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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c26
1 files changed, 22 insertions, 4 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index b07bece9417d..a5501581d96b 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -14,8 +14,8 @@
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
* v3d_job_dependency() to manage the dependency between bin and
- * render, instead of having the clients submit jobs with using the
- * HW's semaphores to interlock between them.
+ * render, instead of having the clients submit jobs using the HW's
+ * semaphores to interlock between them.
*/
#include <linux/kthread.h>
@@ -114,8 +114,8 @@ static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, q);
- if (!fence)
- return fence;
+ if (IS_ERR(fence))
+ return NULL;
if (job->done_fence)
dma_fence_put(job->done_fence);
@@ -153,7 +153,25 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_exec_info *exec = job->exec;
struct v3d_dev *v3d = exec->v3d;
+ enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
enum v3d_queue q;
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
+
+ /* If the current address or return address have changed, then
+ * the GPU has probably made progress and we should delay the
+ * reset. This could fail if the GPU got in an infinite loop
+ * in the CL, but that is pretty unlikely outside of an i-g-t
+ * testcase.
+ */
+ if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
+ job->timedout_ctca = ctca;
+ job->timedout_ctra = ctra;
+
+ schedule_delayed_work(&job->base.work_tdr,
+ job->base.sched->timeout);
+ return;
+ }
mutex_lock(&v3d->reset_lock);