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authorChris Wilson <chris@chris-wilson.co.uk>2017-10-09 11:43:56 +0300
committerChris Wilson <chris@chris-wilson.co.uk>2017-10-09 19:07:29 +0300
commit3bd4073524fa1586435725ad45ff971a6c2b2537 (patch)
tree16bdf72a39478129fd482dba9e1be02902fe0f12 /drivers/gpu/drm/i915/i915_gem_fence_reg.c
parentb4563f595ed44514467cfb3566b8b6519f328354 (diff)
downloadlinux-3bd4073524fa1586435725ad45ff971a6c2b2537.tar.xz
drm/i915: Consolidate get_fence with pin_fence
Following the pattern now used for obj->mm.pages, use just pin_fence and unpin_fence to control access to the fence registers. I.e. instead of calling get_fence(); pin_fence(), we now just need to call pin_fence(). This will make it easier to reduce the locking requirements around fence registers. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20171009084401.29090-2-chris@chris-wilson.co.uk Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Diffstat (limited to 'drivers/gpu/drm/i915/i915_gem_fence_reg.c')
-rw-r--r--drivers/gpu/drm/i915/i915_gem_fence_reg.c33
1 files changed, 28 insertions, 5 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem_fence_reg.c b/drivers/gpu/drm/i915/i915_gem_fence_reg.c
index 2783d63bd1ad..af824b8d73ea 100644
--- a/drivers/gpu/drm/i915/i915_gem_fence_reg.c
+++ b/drivers/gpu/drm/i915/i915_gem_fence_reg.c
@@ -280,8 +280,7 @@ static int fence_update(struct drm_i915_fence_reg *fence,
*
* 0 on success, negative error code on failure.
*/
-int
-i915_vma_put_fence(struct i915_vma *vma)
+int i915_vma_put_fence(struct i915_vma *vma)
{
struct drm_i915_fence_reg *fence = vma->fence;
@@ -299,6 +298,8 @@ static struct drm_i915_fence_reg *fence_find(struct drm_i915_private *dev_priv)
struct drm_i915_fence_reg *fence;
list_for_each_entry(fence, &dev_priv->mm.fence_list, link) {
+ GEM_BUG_ON(fence->vma && fence->vma->fence != fence);
+
if (fence->pin_count)
continue;
@@ -313,7 +314,7 @@ static struct drm_i915_fence_reg *fence_find(struct drm_i915_private *dev_priv)
}
/**
- * i915_vma_get_fence - set up fencing for a vma
+ * i915_vma_pin_fence - set up fencing for a vma
* @vma: vma to map through a fence reg
*
* When mapping objects through the GTT, userspace wants to be able to write
@@ -331,10 +332,11 @@ static struct drm_i915_fence_reg *fence_find(struct drm_i915_private *dev_priv)
* 0 on success, negative error code on failure.
*/
int
-i915_vma_get_fence(struct i915_vma *vma)
+i915_vma_pin_fence(struct i915_vma *vma)
{
struct drm_i915_fence_reg *fence;
struct i915_vma *set = i915_gem_object_is_tiled(vma->obj) ? vma : NULL;
+ int err;
/* Note that we revoke fences on runtime suspend. Therefore the user
* must keep the device awake whilst using the fence.
@@ -344,6 +346,8 @@ i915_vma_get_fence(struct i915_vma *vma)
/* Just update our place in the LRU if our fence is getting reused. */
if (vma->fence) {
fence = vma->fence;
+ GEM_BUG_ON(fence->vma != vma);
+ fence->pin_count++;
if (!fence->dirty) {
list_move_tail(&fence->link,
&fence->i915->mm.fence_list);
@@ -353,10 +357,25 @@ i915_vma_get_fence(struct i915_vma *vma)
fence = fence_find(vma->vm->i915);
if (IS_ERR(fence))
return PTR_ERR(fence);
+
+ GEM_BUG_ON(fence->pin_count);
+ fence->pin_count++;
} else
return 0;
- return fence_update(fence, set);
+ err = fence_update(fence, set);
+ if (err)
+ goto out_unpin;
+
+ GEM_BUG_ON(fence->vma != set);
+ GEM_BUG_ON(vma->fence != (set ? fence : NULL));
+
+ if (set)
+ return 0;
+
+out_unpin:
+ fence->pin_count--;
+ return err;
}
/**
@@ -429,6 +448,8 @@ void i915_gem_revoke_fences(struct drm_i915_private *dev_priv)
for (i = 0; i < dev_priv->num_fence_regs; i++) {
struct drm_i915_fence_reg *fence = &dev_priv->fence_regs[i];
+ GEM_BUG_ON(fence->vma && fence->vma->fence != fence);
+
if (fence->vma)
i915_gem_release_mmap(fence->vma->obj);
}
@@ -450,6 +471,8 @@ void i915_gem_restore_fences(struct drm_i915_private *dev_priv)
struct drm_i915_fence_reg *reg = &dev_priv->fence_regs[i];
struct i915_vma *vma = reg->vma;
+ GEM_BUG_ON(vma && vma->fence != reg);
+
/*
* Commit delayed tiling changes if we have an object still
* attached to the fence, otherwise just clear the fence.