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Must set amdgpu.exp_hw_support=1 on the kernel command line in
grub to enable support.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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v2: fix whitespace (Alex)
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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New df helpers for 3.6.
v2: switch to using df 3.6 headers (Alex)
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Needed for vega20.
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Vega20 ucode load type is set to AMDGPU_FW_LOAD_DIRECT for default.
So UVD/VCE needn't PSP IP block up. UVD/VCE for Vega20 can be enabled
at this moment.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Enable 2nd instance uvd queue maping for uvd 7.2. For user, only one UVD
instance presents. there is two rings for uvd decode, and
4 rings for uvd encode.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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For Vega20, the 2nd instance uvd IRQ using different client id.
Enable the 2nd instance IRQ for uvd 7.2
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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For Vega20, there are two UVD hardware. Need add
the 2nd IH client ID for the 2nd UVD Hardware.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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For Vega20, set num of uvd instance to 2, to enble 2nd instance.
The IB test build-in registers need update for vega20 2nd instance.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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For Vega20, there are two UVD Hardware. One more UVD hardware
adds one decode ring and two encode rings. So AMDGPU_MAX_RINGS
need increase by 3.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Vega20 has dual-UVD. Need add multiple instances support for uvd.
Restruct uvd.inst, using uvd.inst[0] to replace uvd.inst->.
Repurpose amdgpu_ring::me for instance index, and initialize to 0.
There are no any logical changes here.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Vega20 has dual-UVD. Need Restruct amdgpu_device::uvd to support
multiple uvds. There are no any logical changes here.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Please enable above ips on soc15.c when they're available.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Feifei Xu <Feifei.Xu@amd.com>
Reviewed-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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v2: remove duplicate flag.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Evan Quan <evan.quan@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Set the interface version implemented by the VIC module. This allows
userspace to pass the correct command stream when programming the VIC
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Set the interface version implemented by the gr3d module. This allows
userspace to pass the correct command stream when programming the gr3d
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Set the interface version implemented by the gr2d module. This allows
userspace to pass the correct command stream when programming the gr2d
module.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Userspace needs to know the version of the interface implemented by a
client so it can create the proper command streams. Allow individual
drivers to store this version along with the client so that it can be
returned to userspace upon opening a channel.
Acked-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Currently only the DRM_MODE_REFLECT_Y rotation is supported. The driver
already supports reflection on the Y axis via a custom flag which is not
very useful because it requires custom userspace. Add the standard
rotation property that supports 0 degree rotation and Y axis reflection
for primary and overlay planes to provide a better interface than the
custom flag.
v2: keep custom flag for ABI compatibility (Dmitry)
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Set the owner and name of the exported DMA-BUF in addition to the
already filled-in fields.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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A separate data structure exists for the DRM_TEGRA_CLOSE_CHANNEL IOCTL,
but it is currently unused. The IOCTL was using the data structure for
the DRM_TEGRA_OPEN_CHANNEL IOCTL.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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The number of words and the offset in a gather don't need to be
explicitly sized, so make them unsigned int instead.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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All other array variables use a plural, and this is the only one using
the *array suffix. This is confusing, so rename it for consistency.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Functions taking a pointer to a host1x syncpoint as an argument don't
need to specify a pointer to a host1x instance because it can be
obtained from the syncpoint.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Use unsigned int where possible and don't unnecessarily initialize the
loop variable.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Rather than storing some identifier derived from the application
context that can't be used concretely anywhere, store a pointer to the
client directly so that accesses can be made directly through that
client object.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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The job submission userspace ABI doesn't support this and there are no
plans to implement it, so all of this code is dead and can be removed.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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In case CONFIG_HSA_AMD is not chosen, there is no need to compile amdkfd
files that reside inside amdgpu dirver. In addition, because amdkfd
depends on x86_64 architecture and amdgpu is not, compiling amdkfd files
under i386 architecture can cause compiler errors and warnings.
This patch modifies amdgpu's makefile to build amdkfd files only if
CONFIG_HSA_AMD is chosen. The only file to be compiled unconditionally
is amdgpu_amdkfd.c
There are stub functions that are compiled only if amdkfd is not
compiled. In that case, calls from amdgpu driver proper will go to those
functions instead of the real functions.
v2: instead of using function pointers, use stub functions
v3: initialize kgd2kfd to NULL in case amdkfd is not compiled
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
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Now that rockchip_drm_fb is just a wrapper around drm_framebuffer, we
can remove it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Acked-by: Heiko Stübner <heiko@sntech.de>
Tested-by: Heiko Stübner <heiko@sntech.de>
Cc: Sandy Huang <hjc@rock-chips.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-5-daniels@collabora.com
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Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle and destroy functions the same as the GEM framebuffer
helper, we can reuse those.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Acked-by: Heiko Stübner <heiko@sntech.de>
Tested-by: Heiko Stübner <heiko@sntech.de>
Cc: Sandy Huang <hjc@rock-chips.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-4-daniels@collabora.com
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Now that mtk_drm_fb is an empty wrapper around drm_framebuffer, we can
just delete it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: CK Hu <ck.hu@mediatek.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Cc: Philipp Zabel <p.zabel@pengutronix.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20180518134705.12533-3-daniels@collabora.com
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Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle and destroy functions the same as the GEM framebuffer
helper, we can reuse those.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: CK Hu <ck.hu@mediatek.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Cc: Philipp Zabel <p.zabel@pengutronix.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20180518134705.12533-2-daniels@collabora.com
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We cannot create a framebuffer with no objects, so there's no point
testing for it.
