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path: root/drivers/media/platform/vsp1/vsp1_video.h
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2018-05-26media: vsp1: Move video suspend resume handling to video objectKieran Bingham1-0/+3
The suspend and resume handlers are only utilised by video pipelines, yet the functions currently reside in the vsp1_pipe object. This causes an issue with resume, as the functions incorrectly call vsp1_pipeline_run() directly instead of processing the video object through vsp1_video_pipeline_run(). Move the functions to the video object, renaming accordingly and update the resume handler to call vsp1_video_pipeline_run() as appropriate. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-17media: v4l: vsp1: Use SPDX license headersLaurent Pinchart1-5/+1
Adopt the SPDX license identifier headers to ease license compliance management. All files in the driver are licensed under the GPLv2+ except for the vsp1_regs.h file which is licensed under the GPLv2. This is likely an oversight, but fixing this requires contacting the copyright owners and is out of scope for this patch. While at it fix the file descriptions to match file names where copy and paste error occurred. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2016-07-13Merge branch 'topic/vsp1' into patchworkMauro Carvalho Chehab1-1/+0
* topic/vsp1: (36 commits) [media] v4l: vsp1: wpf: Add flipping support [media] v4l: vsp1: rwpf: Support runtime modification of controls [media] v4l: vsp1: Simplify alpha propagation [media] v4l: vsp1: clu: Support runtime modification of controls [media] v4l: vsp1: lut: Support runtime modification of controls [media] v4l: vsp1: Support runtime modification of controls [media] v4l: vsp1: Add Cubic Look Up Table (CLU) support [media] v4l: vsp1: lut: Expose configuration through a control [media] v4l: vsp1: lut: Initialize the mutex [media] v4l: vsp1: dl: Don't free fragments with interrupts disabled [media] v4l: vsp1: Set entities functions [media] v4l: vsp1: Don't create LIF entity when the userspace API is enabled [media] v4l: vsp1: Don't register media device when userspace API is disabled [media] v4l: vsp1: Base link creation on availability of entities [media] media: Add video statistics computation functions [media] media: Add video processing entity functions [media] v4l: vsp1: sru: Fix intensity control ID [media] v4l: vsp1: Stop the pipeline upon the first STREAMOFF [media] v4l: vsp1: Constify operation structures [media] v4l: vsp1: pipe: Fix typo in comment ...
2016-07-08[media] media/platform: convert drivers to use the new vb2_queue dev fieldHans Verkuil1-1/+0
Stop using alloc_ctx and just fill in the device pointer. Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Acked-by: Fabien Dessenne <fabien.dessenne@st.com> Acked-by: Benoit Parrot <bparrot@ti.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-06-17[media] v4l: vsp1: Move frame sequence number from video node to pipelineLaurent Pinchart1-1/+0
The frame sequence number is global to the pipeline, there's no need to store copies in each video node. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-04-14[media] v4l: vsp1: Allocate pipelines on demandLaurent Pinchart1-2/+0
Instead of embedding pipelines in the vsp1_video objects allocate them on demand when they are needed. This fixes the streamon race condition where pipelines objects from different video nodes could be used for the same pipeline. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Move format info to vsp1_pipe.cLaurent Pinchart1-27/+0
Format information and the related helper function are not specific to the V4L2 API, move them from vsp1_video.c to vsp1_pipe.c. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Split pipeline management code from vsp1_video.cLaurent Pinchart1-58/+1
The code will be used to control the vsp1 driver from the DU driver without using video nodes. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Decouple pipeline end of frame processing from vsp1_videoLaurent Pinchart1-0/+2
To make the pipeline structure and operations usable without video devices the frame end processing must be decoupled from struct vsp1_video. Implement this by calling the video frame end function indirectly through a function pointer in struct vsp1_pipeline. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Remove struct vsp1_pipeline num_video fieldLaurent Pinchart1-1/+0
The field is always equal to the num_inputs field plus one, remove the duplicate. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Make rwpf operations independent of video deviceLaurent Pinchart1-4/+3
The rwpf queue operation doesn't queue a buffer but sets the memory address for the next run. Rename it to set_memory and pass it a new structure independent of the video buffer than only contains memory information. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Move video device out of struct vsp1_rwpfLaurent Pinchart1-1/+3
To make the video device nodes optional we need to decouple the [rw]pf instances from the video devices. Move video devices out of struct vsp1_rwpf and instantiate them dynamically in the core driver code. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Rename vsp1_video_buffer to vsp1_vb2_bufferLaurent Pinchart1-4/+4
The structure represent a vsp1 videobuf2 buffer, name it accordingly. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Move video operations to vsp1_rwpfLaurent Pinchart1-6/+0
This removes the dependency of vsp1_rpf and vsp1_wpf on vsp1_video, making it possible to reuse the operations without a V4L2 video device node. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Store the memory format in struct vsp1_rwpfLaurent Pinchart1-2/+0
Move the format from struct vsp1_video to struct vsp1_rwpf to prepare for VSPD KMS support that will not instantiate V4L2 video device nodes. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-02-19[media] v4l: vsp1: Change the type of the rwpf field in struct vsp1_videoLaurent Pinchart1-2/+3
