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authorChris Wilson <chris@chris-wilson.co.uk>2012-12-19 16:14:22 +0400
committerDaniel Vetter <daniel.vetter@ffwll.ch>2013-01-09 17:20:24 +0400
commitca320ac456099c29290568353d924157e626ede9 (patch)
treea9e4eef3242183022f63a1e83aaed779a599ca08 /block/blk-sysfs.c
parentc16ed4be4c3c691e8c11dc6d22490f79f030d300 (diff)
downloadlinux-ca320ac456099c29290568353d924157e626ede9.tar.xz
drm/i915: Use pixel size for computing linear offsets into a sprite
This fixes an original bug in the sprite code that miscomputed the source offset into a linear YUV packed framebuffer, that was magnified into an oops with commit 5a35e99e8162d6820013a56ad15ea8bf937af5a6 Author: Damien Lespiau <damien.lespiau@intel.com> Date: Fri Oct 26 18:20:12 2012 +0100 drm/i915: adjust sprite base address Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Daniel Vetter <daniel.vetter@ffwll.com> Cc: Damien Lespiau <damien.lespiau@intel.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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