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path: root/drivers/gpu/drm/v3d/v3d_drv.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c371
1 files changed, 371 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
new file mode 100644
index 000000000000..38e8041b5f0c
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -0,0 +1,371 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2014-2018 Broadcom */
+
+/**
+ * DOC: Broadcom V3D Graphics Driver
+ *
+ * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
+ * For V3D 2.x support, see the VC4 driver.
+ *
+ * Currently only single-core rendering using the binner and renderer
+ * is supported. The TFU (texture formatting unit) and V3D 4.x's CSD
+ * (compute shader dispatch) are not yet supported.
+ */
+
+#include <linux/clk.h>
+#include <linux/device.h>
+#include <linux/io.h>
+#include <linux/module.h>
+#include <linux/of_platform.h>
+#include <linux/platform_device.h>
+#include <linux/pm_runtime.h>
+#include <drm/drm_fb_cma_helper.h>
+#include <drm/drm_fb_helper.h>
+
+#include "uapi/drm/v3d_drm.h"
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+
+#define DRIVER_NAME "v3d"
+#define DRIVER_DESC "Broadcom V3D graphics"
+#define DRIVER_DATE "20180419"
+#define DRIVER_MAJOR 1
+#define DRIVER_MINOR 0
+#define DRIVER_PATCHLEVEL 0
+
+#ifdef CONFIG_PM
+static int v3d_runtime_suspend(struct device *dev)
+{
+ struct drm_device *drm = dev_get_drvdata(dev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+
+ v3d_irq_disable(v3d);
+
+ clk_disable_unprepare(v3d->clk);
+
+ return 0;
+}
+
+static int v3d_runtime_resume(struct device *dev)
+{
+ struct drm_device *drm = dev_get_drvdata(dev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+ int ret;
+
+ ret = clk_prepare_enable(v3d->clk);
+ if (ret != 0)
+ return ret;
+
+ /* XXX: VPM base */
+
+ v3d_mmu_set_page_table(v3d);
+ v3d_irq_enable(v3d);
+
+ return 0;
+}
+#endif
+
+static const struct dev_pm_ops v3d_v3d_pm_ops = {
+ SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
+};
+
+static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct drm_v3d_get_param *args = data;
+ int ret;
+ static const u32 reg_map[] = {
+ [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2,
+ };
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ /* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need
+ * to explicitly allow it in the "the register in our
+ * parameter map" check.
+ */
+ if (args->param < ARRAY_SIZE(reg_map) &&
+ (reg_map[args->param] ||
+ args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) {
+ u32 offset = reg_map[args->param];
+
+ if (args->value != 0)
+ return -EINVAL;
+
+ ret = pm_runtime_get_sync(v3d->dev);
+ if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 &&
+ args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) {
+ args->value = V3D_CORE_READ(0, offset);
+ } else {
+ args->value = V3D_READ(offset);
+ }
+ pm_runtime_mark_last_busy(v3d->dev);
+ pm_runtime_put_autosuspend(v3d->dev);
+ return 0;
+ }
+
+ /* Any params that aren't just register reads would go here. */
+
+ DRM_DEBUG("Unknown parameter %d\n", args->param);
+ return -EINVAL;
+}
+
+static int
+v3d_open(struct drm_device *dev, struct drm_file *file)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv;
+ int i;
+
+ v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL);
+ if (!v3d_priv)
+ return -ENOMEM;
+
+ v3d_priv->v3d = v3d;
+
+ for (i = 0; i < V3D_MAX_QUEUES; i++) {
+ drm_sched_entity_init(&v3d->queue[i].sched,
+ &v3d_priv->sched_entity[i],
+ &v3d->queue[i].sched.sched_rq[DRM_SCHED_PRIORITY_NORMAL],
+ 32, NULL);
+ }
+
+ file->driver_priv = v3d_priv;
+
+ return 0;
+}
+
+static void
+v3d_postclose(struct drm_device *dev, struct drm_file *file)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file->driver_priv;
+ enum v3d_queue q;
+
+ for (q = 0; q < V3D_MAX_QUEUES; q++) {
+ drm_sched_entity_fini(&v3d->queue[q].sched,
+ &v3d_priv->sched_entity[q]);
+ }
+
+ kfree(v3d_priv);
+}
+
+static const struct file_operations v3d_drm_fops = {
+ .owner = THIS_MODULE,
+ .open = drm_open,
+ .release = drm_release,
+ .unlocked_ioctl = drm_ioctl,
+ .mmap = v3d_mmap,
+ .poll = drm_poll,
+ .read = drm_read,
+ .compat_ioctl = drm_compat_ioctl,
+ .llseek = noop_llseek,
+};
+
+/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
+ * protection between clients. Note that render nodes would be be
+ * able to submit CLs that could access BOs from clients authenticated
+ * with the master node.
