Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2015-12-08 | drm/vc4: Add support for drawing 3D frames. | Eric Anholt | 1 | -0/+399 | |
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt <eric@anholt.net> |