split into 2, upper half and lower half.
+ */
+enum drm_vmw_surface_version {
+ drm_vmw_gb_surface_v1
+};
+
+/**
+ * struct drm_vmw_gb_surface_create_ext_req
+ *
+ * @base: Surface create parameters.
+ * @version: Version of surface create ioctl.
+ * @svga3d_flags_upper_32_bits: Upper 32 bits of svga3d flags.
+ * @multisample_pattern: Multisampling pattern when msaa is supported.
+ * @quality_level: Precision settings for each sample.
+ * @must_be_zero: Reserved for future usage.
+ *
+ * Input argument to the DRM_VMW_GB_SURFACE_CREATE_EXT Ioctl.
+ * Part of output argument for the DRM_VMW_GB_SURFACE_REF_EXT Ioctl.
+ */
+struct drm_vmw_gb_surface_create_ext_req {
+ struct drm_vmw_gb_surface_create_req base;
+ enum drm_vmw_surface_version version;
+ uint32_t svga3d_flags_upper_32_bits;
+ SVGA3dMSPattern multisample_pattern;
+ SVGA3dMSQualityLevel quality_level;
+ uint64_t must_be_zero;
+};
+
+/**
+ * union drm_vmw_gb_surface_create_ext_arg
+ *
+ * @req: Input argument as described above.
+ * @rep: Output argument as described above.
+ *
+ * Argument to the DRM_VMW_GB_SURFACE_CREATE_EXT ioctl.
+ */
+union drm_vmw_gb_surface_create_ext_arg {
+ struct drm_vmw_gb_surface_create_rep rep;
+ struct drm_vmw_gb_surface_create_ext_req req;
+};
+
+/*************************************************************************/
+/**
+ * DRM_VMW_GB_SURFACE_REF_EXT - Reference a host surface.
+ *
+ * Puts a reference on a host surface with a given handle, as previously
+ * returned by the DRM_VMW_GB_SURFACE_CREATE_EXT ioctl.
+ * A reference will make sure the surface isn't destroyed while we hold
+ * it and will allow the calling client to use the surface handle in
+ * the command stream.
+ *
+ * On successful return, the Ioctl returns the surface information given
+ * to and returned from the DRM_VMW_GB_SURFACE_CREATE_EXT ioctl.
+ */
+/**
+ * struct drm_vmw_gb_surface_ref_ext_rep
+ *
+ * @creq: The data used as input when the surface was created, as described
+ * above at "struct drm_vmw_gb_surface_create_ext_req"
+ * @crep: Additional data output when the surface was created, as described
+ * above at "struct drm_vmw_gb_surface_create_rep"
+ *
+ * Output Argument to the DRM_VMW_GB_SURFACE_REF_EXT ioctl.
+ */
+struct drm_vmw_gb_surface_ref_ext_rep {
+ struct drm_vmw_gb_surface_create_ext_req creq;
+ struct drm_vmw_gb_surface_create_rep crep;
+};
+
+/**
+ * union drm_vmw_gb_surface_reference_ext_arg
+ *
+ * @req: Input data as described above at "struct drm_vmw_surface_arg"
+ * @rep: Output data as described above at
+ * "struct drm_vmw_gb_surface_ref_ext_rep"
+ *
+ * Argument to the DRM_VMW_GB_SURFACE_REF Ioctl.
+ */
+union drm_vmw_gb_surface_reference_ext_arg {
+ struct drm_vmw_gb_surface_ref_ext_rep rep;
+ struct drm_vmw_surface_arg req;
+};
#if defined(__cplusplus)
}