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Previously we just allocated space for four hardware semaphores
in each software semaphore object. Make software semaphore objects
represent only one hardware semaphore address again by splitting
the sync code into it's own object.
v2: fix typo in comment
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Not the whole world is a radeon! :-)
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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This allows us to specify if we want to sync to
the shared fences of a reservation object or not.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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It isn't necessary for command streams generated by the kernel (at least
not while we aren't storing ring or indirect buffers in VRAM).
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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It would appear this bug has been copy/pasted many times without being noticed.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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To workaround bugs and/or certain limits it's sometimes
useful to fall back to waiting on fences.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
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Similar to separating the UVD code, just put the DMA
functions into separate files.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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