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authorDaniel Vetter <daniel.vetter@ffwll.ch>2021-02-03 18:29:21 +0300
committerDaniel Vetter <daniel.vetter@ffwll.ch>2021-03-12 17:10:03 +0300
commit8613385cb2856e2ee9c4efb1f95eeaca0e1a0963 (patch)
tree19d5d30f09b4f37941fd68fab1637578d76c38b3 /Documentation/driver-api
parent67cc24ac17fe2a2496456c8ca281ef89f7a6fd89 (diff)
downloadlinux-8613385cb2856e2ee9c4efb1f95eeaca0e1a0963.tar.xz
dma-fence: Document recoverable page fault implications
Recently there was a fairly long thread about recoreable hardware page faults, how they can deadlock, and what to do about that. While the discussion is still fresh I figured good time to try and document the conclusions a bit. This documentation section explains what's the potential problem, and the remedies we've discussed, roughly ordered from best to worst. v2: Linus -> Linux typoe (Dave) v3: - Make it clear drivers only need to implement one option (Christian) - Make it clearer that implicit sync is out the window with exclusive fences (Christian) - Add the fairly theoretical option of segementing the memory (either statically or through dynamic checks at runtime for which piece of memory is managed how) and explain why it's not a great idea (Felix) References: https://lore.kernel.org/dri-devel/20210107030127.20393-1-Felix.Kuehling@amd.com/ Reviewed-by: Christian König <christian.koenig@amd.com> Acked-by: Thomas Hellström <thomas.hellstrom@linux.intel.com> Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com> c: Dave Airlie <airlied@gmail.com> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Thomas Hellström <thomas.hellstrom@intel.com> Cc: "Christian König" <christian.koenig@amd.com> Cc: Jerome Glisse <jglisse@redhat.com> Cc: Felix Kuehling <felix.kuehling@amd.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Sumit Semwal <sumit.semwal@linaro.org> Cc: linux-media@vger.kernel.org Cc: linaro-mm-sig@lists.linaro.org Link: https://patchwork.freedesktop.org/patch/msgid/20210203152921.2429937-1-daniel.vetter@ffwll.ch
Diffstat (limited to 'Documentation/driver-api')
-rw-r--r--Documentation/driver-api/dma-buf.rst76
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diff --git a/Documentation/driver-api/dma-buf.rst b/Documentation/driver-api/dma-buf.rst
index a2133d69872c..7f37ec30d9fd 100644
--- a/Documentation/driver-api/dma-buf.rst
+++ b/Documentation/driver-api/dma-buf.rst
@@ -257,3 +257,79 @@ fences in the kernel. This means:
userspace is allowed to use userspace fencing or long running compute
workloads. This also means no implicit fencing for shared buffers in these
cases.
+
+Recoverable Hardware Page Faults Implications
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Modern hardware supports recoverable page faults, which has a lot of
+implications for DMA fences.
+
+First, a pending page fault obviously holds up the work that's running on the
+accelerator and a memory allocation is usually required to resolve the fault.
+But memory allocations are not allowed to gate completion of DMA fences, which
+means any workload using recoverable page faults cannot use DMA fences for
+synchronization. Synchronization fences controlled by userspace must be used
+instead.
+
+On GPUs this poses a problem, because current desktop compositor protocols on
+Linux rely on DMA fences, which means without an entirely new userspace stack
+built on top of userspace fences, they cannot benefit from recoverable page
+faults. Specifically this means implicit synchronization will not be possible.
+The exception is when page faults are only used as migration hints and never to
+on-demand fill a memory request. For now this means recoverable page
+faults on GPUs are limited to pure compute workloads.
+
+Furthermore GPUs usually have shared resources between the 3D rendering and
+compute side, like compute units or command submission engines. If both a 3D
+job with a DMA fence and a compute workload using recoverable page faults are
+pending they could deadlock:
+
+- The 3D workload might need to wait for the compute job to finish and release
+ hardware resources first.
+
+- The compute workload might be stuck in a page fault, because the memory
+ allocation is waiting for the DMA fence of the 3D workload to complete.
+
+There are a few options to prevent this problem, one of which drivers need to
+ensure:
+
+- Compute workloads can always be preempted, even when a page fault is pending
+ and not yet repaired. Not all hardware supports this.
+
+- DMA fence workloads and workloads which need page fault handling have
+ independent hardware resources to guarantee forward progress. This could be
+ achieved through e.g. through dedicated engines and minimal compute unit
+ reservations for DMA fence workloads.
+
+- The reservation approach could be further refined by only reserving the
+ hardware resources for DMA fence workloads when they are in-flight. This must
+ cover the time from when the DMA fence is visible to other threads up to
+ moment when fence is completed through dma_fence_signal().
+
+- As a last resort, if the hardware provides no useful reservation mechanics,
+ all workloads must be flushed from the GPU when switching between jobs
+ requiring DMA fences or jobs requiring page fault handling: This means all DMA
+ fences must complete before a compute job with page fault handling can be
+ inserted into the scheduler queue. And vice versa, before a DMA fence can be
+ made visible anywhere in the system, all compute workloads must be preempted
+ to guarantee all pending GPU page faults are flushed.
+
+- Only a fairly theoretical option would be to untangle these dependencies when
+ allocating memory to repair hardware page faults, either through separate
+ memory blocks or runtime tracking of the full dependency graph of all DMA
+ fences. This results very wide impact on the kernel, since resolving the page
+ on the CPU side can itself involve a page fault. It is much more feasible and
+ robust to limit the impact of handling hardware page faults to the specific
+ driver.
+
+Note that workloads that run on independent hardware like copy engines or other
+GPUs do not have any impact. This allows us to keep using DMA fences internally
+in the kernel even for resolving hardware page faults, e.g. by using copy
+engines to clear or copy memory needed to resolve the page fault.
+
+In some ways this page fault problem is a special case of the `Infinite DMA
+Fences` discussions: Infinite fences from compute workloads are allowed to
+depend on DMA fences, but not the other way around. And not even the page fault
+problem is new, because some other CPU thread in userspace might
+hit a page fault which holds up a userspace fence - supporting page faults on
+GPUs doesn't anything fundamentally new.