v2: Remove the error entirely. (Sean, CK, Thierry)
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Thierry Reding <treding@nvidia.com>
Cc: Sean Paul <seanpaul@chromium.org>
Cc: CK Hu <ck.hu@mediatek.com>
Cc: Philipp Zabel <p.zabel@pengutronix.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20180518134705.12533-1-daniels@collabora.com
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Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle function the same as the GEM framebuffer helper, we
can reuse that.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-21-daniels@collabora.com
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Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle and destroy functions the same as the GEM framebuffer
helper, we can reuse those.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Cc: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-20-daniels@collabora.com
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Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle and destroy functions the same as the GEM framebuffer
helper, we can reuse those.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Russell King <linux@armlinux.org.uk>
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-19-daniels@collabora.com
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Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle and destroy functions the same as the GEM framebuffer
helper, we can reuse those.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Cc: Dave Airlie <airlied@redhat.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: virtualization@lists.linux-foundation.org
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-3-daniels@collabora.com
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Now cirrus_framebuffer is just an empty wrapper around drm_framebuffer,
we can drop it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Cc: Dave Airlie <airlied@redhat.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: virtualization@lists.linux-foundation.org
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-2-daniels@collabora.com
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Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle and destroy functions the same as the GEM framebuffer
helper, we can reuse those.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Cc: Dave Airlie <airlied@redhat.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: virtualization@lists.linux-foundation.org
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-1-daniels@collabora.com
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This replaces the repetitive GPL-2.0 license text in code and header files
with the SPDX tags. Generated hardware headers aren't changed, as any changes
there need to be done in the upstream rnndb repository.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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MMUv2 supports up to 40 bits of physical address by folding the upper
8 bits into bits [4:11] of the PTE.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
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With etnaviv not being tied into the IOMMU framework anymore, the MMU
functions will only be called under sleeping locks. Thus we are able
to allocate the memory for the 2nd level page tables on demand without
having to deal with memory allocation in atomic context.
This speeds up driver intitialization on MMUv2 GPU cores, as we don't
need to preallocate all the page table memory and also reduces memory
consumption for most workloads, as most of them won't use the full
GPU virtual address space.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
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We are likely to write multiple page entries at once and already ensure
proper write buffer flushing before GPU submit, so this improves CPU
time usage in the submit path without any downsides.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
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I'm not aware of any case where tracing GPU register manipulation at the
kernel level would have been useful. It only adds more indirections and
adds to the code size.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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This was useful on MMUv1 GPUs, which don't generate proper faults,
when the GPU write caches weren't fully understood and not properly
handled by the kernel driver. As this has been fixed for quite some
time, the cycling though the MMU address space needlessly spreads
out the MMU mappings.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
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The old way did clamp the jiffy conversion and thus caused the timeouts
to become negative after some time. Also it didn't work with userspace
which actually fills the upper 32bits of the 64bit timestamp value.
clock_gettime() is 32-bit on 32-bit architectures. Using 64-bit timespec
math, like we do in this commit, means that when a wrap occurs, the
specified timeout goes into the past and we can't request a timeout in
the future. As the Linux implementation of CLOCK_MONOTONIC is reasonable
and starts at 0, the first such timer wrap will occur after approx. 68
years of system uptime.
Signed-off-by: Russell King <rmk+kernel@armlinux.org.uk>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
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All values in a struct struct timing_entry (every entry in
struct display_timing) require an integer. Choose the closest
safe integer of 32.
This avoids a warning seen with clang:
drivers/gpu/drm/panel/panel-simple.c:1250:27: warning: implicit
conversion from 'double' to 'u32' (aka 'unsigned int')
changes value from 33.5 to 33 [-Wliteral-conversion]
.vfront_porch = { 6, 21, 33.5 },
~ ^~~~
drivers/gpu/drm/panel/panel-simple.c:1251:26: warning: implicit
conversion from 'double' to 'u32' (aka 'unsigned int')
changes value from 33.5 to 33 [-Wliteral-conversion]
.vback_porch = { 6, 21, 33.5 },
~ ^~~~
Signed-off-by: Stefan Agner <stefan@agner.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180419212003.8155-1-stefan@agner.ch
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The patch adding support for the AUO P320HVN03 panel was written against a
preliminary datasheet, which specified JEIDA data ordering. Testing with
real hardware has shown that the actually used data ordering is SPWG.
Fixes: 70c0d5b783f5 (drm/panel: simple: add support for AUO P320HVN03)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180411152741.22483-1-l.stach@pengutronix.de
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Add support for Innolux TV123WAM, which is a 12.3" eDP display panel
with 2160x1440 resolution.
Changes in v1:
- Add the compatibility string, display_mode and panel_desc
structures in alphabetical order (Sean Paul).
Signed-off-by: Sandeep Panda <spanda@codeaurora.org>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/1526363564-13823-4-git-send-email-spanda@codeaurora.org
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