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author | Linus Torvalds <torvalds@linux-foundation.org> | 2010-05-30 20:00:03 +0400 |
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committer | Linus Torvalds <torvalds@linux-foundation.org> | 2010-05-30 20:00:03 +0400 |
commit | 35926ff5fba8245bd1c6ac04155048f6f89232b1 (patch) | |
tree | 9afc520f47e29cb3cd80462fe62858f17b1c6cfb /include | |
parent | b612a0553714c6b9744ad0d03f10cac78f3a84b1 (diff) | |
download | linux-35926ff5fba8245bd1c6ac04155048f6f89232b1.tar.xz |
Revert "cpusets: randomize node rotor used in cpuset_mem_spread_node()"
This reverts commit 0ac0c0d0f837c499afd02a802f9cf52d3027fa3b, which
caused cross-architecture build problems for all the wrong reasons.
IA64 already added its own version of __node_random(), but the fact is,
there is nothing architectural about the function, and the original
commit was just badly done. Revert it, since no fix is forthcoming.
Requested-by: Stephen Rothwell <sfr@canb.auug.org.au>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'include')
-rw-r--r-- | include/linux/bitmap.h | 1 | ||||
-rw-r--r-- | include/linux/nodemask.h | 8 |
2 files changed, 0 insertions, 9 deletions
diff --git a/include/linux/bitmap.h b/include/linux/bitmap.h index 6fb2720882fc..daf8c480c786 100644 --- a/include/linux/bitmap.h +++ b/include/linux/bitmap.h @@ -141,7 +141,6 @@ extern int bitmap_find_free_region(unsigned long *bitmap, int bits, int order); extern void bitmap_release_region(unsigned long *bitmap, int pos, int order); extern int bitmap_allocate_region(unsigned long *bitmap, int pos, int order); extern void bitmap_copy_le(void *dst, const unsigned long *src, int nbits); -extern int bitmap_ord_to_pos(const unsigned long *bitmap, int n, int bits); #define BITMAP_LAST_WORD_MASK(nbits) \ ( \ diff --git a/include/linux/nodemask.h b/include/linux/nodemask.h index 8a8f1d09c133..dba35e413371 100644 --- a/include/linux/nodemask.h +++ b/include/linux/nodemask.h @@ -66,8 +66,6 @@ * int num_online_nodes() Number of online Nodes * int num_possible_nodes() Number of all possible Nodes * - * int node_random(mask) Random node with set bit in mask - * * int node_online(node) Is some node online? * int node_possible(node) Is some node possible? * @@ -432,10 +430,6 @@ static inline void node_set_offline(int nid) node_clear_state(nid, N_ONLINE); nr_online_nodes = num_node_state(N_ONLINE); } - -#define node_random(mask) __node_random(&(mask)) -extern int __node_random(const nodemask_t *maskp); - #else static inline int node_state(int node, enum node_states state) @@ -466,8 +460,6 @@ static inline int num_node_state(enum node_states state) #define node_set_online(node) node_set_state((node), N_ONLINE) #define node_set_offline(node) node_clear_state((node), N_ONLINE) - -static inline int node_random(const nodemask_t mask) { return 0; } #endif #define node_online_map node_states[N_ONLINE] |