+ */
+static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
+};
+
+static const struct vm_operations_struct v3d_vm_ops = {
+ .fault = v3d_gem_fault,
+ .open = drm_gem_vm_open,
+ .close = drm_gem_vm_close,
+};
+
+static struct drm_driver v3d_drm_driver = {
+ .driver_features = (DRIVER_GEM |
+ DRIVER_RENDER |
+ DRIVER_PRIME |
+ DRIVER_SYNCOBJ),
+
+ .open = v3d_open,
+ .postclose = v3d_postclose,
+
+#if defined(CONFIG_DEBUG_FS)
+ .debugfs_init = v3d_debugfs_init,
+#endif
+
+ .gem_free_object_unlocked = v3d_free_object,
+ .gem_vm_ops = &v3d_vm_ops,
+
+ .prime_handle_to_fd = drm_gem_prime_handle_to_fd,
+ .prime_fd_to_handle = drm_gem_prime_fd_to_handle,
+ .gem_prime_import = drm_gem_prime_import,
+ .gem_prime_export = drm_gem_prime_export,
+ .gem_prime_res_obj = v3d_prime_res_obj,
+ .gem_prime_get_sg_table = v3d_prime_get_sg_table,
+ .gem_prime_import_sg_table = v3d_prime_import_sg_table,
+ .gem_prime_mmap = v3d_prime_mmap,
+
+ .ioctls = v3d_drm_ioctls,
+ .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls),
+ .fops = &v3d_drm_fops,
+
+ .name = DRIVER_NAME,
+ .desc = DRIVER_DESC,
+ .date = DRIVER_DATE,
+ .major = DRIVER_MAJOR,
+ .minor = DRIVER_MINOR,
+ .patchlevel = DRIVER_PATCHLEVEL,
+};
+
+static const struct of_device_id v3d_of_match[] = {
+ { .compatible = "brcm,7268-v3d" },
+ { .compatible = "brcm,7278-v3d" },
+ {},
+};
+MODULE_DEVICE_TABLE(of, v3d_of_match);
+
+static int
+map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
+{
+ struct resource *res =
+ platform_get_resource_byname(v3d->pdev, IORESOURCE_MEM, name);
+
+ *regs = devm_ioremap_resource(v3d->dev, res);
+ return PTR_ERR_OR_ZERO(*regs);
+}
+
+static int v3d_platform_drm_probe(struct platform_device *pdev)
+{
+ struct device *dev = &pdev->dev;
+ struct drm_device *drm;
+ struct v3d_dev *v3d;
+ int ret;
+ u32 ident1;
+
+ dev->coherent_dma_mask = DMA_BIT_MASK(36);
+
+ v3d = kzalloc(sizeof(*v3d), GFP_KERNEL);
+ if (!v3d)
+ return -ENOMEM;
+ v3d->dev = dev;
+ v3d->pdev = pdev;
+ drm = &v3d->drm;
+
+ ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
+ if (ret)
+ goto dev_free;
+
+ ret = map_regs(v3d, &v3d->hub_regs, "hub");
+ if (ret)
+ goto dev_free;
+
+ ret = map_regs(v3d, &v3d->core_regs[0], "core0");
+ if (ret)
+ goto dev_free;
+
+ ident1 = V3D_READ(V3D_HUB_IDENT1);
+ v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
+ V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
+ v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
+ WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
+
+ if (v3d->ver < 41) {
+ ret = map_regs(v3d, &v3d->gca_regs, "gca");
+ if (ret)
+ goto dev_free;
+ }
+
+ v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
+ GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
+ if (!v3d->mmu_scratch) {
+ dev_err(dev, "Failed to allocate MMU scratch page\n");
+ ret = -ENOMEM;
+ goto dev_free;
+ }
+
+ pm_runtime_use_autosuspend(dev);
+ pm_runtime_set_autosuspend_delay(dev, 50);
+ pm_runtime_enable(dev);
+
+ ret = drm_dev_init(&v3d->drm, &v3d_drm_driver, dev);
+ if (ret)
+ goto dma_free;
+
+ platform_set_drvdata(pdev, drm);
+ drm->dev_private = v3d;
+
+ ret = v3d_gem_init(drm);
+ if (ret)
+ goto dev_destroy;
+
+ v3d_irq_init(v3d);
+
+ ret = drm_dev_register(drm, 0);
+ if (ret)
+ goto gem_destroy;
+
+ return 0;
+
+gem_destroy:
+ v3d_gem_destroy(drm);
+dev_destroy:
+ drm_dev_put(drm);
+dma_free:
+ dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
+dev_free:
+ kfree(v3d);
+ return ret;
+}
+
+static int v3d_platform_drm_remove(struct platform_device *pdev)
+{
+ struct drm_device *drm = platform_get_drvdata(pdev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+
+ drm_dev_unregister(drm);
+
+ v3d_gem_destroy(drm);
+
+ drm_dev_put(drm);
+
+ dma_free_wc(v3d->dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
+
+ return 0;
+}
+
+static struct platform_driver v3d_platform_driver = {
+ .probe = v3d_platform_drm_probe,
+ .remove = v3d_platform_drm_remove,
+ .driver = {
+ .name = "v3d",
+ .of_match_table = v3d_of_match,
+ },
+};
+
+static int __init v3d_drm_register(void)
+{
+ return platform_driver_register(&v3d_platform_driver);
+}
+
+static void __exit v3d_drm_unregister(void)
+{
+ platform_driver_unregister(&v3d_platform_driver);
+}
+
+module_init(v3d_drm_register);
+module_exit(v3d_drm_unregister);
+
+MODULE_ALIAS("platform:v3d-drm");
+MODULE_DESCRIPTION("Broadcom V3D DRM Driver");
+MODULE_AUTHOR("Eric Anholt <eric@anholt.net>");
+MODULE_LICENSE("GPL v2");