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author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2016-12-11 22:20:19 +0300 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2016-12-12 12:24:07 +0300 |
commit | 697cc9c8a2c39a42188840e35e212230a240f9e4 (patch) | |
tree | 6dec27085029646b552e7ee03f61864ab71be126 /drivers/gpu/drm/drm_ioctl.c | |
parent | 122020af856181c24fe45903e43e3cc987c175f7 (diff) | |
download | linux-697cc9c8a2c39a42188840e35e212230a240f9e4.tar.xz |
drm: Simplify GETRESOURCES ioctl
Looping twice when we can do it once is silly. Also use a consistent
style. Note that there's a good race with the connector list walking,
since that is no longer protected by mode_config.mutex. But that's for
a later patch to fix.
v2: Actually try to not blow up, somehow I lost the hunk that checks
we don't copy too much. Noticed by Chris.
v3:
- squash all drm_mode_getresources cleanups into one
- use consistent style for walking objects (Chris)
v4:
- Use u64_to_user_ptr (Chris)
- Don't forget to copy the last connector (Chris)
v5: Chris was right ...
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161211192019.29603-1-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers/gpu/drm/drm_ioctl.c')
0 files changed, 0 insertions, 0 deletions