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authorMauro Carvalho Chehab <mchehab@osg.samsung.com>2016-11-14 19:32:31 +0300
committerJonathan Corbet <corbet@lwn.net>2016-11-17 01:20:49 +0300
commitf3902934797b0b00ba8f10bfc377c1bb2789046c (patch)
tree3d019bb36127b9c7e46d533d6df7f7fa98fe2654 /Documentation/media/uapi/v4l
parent00e99ed2c84536055761fa5962ae4e6eb95b4090 (diff)
downloadlinux-f3902934797b0b00ba8f10bfc377c1bb2789046c.tar.xz
docs-rst: convert gif files to png
Right now, media is using two different formats for bitmap images: GIF and PNG. Let's use just one, to make it simpler when building with Sphinx. As PNG is usually better than GIF, let's use it. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com> Signed-off-by: Jonathan Corbet <corbet@lwn.net>
Diffstat (limited to 'Documentation/media/uapi/v4l')
-rw-r--r--Documentation/media/uapi/v4l/crop_files/crop.gifbin5967 -> 0 bytes
-rw-r--r--Documentation/media/uapi/v4l/crop_files/crop.pngbin0 -> 3334 bytes
-rw-r--r--Documentation/media/uapi/v4l/dev-raw-vbi_files/vbi_525.gifbin4741 -> 0 bytes
-rw-r--r--Documentation/media/uapi/v4l/dev-raw-vbi_files/vbi_525.pngbin0 -> 2053 bytes
-rw-r--r--Documentation/media/uapi/v4l/dev-raw-vbi_files/vbi_625.gifbin5095 -> 0 bytes
-rw-r--r--Documentation/media/uapi/v4l/dev-raw-vbi_files/vbi_625.pngbin0 -> 2352 bytes
-rw-r--r--Documentation/media/uapi/v4l/dev-raw-vbi_files/vbi_hsync.gifbin2400 -> 0 bytes
-rw-r--r--Documentation/media/uapi/v4l/dev-raw-vbi_files/vbi_hsync.pngbin0 -> 906 bytes
-rw-r--r--Documentation/media/uapi/v4l/field-order_files/fieldseq_bt.gifbin25430 -> 0 bytes
-rw-r--r--Documentation/media/uapi/v4l/field-order_files/fieldseq_bt.pngbin0 -> 12306 bytes
-rw-r--r--Documentation/media/uapi/v4l/field-order_files/fieldseq_tb.gifbin25323 -> 0 bytes
-rw-r--r--Documentation/media/uapi/v4l/field-order_files/fieldseq_tb.pngbin0 -> 12247 bytes
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