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authorEric Anholt <eric@anholt.net>2016-07-02 20:10:24 +0300
committerEric Anholt <eric@anholt.net>2016-07-16 01:19:12 +0300
commit93aa9ae3e5523e49e4e5abacd4dbee0e4ab2d931 (patch)
tree8e226bfa2a0fb60daaeee74298f80b49e0ae37ce /drivers/gpu/drm/vc4/vc4_validate.c
parentd0566c2a2f2baacefe1eb75be8a001fdd6fe84a3 (diff)
downloadlinux-93aa9ae3e5523e49e4e5abacd4dbee0e4ab2d931.tar.xz
drm/vc4: Add a bitmap of branch targets during shader validation.
This isn't used yet, it's just a first step toward loop validation. During the main parsing of instructions, we need to know when we hit a new basic block so that we can reset validated state. v2: Fix a stray semicolon after an if block. (caught by kbuild test). Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
0 files changed, 0 insertions, 0 deletions