The rwpf field contains a pointer to the rpf or wpf associated with the video node. Instead of storing it as a vsp1_entity, store the corresponding vsp1_rwpf pointer to allow accessing the vsp1_rwpf fields directly. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2015-10-01[media] media: videobuf2: Restructure vb2_bufferJunghak Sung1-3/+3
Remove v4l2 stuff - v4l2_buf, v4l2_plane - from struct vb2_buffer. Add new member variables - bytesused, length, offset, userptr, fd, data_offset - to struct vb2_plane in order to cover all information of v4l2_plane. struct vb2_plane { <snip> unsigned int bytesused; unsigned int length; union { unsigned int offset; unsigned long userptr; int fd; } m; unsigned int data_offset; } Replace v4l2_buf with new member variables - index, type, memory - which are common fields for buffer management. struct vb2_buffer { <snip> unsigned int index; unsigned int type; unsigned int memory; unsigned int num_planes; struct vb2_plane planes[VIDEO_MAX_PLANES]; <snip> }; v4l2 specific fields - flags, field, timestamp, timecode, sequence - are moved to vb2_v4l2_buffer in videobuf2-v4l2.c struct vb2_v4l2_buffer { struct vb2_buffer vb2_buf; __u32 flags; __u32 field; struct timeval timestamp; struct v4l2_timecode timecode; __u32 sequence; }; Signed-off-by: Junghak Sung <jh1009.sung@samsung.com> Signed-off-by: Geunyoung Kim <nenggun.kim@samsung.com> Acked-by: Seung-Woo Kim <sw0312.kim@samsung.com> Acked-by: Inki Dae <inki.dae@samsung.com> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2015-10-01[media] media: videobuf2: Replace videobuf2-core with videobuf2-v4l2Junghak Sung1-1/+1
Make videobuf2-v4l2 as a wrapper of videobuf2-core for v4l2-use. And replace videobuf2-core.h with videobuf2-v4l2.h. This renaming change should be accompanied by the modifications of all device drivers that include videobuf2-core.h. It can be done with just running this shell script. replace() { str1=$1 str2=$2 dir=$3 for file in $(find $dir -name *.h -o -name *.c -o -name Makefile) do echo $file sed "s/$str1/$str2/g" $file > $file.out mv $file.out $file done } replace "videobuf2-core" "videobuf2-v4l2" "include/media/" replace "videobuf2-core" "videobuf2-v4l2" "drivers/media/" replace "videobuf2-core" "videobuf2-v4l2" "drivers/usb/gadget/" replace "videobuf2-core" "videobuf2-v4l2" "drivers/staging/media/" Signed-off-by: Junghak Sung <jh1009.sung@samsung.com> Signed-off-by: Geunyoung Kim <nenggun.kim@samsung.com> Acked-by: Seung-Woo Kim <sw0312.kim@samsung.com> Acked-by: Inki Dae <inki.dae@samsung.com> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2015-07-06[media] v4l: vsp1: Fix Suspend-to-RAMSei Fumizono1-1/+4
Fix Suspend-to-RAM so that VSP1 driver continues to work after resuming. In detail, - Fix the judgment of ref count in resuming. - Add stopping VSP1 during suspend. [Refactor the suspend and resume code to lower suspend delay] Signed-off-by: Sei Fumizono <sei.fumizono.jw@hitachi-solutions.com> Signed-off-by: Yoshifumi Hosoya <yoshifumi.hosoya.wj@renesas.com> Signed-off-by: Yoshihiro Kaneko <ykaneko0929@gmail.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2014-07-17[media] v4l: vsp1: uds: Fix scaling of alpha layerLaurent Pinchart1-0/+6
Pixel color components can be scaled using either bilinear interpolation or a multitap filter. The multitap filter provides better results, but can't be selected when the alpha layer need to be scaled down by more than 1/2. Disable alpha scaling when the input has a fixed alpha value, and program the UDS to output a fixed alpha value in that case. This ensures the multitap filter will be used whenever possible. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17[media] v4l: vsp1: Add alpha channel support to the memory portsLaurent Pinchart1-0/+2
Support ARGB formats on the RPF side by reading the alpha component from memory and on the WPF side by writing it to memory. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17[media] v4l: vsp1: Fix typosLaurent Pinchart1-1/+1
Several macros were mistakenly prefixed with VPS1 instead of VSP1. Fix them. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-06-17[media] v4l: vsp1: Remove the unneeded vsp1_video_buffer video fieldLaurent Pinchart1-1/+0
The field is assigned but never read, remove it. This fixes a bug caused by the struct vb2_buffer field not being be the very first field of the vsp1_video_buffer buffer structure as required by videobuf2. Cc: stable@vger.kernel.org Reported-by: Takanari Hayama <taki@igel.co.jp> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-04-23[media] v4l: vsp1: Add BRU supportLaurent Pinchart1-0/+1
The Blend ROP Unit performs blending and ROP operations for up to four sources. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-03-12[media] v4l: vsp1: Update copyright noticeLaurent Pinchart1-1/+1
The "Renesas Corporation" listed in the copyright notice doesn't exist. Replace it with "Renesas Electronics Corporation" and update the copyright years. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2013-08-18[media] v4l: Renesas R-Car VSP1 driverLaurent Pinchart1-0/+144
The VSP1 is a video processing engine that includes a blender, scalers, filters and statistics computation. Configurable data path routing logic allows ordering the internal blocks in a flexible way. Due to the configurable nature of the pipeline the driver implements the media controller API and doesn't use the V4L2 mem-to-mem framework, even though the device usually operates in memory to memory mode. Only the read pixel formatters, up/down scalers, write pixel formatters and LCDC interface are supported at this stage. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Acked-by: Sakari Ailus <sakari.ailus@iki.fi> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>